In my experience the second I change a card to beat something that deck disappears from ladder and is replaced with deck I was tech ed against before . Maybe it's just subjective remembering , I'm sure it is , but the point remains that techs don't improve luck much . They work in tournaments because you actually know what you are teching against but in ladder the best practice is to just used the most optimal version of the deck you play .
Also not every deck has many flexible spots like razakus . Decks like aggro hunter or jade druid can not be teched by more that 1-2 cards . They either work or they don't . It's all about luck in the end assuming no major misplays are made .
Can't agree with both points at all.
First, I'm not about tech cards. Many changed ooze to secrets eater this nerf :) I mean archetype correction. Taking razakus, one can make it more midrangeable reducing OTK potential (can PM you what I mean). And still being razakus it achives much more for today. It's absolutely dead end to play 'the most optimal version of the deck', one studies nothing, meta change ruins everything. HS is about all-classes all-decks expertise only, & thank Blizzard, now it is back this way.
Second, taking first and current nerfs, all the archetypes gained additional flexibility. There are dozens of 2-3 drops combinations in midhunt's, several late opportunities etc. Druid got at least 2-3 slots for substitutes, and I'm sure, we see some weird jade decks with good winrate soon. Sure, luck's involved in every single game, but long distance levels it flat.
You don't get it do you?
When your opponent plays prince on 2 and shdowsteps it , Barnes on 4, raza on 5 anduin on 8 etc etc and you do not have as much high roll potensial in your deck you just lost the game even if you could choice what card to draw for the rest of the game .
That's why this meta is so stupid . It's all about high rolling or get high rolled .
One of the best cards in history of Hearthstone nerfed to unplayability - Innervate.
The best weapon in game, staple in top tier 1 deck nerfed to worst weapon in game, also unplayable now.
Obliteration of literally whole tier 1 is not few little nerfs.
Also while the meta is more diverse at the very moment when it comes to how many different classes/decks are being played (which is good, atm it's better than before nerfs), note that Aggro Rogue has higher win rate than Jade Druid had before nerf (literally, it's 0.55 by VS stats) and that it is just a matter of time when meta settles down. First few days are always the best till people figure things out. Still, I hope it will never be as bad as MSG or KFT pre-nerf meta.
And yet both cards are still being played, calling Innervate unplayable is especially hilarious when Counterfeit Coin is played in Rogue and the card still obviously lets you do broken shit with Auctioneer and Malygos.
Any meta where hunters are tier 1 is not a good meta. Me hunter me go face. Any deck that runs no card draw and always has a curve play is mind-numbingly annoying to me. I'd rather have jade stone.
I agree, beyond wich deck is most powerfull in numbers, i see lot of decks these days. Before the nerfs i became bored of playing against druids, aggro and jade one after other, with all the FUCKING SAME CARDS. Now, there are few still there and im happy about it, i like druids when they are not a bloody machine gun of 1 mana 13 14 15 16 corpses
I dont see priest dominating the ladder like aggro shaman, mid range shaman, secret paladin and pirate warrior did. Its still searching the right combination of cards, im sure thats still lot of potencial for razakus priest, but not now, i had a pretty good win rate against them with token shaman.
Im sad about mage, they drop a lot this patch and i think its because of Glacial Mysteries. Druid got an insane late game card and mage got that crap and the shitty secret frozen clone. Good dk hero, to me, Mage is strong because the RNG of his discover cards, but now there are lot of spells wich just stall in your hand and never find a good play. When most of mage spells are strong, mage is strong
When your opponent plays prince on 2 and shdowsteps it , Barnes on 4, raza on 5 anduin on 8 etc etc and you do not have as much high roll potensial in your deck you just lost the game even if you could choice what card to draw for the rest of the game .
That's why this meta is so stupid . It's all about high rolling or get high rolled .
Funny. My meta is about skill in every single match up. Even if an opp highrolls. Alongside this, my looserate vs topdecks, worst match ups and 'you just lost the game' situations tend to decrease constantly. I put it down for today I switch & change decks at least twice a week, & burn the wick almost every turn; as against one deck & 0-30 seconds respectively a year before. I've considered HS to be taken seriously if I want to outdo myself :) And all this approach brings plenty of fun, much more than when I'd been cursing meta, you see? ;)
they are unhappy for a good reason, nothing to do with mindset really...
