I absolutely love the new "Dungeon Run" mode ! however I feel that it requires more incentive in order to be viable on the long term, as a conclusion, gentlemen, we are called to find a solution to the matter ! :)
How would you modify the Dungeon Run so that it is worthwhile playing ?
Here's my idea : (Edit : optionally) pay 50-100 gold for the first daily Dungeon Run, and make it like Arena, but with smaller rewards. For example, you'd need 4 wins to cover your gold. Second Dungeon Run and onward would be free, but earn no rewards. EDIT : what I meant is : you can play it for free as well as is, however, once per day, you are allowed to do a paid run for rewards.
I'm a humble and friendly european indie living in Asia. During the day I build computer games. During the night, I am batma I build computer games. Together with a wonderful artist, I help run this very unique comic site : Comic Devs
Or make it cost no gold and you only get a reward if you get to 8 wins (rewards limited to being available only for your first 8 win run per day), which would be something nominal like 50 gold or 50 dust. Something insignificant on its own but really adds up in the long run, i.e. a free rare/pack every two days if you grind.
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The way he put his argument forward seemed pretty calm to me! :3
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Free content is free and we can choose not to play it if we do not want to.
So there's no NEED to change the new game mode.
However if Blizzard wants their players to keep playing the new game mode then free fun is not enough. Not in a game where people wants to grind gold in order to be able to purchase the next expansion without spending too much real life money.
My suggestion would be:
1. A small gold-reward for completing the Dungeon Raid. Something like 50 gold sounds fine. 2. Implement the normal 3-wins=10-gold-reward.
Well I wouldn't necessarily call it stupid, as I do agree with the premise of grinding rewards (i.e. let's say 20 dust for your first 8 win run of the day, something insignificant that really adds up with grinding). I do not agree with his suggestion as a whole but the premise for minor rewards is food for thought as Blizzard will have to eventually add in additional support for f2p players. A repetitive roguelike dungeon with no rewards will only remain interesting for so long.
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Experienced Deckbuilder, Legend Player, Wild Expert, TCG Veteran and Contributing Author toWildHS & Vicious Syndicate. Any and all support is greatly appreciated as it helps me make further quality content. 🐺 ➣Twitter ➣Decks ➣Patreon
God forbid there be a gamemode devoid of the progression bullshit that's infected gaming for the last decade. And god forbid there be a free fun mode that literally anyone can play, exclusively to have fun.
You get free packs if you beat a few and a new cardback if you beat it with all 9 classes.
All for free so calm thyself
I did see the cardback, but i couldn't find anything about getting a free pack for doing it anywhere.
And i must admit, if its only a cardback i'm not sure i'm gonna bother playing it myself either. Already have so many cardbacks and i only use my hots one anyway.
That's the really great thing about this new mode, you don't have to play it if you don't want to. I love roguelike games, so I'll be playing a lot regardless of rewards. There are lots of people like me.
Haha ! Oh my, quite a few toxic answers :) well, nonetheless, here we go - I was fantastically calm while trying to help improve something, not bashing it for what it is, which I think is an absolutely beautiful idea, however I find it lacks long term prospective - and have found quite a few friend and people on the forums to agree with me.
Or, just a suggestion, let it be a free, fun experience, with rewards remaining in ranked play. What do you think?
As I have previously stated :
Second Dungeon Run and onward would be free, but earn no rewards.
So I sort of saw it optionally paid-rewarded. and at the same time, free if desired, but with no reward. My very sincere apologies if this wasn't clear.
This would mean : if you want : you can gamble, if you don't, it's the way it is :) . This WOULD give it a long term replay ability. What do you think ?
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I'm a humble and friendly european indie living in Asia. During the day I build computer games. During the night, I am batma I build computer games. Together with a wonderful artist, I help run this very unique comic site : Comic Devs
Firstly I agree with many others, no to making this Arena. Just NO.
As far as rewards.. honestly if the mode itself isn't iteresting after a while then all you are really doing is forcing folks to grind out a long play sessions for nominal treats. On top of the dailies. That's effectively turning the game into a chore. "Ok Gotta log in to grind the dungeon again and get my two wins before I can do anything interesting" And human psychology has to come into it so no "it's optional" mess. You put a regular reward and it turns into an obligation. This is why we can't have separate rewards for the Wild and Standard ladder, even though it's technically a pure benefit to players.
I'm probably showing my age here but can we REALLY not have something that's just..made to be fun? As in, "I play it to enjoy it"? Why not focus on having the mode be worthwhile by just being enjoyable for folks that like single player content?
For example, it really DOES need to be hard at the top, so that most can have something to push for. `After that, they will need to change it semiregularly. At best perhaps as often as brawls. Once they add enough they can cycle them in and out like brawls. That'll keep it interesting for folks.
Another thing to add could be a leaderboard or the like with items like 'first to complete' or 'most completetions'. NO rewards, just the board. Let the folks who need a reward to play do arena.
Coudl also later on add optional difficulties.. say the ability to handicap yourself or up the difficulty of the bosses similar to Challenges and Hard Modes in other dungeons. That can come later though.
