...about trolls, and their future in Hearthstone ! Come on mon, let da talkin' begin !
TROLLS
A proud Gurubashi troll standing in front of Zul'Gurub
Trolls: What are they ?
Trolls are an ancient race of humanoids who have been roaming the land of Azeroth since long-forgotten times, ages before the apex of the elvish civilizations, the human kingdoms and even before the coming of the titans (or as they called them "The travelers"). Devoted to god-like spirits they called "Loa" - the entities of the wild world - troll built their society around their animistic religion and their practice of voodoo magic. While they are today primarily renowned for their aggressive nature and branded as a people of barbaric savages, trolls have birthed fabulous empires in the days of yore and possibly ruled on the vastest empire the world as ever known - this nation, the Empire of Zul, once lorded the entire continent of Kalimdor from North to South and from East to West, unchallenged by any other civilizations. Under the leadership of the wise tribe of the Zandalari, trolls were able to prevail through centuries of strife and from the test of time, crushing their sworn enemy, the insectoid Aqir who served the Old Gods. At great cost, the Empire of Zul triumphed from the ramping darkness at the west, and established itself as the then greatest nation of Azeroth. With time however, old tribalistic reflexes settled in and the Empire of Zul broke away in splinters, with the Amani forest trolls ruling most of it's northern part, and the Gurubashi jungle trolls lording over the south of Kalimdor. This would only be a prelude to the twilight of the troll nations, as they would be irreversibly crippled by their remote elvish descendants and their fearsome magic-wielders, not to mention considerably weakened by the sundering of the world at the apex of the war of the ancients.
Divided, humiliated and ostracized, the troll empires were merely a shadow of their former glory, ashes and ruins doomed to oblivion... Now separated, both the Amani and the Gurubashi did their best to survive in a world that was no longer owned by them, and while the former didn't succumb to the influence of the formidable loa of blood - Hakkar the Soulflayer - neither of the two tribes fared well, let alone reclaimed their past glory. Troll history, alas, was to be the tragedy of all empires : the higher they are, the harder they'll fall... In spite of these cruel turns of history, however, trolls continued to nourish their wounded pride, cultivating their faith in the loas and preserving their ancient tradition in their forgotten shrines, temple-cities and sanctuaries, from Gun'Drak to Zul'Gurub and Zul'Aman to Zul'Farrak.
Forever proud, the trolls strive to reclaim their legacy and shine again, as a force to be reckoned with, and a civilization unlike any other...
Trolls: But... why ?
Well, why this post do you ask ? Why ? Well, considering the overall mightiness of the troll folks, I believe it is long overdue for Hearthstone to recognize our dear green-blue friends at the height of their glory ! Add a whole bunch of them to the game, and recognize them as a tribe (or as many tribes, which, while lore accurate, might complicate game mechanics significantly).
Trolls are not an unfamiliar sight in Hearthstone: you might actually have seen a few of them in play, or better yet, played a bunch of them ! In fact, some are quite powerful...
Remember this guy? Pretty powerful if your ask me
Well there are a few debates about him being a dragon, but his might is certainly very trollish
Trolls are undoubtedly powerful minions
... Well this one isn't exactly proving my point
Much better !
Trolls: What's the point?
Listen kids, trolls are obviously a mighty people. It would be very suiting to make them become a tribe or something, because damn... I don't want to see no dirty murloc or puny elves get the tribe tag before they do! Look at dem tusks ! Dis be good voodoo mon !
Forgive the lapidary historical background proposed here: troll history truly is rich, and therein, it should be very easy to find some notable figures of troll lore to make some shiny legendary minions in the future, who knows, to make a good old hearthstone adventure out of it !
Hakkar the Soulflayer, loa of blood and definitely a photogenic motherf*
Zul'Jin, warlord of the Amani tribe, hero of the troll folks
Trolls: ... is that all you had to say ?
