I don't know if it was like this before since I'd never hit legend in other metas but this one feels like games are more decided on who gets a better draw rather than who makes better decisions.
Rollback Post to RevisionRollBack
Life before death. Strength before weakness. Journey before destination.
Or they don't play cancer priest and jade druid...like YOU ROFL..
What he means is that we've had far worse metagames. I'd take the pre-druid nerf Knights meta over the post GvG/Pre-Undertaker nerf meta.
Having 1 of any two cards in your mulligan, if hard mulliganed for it, is about 40% by turn 1. Meaning roughly half of all games vs undertaker WILL have your opponent dropping Undertaker.
Against pre-nerf UT, it's literally the case where not kililng it on the turn its dropped means you WILL LOSE. Next turn, the UT will become too big to be handled by the cards we had at the time and you had deathrattle cards to follow up.
Kiling the UT didn't mean you were at an advantage unlike, say, nuking an 8/8 Van. I tjust meant the game ran on as usual with you against an aggro hunter back when aggro hunter was a powerful thing and when we had a lot fewer tools to counter aggro.
Basically imagine a pre-nerf aggro druid that could throw a turn 1 Vicious Fledgling 40% of the time and a double fledgling turn 1 about 10% of the time. That doesn't need to hit face to grow.
That's the closest I can compare UT hunter to. The deck in full bloom was stupid insane. Meanwhile Priest/Shaman/Paladin was dead (shaman later got into aggro but that was later) Warlock and Mage was pure hyper aggro (warlock with UT/mech zoo and mage with mech and OMG #)$#* mechwarper!), Druid started it's 'kill you at 14 health' combo style, Rogue would clear your board while doing 12 to your face thanks to Oil+fury. Warrior hung on with control warrior, but would soon grow insane with Patron.
And THEN you get into the fun that is Dr Boom at 7 and very little good late game cards other than Rag.
The meta softened up once UT got nerfed, but during that month long spread of GvG's release into the nerf...no, NOTHING was worse than that phase. If you came after that point and feel that another time was 'the worst' then I envy your innocent minds and hope you never had to what we had to see back then.
(though pre-druidNerf Knights got (@)#@( too close)
this complain shows up every expansion after some time into it, and it will always exist.
my advice? take a break, hearthstone is only meant to be played competitively by people actually competing, otherwise you're better off playing other game.
I don't see why this would be the worst. More than one top tier deck has existed and changed hats, so to speak, in the same expansion (Jade Druid meta shifted to Razakus meta, which soon after also adopted Tempo Rogue as well.
Many other metas have literally kept the same deck at the top tier status until the next expansion.
I strongly agree that this is the most diverse meta when comparing t1 decks of this expansions Vs previous expansions.
So what's the problem? All the t1 decks are essentially variants on high roll. Priest, did I draw t4/5/8, rogue, did I draw T2 bounce, Druid, did I mull ramp with UI, etc? I've had numerous opponents just concede by T5 at ranks r10-r5 just to having bad draw, I'm playing control lock.
My point is even though the meta is diverse (Yeah!), It also, feels like crap to get high rolled and be helpless by T5 and just roll your eyes (Boo!). The best comparison is priest mirrors, basically whoever hits raza/anduin dk first wins. That's just poor design.
We folks, are in a place of uncertainty at best. Fun decks and diverse meta with less sense of skill then ever. I think the problem at its heart is just that the game doesn't currently feel very rewarding for good play, its just blind luck mostly.
This is how I feel about it as well.
Its not the stats of the decks, or about the diversity ... it is about how you win, and how you lose. Somewhere back on page 1, the comment was made "every deck is beatable" .... do tell me how you beat Barnes pulling little Y'Sharrg who pulls big Y'Sharrg, who then pulls 4/8 lifesteal taunts that take a minion with them. Please ... show me the deck.
While you are at it, show me the deck that beats Highlander priest when they hit their draws too. I guess that would be the deck full of 4/4 dragons, because that about the only thing that is safe from them.
Yes, every deck is beatable (as evidenced by the meta stats), but they beat themselves with bad draws.
Rollback Post to RevisionRollBack
I wanna glide down, over Mulholland I wanna write her, name in the sky I wanna free fall, out into nothin' Gonna leave this, world for awhile
I disagree, MSG is by far the worst, most unneeded, game-breaking piece of shit this game has ever seen, and it needs to be deleted from the game (imo). This expansion (MSG) ruins other expansions by just existing. I took a break after it came out, skipping almost all of Un'Goro - I was that burned out.
