What I mean by Phantom Health is, let's say you have a 2/3 minion, then you play Stormwind Champion so now it's a 3/4 minion. If you do 3 damage to said minion but then kill the champion, it turns back into a 2/1, except... if it lost 1 attack why won't it lose one health? Am I the only one who's annoyed by this and wishes that Blizzard would change it?
I'm annoyed by this too, I mean, in every other card game if the buff is lost and that it makes the HP of your minions hit 0 or lower, the minions die, that's all...
The way I see it, the buff goes above the normal stats of the minion, so when you deal 3 damage to it, it takes off the buff, and 2 health points of the minion. But since he attack of the minion doesn't decrease, when the stormwind knight dies, it only removes the attack, since he buff has already cushioned the blow a little. Does that make sense? Probably not.
It's like when you use humility on a murlocbwhen warleader is in the board. It reduces the base attack to 1, but the attack buffs stack on top of that.
The way it works now is friendlier to those that make mistakes or have trouble calculating; you'll never LOSE a minion because you lost track of a buff. That's a friendly interaction.
This game is tuned around CCG newbies and casual players; it's a simplified CCG. I would expect this kind of thing from Hearthstone by design. If you want more punishing or complex mechanics then those other CCGs you refer to would be more suited to you I think.
Is it a nonsense thing? I just always figured that if you delt 3 damage to a now 4 health minion you were dealing the extra health first, then the two on the card leaving 1 health from the card.
Blizzard has already spoken about this years ago. Basically the alternative proved to be just as confusing as the current system if for different reasons (and people). If you are used to physical CCGs then this system is confusing while folks who are used to MMOs will more likely sync into this system.
In the end, according to them, either choice would work (or not work) so they just chose this one as so many will probably be coming from WoW rather than MTG.
It's not a bug.
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One does not simply walk into Mordor,
unless they want to be the best they can be.
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What I mean by Phantom Health is, let's say you have a 2/3 minion, then you play Stormwind Champion so now it's a 3/4 minion. If you do 3 damage to said minion but then kill the champion, it turns back into a 2/1, except... if it lost 1 attack why won't it lose one health? Am I the only one who's annoyed by this and wishes that Blizzard would change it?
I'm annoyed by this too, I mean, in every other card game if the buff is lost and that it makes the HP of your minions hit 0 or lower, the minions die, that's all...
I think that's a nice interaction!
Top deck is cheat
The extra health is always taken off first before your base health.
It was added on before your base-health-minion was summoned. So consider it like a shield.
The way you want it to work is so that health buff is taken off at the end (last priority)
But that causes a big issue where it can be basically "Phantom Damage" ; which is like giving spell removes +1 Spell Damage or minions +1 Attack
The way I see it, the buff goes above the normal stats of the minion, so when you deal 3 damage to it, it takes off the buff, and 2 health points of the minion. But since he attack of the minion doesn't decrease, when the stormwind knight dies, it only removes the attack, since he buff has already cushioned the blow a little. Does that make sense? Probably not.
First time I noticed that was when i was about to wild pyro+equality a full board of buffed murlocs with warleader.... just conceded.
It is annoying but the logic behind it isnt wrong.
It's like when you use humility on a murlocbwhen warleader is in the board. It reduces the base attack to 1, but the attack buffs stack on top of that.
The way it works now is friendlier to those that make mistakes or have trouble calculating; you'll never LOSE a minion because you lost track of a buff. That's a friendly interaction.
This game is tuned around CCG newbies and casual players; it's a simplified CCG. I would expect this kind of thing from Hearthstone by design. If you want more punishing or complex mechanics then those other CCGs you refer to would be more suited to you I think.
Is it a nonsense thing? I just always figured that if you delt 3 damage to a now 4 health minion you were dealing the extra health first, then the two on the card leaving 1 health from the card.
Blizzard has already spoken about this years ago. Basically the alternative proved to be just as confusing as the current system if for different reasons (and people). If you are used to physical CCGs then this system is confusing while folks who are used to MMOs will more likely sync into this system.
In the end, according to them, either choice would work (or not work) so they just chose this one as so many will probably be coming from WoW rather than MTG.
It's not a bug.
One does not simply walk into Mordor,
unless they want to be the best they can be.