Look mon, I love trolls. I've played trolls. I've roleplayed trolls. I've written about trolls. And by the loa, what a great people this is ! Wise and savage at the same time, filled with blind hatred and passion for their gods... What a refreshing fantasy race. And I just want to add some good background, artworks and cards to the game. I think trolls are an incredible ressource that is sadly used to little by our beloved devs. And obviously they are those with true power, both in Azeroth and in HS.
Trolls all being Jamaican makes about as much sense as all dwarves being Scottish. If I were head of a huge fantasy franchise I'd give some low race, maybe goblins or something, all really strong yank accents.
Good post! The only thing i feel like you need to elaborate on is, how would a troll clan function gameplay wise? Nearly all the Clans in HS have some sort of unique gameplay mechanic that dictate how a deck is built/played (ex. Dragon synergy requires you to be holding a dragon, Mech requires a Mech on the board and usually dishes out spare parts). A good way to implement this would be to take some common traits among troll culture and find a way to make that into a gameplay feature, maybe trolls could swap stats with each other and other minions? Anyhow thanks for reading i hope this idea actually makes it into HS someday.
But I don't think they will get a tribe tag, any WoW-playable race has a tag (I guess it makes sense, what if we get a pirate troll?). But an expansion featuring trolls similar to GvG.
It would be really cool to have an expansion themed around those WoW ancient temple rainforest zones (WoW players know what I'm talking about). The ones that were/are inhabited by forest trolls.
Trolls all being Jamaican makes about as much sense as all dwarves being Scottish. If I were head of a huge fantasy franchise I'd give some low race, maybe goblins or something, all really strong yank accents.
Goblins are more of an insult to businessmen than anything.
Trolls all being Jamaican makes about as much sense as all dwarves being Scottish. If I were head of a huge fantasy franchise I'd give some low race, maybe goblins or something, all really strong yank accents.
You don't think Goblins in WoW sound like New Yorkers?
Trolls all being Jamaican makes about as much sense as all dwarves being Scottish. If I were head of a huge fantasy franchise I'd give some low race, maybe goblins or something, all really strong yank accents.
You don't think Goblins in WoW sound like New Yorkers?
Im walkin here!
forget about it
ey tony
Rollback Post to RevisionRollBack
Kobolds are almost as bad as goblins, they gotta die (⌐■_■)–︻╦╤─
Look up noxious' mekkatorque workshop cards. One of them is based on "the voodoo" which are reminiscent to spare parts in a way. What I'm saying is that you could a troll archetype which works with "voodoo" cards. Lich king has death knights so you could do something similar to that with a legendary and maybe some spell that grants voodoo cards for every troll that has died this game.
I doubt it will become tribal in Hearthstone, just because I don't think they're comfortable with having cards with 2 tags (yet). Would be pretty awesome though, and the voodoo magic would be a cool common theme, or maybe something that plays into their brutishness since this would be for "current times" of Azeroth.
Now I just have to ask... Are you trolling!?
Rollback Post to RevisionRollBack
Nature is the Day. Man is the Sun. Woman is the Moon. The Stone is the Sky. The Art is the Way.
Good post! The only thing i feel like you need to elaborate on is, how would a troll clan function gameplay wise? Nearly all the Clans in HS have some sort of unique gameplay mechanic that dictate how a deck is built/played (ex. Dragon synergy requires you to be holding a dragon, Mech requires a Mech on the board and usually dishes out spare parts). A good way to implement this would be to take some common traits among troll culture and find a way to make that into a gameplay feature, maybe trolls could swap stats with each other and other minions? Anyhow thanks for reading i hope this idea actually makes it into HS someday.
They can regenerate! And Berserk of course. Racial abilities in wow goes like 1 passive and 1 active. Trolls have regenerate as passive and berserk as active. They could throw in another mechanic that goes with a key word regenerate, just like in Elder Scrolls legends.
Rogue needs more trolls. Prep and Blade flurry have some of my favorite art in the game. Would love to see Blizz drop the pirate tribe for rogue and give them trolls. Same with giving druod treants.