This expansion is good, it's MSG that makes the meta bad.
That much I can agree with ... its not the expansion itself, but the combination of this expansions cards, with previous ones that are making for a bad meta.
I actually like the expansion itself. The adventure was fun (wish now I hadn't net decked so much of it), death knights have been pretty cool to play, although I think they could use some balancing, and not just Anduin.
The bad thing is, if Blizz would just make some small "adjustments", it could be great.
Rollback Post to RevisionRollBack
I wanna glide down, over Mulholland I wanna write her, name in the sky I wanna free fall, out into nothin' Gonna leave this, world for awhile
Guys, instead of crying like little kids for something you can't control, why don't you just enjoy the game and move on? Those cards that make you mad will eventually rotate out of Standard. So ask yourself: is it worth complaining about something that won't matter in the near future? Really, you can do better. I believe in you.
Well, I would say, Un'Goro was slightly better but that was caused by the fact that many cards rotated when it it, so the ladder had a bigger change to face than it did when Knights came around. And this time around, we finally saw some bit of "slowing down the meta" (not, the quotation marks because aggro is still relevant on ladder), however, you could survive beyond turn 6 which was almost never possible during Gadgetzan (and if you did, you were stomped by Jades). I still hold on to a theory in one of the other threads that, if Knights came first and Un'Goro in August, everyone would say that Knights was better than Un'Goro due to the impact on ladder. I like Knights and I think it is unfair to judge this expansion based on cards from a previous one that hasn't rotated out yet which is why I don't get OP's post. Also, Wild has never been this fun due to the fact that DKs + inspire mechanics (I know, priest is broken there) can lead to some hilarious shenanigans. But hey, at least I am getting closer to my golden warlock thanks to DK Gul'Dan.
How can you enjoy playing a game when you dont like what youre facing? Explain to me please. Because every time I see some1 saying "JUST HAVE FUN" Im wondering if they just like playing meta decks thus they are actually able to still enjoy HS.
Im just asking politely. How do You want people to enjoy something, if they dont like it? They want to keep playing because it used to be better. Some people invested lot of time in this game, some people also a lot of money. And now they can shove it up their asses.
Would You say to your friend or girlfriend to stop whining, that he didnt enjoy a movie and tell him to JUST KEEP WATCHING AND HAVE FUN? Does it make any sense to You?
Diverse meta yeah, but if you can't play casual without facing a deck involving either a DK or Kelseth, you get bored and go elsewhere
Same goes for arena. Vicious fledgling was nuts, but it was nothing compared to temporary immunity, +4/+4, +3 attack every turn and add random legendary dragon deathrattles. Those are just the neutrals.
Did you forget MSoG? All arguements against this expansion are arguements against MSoG. It gave us Jades, Raza, Doppelgangster, Dragonfire potion and so much more. All these wonderful cards that are making the game more fun, right? RIGHT? MSoG is one of the worst things of all time.
Are you really joking about MSOG? It had MUCH more diverse metagame compared to current. Here are the pics, one of it is MSOG 2 month before Ungoro and second 1 week before Ungoro.
You see how may decks are here? And I strictly remember that this top10 decks nearly similarly appeared on rank5-1 and they all were viable. And I'm not even saying that Ungoro after rogue nerf gave viable deck for each class, and that was greatest time in standard ever.
And what about KoFT? Only 4 viable decks, jade druid, razakus, keleseth rogue and lock. Current situation is the nearly worst in hearthstone history (worthier was only Karazhan when ladder was flooded with mid-shaman).
So definitely current set is bad in terms of design and balance. I don't know why Blizzard are not testing balance on PTR before release. ANd even if they are making mistakes, why are not they fixing it to adjust balance on fly. Without only nerfing one-two cards, but buffing some cards too, to make some unplayable archetypes viable. Paladin, warrior, hunter - are really abandoned classes for now, shaman is hardly playable too. Half of game classes are not working and will not be working till next expansion. And this is Team5 mistake which they dont want to recognize and dont want to fix
Are you really joking about MSOG? It had MUCH more diverse metagame compared to current. Here are the pics, one of it is MSOG 2 month before expansion and second 1 week before expansion.
You see how may decks are here? And I strictly remember that this top10 decks nearly similarly appeared on rank5-1 and they all were viable. And I'm not even saying that Ungoro after rogue nerf gave viable deck for each class, and that was greatest time in standard ever.