I do respect your 'win-win' position, but can't see logic in the quoted above. Imagine, some inexperienced football players are unhappy with sophisticated rules and demand changes. No way Neyhmar & co agree, you see? :)
People are unhappy for not so good reason: they can't take they are loosing. More to say, meta is really nice to bring some decent multi-class experience, to get people used to drastic changes, to inspire deck building etc. But instead of being happy to learn, they curse it. What is it from if not mindset? :D
Not sure about those people really - don't know any at all, but I win a lot and still am very unhappy about the game. So much so that barely play it in the other window as side amusement, while playing Gwent at the same time for real.
Lifecoach won a lot (the most of all players, had highest win rate in game in 2015 and 2016) and he still was very unhappy and quit the game for good for example... many pros that win a lot would also do that gladly unless they living depended on streaming and highrolling on tournaments. Nothing to do with losing, but with unhealthy cards, unhealthy meta, huge RNG dependency increasing with each expansion...
I know of Lifecoach and his story. The thing is, that current meta would make him less unhappy, indeed. But it is not the main point.
I am tournament poker player and have to deal with dispersion which directly affects my wallet. There are streaks and beats, sometimes I get almost no money for a month or two. But I know what long run is. And I know that skill (=winrate) show up as $$ after a long haul.
Same for HS. It is card game, it is random. It is absolutely foolish to compare HS with chess, for example. We are dealing with probabilities and possibilities, not with precise calculations. То мany players really miss this point. And - Bob's your uncle - they can't take loosing. Sorry, man, it's studied at psychology faculty 2nd year. It is studied, also, that not everybody is this plain, but consideration to be shaved with Occam's razor :)
We all know 'too much RNG' meta times, but today's not this bad. It's just more complicated than most of the recent. So, alas, we are getting back to the previous paragraph.
There is one aspect of the current meta that will drive players away though - too much Priest. There are many people who absolutely HATE playing against priest (multiple reasons: win or lose the game is long; it is basically the 'counter' class so it feels frustrating to be countered at every turn; too much heal built-in). Other than that I agree - this is a pretty diverse meta with good balance between aggro-mid-control.
I don't mind the Innervate nerf, because it allows Blizzard to make a bunch of new Innervates. This was more or less impossible before, because Innervate was so good that they couldn't dare make something better, and if they did, having four such cards in a deck could be very problematic. Now they can do things like Gain 1 mana this turn, one mana next turn, Gain two mana next turn, Your next minion costs two less, Refresh two empty mana crystals, etc without worry about them being too much combined with Innervate.
I disagree, I am just completely bored of KFT. I had played with enough Jade Druids, I am traumatized of this nonsense. I just log in, make the quests and close the game. Thanks Blizzard, you did a great job ruining my favorite game.
There is one aspect of the current meta that will drive players away though - too much Priest. There are many people who absolutely HATE playing against priest (multiple reasons: win or lose the game is long; it is basically the 'counter' class so it feels frustrating to be countered at every turn; too much heal built-in). Other than that I agree - this is a pretty diverse meta with good balance between aggro-mid-control.
That is so true. When Priest is strong in the metya that means you are playing against opponents that play a "undo your opponents card"almost every turn. This is no fun at all. So priest should be present but never lead the meta. Same goes for Mage. Playing against freeze mage is just terrible. It should never be too much played or the game will lose it's beauty.
It's not that it should not be strong but rather it should be difficult to pilot. In right hand getting 60% WR and in noobs hand 40%. It should not have all answers, limited but some really good removal so they have to think a lot before using them and other people can play around it and most importantly they should not be able to machine gun you lol.
Priest was literally unplayable for almost a year.. give that boy a chance to shine a bit! There is a new expansion coming late November/early December.. obviously things will change once again.. and then again after the yearly reset. So don't get your knickers in a twist and play Quest Mage !
I personally think Blizzard are learning about how and when to nerf.
Let's give credit where credit is due. None of the nerfs killed cards or archetypes, just reduced there power and frequency. I still see innervate (rarely) and war axe in some aggressive/tempo warriors. Spreading plague is still used. Murlocs still see some play.
They didn't hang around with the nerfs either. Normally it's several months this was only 1.
The meta is seeing lots of diversity in my opinion.
Most classes have at least one tier 1 or 2 deck if not two.