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...about trolls, and their future in Hearthstone ! Come on mon, let da talkin' begin !
TROLLS
A proud Gurubashi troll standing in front of Zul'Gurub
Trolls: What are they ?
Trolls are an ancient race of humanoids who have been roaming the land of Azeroth since long-forgotten times, ages before the apex of the elvish civilizations, the human kingdoms and even before the coming of the titans (or as they called them "The travelers"). Devoted to god-like spirits they called "Loa" - the entities of the wild world - troll built their society around their animistic religion and their practice of voodoo magic. While they are today primarily renowned for their aggressive nature and branded as a people of barbaric savages, trolls have birthed fabulous empires in the days of yore and possibly ruled on the vastest empire the world as ever known - this nation, the Empire of Zul, once lorded the entire continent of Kalimdor from North to South and from East to West, unchallenged by any other civilizations. Under the leadership of the wise tribe of the Zandalari, trolls were able to prevail through centuries of strife and from the test of time, crushing their sworn enemy, the insectoid Aqir who served the Old Gods. At great cost, the Empire of Zul triumphed from the ramping darkness at the west, and established itself as the then greatest nation of Azeroth. With time however, old tribalistic reflexes settled in and the Empire of Zul broke away in splinters, with the Amani forest trolls ruling most of it's northern part, and the Gurubashi jungle trolls lording over the south of Kalimdor. This would only be a prelude to the twilight of the troll nations, as they would be irreversibly crippled by their remote elvish descendants and their fearsome magic-wielders, not to mention considerably weakened by the sundering of the world at the apex of the war of the ancients.
Divided, humiliated and ostracized, the troll empires were merely a shadow of their former glory, ashes and ruins doomed to oblivion... Now separated, both the Amani and the Gurubashi did their best to survive in a world that was no longer owned by them, and while the former didn't succumb to the influence of the formidable loa of blood - Hakkar the Soulflayer - neither of the two tribes fared well, let alone reclaimed their past glory. Troll history, alas, was to be the tragedy of all empires : the higher they are, the harder they'll fall... In spite of these cruel turns of history, however, trolls continued to nourish their wounded pride, cultivating their faith in the loas and preserving their ancient tradition in their forgotten shrines, temple-cities and sanctuaries, from Gun'Drak to Zul'Gurub and Zul'Aman to Zul'Farrak.
Forever proud, the trolls strive to reclaim their legacy and shine again, as a force to be reckoned with, and a civilization unlike any other...
Trolls: But... why ?
Well, why this post do you ask ? Why ? Well, considering the overall mightiness of the troll folks, I believe it is long overdue for Hearthstone to recognize our dear green-blue friends at the height of their glory ! Add a whole bunch of them to the game, and recognize them as a tribe (or as many tribes, which, while lore accurate, might complicate game mechanics significantly).
Trolls are not an unfamiliar sight in Hearthstone: you might actually have seen a few of them in play, or better yet, played a bunch of them ! In fact, some are quite powerful...
Remember this guy? Pretty powerful if your ask me
Well there are a few debates about him being a dragon, but his might is certainly very trollish
Trolls are undoubtedly powerful minions
... Well this one isn't exactly proving my point
Much better !
Trolls: What's the point?
Listen kids, trolls are obviously a mighty people. It would be very suiting to make them become a tribe or something, because damn... I don't want to see no dirty murloc or puny elves get the tribe tag before they do! Look at dem tusks ! Dis be good voodoo mon !
Forgive the lapidary historical background proposed here: troll history truly is rich, and therein, it should be very easy to find some notable figures of troll lore to make some shiny legendary minions in the future, who knows, to make a good old hearthstone adventure out of it !
Hakkar the Soulflayer, loa of blood and definitely a photogenic motherf*
Zul'Jin, warlord of the Amani tribe, hero of the troll folks
Trolls: ... is that all you had to say ?