And what about KoFT? Only 4 viable decks, jade druid, razakus, keleseth rogue and lock. Current situation is the nearly worst in hearthstone history (worthier was only Karazhan when ladder was flooded with mid-shaman).
So definitely current set is bad in terms of design and balance. I don't know why Blizzard are not testing balance on PTR before release. ANd even if they are making mistakes, why are not they fixing it to adjust balance on fly. Without only nerfing one-two cards, but buffing some cards too, to make some unplayable archetypes viable. Paladin, warrior, hunter - are really abandoned classes for now, shaman is hardly playable too. Half of game classes are not working and will not be working till next expansion. And this is Team5 mistake which they dont want to recognize and dont want to fix
I am gonna point out the fact that that is not really ten widely varied decks, because shaman was all sort of similar and had been for a year and the reno decks were very similar in playstyle and not particularly interesting to play against. Another issue with calling the gadgetzan meta diverse is that if the meta is diverse at rank 5 it does not mean it is diverse for the majority of players. The more competetive the environment the better the meta is, but the vast majority of players play in the 20-10 range, and those players encountered one of 3 decks with a staggering majority of their games. Those were pirate warrior, renolock, and renomage. I personally find a similar problem these days, because for all our different classes this meta we have tempo versions of all of them, and then razakus priest, and jade druid. I don't really mind myself because I can play interesting and fun decks, because the actual power level of decks is relatively low compared to the karazhan and gadgetzan eras, but this meta is annoying to people who want a variety of strategies to play against, and not the essentially 3 deck meta we have. I personally look forward to when paches rotates out, and I hope that they don't print neutrals as powerful as patches or bonemare agin, because having a neutral set that can significantly impact the design of decks is worse than having a base set that defines a class forever, because one eliminates choice of what card to play, but the other eliminates choice of what class to play, because all the classes are the same.
Rollback Post to RevisionRollBack
Just fill your deck with one drops, that is creative deck design, right?
Are you really joking about MSOG? It had MUCH more diverse metagame compared to current. Here are the pics, one of it is MSOG 2 month before Ungoro and second 1 week before Ungoro.
You see how may decks are here? And I strictly remember that this top10 decks nearly similarly appeared on rank5-1 and they all were viable. And I'm not even saying that Ungoro after rogue nerf gave viable deck for each class, and that was greatest time in standard ever.
And what about KoFT? Only 4 viable decks, jade druid, razakus, keleseth rogue and lock. Current situation is the nearly worst in hearthstone history (worthier was only Karazhan when ladder was flooded with mid-shaman).
So definitely current set is bad in terms of design and balance. I don't know why Blizzard are not testing balance on PTR before release. ANd even if they are making mistakes, why are not they fixing it to adjust balance on fly. Without only nerfing one-two cards, but buffing some cards too, to make some unplayable archetypes viable. Paladin, warrior, hunter - are really abandoned classes for now, shaman is hardly playable too. Half of game classes are not working and will not be working till next expansion. And this is Team5 mistake which they dont want to recognize and dont want to fix
Oh don't get me wrong meta was diverse. But it was bad. Reno deck's win condition was you either draw Reno by turn 6 or you've lose the game because almost everyone played Aggro decks.
PW was stupidly overpowered and popular (Pre STB-nerf), almost everyone played. And if Reno was played on turn 6, PW would insta concede. To make things even worse, turn 6 was not always even achieveable. The amount of damage that old PW could produce in first 4 turns was insane.
Aggro Shaman was similiar to PW, smorc the shit out of your opponent and hope that they don't have Reno.
Dragon Priest... Man i can't describe how much i hate this deck. It had one of the most powerful cards ever printed - Drakonid Operative. Want a reno? Take Reno. Want Kazakus? Take Kazakus. It highrolled to madnes, gave you information about opponent's deck and at the end of the day it was a 5 mana 5/6. Terribly designed card.
It's been too long since the glory days of MSoG, alot of people have forgotten how fun that expansion was.
Oh don't get me wrong meta was diverse. But it was bad. Reno deck's win condition was you either draw Reno by turn 6 or you've lose the game because almost everyone played Aggro decks.
PW was stupidly overpowered and popular (Pre STB-nerf), almost everyone played. And if Reno was played on turn 6, PW would insta concede. To make things even worse, turn 6 was not always even achieveable. The amount of damage that old PW could produce in first 4 turns was insane.
Aggro Shaman was similiar to PW, smorc the shit out of your opponent and hope that they don't have Reno.
But if you just change a couple cards / classes around, you just described the current meta.
