How exactly are you supposed to deal with say Shaman for example when they vomit their hand over and over on turns 1, 2 and 3? Im curious. Do you just concede? May as well unless you are also playing a hand vomit deck. Why arent there more anti-hand vomit cards? What do you do? Please 'splain? Tired of full boards turn after turn after turn. Why isnt there a 2 mana Kill Everything card? Or something like that? At least it saves you for a turn or two. Really though you need like 6 of those in your deck.
Not salt - just curious what the "right play" is when you have board after board of small minions? If concede is the right answer the just tell me. The game has become a concede-a-thon anyways due to nothing but cancer decks. Oh well.
Every class but hunterand warrior (druid kinda) has a way to clear early shaman minions before the Blood Lust... Priest has thalnos+ spirit lash and auchenai+ circle both on turn 4, Paladin has the consecration option as 95% of shaman's early game minions have 1 or 2 health, Mage has volcanic potion and Freeze+ doomsayer, Warlock has defile and shaman sets up the defile on their own lol and also hellfire , rogue has thalnos + fan of knives (even if it isn't used rn) and other shamans have devolve and maelstrom portal. Even druid has swipe and hero powers to clear those early boards and warrior has bloodrazor but those 2 classes struggle a bit still, hunter is the only class that doesn't have something solid, the closest thing is unleash but it isn't as effective. You also have nice neutral minions that stall the aggresion like Doomsayer and Tar Creeper, if you think Evolve shaman is always an auto-concede with the minimum board flood then you are just bad.
Not salt - just curious what the "right play" is when you have board after board of small minions? If concede is the right answer the just tell me. The game has become a concede-a-thon anyways due to nothing but cancer decks. Oh well.
Well, the last couple of months I’ve been playing a lot of warlock, priest, mage and Paladin and never once experienced it as a concede game or EVER thought I had to concede at turn 2-3. Just think longer than 3 seconds, if you don’t have clears, trade minions, and otherwise a flooded board on turn 2-3 is usually only like 4-5 damage a turn, even though the board looks more impressive. You don’t have to clear a board right away to win. Some decks are early, mid or late game. You have to play accordingly to your deck style
But with that mentally of blaming cancer decks and concede turn 2 you should just cry in the salt thread, this is a expansion where there’s a minimal amount of cancer decks, you should be happy and try to find the better play instead of blaming everything else
Not salt - just curious what the "right play" is when you have board after board of small minions? If concede is the right answer the just tell me. The game has become a concede-a-thon anyways due to nothing but cancer decks. Oh well.
Well, the last couple of months I’ve been playing a lot of warlock, priest, mage and Paladin and never once experienced it as a concede game or EVER thought I had to concede at turn 2-3. Just think longer than 3 seconds, if you don’t have clears, trade minions, and otherwise a flooded board on turn 2-3 is usually only like 4-5 damage a turn, even though the board looks more impressive. You don’t have to clear a board right away to win. Some decks are early, mid or late game. You have to play accordingly to your deck style
But with that mentally of blaming cancer decks and concede turn 2 you should just cry in the salt thread, this is a expansion where there’s a minimal amount of cancer decks, you should be happy and try to find the better play instead of blaming everything else
Minimal cancer decks? Huh? Jade Druid, Keleseth Rogue, Raza Priest, Evolve Shaman? Those are all out of control. What meta are you playing in? And, once you lose the board in this game its over. Next turn the massive buffing begins. It easier to just bail. Isnt it? Why hang around? There are no comebacks in HS.
Not salt - just curious what the "right play" is when you have board after board of small minions? If concede is the right answer the just tell me. The game has become a concede-a-thon anyways due to nothing but cancer decks. Oh well.
