Has anyone noticed that new players only go face? They never trade, and end up losing because of it. Well besides the point of having a beginner decks, but I notice this so much in Hearthstone.
It's kinda of sad, but I see this all the time in casual mode (or season resets) when I'm playing my meme fun decks there. Maybe people don't understand the game, or Blizzard needs to add a mode to teach the "Basics" to new players.
If anyone has played Eternal, it has a mode called Puzzles where it teaches you everything about the game. It should be a part of Hearthstone, because I think it would REALLY help the new player exp big time. Also, it would be a perfect game mode to reward packs and gold to help a new user to the game.
There are rumors that the Nintendo Switch will be getting Hearthstone, and the console market will not be that forgiving like PC gamers etc. I just think that HS can improve a lot for new gamers, but we shall see what the new year brings to the game.
As it stands, its hard for people to go beyond the objective: In football, you win by scoring more goals. In Risk, by fulfilling your objective. In HS, by reducing your opponents health to zero. How to actually do it its the first step in learning strategy. I for one, would let players figure things on their own mostly. Its how we learned to play Yugioh back in the day. If people don't have the patience, then no multiplayer game is for them. No MOBA, no MMO, no shooter, not HS.
This is a reasonable question. When I first got in to the game years ago new players were losing games and missing lethal because of too much trading and now it seems to be the opposite. Prehaps bad youtube guides
"I have seen worlds bathed in the Makers' flames, their denizens fading without as much as a whimper. Entire planetary systems born and razed in the time that it takes your mortal hearts to beat once. Yet all throughout, my own heart devoid of emotion... of empathy. I. Have. Felt. Nothing. A million-million lives wasted. Had they all held within them your tenacity? Had they all loved life as you do?"
against your "fun decks" (which I assume are control) a new player with small collection, with a midrange/aggro deck ,SHOULD rush you down. Why? well, they don't stand a chance if the game goes for long as you will outvalue them easily.
if the card quality is low you would want to finish the game ASAP, sadly nowadays the cheapest viable deck contains 2 legendaries at minimum.
I assume you also have a golden hero or an old card back it really affects new players.. I know since I was 3 years ago and that's how I played back then.
also there's the factor that the game goal is to reduce you to 0 life and not anything else someone starting the game will first try to do that before they fail enough to learn how to get your life to 0 more efficiently.
against your "fun decks" (which I assume are control) a new player with small collection, with a midrange/aggro deck ,SHOULD rush you down. Why? well, they don't stand a chance if the game goes for long as you will outvalue them easily.
if the card quality is low you would want to finish the game ASAP, sadly nowadays the cheapest viable deck contains 2 legendaries at minimum.
I assume you also have a golden hero or an old card back it really affects new players.. I know since I was 3 years ago and that's how I played back then.
also there's the factor that the game goal is to reduce you to 0 life and not anything else someone starting the game will first try to do that before they fail enough to learn how to get your life to 0 more efficiently.
hunter doesnt require a single legendary, zoo can get by without any, though of course keleseth is very useful.
against your "fun decks" (which I assume are control) a new player with small collection, with a midrange/aggro deck ,SHOULD rush you down. Why? well, they don't stand a chance if the game goes for long as you will outvalue them easily.
if the card quality is low you would want to finish the game ASAP, sadly nowadays the cheapest viable deck contains 2 legendaries at minimum.
I assume you also have a golden hero or an old card back it really affects new players.. I know since I was 3 years ago and that's how I played back then.
also there's the factor that the game goal is to reduce you to 0 life and not anything else someone starting the game will first try to do that before they fail enough to learn how to get your life to 0 more efficiently.
hunter doesnt require a single legendary, zoo can get by without any, though of course keleseth is very useful.