Draw Barnes on T4-5, and get Y'Sharrg ... its pretty much over right there. Draw Raza and Anduin on Curve (or close to it), and at least a couple of the basic control cards (out of the seemingly 136 different control cards they have), and it's over.
I can at least give shaman a little pass, because their win condition does rely on at least building a board, and getting lucky with Dopple > Evolve outcome, AND usually needing a Bloodlust in there too. I am even noticing the pro players are evolving earlier with smaller minions, which is really how I feel the deck 'should' be played, rather than going for the all or nothing condition.
As for aggro, both of my main Aggro decks are capable of T4 lethal, although T5-6 is more common. (Token Druid, Zoo Warlock). I guess the difference between them and PW (and pre-nerf aggro Druid), is they ramp up to it, although really quickly with the right cards drawn ... but dead is dead.
This has long been my position in the current nerf/buff debate ... we can take the same arguments that were used to successfully lobby for previous nerfs, and nearly all of them apply to the current offending decks, but yet so many players try to just use the "L2P" or "It's going to cycle 'soon'" arguments. If 'soon' was next month, I would understand, but it's next spring. That means all winter with this.
IMHO, the game can be balanced, at least better than it is, but Team 5 needs to be willing to make adjustments much, much quicker, and they need to be willing to buff as well as nerf. And players, especially if you ever said anything negative about Jade / Aggro Druid, or Quest Rogue, need to re-examine your own comments about those decks, and realize we have a very similar situation now, which is why we are seeing far too many players saying they are going to start sitting out until next expansion.
Rollback Post to RevisionRollBack
I wanna glide down, over Mulholland I wanna write her, name in the sky I wanna free fall, out into nothin' Gonna leave this, world for awhile
Oh don't get me wrong meta was diverse. But it was bad. Reno deck's win condition was you either draw Reno by turn 6 or you've lose the game because almost everyone played Aggro decks.
PW was stupidly overpowered and popular (Pre STB-nerf), almost everyone played. And if Reno was played on turn 6, PW would insta concede. To make things even worse, turn 6 was not always even achieveable. The amount of damage that old PW could produce in first 4 turns was insane.
Aggro Shaman was similiar to PW, smorc the shit out of your opponent and hope that they don't have Reno.
But if you just change a couple cards / classes around, you just described the current meta.
Draw Barnes on T4-5, and get Y'Sharrg ... its pretty much over right there. Draw Raza and Anduin on Curve (or close to it), and at least a couple of the basic control cards (out of the seemingly 136 different control cards they have), and it's over.
I can at least give shaman a little pass, because their win condition does rely on at least building a board, and getting lucky with Dopple > Evolve outcome, AND usually needing a Bloodlust in there too. I am even noticing the pro players are evolving earlier with smaller minions, which is really how I feel the deck 'should' be played, rather than going for the all or nothing condition.
As for aggro, both of my main Aggro decks are capable of T4 lethal, although T5-6 is more common. (Token Druid, Zoo Warlock). I guess the difference between them and PW (and pre-nerf aggro Druid), is they ramp up to it, although really quickly with the right cards drawn ... but dead is dead.
This has long been my position in the current nerf/buff debate ... we can take the same arguments that were used to successfully lobby for previous nerfs, and nearly all of them apply to the current offending decks, but yet so many players try to just use the "L2P" or "It's going to cycle 'soon'" arguments. If 'soon' was next month, I would understand, but it's next spring. That means all winter with this.
IMHO, the game can be balanced, at least better than it is, but Team 5 needs to be willing to make adjustments much, much quicker, and they need to be willing to buff as well as nerf. And players, especially if you ever said anything negative about Jade / Aggro Druid, or Quest Rogue, need to re-examine your own comments about those decks, and realize we have a very similar situation now, which is why we are seeing far too many players saying they are going to start sitting out until next expansion.
Yeah but back in a day meta was much slower (If you didn't play aggro vs aggro ofc) and there was much less tools to deal with aggro decks. I in awhile haven't died on turn 4, which was really common back in the day of PW. Yeah ofcourse turn 4 lethals are possible, but you need perfect draw, PW could easily get to lethal with any kind of draws (Because entire deck had 2x5 cost card and 2x 4 cost cards everything else was in range from 1 - 3 mana).