Well, the last couple of months I’ve been playing a lot of warlock, priest, mage and Paladin and never once experienced it as a concede game or EVER thought I had to concede at turn 2-3. Just think longer than 3 seconds, if you don’t have clears, trade minions, and otherwise a flooded board on turn 2-3 is usually only like 4-5 damage a turn, even though the board looks more impressive. You don’t have to clear a board right away to win. Some decks are early, mid or late game. You have to play accordingly to your deck style
But with that mentally of blaming cancer decks and concede turn 2 you should just cry in the salt thread, this is a expansion where there’s a minimal amount of cancer decks, you should be happy and try to find the better play instead of blaming everything else
Minimal cancer decks? Huh? Jade Druid, Keleseth Rogue, Raza Priest, Evolve Shaman? Those are all out of control. What meta are you playing in? And, once you lose the board in this game its over. Next turn the massive buffing begins. It easier to just bail. Isnt it? Why hang around? There are no comebacks in HS.
I could give you a comeback to all of those, “easier to bail” is an absolute losers excuse. If you do that you lose for sure and you might as well do something else because you won’t ever improve. These strategies are dependent on the deck you play but it’s what I keep in mind:
rogue has no heal, face damage is permanent. Kill prince ASAP because of shadow step and stall the game, the deck is early/mid, after that it’s easy. Plus they also need the luck of the perfect hand at the beginning.
jade druid can go up to 8/8 if you clear idols, +1 for every they play, save your clears tactfully and you’ll win the matchup.
evolve shaman is one joke of keeping the board clear, when they have Thrall out with no minions they can’t do anything, just always trade and face as last option.
Raza has horrible early game, but is also a matter of luck (if they draw raza + dk). Keep out of range of 1hko (20hp if I remember correctly), depending on your deck you have to know if you should go all in early or play tactful until the end.
If you concede you lose for sure, there are billions of options that can make you win games. You sound like you’re way to hasty and pessimistic, and with that mindset the game will only upset you and you won’t ever improve because you concede like crazy. Start blaming yourself more often, that mindset will make you grow and less salty. With this current mindset you won’t ever achieve anything, ever
But the main reason they dont print neutral spells is because they want spells to be based around the classes.
Those are all pure SHIT cards. Please. We need something worth running, not garbage tech cards like that.
You have been given many suggestions but refuse all of them you don't think the deck you use matters but it actually does as some decks are hard countered by agro so if you are playing one of those it does matter. It seems like you just want to complain so this really does belong in the salt thread.
But the main reason they dont print neutral spells is because they want spells to be based around the classes.
Those are all pure SHIT cards. Please. We need something worth running, not garbage tech cards like that.
Doomsayer is really the best neutral anti aggro card. You destroy their early minion and lock them from building the board for a turn. Which is really critical for aggro decks.
Not salt - just curious what the "right play" is when you have board after board of small minions? If concede is the right answer the just tell me. The game has become a concede-a-thon anyways due to nothing but cancer decks. Oh well.
Well, the last couple of months I’ve been playing a lot of warlock, priest, mage and Paladin and never once experienced it as a concede game or EVER thought I had to concede at turn 2-3. Just think longer than 3 seconds, if you don’t have clears, trade minions, and otherwise a flooded board on turn 2-3 is usually only like 4-5 damage a turn, even though the board looks more impressive. You don’t have to clear a board right away to win. Some decks are early, mid or late game. You have to play accordingly to your deck style
But with that mentally of blaming cancer decks and concede turn 2 you should just cry in the salt thread, this is a expansion where there’s a minimal amount of cancer decks, you should be happy and try to find the better play instead of blaming everything else
Minimal cancer decks? Huh? Jade Druid, Keleseth Rogue, Raza Priest, Evolve Shaman? Those are all out of control. What meta are you playing in? And, once you lose the board in this game its over. Next turn the massive buffing begins. It easier to just bail. Isnt it? Why hang around? There are no comebacks in HS.
I could give you a comeback to all of those, “easier to bail” is an absolute losers excuse. If you do that you lose for sure and you might as well do something else because you won’t ever improve. These strategies are dependent on the deck you play but it’s what I keep in mind:
rogue has no heal, face damage is permanent. Kill prince ASAP because of shadow step and stall the game, the deck is early/mid, after that it’s easy. Plus they also need the luck of the perfect hand at the beginning.
jade druid can go up to 8/8 if you clear idols, +1 for every they play, save your clears tactfully and you’ll win the matchup.
evolve shaman is one joke of keeping the board clear, when they have Thrall out with no minions they can’t do anything, just always trade and face as last option.