So really there's a lot of ways to add into the system to make it interesting for those who like the content, without making others feel forced to play it if they aren't interested.
Firstly I agree with many others, no to making this Arena. Just NO.
As far as rewards.. honestly if the mode itself isn't iteresting after a while then all you are really doing is forcing folks to grind out a long play sessions for nominal treats. On top of the dailies. That's effectively turning the game into a chore. "Ok Gotta log in to grind the dungeon again and get my two wins before I can do anything interesting" And human psychology has to come into it so no "it's optional" mess. You put a regular reward and it turns into an obligation. This is why we can't have separate rewards for the Wild and Standard ladder, even though it's technically a pure benefit to players.
I'm probably showing my age here but can we REALLY not have something that's just..made to be fun? As in, "I play it to enjoy it"? Why not focus on having the mode be worthwhile by just being enjoyable for folks that like single player content?
For example, it really DOES need to be hard at the top, so that most can have something to push for. `After that, they will need to change it semiregularly. At best perhaps as often as brawls. Once they add enough they can cycle them in and out like brawls. That'll keep it interesting for folks.
Another thing to add could be a leaderboard or the like with items like 'first to complete' or 'most completetions'. NO rewards, just the board. Let the folks who need a reward to play do arena.
Coudl also later on add optional difficulties.. say the ability to handicap yourself or up the difficulty of the bosses similar to Challenges and Hard Modes in other dungeons. That can come later though.
So really there's a lot of ways to add into the system to make it interesting for those who like the content, without making others feel forced to play it if they aren't interested.
Thanks for articulating that so perfectly.
Please no more Mr. OP, we DO NOT need a pseudo-arena.
@iandakar I like your perspective :) very calm and peaceful. At the same time, if it is that way, it will become repetitive really soon, and it's a mode I'd love to see there for a longer term.
So... not even optionally ? or perhaps brawl-like , changing bosses every week and getting one pack of cards from a random expansion/classic ?
I assume that they'll coast with it for a while, then see what they can add to it to keep it in the long run.
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I'm a humble and friendly european indie living in Asia. During the day I build computer games. During the night, I am batma I build computer games. Together with a wonderful artist, I help run this very unique comic site : Comic Devs
Have you ever played The Binding of Isaac? People play it for thousands of hours with no 'rewards' so to speak. I think you're way off base saying that it's going to be stale or repetitive without having actually played it at all. In addition, aren't there 1.4 trogillion possible combinations? That would make it extremely diverse.
Have you ever played The Binding of Isaac? People play it for thousands of hours with no 'rewards' so to speak. I think you're way off base saying that it's going to be stale or repetitive without having actually played it at all. In addition, aren't there 1.4 trogillion possible combinations? That would make it extremely diverse.
Have you ever played The Binding of Isaac? People play it for thousands of hours with no 'rewards' so to speak. I think you're way off base saying that it's going to be stale or repetitive without having actually played it at all. In addition, aren't there 1.4 trogillion possible combinations? That would make it extremely diverse.
So again, OP pls stop.
Binding of Isaac had achievements though and in addition you unlocked permanent features that would come up in the game and just add to the versatility. Hearthstone has nothing like that and adding a few extra cards per win to a deck is not going to make it interesting in the long run.
The only thing isaac and this HS dungeon mode have in common is that they are both rogue-likes where one is extremely advanced and gives you a way to mark your progression while the other has the complexity of a flash game in comparison.
Maybe, just maybe if hearthstone had an achievement system (void of rewards) the dungeon run would be viable long term. As it stands, without these additional features it'll go stale in a few months optimistically.
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It's a lot more similar than you're giving it credit for. Not to mention that once you've unlocked everything and achieved everything the game is still incredibly fun to play. I think HS achievements are an even worse Idea than OPs pseudo-arena.
I absolutely love the new "Dungeon Run" mode ! however I feel that it requires more incentive in order to be viable on the long term, as a conclusion, gentlemen, we are called to find a solution to the matter ! :)
How would you modify the Dungeon Run so that it is worthwhile playing ?
Here's my idea : (Edit : optionally) pay 50-100 gold for the first daily Dungeon Run, and make it like Arena, but with smaller rewards. For example, you'd need 4 wins to cover your gold.
Second Dungeon Run and onward would be free, but earn no rewards.
EDIT : what I meant is : you can play it for free as well as is, however, once per day, you are allowed to do a paid run for rewards.
Also, definitely - add 10 gold for each 3 wins.
I'm a humble and friendly european indie living in Asia. During the day I build computer games. During the night,
I am batmaI build computer games.Together with a wonderful artist, I help run this very unique comic site : Comic Devs
Or, just a suggestion, let it be a free, fun experience, with rewards remaining in ranked play. What do you think?
--Alfi--
Or make it cost no gold and you only get a reward if you get to 8 wins (rewards limited to being available only for your first 8 win run per day), which would be something nominal like 50 gold or 50 dust. Something insignificant on its own but really adds up in the long run, i.e. a free rare/pack every two days if you grind.
Uh, so let me get this straight OP, You haven't even played the mew mode and you already want to change it. FFS.
Edit: Seriously, OP, seriously? New expansion time and all the 'creatives' come out of the woodwork.
