Nerf Paladin, Nerf Priest, Nerf Druid.......Remove one swing off a pirate warrior weapon that the warrior is happy destroy to play firey war axe if they need to remove a annoying minion, So pretty much leave pirate warrior as it is while nerfing every other class and deck that is even remotely strong, OP do you main pirate warrior because its either that or you've never played against pirate warrior if you think N'Zoths first mate is the issue with pirate warrior and if you nerf other classes enough you're just going to see more pirate warriors and that is about as much fun as Druids are right now.
Nerf Paladin, Nerf Priest, Nerf Druid.......Remove one swing off a pirate warrior weapon that the warrior is happy destroy to play firey war axe if they need to remove a annoying minion, So pretty much leave pirate warrior as it is while nerfing every other class and deck that is even remotely strong, OP do you main pirate warrior because its either that or you've never played against pirate warrior if you think N'Zoths first mate is the issue with pirate warrior and if you nerf other classes enough you're just going to see more pirate warriors and that is about as much fun as Druids are right now.
Nerf Chillwind Yeti too, nerf everything, nerf Wisp! Nerf everything until there is no cards left, that's what people want.
nothing need much nerf accept rng shit discover effect that went wrong way for it's own purpose - Stonehill is a paladin legendary class card - primodial glyph is 0 mana good luck BITCH - UI make you play 5 turn ahead with no drawback
idk why i wasted my time making this. Holy shit, people on this site are so dense. I literally created a thread about balace changes and opinions and i get 2 comments by trolls and then now 1 that thinks I'm upset and whining. Last time I ever make a post on this site.
TL;DR: You did it to yourself.
Well... You are not completely wrong in the changes you wanna make, but your delivery of it is horrible. You keep throwing terms like 'Dumb','screw','stupid' and 'brainless'. Those terms realy help you seem like someone who is a "Whiny little bitch".
Now, i don't want to get into too much detail, but your suggestions does seem to be more based on how you personally feel about the game experience. And your explanations come after your initial 'toxic barf' A good example of this is: "Lastly, The Lich King is really dumb. It's not as dumb as some of the other stuff in the game, but I hate the design and the cards you get are so ridiculously polarized and swingy...".
Then you try to explain with logic after.... So i guess my point is: you did it to yourself.
if they go inthe nerf Ui route they'd do something similar to the Starfall nerf, so for the players that don't know Starfallused to be able to target face with the 5 damage effect and then it was nerfed because they didn't want Druid to have burst through spells and wanted him to be more of a value ramp class and have his burst through minions and board presence, so my guess is that if they ever decide to choose the nerf UI route, they'll just remove the damage part of the card because direct damage is not in line with what they wanted Druid to do in the first place.
tbh i feel nerfing Ui is not necessary but is a valid route, at this point Druid has become a Galge (dating sim) for them, they can choose multiple routes to balance the class without ruinng it and no matter what they choose they will win some players over and get the bad ending with others, (true galges don't have Harem routes).
wow lol i really tried to read this but the idiocy was literally dripping down my monitor so i had to stop so i could save some brain cells. dear god, can someone lock this drivel?
I think there are some decent ideas mixed in this post, but I also think a lot of the changes are too much, for example printing terrible cards to nerf discover. OP probably made this post to pour out all of his/her frustrations from playing the game, and the ideas would be received a lot better had he/she thought a bit longer and polished the text before posting.
Rollback Post to RevisionRollBack
On the third day before Witchwood, Blizzard gave to me,
Hey Dude, sorry for a lot of the people on here giving unhelpful feedback. Here are my thoughts.
I like most of your druid nerfs, not enough to destroy them but enough to make cards more situational. I agree with you on Anduin as well.