And about Jade Druids i will never change my opinion. Deck was stupidly overplayed. 90% of my games pre-nerf were against Jade Druid. I tryed boycotting the deck where i would just insta concede because it was boring to play against but nah it ended up just me conceding constantly over and over again. Than i've moved to wild and realized that situation is no where near better. Don't ever fucking try to defend Jade Druid. It cannot be defended. I'm okay with Highlander priest, big priest, i was okay with Quest Rogue but don't ever try to defend that garbage deck that was played by worst kind of humans! Pre-nerf druid was a bad meta, really bad meta. There was one deck and that's it. Now we have couple of decks, we have Jade Druid, Keleseth Rogue, Highlander Priest, Big preist. There is so many decks now. A month ago there was just Jade Druid. I can't stress it enough, how much overplayed that deck was. I'm not even exaggerating 90% of my games were against Jades. So please again don't try to defend that deck. EVER!
How can you call this meta diverse? Sure, we meet many classess... and most of them play Pirates, Keleseth, Bonemare, Vicious Fledling and Cobalt Scalebane.
Due to the meta being able to accommodate tempo, combo, and control (or anti-control in the form of Jade Druid) decks.
Compare this to the metas that only had one viable deck in the meta.
I don't know if it was like this before since I'd never hit legend in other metas but this one feels like games are more decided on who gets a better draw rather than who makes better decisions.
Kaladin's RoS Set Review
Join me at Out of Cards!
One does not simply walk into Mordor,
unless they want to be the best they can be.
this complain shows up every expansion after some time into it, and it will always exist.
my advice? take a break, hearthstone is only meant to be played competitively by people actually competing, otherwise you're better off playing other game.
Retired Hearthstone Columnist
I don't see why this would be the worst. More than one top tier deck has existed and changed hats, so to speak, in the same expansion (Jade Druid meta shifted to Razakus meta, which soon after also adopted Tempo Rogue as well.
Many other metas have literally kept the same deck at the top tier status until the next expansion.
Its not the stats of the decks, or about the diversity ... it is about how you win, and how you lose. Somewhere back on page 1, the comment was made "every deck is beatable" .... do tell me how you beat Barnes pulling little Y'Sharrg who pulls big Y'Sharrg, who then pulls 4/8 lifesteal taunts that take a minion with them. Please ... show me the deck.
While you are at it, show me the deck that beats Highlander priest when they hit their draws too. I guess that would be the deck full of 4/4 dragons, because that about the only thing that is safe from them.
Yes, every deck is beatable (as evidenced by the meta stats), but they beat themselves with bad draws.
I wanna glide down, over Mulholland
I wanna write her, name in the sky
I wanna free fall, out into nothin'
Gonna leave this, world for awhile
Will throw my opinion behind what a lot of people have said...
This is in no way the worst expansion ever. The MSoG and the period of Shaman dominance following Kara were both worse.
That said the mistakes made in Kara are being revisited: Patches vs. Kazakus vs. Jades all over again.
I actually like the expansion itself. The adventure was fun (wish now I hadn't net decked so much of it), death knights have been pretty cool to play, although I think they could use some balancing, and not just Anduin.
The bad thing is, if Blizz would just make some small "adjustments", it could be great.
I wanna glide down, over Mulholland
I wanna write her, name in the sky
I wanna free fall, out into nothin'
Gonna leave this, world for awhile
WutFace the worst meta ever was Gadgetzan. Only 3000 legends. Impossible to play meme decks. Too much aggro.
Guys, instead of crying like little kids for something you can't control, why don't you just enjoy the game and move on? Those cards that make you mad will eventually rotate out of Standard. So ask yourself: is it worth complaining about something that won't matter in the near future? Really, you can do better. I believe in you.
Well, I would say, Un'Goro was slightly better but that was caused by the fact that many cards rotated when it it, so the ladder had a bigger change to face than it did when Knights came around. And this time around, we finally saw some bit of "slowing down the meta" (not, the quotation marks because aggro is still relevant on ladder), however, you could survive beyond turn 6 which was almost never possible during Gadgetzan (and if you did, you were stomped by Jades). I still hold on to a theory in one of the other threads that, if Knights came first and Un'Goro in August, everyone would say that Knights was better than Un'Goro due to the impact on ladder.
I like Knights and I think it is unfair to judge this expansion based on cards from a previous one that hasn't rotated out yet which is why I don't get OP's post.
Also, Wild has never been this fun due to the fact that DKs + inspire mechanics (I know, priest is broken there) can lead to some hilarious shenanigans. But hey, at least I am getting closer to my golden warlock thanks to DK Gul'Dan.
