Just replace Druid with Handlock and you have my Top 3 in that order.... I play the same exact Freeze list (With some techs here and there if the meta is heavily skewed towards Aggro or Control),I also play Miracle but with Malygos and Handlock (I'd like to highlight Handlock not Renolock I've never really got used to that Deck)....
I always loved Handlock aswell, I'm just sad that Moltens got nerfed so hard that they are not really good anymore... I use this list:
Just replace Druid with Handlock and you have my Top 3 in that order.... I play the same exact Freeze list (With some techs here and there if the meta is heavily skewed towards Aggro or Control),I also play Miracle but with Malygos and Handlock (I'd like to highlight Handlock not Renolock I've never really got used to that Deck)....
I always loved Handlock aswell, I'm just sad that Moltens got nerfed so hard that they are not really good anymore... I use this list:
Hi, I never played handlock, but men your deck seems interesting and funny. Can you tell me is the Mal' ganis essential and what can replace him? Maybe new DK? From your deck I don't have Lord J. and Mal'ganis. Also, what's the win condition? Thanks ;)
1. Pre-nerf Patron Warrior - The deck was a bit too strong, but it was really hard to master and it felt super good to win with it against a hard opponent. 2. Pre-nerf HandLock - This deck was the main counter to Patron Warrior, it was also fairly hard to play correctly and it crushed aggro decks. :D 3. Pre-''nerf'' Echo Mage - It felt satisfying as hell dropping 6 giants and a Ice Block in one turn against Face Hunter. :P 4. Pre-nerf Worgen Warrior - Pretty much just reminded me of Patron. 5. Pre-nerf Arcane Giant Warrior - Same thing as Worgen Warrior. :D
Echo Mage and Dreadsteed Warlock are my all-time favorites
close behind are my current Raza/DK Priest, Exodia Quest Mage, and my old N'Zoth/Spirit Shaman as well as Aviana/Kun Druid
along with various oldschool control priests and control warriors, and ramp druid. also enjoyed Patron Warrior though i didn't play it a ton, as well as Worgen OTK Warrior, Fatigue/Mill Warrior, and Mill Druid. and my opinion on Anyfin Paladin is complicated: i enjoyed it, but i think it was a dumb deck and probably bad for the game (although less dumb and less bad than many current and former decks).
ETA: also had a blast with Senfglas' Shadowform Priest
Pre nerf Patron warrior is my all time favorite,so much skill was involved at this deck,i remember getting crushed for about 30+ games until i get the hang of it.But once you did the deck was powerful.
I also loved LoE Control warrior with elise and justicar.
And my third would be black rock face hunter.This deck is what helped me get some gold and get started as the games were lasting for no more than 4-5 minutes. xD
Zoolock was my first love but I've always had a soft spot for dragon decks - I loved my dragon pally, play my dragon warrior in Wild (it eats pirate warriors alive) and still enjoy playing my dragon priest in standard unranked.
I also enjoyed the silliness of C'Thun + Evolve shaman for the very brief time that the deck existed. Really silly to drop Twin Emperor Vek'lor plus evolve on the same turn for double 8-drops...or triple 8-drops if you managed to have Brann Bronzebeard in play as well!
So do I. Move them to Hall of Fame, I don't care, I want to play good old Handlock like I used to. I also want Blade Flurry and Force of Nature/Keeper of the Grove/Ancient of Lore all unnerfed and moved to Hall of Fame. I LOVED Oil Rogue, and I actually liked playing the "Combo" Druid, but now those decks are basically impossible to play, and I tried REALLY hard to get Oil Rogue working properly...
Hi, I never played handlock, but men your deck seems interesting and funny. Can you tell me is the Mal' ganis essential and what can replace him? Maybe new DK? From your deck I don't have Lord J. and Mal'ganis. Also, what's the win condition? Thanks ;)
If you don't have Malganis, you should also replace the Voidcallers and Doomguard. They are not essential, this is a Demon version of Handlock, the normal version of Handlock doesn't use these cards. I really like Malganis because getting him really early in the game from Voidcaller is usually a big deal and it is also a card that will make Aggro decks cry because I can usually play him behind a Wall of Taunts, so they are limited to finishing the game with Burn damage that doesn't do shit. He also completely messes up the Freeze Mage matchup in my favour without me needing to tech Eater of Secrets. Lord Jaraxxus is a harder one to substitute from this particular list, but if you want to play the Hero Card instead, you could instead play Abyssal Enforcers rather than Malganis and Doomguard while keeping the Doomcallers, or maybe even replace the Voidcallers with Despicable Dreadlords.
