One of the Q&A questions to the dev was asking them what their favorite card was that had trouble getting through development--
Ben Brode mentioned he wanted a 1 mana Priest spell that Destroyed a 4 cost minion. (He could've just been referring to an old meme)
The intriguing one was "Titan's Grip"; since it made all the devs on stage break out in laughter for what seemed like 30 seconds. And the dev that has been trying to get on the table refused to tell us what it was since Im pretty sure he still sees it being released one day.
Equipping two weapons? Unsure how that would work unless they merged the stats and abilities into one.
I imagine it would work in exactly the same way dual-wielding used to work in WoW TCG - namely, you equip two weapons, then when you attack the stats from each are employed. In the case of hearthstone, it would effectively deal 2 packets of damage and each weapon would lose a durability (and activate any abilities etc)
when you choose you need to pick which weapon you will use to attack ( you swipe the weapon instead of the hero image )
scenario two: this is a spell that allows it's user to fuse weapons, for example, you play a fiery war axe and next turn you play Gorewhol, the weapon will be 10/3 with gorehowl's text.
ooze will destroy the first weapon you play in scenario one.
My guess would be "Give your weapon 'After attacking, gain 1 durability.'"
It's the kind of thing they like to create -- a spell that does "nothing" on the current turn to keep you alive, hurt your opponent, or improve the board state, but which can pay off handsomely over time if you find the right opportunity to cast it.
But they'd have to think carefully about every weapon in the game and boy, there sure would be some powerful combos. And then if they set the mana cost in accordance with the combo value (as they eventually had to with Naga Sea Witch and Giants), it'd end up being unplayable because there'd be no deck you could build around it that would work.
Shudderwock means driving a clown car in circles around your opponent while he swings his sword at you. Half the time he chops you and your car to pieces. The other half you park on his legs and 40 clowns come out one by one, trampling him to death.
One of the Q&A questions to the dev was asking them what their favorite card was that had trouble getting through development--
Ben Brode mentioned he wanted a 1 mana Priest spell that Destroyed a 4 cost minion. (He could've just been referring to an old meme)
The intriguing one was "Titan's Grip"; since it made all the devs on stage break out in laughter for what seemed like 30 seconds. And the dev that has been trying to get on the table refused to tell us what it was since Im pretty sure he still sees it being released one day.
Clearly a crazy, controversial design proposed.
This was the original Titan's Grip ability in WoW: https://wow.gamepedia.com/Titan's_Grip
What do you think the card could be like?
Equipping two weapons? Unsure how that would work unless they merged the stats and abilities into one.
In the case of hearthstone, it would effectively deal 2 packets of damage and each weapon would lose a durability (and activate any abilities etc)
scenario one:
when you choose you need to pick which weapon you will use to attack ( you swipe the weapon instead of the hero image )
scenario two: this is a spell that allows it's user to fuse weapons, for example, you play a fiery war axe and next turn you play Gorewhol, the weapon will be 10/3 with gorehowl's text.
ooze will destroy the first weapon you play in scenario one.
My guess would be "Give your weapon 'After attacking, gain 1 durability.'"
It's the kind of thing they like to create -- a spell that does "nothing" on the current turn to keep you alive, hurt your opponent, or improve the board state, but which can pay off handsomely over time if you find the right opportunity to cast it.
But they'd have to think carefully about every weapon in the game and boy, there sure would be some powerful combos. And then if they set the mana cost in accordance with the combo value (as they eventually had to with Naga Sea Witch and Giants), it'd end up being unplayable because there'd be no deck you could build around it that would work.
Shudderwock means driving a clown car in circles around your opponent while he swings his sword at you. Half the time he chops you and your car to pieces. The other half you park on his legs and 40 clowns come out one by one, trampling him to death.
Whizbang Strategy Reference -- update complete for Rastakhan's Rumble!