How can you enjoy playing a game when you dont like what youre facing? Explain to me please. Because every time I see some1 saying "JUST HAVE FUN" Im wondering if they just like playing meta decks thus they are actually able to still enjoy HS.
Im just asking politely. How do You want people to enjoy something, if they dont like it? They want to keep playing because it used to be better. Some people invested lot of time in this game, some people also a lot of money. And now they can shove it up their asses.
Would You say to your friend or girlfriend to stop whining, that he didnt enjoy a movie and tell him to JUST KEEP WATCHING AND HAVE FUN? Does it make any sense to You?
this expansion made me leave arena and standard
Diverse meta yeah, but if you can't play casual without facing a deck involving either a DK or Kelseth, you get bored and go elsewhere
Same goes for arena. Vicious fledgling was nuts, but it was nothing compared to temporary immunity, +4/+4, +3 attack every turn and add random legendary dragon deathrattles. Those are just the neutrals.
Question everything.
Did you forget MSoG? All arguements against this expansion are arguements against MSoG. It gave us Jades, Raza, Doppelgangster, Dragonfire potion and so much more. All these wonderful cards that are making the game more fun, right? RIGHT? MSoG is one of the worst things of all time.
Bitch i'm Willy Wonka!
I wonder if they print a anti Priest card ( Heropowers can’t target Face or something like that) .
Would be kinda fitting..... Pirates to OP??? Here have a Pirate eating Crab.
Jades to OP ??? Here have a 1 mana eating Geist.
I wonder if Blizzard will come up with another´interactive ´ Legendary next exp....
Until Control Decks look like a Clusterf.. of Techcards.
Are you really joking about MSOG? It had MUCH more diverse metagame compared to current. Here are the pics, one of it is MSOG 2 month before Ungoro and second 1 week before Ungoro.
You see how may decks are here? And I strictly remember that this top10 decks nearly similarly appeared on rank5-1 and they all were viable. And I'm not even saying that Ungoro after rogue nerf gave viable deck for each class, and that was greatest time in standard ever.
And what about KoFT? Only 4 viable decks, jade druid, razakus, keleseth rogue and lock. Current situation is the nearly worst in hearthstone history (worthier was only Karazhan when ladder was flooded with mid-shaman).
So definitely current set is bad in terms of design and balance. I don't know why Blizzard are not testing balance on PTR before release. ANd even if they are making mistakes, why are not they fixing it to adjust balance on fly. Without only nerfing one-two cards, but buffing some cards too, to make some unplayable archetypes viable. Paladin, warrior, hunter - are really abandoned classes for now, shaman is hardly playable too. Half of game classes are not working and will not be working till next expansion. And this is Team5 mistake which they dont want to recognize and dont want to fix
Just fill your deck with one drops, that is creative deck design, right?
Bitch i'm Willy Wonka!
But if you just change a couple cards / classes around, you just described the current meta.
Draw Barnes on T4-5, and get Y'Sharrg ... its pretty much over right there. Draw Raza and Anduin on Curve (or close to it), and at least a couple of the basic control cards (out of the seemingly 136 different control cards they have), and it's over.
I can at least give shaman a little pass, because their win condition does rely on at least building a board, and getting lucky with Dopple > Evolve outcome, AND usually needing a Bloodlust in there too. I am even noticing the pro players are evolving earlier with smaller minions, which is really how I feel the deck 'should' be played, rather than going for the all or nothing condition.
As for aggro, both of my main Aggro decks are capable of T4 lethal, although T5-6 is more common. (Token Druid, Zoo Warlock). I guess the difference between them and PW (and pre-nerf aggro Druid), is they ramp up to it, although really quickly with the right cards drawn ... but dead is dead.
This has long been my position in the current nerf/buff debate ... we can take the same arguments that were used to successfully lobby for previous nerfs, and nearly all of them apply to the current offending decks, but yet so many players try to just use the "L2P" or "It's going to cycle 'soon'" arguments. If 'soon' was next month, I would understand, but it's next spring. That means all winter with this.
IMHO, the game can be balanced, at least better than it is, but Team 5 needs to be willing to make adjustments much, much quicker, and they need to be willing to buff as well as nerf. And players, especially if you ever said anything negative about Jade / Aggro Druid, or Quest Rogue, need to re-examine your own comments about those decks, and realize we have a very similar situation now, which is why we are seeing far too many players saying they are going to start sitting out until next expansion.
I wanna glide down, over Mulholland
I wanna write her, name in the sky
I wanna free fall, out into nothin'
Gonna leave this, world for awhile
Bitch i'm Willy Wonka!