I see Big Priest, Highlander priest, Mid hunter, tempo Rogue, miracle Rogue, pirate, nzoth, and mill warrior, zoo and control warlock, aggro and Jade Druid, exodia, control and secret Mage, murloc, control and midrange Paladin and token shaman. Nothing seems to dominate or feel oppressive.
Yes I would say Priest and rogues seem to be the strongest.
And I would agree losing to Priest isn't pleasant.
And I guess it does feel like the meta might be too much dominated by High roll type decks.
But overall I'm very happy with the game state at the moment.
People need to step back and actually appreciate what is good with the game and what Blizzard are doing well and stop the complain, complain, complain attitude.
Is it perfect? No.
Is it the disaster zone half the people on these forums would have you believe? Far from it!
People who 'hate' priests, hunts, warrs etc. are just missing the main point of the game: one must switch decks, there's no universal decks and never will be.
I think it's decent now. More variety is good. There is still to much cheese (broken win conditions, insane tempo cards) and matches where what you do won't matter much.
There is one aspect of the current meta that will drive players away though - too much Priest. There are many people who absolutely HATE playing against priest (multiple reasons: win or lose the game is long; it is basically the 'counter' class so it feels frustrating to be countered at every turn; too much heal built-in). Other than that I agree - this is a pretty diverse meta with good balance between aggro-mid-control.
That is so true. When Priest is strong in the metya that means you are playing against opponents that play a "undo your opponents card"almost every turn. This is no fun at all. So priest should be present but never lead the meta. Same goes for Mage. Playing against freeze mage is just terrible. It should never be too much played or the game will lose it's beauty.
That just means you should play in such a way that anticipates their removal, or forces them to use it inefficiently, or create a board state they simply can't deal with. You know what I, as a Priest player, don't find fun to play against? Bonemare. That doesn't mean that Blizzard shouldn't allow it to exist or be strong. It simply means I need to play in such a way as to anticipate it coming on turn 7, and save my removal to be used efficiently.
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Life before death. Strength before weakness. Journey before destination.
No. It's not the main point of the game (or any point), who lied to you? You don't have to switch decks.
Wow! Thanks, rofl :D You are using very specific words to express your opinion, can't stop laughing :)
My brain lied to me: it'd studied game design and concluded deck changing and switching being obligatory to maintain positive winrate. Afterwards, most of world top players acknowledged the stated. Can't even imagine lie within the company ;)
It's a good thing that half of you are happy and half of you are pissed off. None of you will all be happy at the same time because you all want different things. I'm happy that OP is enjoying the meta. OP is able to cope with the diverse array of classes/archetypes AND OP's able to enjoy the game after the nerfs went live. That's what you call a success story.
Too many of you want to rank up. Your appreciation for the game in its current state is almost nonexistent because you're a competitor. I feel bad for any of you that look at Hearthstone as specifically a game for ranking up, only caring about numbers and progress. If you're trying to force success and you aren't happy or successful, it means you're playing the game wrong. Try looking at the game as an actual game for once and not a place where you lay out your desires and expect things to work out exactly as you want them to. You might find yourself pleased with the game for once.
Woah, hold up a minute.. you mean HS isn't about Rankin up? Then what's the point in playing they have a Ranking system for a reason if it wasn't meant to be competitive then what's the point in adding a ranking system and just have casual only? What you said literally makes no sense. It's human nature to want to be the best. So of course people who play Hs are going to be ranking up for the best possible rewards and rank they can get. And I call bs on anyone who doesn't.
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-Those who do not understand true pain, can never understand true peace.-
"Soulless tryhards". Haha, that sums up my thoughts on ladder. I too only do quests nowadays, and maybe the occasional Arena, though that too has become boring due to Bonemares. And the DK Hero cards? What a bad idea to put these in Arena. Maybe I've just been "around the block" one time too often after 2.5 yrs of Hearthstoning, too.
No. It's not the main point of the game (or any point), who lied to you? You don't have to switch decks.
Wow! Thanks, rofl :D You are using very specific words to express your opinion, can't stop laughing :)
My brain lied to me: it'd studied game design and concluded deck changing and switching being obligatory to maintain positive winrate. Afterwards, most of world top players acknowledged the stated. Can't even imagine lie within the company ;)
He's not wrong. There are many ppl out there that specialized on a single class, and are able to play and build a deck that is somewhat good against everything. I guess it depends what your goals are .
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Any meta where hunters are tier 1 is not a good meta. Me hunter me go face. Any deck that runs no card draw and always has a curve play is mind-numbingly annoying to me. I'd rather have jade stone.