Raza has horrible early game, but is also a matter of luck (if they draw raza + dk). Keep out of range of 1hko (20hp if I remember correctly), depending on your deck you have to know if you should go all in early or play tactful until the end.
If you concede you lose for sure, there are billions of options that can make you win games. You sound like you’re way to hasty and pessimistic, and with that mindset the game will only upset you and you won’t ever improve because you concede like crazy. Start blaming yourself more often, that mindset will make you grow and less salty. With this current mindset you won’t ever achieve anything, ever
Every one of your "counters" is a rosy, perfect-draw scenario which simply doesnt happen enough. Since the game is too stupid to give us sideboards or card swaps once we know our matchup, you are stuck with useless bull shit half the time. The decks I mentioned as cancer dont have any weaknesses. Keleseth is always in hand and ready to go. Just like Fiery War Axe used to be. Once Rogue plays Keleseth....You are up against a bunch of undercosted, overpowered minions that cost nothing. Whats the comeback mechanism?
Raza Priest? They have unlimited board clears, unlimited healing, and unlimited answers for everything you do.
Clear the board against Shaman? Yeah...go ahead..... next turn its full board again. Now what?
The suggested cards are garbage....pure, deck-killing garbage that will cost you games because they refuse to print good tech cards with decent stats. So, its a big casino out there. Heads, you win, tales you lose. Oh well, thats what they want...they got it. Keep everyone at a 50% win rate. Well Played.
How exactly are you supposed to deal with say Shaman for example when they vomit their hand over and over on turns 1, 2 and 3? Im curious. Do you just concede? May as well unless you are also playing a hand vomit deck. Why arent there more anti-hand vomit cards? What do you do? Please 'splain? Tired of full boards turn after turn after turn. Why isnt there a 2 mana Kill Everything card? Or something like that? At least it saves you for a turn or two. Really though you need like 6 of those in your deck.
I win due to skill and lose due to bad RNG. :D
the salt thread is leaking
I win due to skill and lose due to bad RNG. :D
Play a class like mage that has low mana board clear, or play a bunch of low cost annoying taunts.
There is literally a 2 mana natural kill everything card. Exactly what you're asking for. It's called doomsayer.
Every class but hunterand warrior (druid kinda) has a way to clear early shaman minions before the Blood Lust... Priest has thalnos+ spirit lash and auchenai+ circle both on turn 4, Paladin has the consecration option as 95% of shaman's early game minions have 1 or 2 health, Mage has volcanic potion and Freeze+ doomsayer, Warlock has defile and shaman sets up the defile on their own lol and also hellfire , rogue has thalnos + fan of knives (even if it isn't used rn) and other shamans have devolve and maelstrom portal. Even druid has swipe and hero powers to clear those early boards and warrior has bloodrazor but those 2 classes struggle a bit still, hunter is the only class that doesn't have something solid, the closest thing is unleash but it isn't as effective. You also have nice neutral minions that stall the aggresion like Doomsayer and Tar Creeper, if you think Evolve shaman is always an auto-concede with the minimum board flood then you are just bad.
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I win due to skill and lose due to bad RNG. :D
What deck do you play that you believe has no early game answers?
Well you have Doomsayer, Corrupted Seer, Chillmaw, Abomination, Tentacle of N'Zoth, ect.
But the main reason they dont print neutral spells is because they want spells to be based around the classes.
I win due to skill and lose due to bad RNG. :D
Like they said. Tar Creeper is good. Doomsayer is great. Defile is the best.
Do you play aggro decks? I'd say try them. You'll find a lot of "inspiration."
I win due to skill and lose due to bad RNG. :D
I win due to skill and lose due to bad RNG. :D