You get free packs if you beat a few and a new cardback if you beat it with all 9 classes.
All for free so calm thyself
(Note everything within the () is actual me)
AND THE TEXT OUTSIDE "()" IS ME! THE GREAT AND MIGHTY CTHUN!!!!!!!!!!!!!!!!!!!!!!!
(Class mains are warrior, rogue and mage)
The way he put his argument forward seemed pretty calm to me! :3
You're right, he sure is calm. Regardless, his idea is beyond stupid.
Free content is free and we can choose not to play it if we do not want to.
So there's no NEED to change the new game mode.
However if Blizzard wants their players to keep playing the new game mode then free fun is not enough. Not in a game where people wants to grind gold in order to be able to purchase the next expansion without spending too much real life money.
My suggestion would be:
1. A small gold-reward for completing the Dungeon Raid. Something like 50 gold sounds fine.
2. Implement the normal 3-wins=10-gold-reward.
Well I wouldn't necessarily call it stupid, as I do agree with the premise of grinding rewards (i.e. let's say 20 dust for your first 8 win run of the day, something insignificant that really adds up with grinding). I do not agree with his suggestion as a whole but the premise for minor rewards is food for thought as Blizzard will have to eventually add in additional support for f2p players. A repetitive roguelike dungeon with no rewards will only remain interesting for so long.
God forbid there be a gamemode devoid of the progression bullshit that's infected gaming for the last decade. And god forbid there be a free fun mode that literally anyone can play, exclusively to have fun.
Blog || Custom Cards ||Death Knight Class
I watched kripp stream with mike donias, he said there will be no reward for playing that mode other than the card back after beating it.
Already have so many cardbacks and i only use my hots one anyway.
That's the really great thing about this new mode, you don't have to play it if you don't want to. I love roguelike games, so I'll be playing a lot regardless of rewards. There are lots of people like me.
Haha ! Oh my, quite a few toxic answers :) well, nonetheless, here we go - I was fantastically calm while trying to help improve something, not bashing it for what it is, which I think is an absolutely beautiful idea, however I find it lacks long term prospective - and have found quite a few friend and people on the forums to agree with me.
As I have previously stated :
So I sort of saw it optionally paid-rewarded. and at the same time, free if desired, but with no reward.
My very sincere apologies if this wasn't clear.
This would mean : if you want : you can gamble, if you don't, it's the way it is :) . This WOULD give it a long term replay ability. What do you think ?
I'm a humble and friendly european indie living in Asia. During the day I build computer games. During the night,
I am batmaI build computer games.Together with a wonderful artist, I help run this very unique comic site : Comic Devs
Firstly I agree with many others, no to making this Arena. Just NO.
As far as rewards.. honestly if the mode itself isn't iteresting after a while then all you are really doing is forcing folks to grind out a long play sessions for nominal treats. On top of the dailies. That's effectively turning the game into a chore. "Ok Gotta log in to grind the dungeon again and get my two wins before I can do anything interesting" And human psychology has to come into it so no "it's optional" mess. You put a regular reward and it turns into an obligation. This is why we can't have separate rewards for the Wild and Standard ladder, even though it's technically a pure benefit to players.
I'm probably showing my age here but can we REALLY not have something that's just..made to be fun? As in, "I play it to enjoy it"? Why not focus on having the mode be worthwhile by just being enjoyable for folks that like single player content?
For example, it really DOES need to be hard at the top, so that most can have something to push for. `After that, they will need to change it semiregularly. At best perhaps as often as brawls. Once they add enough they can cycle them in and out like brawls. That'll keep it interesting for folks.
Another thing to add could be a leaderboard or the like with items like 'first to complete' or 'most completetions'. NO rewards, just the board. Let the folks who need a reward to play do arena.
Coudl also later on add optional difficulties.. say the ability to handicap yourself or up the difficulty of the bosses similar to Challenges and Hard Modes in other dungeons. That can come later though.
So really there's a lot of ways to add into the system to make it interesting for those who like the content, without making others feel forced to play it if they aren't interested.
One does not simply walk into Mordor,
unless they want to be the best they can be.
@iandakar I like your perspective :) very calm and peaceful. At the same time, if it is that way, it will become repetitive really soon, and it's a mode I'd love to see there for a longer term.
So... not even optionally ? or perhaps brawl-like , changing bosses every week and getting one pack of cards from a random expansion/classic ?
I assume that they'll coast with it for a while, then see what they can add to it to keep it in the long run.
I'm a humble and friendly european indie living in Asia. During the day I build computer games. During the night,
I am batmaI build computer games.Together with a wonderful artist, I help run this very unique comic site : Comic Devs
Have you ever played The Binding of Isaac? People play it for thousands of hours with no 'rewards' so to speak. I think you're way off base saying that it's going to be stale or repetitive without having actually played it at all. In addition, aren't there 1.4 trogillion possible combinations? That would make it extremely diverse.
So again, OP pls stop.
It's a lot more similar than you're giving it credit for. Not to mention that once you've unlocked everything and achieved everything the game is still incredibly fun to play. I think HS achievements are an even worse Idea than OPs pseudo-arena.