I think arrow, missiles, pillager, furnaceface are all very safe DE. spellbender is good in paladin meta so steal their kings/steed or to protect a minion from hex/poly/execute and such. Nat Pagle doesn't see much play, its probably a safe DE if you want to craft something right now, otherwise I would hold off so you don't risk opening him again. Bring it on is probably bad too
Doomerang: Solid Spell and Rogue may get better Weapons + Latest Expansion
Toxic Arrow: Solid Spell + Latest Expansion (baron geddon +toxic arrow = everything but him dies gimmick but we never know what minions we get next expansion)
Spellbender: Great Secret + Standard
Blood Knights: Rly strong if paladin becomes popular again + Standard
Furnace could work in low budget Pirat Warrior (you draw Weapons with that new 2 mana draw 2 weapon stuff) better than hydra
everything else is shit (well doomhammer is solid but you will never run 2)
I'd save a Doomhammer, both the Blood Knights, both the Spellbenders, and Hallazeal if you like playing control shaman (and have the cards to support it). All the rest aren't that great and could net you some good dust. Are you eyeing a particular card to craft with your dust?
Doomhammer is an iconic weapon and was used in many Shaman builds in the early days. It hasn't seen much play recently, but it synergizes well with overload and it's a very strong weapon. Yes, there are more ways to get rid of weapons these days, but this is still a very strong weapon
I like Blood Knights for their potential increases. A 9/9 on turn 3 if you opponent is playing a long game? Sounds great to me.
Spellbenders are awesome secrets, underutilized in mage decks. Nothing so fun as stealing your opponent's Spikedridge Steed, Reincarnate, Blessing of Kings, or Velen's Chosen (in Wild)
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Quit complaining and just have fun with this game!
Well Bring it on and Greater Arcance missiles is instant dust they will never work (in a way you can see Bring it on as mind game to bait enemys into playing entire hand into brawl but i doubt this will work at higher ranks). And Arcance missile is too expensive and random you cant play a minion same turn and mage decks dont have much space anyways.
I'd save a Doomhammer, both the Blood Knights, both the Spellbenders, and Hallazeal if you like playing control shaman (and have the cards to support it). All the rest aren't that great and could net you some good dust. Are you eyeing a particular card to craft with your dust?
Doomhammer is an iconic weapon and was used in many Shaman builds in the early days. It hasn't seen much play recently, but it synergizes well with overload and it's a very strong weapon. Yes, there are more ways to get rid of weapons these days, but this is still a very strong weapon
I like Blood Knights for their potential increases. A 9/9 on turn 3 if you opponent is playing a long game? Sounds great to me.
Spellbenders are awesome secrets, underutilized in mage decks. Nothing so fun as stealing your opponent's Spikedridge Steed, Reincarnate, Blessing of Kings, or Velen's Chosen (in Wild)
Yes, I was thinking in kazakus and yogg saron( for fun), I already have 2500 dust saved
Yogg is fun ( or was before his nerf now he just dies) and he will leave standard in 5 month... i would recommend Thrall DK he is fun and strong but its your choice
Kazakus is great and still sees quite a bit of play (and will continue to do so in wild with Reno). Yogg can be a game-changing card, but it can just as easily screw you over. I'd actually encourage a different craft than him. For Neutral Cards, Elise Trailblazer or The Lich King are stronger, and also give you the same randomonium, albeit to a lesser extent than Yogg.
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Quit complaining and just have fun with this game!
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Toxic Arrow , Greater Arcane Missiles , Doomerang, Spectral Pillager, Doomhammer (I have 2) , Bring It On! , 2X Blood Knight , 2X Furnacefire Colossus , Spellbender (I have 2) , Nat Pagle and Hallazeal the Ascended
Whatcha wanting to craft? Or are you just looking to build up some dust?
I think arrow, missiles, pillager, furnaceface are all very safe DE. spellbender is good in paladin meta so steal their kings/steed or to protect a minion from hex/poly/execute and such. Nat Pagle doesn't see much play, its probably a safe DE if you want to craft something right now, otherwise I would hold off so you don't risk opening him again. Bring it on is probably bad too
Keep
Doomerang: Solid Spell and Rogue may get better Weapons + Latest Expansion
Toxic Arrow: Solid Spell + Latest Expansion (baron geddon +toxic arrow = everything but him dies gimmick but we never know what minions we get next expansion)
Spellbender: Great Secret + Standard
Blood Knights: Rly strong if paladin becomes popular again + Standard
Furnace could work in low budget Pirat Warrior (you draw Weapons with that new 2 mana draw 2 weapon stuff) better than hydra
everything else is shit (well doomhammer is solid but you will never run 2)
I'd save a Doomhammer, both the Blood Knights, both the Spellbenders, and Hallazeal if you like playing control shaman (and have the cards to support it). All the rest aren't that great and could net you some good dust. Are you eyeing a particular card to craft with your dust?
Doomhammer is an iconic weapon and was used in many Shaman builds in the early days. It hasn't seen much play recently, but it synergizes well with overload and it's a very strong weapon. Yes, there are more ways to get rid of weapons these days, but this is still a very strong weapon
I like Blood Knights for their potential increases. A 9/9 on turn 3 if you opponent is playing a long game? Sounds great to me.
Spellbenders are awesome secrets, underutilized in mage decks. Nothing so fun as stealing your opponent's Spikedridge Steed, Reincarnate, Blessing of Kings, or Velen's Chosen (in Wild)
Quit complaining and just have fun with this game!
Well Bring it on and Greater Arcance missiles is instant dust they will never work (in a way you can see Bring it on as mind game to bait enemys into playing entire hand into brawl but i doubt this will work at higher ranks). And Arcance missile is too expensive and random you cant play a minion same turn and mage decks dont have much space anyways.
Id dust all but hallazeal
Yogg is fun ( or was before his nerf now he just dies) and he will leave standard in 5 month... i would recommend Thrall DK he is fun and strong but its your choice
Kazakus is great and still sees quite a bit of play (and will continue to do so in wild with Reno). Yogg can be a game-changing card, but it can just as easily screw you over. I'd actually encourage a different craft than him. For Neutral Cards, Elise Trailblazer or The Lich King are stronger, and also give you the same randomonium, albeit to a lesser extent than Yogg.
Quit complaining and just have fun with this game!