The Win Condition, in a Vaccum, is to use your hero power for the first few turns of the game to gather a massive hand and get access to really cheap Mountain Giants aswell as really big Twilight Drakes, set them up as taunt wall, and smash the opponents face. This doesn't work so easily against Aggro, but that is the general idea of the deck. It has a bunch of tools to control the board, and it has a bunch of threats to close out the game. Jaraxxus is usually a desperate heal against faster decks while also being a game winner against Control decks since 2 Mana 6/6s every turn is almost on the level of Jade Idols. Without Jaraxxus, you will have the Hero card be the same role in the deck, a desperate heal against faster decks or a game ender for Control situations, filling your board with a bunch of demons.
Other than that, the rest of how the deck works you will be able to pick up on while practicing with the deck, it's a Control deck so there is not a completely defined strategy like a combo deck, simply a set of tools to control the game and a set of tools to finish off the game, and you just need to make use of both to win the games, you will a much better idea how to play the deck with practice.
Have fun, it's a deck I personally really enjoy playing.
How about new DK Warlock instead of Mal'ganis cause want to try this deck, but don't want to craft him because don't have Jaraxxus (but always wanted to craft him :) )
I'm going to jump on the OTK Worgen Warrior bandwagon that a few people have mentioned but also mention a couple of weird homebrews that I really miss:
Secret Shock Paladin - Before Mysterious Challenger came out I had an aggro version of Secret Paladin similar to what people called Shockadin for a while that ran Secret Keeper, Pre-Nerf Undertaker, Mad Scientist, Avenge, Noble Sac, Redemption, King Mukla, Lorewalker Cho, Divine Favor, etc.
Red Mana Wyrm Rogue - Basically Miracle Rogue but with Questing Adventurers taken out for Red Mana Wyrm. When Gadgetzan came out, I played nothing but RMW Miracle. If I could curve out any kind of removal early into T4 Tomb Pillager, T5 Tomb Pillager, T6 RMW and Conceal into T7 Auctioneer then I would end the game on that Auctioneer turn pretty often. Double Counterfit Coin, Double Prep, Double Tomb Pillager. Double Cold Blood, Double Sap to clear minions out of the way.... I would fairly easily get 30+ sometimes upwards of 40 attack Red Mana Wyrms. I still play this in Wild occasionally but its just not the same.
Ancestor's Call OTK Shaman with Mech Package - Powermace with Arcane Nullifer X-21 and an Annoy-A-Tron was a really solid removal/stall package.
C'Thun Hunter - It was basically just a Tempo deck that ran all the C'Thun cards. I really enjoyed the Tempo style C'Thun decks. If you could curve a Twin Emperor Vek'Lor into a Pre-Nerf Call of the Wild.... Well, lets just say that you often didn't need C'Thun. He was just there to give a chance in the super-grindy matchups that are usually a loss for that style of deck. And for the fireworks show. He is one of the most entertaining finishers to watch.
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Raging Worgen OTK Combo Warrior was awesome, before the charge and execute nerf came.
1. Pre-nerf Patron Warrior - The deck was a bit too strong, but it was really hard to master and it felt super good to win with it against a hard opponent.
2. Pre-nerf HandLock - This deck was the main counter to Patron Warrior, it was also fairly hard to play correctly and it crushed aggro decks. :D
3. Pre-''nerf'' Echo Mage - It felt satisfying as hell dropping 6 giants and a Ice Block in one turn against Face Hunter. :P
4. Pre-nerf Worgen Warrior - Pretty much just reminded me of Patron.
5. Pre-nerf Arcane Giant Warrior - Same thing as Worgen Warrior. :D
Oil Rogue is up there too :)
Echo Mage and Dreadsteed Warlock are my all-time favorites
close behind are my current Raza/DK Priest, Exodia Quest Mage, and my old N'Zoth/Spirit Shaman as well as Aviana/Kun Druid
along with various oldschool control priests and control warriors, and ramp druid. also enjoyed Patron Warrior though i didn't play it a ton, as well as Worgen OTK Warrior, Fatigue/Mill Warrior, and Mill Druid. and my opinion on Anyfin Paladin is complicated: i enjoyed it, but i think it was a dumb deck and probably bad for the game (although less dumb and less bad than many current and former decks).