Midrange hunter is tier 3ish ATM it's not very strong against the top dogs
And zoo uses 3 legendaries currently (patches,keleseth and guldan)
sure you can play without them but you will play a sub par list.
against your "fun decks" (which I assume are control) a new player with small collection, with a midrange/aggro deck ,SHOULD rush you down. Why? well, they don't stand a chance if the game goes for long as you will outvalue them easily.
if the card quality is low you would want to finish the game ASAP, sadly nowadays the cheapest viable deck contains 2 legendaries at minimum.
I assume you also have a golden hero or an old card back it really affects new players.. I know since I was 3 years ago and that's how I played back then.
also there's the factor that the game goal is to reduce you to 0 life and not anything else someone starting the game will first try to do that before they fail enough to learn how to get your life to 0 more efficiently.
hunter doesnt require a single legendary, zoo can get by without any, though of course keleseth is very useful.
Midrange hunter is tier 3ish ATM it's not very strong against the top dogs
And zoo uses 3 legendaries currently (patches,keleseth and guldan)
sure you can play without them but you will play a sub par list.
and i get to rank 5 every season with hunter. its fast games, can beat priest most of the time, strong vs jade druid unless they have an amazing start. its can beat token shaman and zoolock in maybe 60% of matches, while is struggles vs tempo rogue, but an early golakka can turn the tide in that game. you can use deathknight for AoE and out tempo them in the later stages of the game by playing potentially 2 cards every turn compared to their 1.
They think that the point is to reduce their opponents health to as little as possible as quickly as possible. And to some extent, they are right. Plus they have the SMorc song on a 10 hour loop once per day, so it's kind of drummed into them that the 'face is the place, me no need to trade'.
Is only going face really the most common mistake among new players? I find there are plenty of naturally control minded bad players who just can't plan for the kill or spot a lethal.
What every new player has to learn is that it is not always good to play a card just because you can, like turn 1 Arcane Missiles or turn 4 Fireball face. They usually get that eventually!
Has anyone noticed that new players only go face? They never trade, and end up losing because of it. Well besides the point of having a beginner decks, but I notice this so much in Hearthstone.
It's kinda of sad, but I see this all the time in casual mode (or season resets) when I'm playing my meme fun decks there. Maybe people don't understand the game, or Blizzard needs to add a mode to teach the "Basics" to new players.
If anyone has played Eternal, it has a mode called Puzzles where it teaches you everything about the game. It should be a part of Hearthstone, because I think it would REALLY help the new player exp big time. Also, it would be a perfect game mode to reward packs and gold to help a new user to the game.
There are rumors that the Nintendo Switch will be getting Hearthstone, and the console market will not be that forgiving like PC gamers etc. I just think that HS can improve a lot for new gamers, but we shall see what the new year brings to the game.
My daughter is 7 years old and I have recently introduced her to Hearthstone (since she would constantly watch me play and repeatedly ask to have a go! Heh!).
From watching her play and "training" her, I have also noticed that most of the time she would just "go face" with her minions instead of trading and I also wondered why this was, so I did a little prompting.
From what little insight I could gather into her thought process, there was a combinatino of a couple of things: - She was hoping to "kill him before he kills me" - She didn't want to lose her minions by trading - She doesn't yet realise the benefit of "board control" - nor understand really what that is yet
There were other more minor things, but these three seemed the key ones to me - and I imagine it's pretty much the same for most new players as well. It's something that is learned / discovered through time and experience playing - and from being taught by more experienced players.
Because killing the face is the main wincondition.
And when unsure what to do, that is, when all options look equally valuable to you (since you have no grip over the game) do you go for indirect (trade) or direct (face) way to win?
Since wise trading is not obvious, even at pro levels, between facing and overtrading, facings looks like the most natural way, from a new player perspective.
MOST IMPORTANTLY, there's nothing *sad* about it. They just lose in the most natural way they can, for now... Unless you are implying a moral superiority of Control/trading style by virtue of its higher complexity... Which is possibly more stupid than new players just going face.
Has anyone noticed that new players only go face? They never trade, and end up losing because of it. Well besides the point of having a beginner decks, but I notice this so much in Hearthstone.