I agree, beyond wich deck is most powerfull in numbers, i see lot of decks these days. Before the nerfs i became bored of playing against druids, aggro and jade one after other, with all the FUCKING SAME CARDS. Now, there are few still there and im happy about it, i like druids when they are not a bloody machine gun of 1 mana 13 14 15 16 corpses
I dont see priest dominating the ladder like aggro shaman, mid range shaman, secret paladin and pirate warrior did. Its still searching the right combination of cards, im sure thats still lot of potencial for razakus priest, but not now, i had a pretty good win rate against them with token shaman.
Im sad about mage, they drop a lot this patch and i think its because of Glacial Mysteries. Druid got an insane late game card and mage got that crap and the shitty secret frozen clone. Good dk hero, to me, Mage is strong because the RNG of his discover cards, but now there are lot of spells wich just stall in your hand and never find a good play. When most of mage spells are strong, mage is strong
Mit der Dummheit kämpfen Götter selbst vergebens
Mit der Dummheit kämpfen Götter selbst vergebens
Mit der Dummheit kämpfen Götter selbst vergebens
There is one aspect of the current meta that will drive players away though - too much Priest. There are many people who absolutely HATE playing against priest (multiple reasons: win or lose the game is long; it is basically the 'counter' class so it feels frustrating to be countered at every turn; too much heal built-in). Other than that I agree - this is a pretty diverse meta with good balance between aggro-mid-control.
I don't mind the Innervate nerf, because it allows Blizzard to make a bunch of new Innervates. This was more or less impossible before, because Innervate was so good that they couldn't dare make something better, and if they did, having four such cards in a deck could be very problematic. Now they can do things like Gain 1 mana this turn, one mana next turn, Gain two mana next turn, Your next minion costs two less, Refresh two empty mana crystals, etc without worry about them being too much combined with Innervate.
I disagree, I am just completely bored of KFT. I had played with enough Jade Druids, I am traumatized of this nonsense. I just log in, make the quests and close the game. Thanks Blizzard, you did a great job ruining my favorite game.
Priest was literally unplayable for almost a year.. give that boy a chance to shine a bit! There is a new expansion coming late November/early December.. obviously things will change once again.. and then again after the yearly reset. So don't get your knickers in a twist and play Quest Mage !
I personally think Blizzard are learning about how and when to nerf.
Let's give credit where credit is due. None of the nerfs killed cards or archetypes, just reduced there power and frequency. I still see innervate (rarely) and war axe in some aggressive/tempo warriors. Spreading plague is still used. Murlocs still see some play.
They didn't hang around with the nerfs either. Normally it's several months this was only 1.
The meta is seeing lots of diversity in my opinion.
Most classes have at least one tier 1 or 2 deck if not two.
I see Big Priest, Highlander priest, Mid hunter, tempo Rogue, miracle Rogue, pirate, nzoth, and mill warrior, zoo and control warlock, aggro and Jade Druid, exodia, control and secret Mage, murloc, control and midrange Paladin and token shaman. Nothing seems to dominate or feel oppressive.
Yes I would say Priest and rogues seem to be the strongest.
And I would agree losing to Priest isn't pleasant.
And I guess it does feel like the meta might be too much dominated by High roll type decks.
But overall I'm very happy with the game state at the moment.
People need to step back and actually appreciate what is good with the game and what Blizzard are doing well and stop the complain, complain, complain attitude.
Is it perfect? No.
Is it the disaster zone half the people on these forums would have you believe? Far from it!
People who 'hate' priests, hunts, warrs etc. are just missing the main point of the game: one
must switch decks, there's no universal decks and never will be.Go and learn something, cry-babies
Mit der Dummheit kämpfen Götter selbst vergebens
I think it's decent now. More variety is good. There is still to much cheese (broken win conditions, insane tempo cards) and matches where what you do won't matter much.
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Mit der Dummheit kämpfen Götter selbst vergebens
-Those who do not understand true pain, can never understand true peace.-
"Soulless tryhards". Haha, that sums up my thoughts on ladder. I too only do quests nowadays, and maybe the occasional Arena, though that too has become boring due to Bonemares. And the DK Hero cards? What a bad idea to put these in Arena. Maybe I've just been "around the block" one time too often after 2.5 yrs of Hearthstoning, too.