My biggest problem is your nerfs to deck types that arn't even good right now. You smashed some control paladin tools that arn't even played, but are necicary for the deck to survive at all, for example. I feel that with your changes both druid and priest will be at a better power level but that power level will now be better than most decks, the only decks in tier two around tier two, excluding Pirate warrior, agro hunter and merlock paladin, which will become unstoppable because they have no contesting decks (taunt heavy paly and warrior will be gone along with most priests and warlocks). What little they lost (N'zoths first mate's one charge and Terim's taunt) they did't utilize most often and hunter will just be celebrating because with Deathstalker they will be able to be agro but still beat most weakened control. Thats how I see it anyway.
Rollback Post to RevisionRollBack
Am a budget player trying to create fun and interesting decks. Sorry for bad spelling.
Nerf Paladin, Nerf Priest, Nerf Druid.......Remove one swing off a pirate warrior weapon that the warrior is happy destroy to play firey war axe if they need to remove a annoying minion, So pretty much leave pirate warrior as it is while nerfing every other class and deck that is even remotely strong, OP do you main pirate warrior because its either that or you've never played against pirate warrior if you think N'Zoths first mate is the issue with pirate warrior and if you nerf other classes enough you're just going to see more pirate warriors and that is about as much fun as Druids are right now.
Lol..embarrassing
nothing need much nerf
accept rng shit discover effect
that went wrong way for it's own purpose
- Stonehill is a paladin legendary class card
- primodial glyph is 0 mana good luck BITCH
- UI make you play 5 turn ahead with no drawback
Well... You are not completely wrong in the changes you wanna make, but your delivery of it is horrible. You keep throwing terms like 'Dumb','screw','stupid' and 'brainless'. Those terms realy help you seem like someone who is a "Whiny little bitch".
Now, i don't want to get into too much detail, but your suggestions does seem to be more based on how you personally feel about the game experience. And your explanations come after your initial 'toxic barf' A good example of this is:
"Lastly, The Lich King is really dumb. It's not as dumb as some of the other stuff in the game, but I hate the design and the cards you get are so ridiculously polarized and swingy...".
tbh i feel nerfing Ui is not necessary but is a valid route, at this point Druid has become a Galge (dating sim) for them, they can choose multiple routes to balance the class without ruinng it and no matter what they choose they will win some players over and get the bad ending with others, (true galges don't have Harem routes).
wow lol i really tried to read this but the idiocy was literally dripping down my monitor so i had to stop so i could save some brain cells. dear god, can someone lock this drivel?
I think there are some decent ideas mixed in this post, but I also think a lot of the changes are too much, for example printing terrible cards to nerf discover. OP probably made this post to pour out all of his/her frustrations from playing the game, and the ideas would be received a lot better had he/she thought a bit longer and polished the text before posting.
On the third day before Witchwood, Blizzard gave to me,
three Handlock decks,
two Molten Giants
and a winstreak to Legend Rank #3
Disclaimer: This is a fictional poem and this didn't actually happen to me.
Sounds more like a nightmare patch to me. Blizzard would have people screaming for months if they did that.
If you are in your first year of playing please read this post.
Dust does not burn a hole in the jar. Be careful what you craft, especially before and right after a rotation.
Hey Dude, sorry for a lot of the people on here giving unhelpful feedback. Here are my thoughts.
I like most of your druid nerfs, not enough to destroy them but enough to make cards more situational. I agree with you on Anduin as well.
My biggest problem is your nerfs to deck types that arn't even good right now. You smashed some control paladin tools that arn't even played, but are necicary for the deck to survive at all, for example. I feel that with your changes both druid and priest will be at a better power level but that power level will now be better than most decks, the only decks in tier two around tier two, excluding Pirate warrior, agro hunter and merlock paladin, which will become unstoppable because they have no contesting decks (taunt heavy paly and warrior will be gone along with most priests and warlocks). What little they lost (N'zoths first mate's one charge and Terim's taunt) they did't utilize most often and hunter will just be celebrating because with Deathstalker they will be able to be agro but still beat most weakened control. Thats how I see it anyway.
Am a budget player trying to create fun and interesting decks. Sorry for bad spelling.
This is how you fix Druid.