Look mon, I love trolls. I've played trolls. I've roleplayed trolls. I've written about trolls. And by the loa, what a great people this is ! Wise and savage at the same time, filled with blind hatred and passion for their gods... What a refreshing fantasy race. And I just want to add some good background, artworks and cards to the game. I think trolls are an incredible ressource that is sadly used to little by our beloved devs. And obviously they are those with true power, both in Azeroth and in HS.
Come on Brode, what do you say?
#MakeTrollsGreatAgain
"My life... for Aiùr."
Kazukus isn't a troll...
he grew those horn thingies from all the potions he drank.
Nice info, totally agree with u!
I exist, I think.
Good post! The only thing i feel like you need to elaborate on is, how would a troll clan function gameplay wise? Nearly all the Clans in HS have some sort of unique gameplay mechanic that dictate how a deck is built/played (ex. Dragon synergy requires you to be holding a dragon, Mech requires a Mech on the board and usually dishes out spare parts). A good way to implement this would be to take some common traits among troll culture and find a way to make that into a gameplay feature, maybe trolls could swap stats with each other and other minions? Anyhow thanks for reading i hope this idea actually makes it into HS someday.
Trolls be cool, mon. They're my fav race too.
But I don't think they will get a tribe tag, any WoW-playable race has a tag (I guess it makes sense, what if we get a pirate troll?). But an expansion featuring trolls similar to GvG.
It would be really cool to have an expansion themed around those WoW ancient temple rainforest zones (WoW players know what I'm talking about). The ones that were/are inhabited by forest trolls.
Fuck cubelock
Fuck cubelock
"My life... for Aiùr."
10/10 troll thread
Anger is the punishment we give ourselves for someone else's mistake.
Golden Hero Collections thus far; -
Europe: Druid, Hunter, Paladin, Mage, Priest, Rogue, Shaman, Warlock, Warrior (9/9)
Americas: Druid, Mage, Paladin Shaman (4/9)
Everywhere else: Workin on it.. (0/9)
Kobolds are almost as bad as goblins, they gotta die (⌐■_■)–︻╦╤─
I dont care about trolls being tribe. Just my 2 cents. Nice troll info tho. And good job on that clickbait title :)
Where shall I start...
In b4 someone wants to nerf trolls.
Seriously though, good post!
Look up noxious' mekkatorque workshop cards. One of them is based on "the voodoo" which are reminiscent to spare parts in a way. What I'm saying is that you could a troll archetype which works with "voodoo" cards. Lich king has death knights so you could do something similar to that with a legendary and maybe some spell that grants voodoo cards for every troll that has died this game.
I doubt it will become tribal in Hearthstone, just because I don't think they're comfortable with having cards with 2 tags (yet). Would be pretty awesome though, and the voodoo magic would be a cool common theme, or maybe something that plays into their brutishness since this would be for "current times" of Azeroth.
Now I just have to ask... Are you trolling!?
Nature is the Day.
Man is the Sun.
Woman is the Moon.
The Stone is the Sky.
The Art is the Way.
Nice trolling I thought you were serious for a bit 😂
The real question is why there isn't a troll hero skin yet. In before the next one is another elf
Legend with : S65 Freeze Mage, S57 Maly Gonk Druid, S57 "Okay" Shaman, S53 Boom-zooka Hunter, S53 Maly Tog Druid, S52 Wild Tog Druid ft.Blingtron, S50 Quest Rogue, S49 Dead Man's Warrior, S41 Wild Clown Fiesta Druid, S41 Hadronox Jade Druid, S40 Wild OTK Dragon Druid, S35 SMOrc Shaman, S33 Jade Druid, S22 Control Priest, S19 Control Priest
Don't think trolls deserve being a tribe more than any other race in the warcraft universe, then people would say why not gnome or goblin or orc tags.
Rogue needs more trolls. Prep and Blade flurry have some of my favorite art in the game. Would love to see Blizz drop the pirate tribe for rogue and give them trolls. Same with giving druod treants.