It's kinda of sad, but I see this all the time in casual mode (or season resets) when I'm playing my meme fun decks there. Maybe people don't understand the game, or Blizzard needs to add a mode to teach the "Basics" to new players.
If anyone has played Eternal, it has a mode called Puzzles where it teaches you everything about the game. It should be a part of Hearthstone, because I think it would REALLY help the new player exp big time. Also, it would be a perfect game mode to reward packs and gold to help a new user to the game.
There are rumors that the Nintendo Switch will be getting Hearthstone, and the console market will not be that forgiving like PC gamers etc. I just think that HS can improve a lot for new gamers, but we shall see what the new year brings to the game.
As it stands, its hard for people to go beyond the objective: In football, you win by scoring more goals. In Risk, by fulfilling your objective. In HS, by reducing your opponents health to zero. How to actually do it its the first step in learning strategy. I for one, would let players figure things on their own mostly. Its how we learned to play Yugioh back in the day. If people don't have the patience, then no multiplayer game is for them. No MOBA, no MMO, no shooter, not HS.
Are all Hunter players new then? Haha
"Why are new players bad, why can't they just be good"
It's kind of like poor people. I don't get it, why don't they just buy more money.
This is a reasonable question. When I first got in to the game years ago new players were losing games and missing lethal because of too much trading and now it seems to be the opposite. Prehaps bad youtube guides
Yea i've noticed this too. Mage beginners = Fireball face
Because it's the place
against your "fun decks" (which I assume are control) a new player with small collection, with a midrange/aggro deck ,SHOULD rush you down. Why? well, they don't stand a chance if the game goes for long as you will outvalue them easily.
if the card quality is low you would want to finish the game ASAP, sadly nowadays the cheapest viable deck contains 2 legendaries at minimum.
I assume you also have a golden hero or an old card back it really affects new players.. I know since I was 3 years ago and that's how I played back then.
also there's the factor that the game goal is to reduce you to 0 life and not anything else someone starting the game will first try to do that before they fail enough to learn how to get your life to 0 more efficiently.
Cause face is the place.
Dead but dreaming
They listen to advice from people on hearthpwn who claim they make legend every day
They don't have the cards to play proper control decks yet.
They think that the point is to reduce their opponents health to as little as possible as quickly as possible. And to some extent, they are right. Plus they have the SMorc song on a 10 hour loop once per day, so it's kind of drummed into them that the 'face is the place, me no need to trade'.
Is only going face really the most common mistake among new players? I find there are plenty of naturally control minded bad players who just can't plan for the kill or spot a lethal.
What every new player has to learn is that it is not always good to play a card just because you can, like turn 1 Arcane Missiles or turn 4 Fireball face. They usually get that eventually!
Editor of the Heartpwn Legendary Crafting Guide:
https://www.hearthpwn.com/forums/hearthstone-general/card-discussion/205920-legendary-tier-list-crafting-guide
Well even at higher ranks Pirate Warriors, Tempo Rogues, ZooLocks, Aggro Druids ect. will do the same shit, that's even more pathetic.
Lower ranks have an excuse because they are learning the game and their decision making isn't the best yet.
- She was hoping to "kill him before he kills me"
- She didn't want to lose her minions by trading
- She doesn't yet realise the benefit of "board control" - nor understand really what that is yet
It's something that is learned / discovered through time and experience playing - and from being taught by more experienced players.
Because killing the face is the main wincondition.
And when unsure what to do, that is, when all options look equally valuable to you (since you have no grip over the game) do you go for indirect (trade) or direct (face) way to win?
Since wise trading is not obvious, even at pro levels, between facing and overtrading, facings looks like the most natural way, from a new player perspective.
MOST IMPORTANTLY, there's nothing *sad* about it. They just lose in the most natural way they can, for now... Unless you are implying a moral superiority of Control/trading style by virtue of its higher complexity... Which is possibly more stupid than new players just going face.