ETA: also had a blast with Senfglas' Shadowform Priest
"Sometimes you eat the bear, and sometimes the bear turns into a cat and eats you." - Anonymous Druid
renolock
Reno Mage, Dragon Priest and Ramp Druid.
Pre nerf Patron warrior is my all time favorite,so much skill was involved at this deck,i remember getting crushed for about 30+ games until i get the hang of it.But once you did the deck was powerful.
I also loved LoE Control warrior with elise and justicar.
And my third would be black rock face hunter.This deck is what helped me get some gold and get started as the games were lasting for no more than 4-5 minutes. xD
Just Another Legend Player#Kappa
Renolock, and now Kaza/Krul DemonLock.
Tom's Freeze Mage and RenoMage were also fun.
OG Handlock, prenerf FoN Druid, Miracle Rogue, Midrange Pally (any version ever)
Nature is the Day.
Man is the Sun.
Woman is the Moon.
The Stone is the Sky.
The Art is the Way.
Elise Starseeker priest
The deck had so much card draw and board clear it was hilarious
Ohhh thats a hard one! i loved basically any deck Elise Starseeker as i loved getting random legendaries :)
i also liked reno priest and mage, control warrior and handlock.
Zoolock was my first love but I've always had a soft spot for dragon decks - I loved my dragon pally, play my dragon warrior in Wild (it eats pirate warriors alive) and still enjoy playing my dragon priest in standard unranked.
I also enjoyed the silliness of C'Thun + Evolve shaman for the very brief time that the deck existed. Really silly to drop Twin Emperor Vek'lor plus evolve on the same turn for double 8-drops...or triple 8-drops if you managed to have Brann Bronzebeard in play as well!
(>'o')>
(^'0'^)
<('o'<)
I would say secret paladin was my favorite. Followed by Jade Druid (which I loved since it came out not just KFT).
tempo mage before black rock mountain
Handlock before molten nerf, freeze mage.
Vanilla Control Priest.
For what profit is it to a man, if he gains the world and loses his own soul?
Mech Druid.
Yes, it was a thing once upon a time (sticky board + FoN&SR)...
12 wins in ArenA with: Mage and Paladin, first time legend with Rogue
I'm going to jump on the OTK Worgen Warrior bandwagon that a few people have mentioned but also mention a couple of weird homebrews that I really miss:
Secret Shock Paladin - Before Mysterious Challenger came out I had an aggro version of Secret Paladin similar to what people called Shockadin for a while that ran Secret Keeper, Pre-Nerf Undertaker, Mad Scientist, Avenge, Noble Sac, Redemption, King Mukla, Lorewalker Cho, Divine Favor, etc.
Red Mana Wyrm Rogue - Basically Miracle Rogue but with Questing Adventurers taken out for Red Mana Wyrm. When Gadgetzan came out, I played nothing but RMW Miracle. If I could curve out any kind of removal early into T4 Tomb Pillager, T5 Tomb Pillager, T6 RMW and Conceal into T7 Auctioneer then I would end the game on that Auctioneer turn pretty often. Double Counterfit Coin, Double Prep, Double Tomb Pillager. Double Cold Blood, Double Sap to clear minions out of the way.... I would fairly easily get 30+ sometimes upwards of 40 attack Red Mana Wyrms. I still play this in Wild occasionally but its just not the same.
Ancestor's Call OTK Shaman with Mech Package - Powermace with Arcane Nullifer X-21 and an Annoy-A-Tron was a really solid removal/stall package.
C'Thun Hunter - It was basically just a Tempo deck that ran all the C'Thun cards. I really enjoyed the Tempo style C'Thun decks. If you could curve a Twin Emperor Vek'Lor into a Pre-Nerf Call of the Wild.... Well, lets just say that you often didn't need C'Thun. He was just there to give a chance in the super-grindy matchups that are usually a loss for that style of deck. And for the fireworks show. He is one of the most entertaining finishers to watch.