if the initial numbers are right, Druid is being played at >40%, which is a serious imbalance.
Easiest meta to counter EVER. If that stat is real, you should just be farming Druids with aggro. Easy climb to Legend. Personally, I'm not seeing THAT many Druids, but if I did I'd be thrilled because they have such an obvious counter.
If it was that easy to counter it wouldn't be so played. Jade druid shits on aggro thanks to Spreading Plague and all the armor gain they have. It's also hard to beat with control cause you have to draw your Skulking Geist before their jade golems are 15/15. The actual problem with jade druid/ramp druid in general is that they basically deleted druid's major weakness to wide boards. Thanks God they don't always have wild growth>jade blossom> nourish>innervate into ultimate infestation hand. And seriously I don't know at what rank are you playing, because in 20 game from rank 5 to rank 3 I played against 9 druids. I tested some shitty decks at rank 5 0 stars before using something serious to rank and guess what? Half of my opponent were druids. Easy legend for you here if you want. You can also just check some sites that keeps statistics and you'll see that's what the game is game now.
No, the quality of the game is fairly consistent. It is hard to avoid criticism when a segment of the player base clings stubbornly to the notion that not winning every match, or even a plurality of them, represents some failure in the design or execution of the product.
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Free to try and find a game, dealing cards for sorrow, cards for pain.
They should probably allow themself to more nerf and balance changing a way more often, even one every two weeks with the goal of balance the meta and keep it fresh
if the initial numbers are right, Druid is being played at >40%, which is a serious imbalance.
Easiest meta to counter EVER. If that stat is real, you should just be farming Druids with aggro. Easy climb to Legend. Personally, I'm not seeing THAT many Druids, but if I did I'd be thrilled because they have such an obvious counter.
If it was that easy to counter it wouldn't be so played. Jade druid shits on aggro thanks to Spreading Plague and all the armor gain they have. It's also hard to beat with control cause you have to draw your Skulking Geist before their jade golems are 15/15. The actual problem with jade druid/ramp druid in general is that they basically deleted druid's major weakness to wide boards. Thanks God they don't always have wild growth>jade blossom> nourish>innervate into ultimate infestation hand. And seriously I don't know at what rank are you playing, because in 20 game from rank 5 to rank 3 I played against 9 druids. I tested some shitty decks at rank 5 0 stars before using something serious to rank and guess what? Half of my opponent were druids. Easy legend for you here if you want. You can also just check some sites that keeps statistics and you'll see that's what the game is game now.
The reason it's so played is because of the amount of salt people have with it, not because it's unbeatable (55-60% win rate?). The more you complain about how broken it is the more people will play it thinking it's an easy climb. Tempostorm didn't help this with their obviously salty meta snapshot which put 3 tier 3 decks into tier S just because they were druid. I dunno if you've ever played jade druid but it is really dependent on your opening few turns. If you don't get stuff out quick you just lose really fast. It's so annoyingly inconsistent in that regard that I stopped playing it like day 2 of the expansion.
Here's an idea. Instead of pissing and moaning about this deck, try coming up with something new. People keep rehashing the same shit trying to beat druid because it's already out there and they aren't even trying something different to see if it works.
if the initial numbers are right, Druid is being played at >40%, which is a serious imbalance.
Easiest meta to counter EVER. If that stat is real, you should just be farming Druids with aggro. Easy climb to Legend. Personally, I'm not seeing THAT many Druids, but if I did I'd be thrilled because they have such an obvious counter.
If it was that easy to counter it wouldn't be so played. Jade druid shits on aggro thanks to Spreading Plague and all the armor gain they have. It's also hard to beat with control cause you have to draw your Skulking Geist before their jade golems are 15/15. The actual problem with jade druid/ramp druid in general is that they basically deleted druid's major weakness to wide boards. Thanks God they don't always have wild growth>jade blossom> nourish>innervate into ultimate infestation hand. And seriously I don't know at what rank are you playing, because in 20 game from rank 5 to rank 3 I played against 9 druids. I tested some shitty decks at rank 5 0 stars before using something serious to rank and guess what? Half of my opponent were druids. Easy legend for you here if you want. You can also just check some sites that keeps statistics and you'll see that's what the game is game now.
The reason it's so played is because of the amount of salt people have with it, not because it's unbeatable (55-60% win rate?). The more you complain about how broken it is the more people will play it thinking it's an easy climb. Tempostorm didn't help this with their obviously salty meta snapshot which put 3 tier 3 decks into tier S just because they were druid. I dunno if you've ever played jade druid but it is really dependent on your opening few turns. If you don't get stuff out quick you just lose really fast. It's so annoyingly inconsistent in that regard that I stopped playing it like day 2 of the expansion.
Here's an idea. Instead of pissing and moaning about this deck, try coming up with something new. People keep rehashing the same shit trying to beat druid because it's already out there and they aren't even trying something different to see if it works.
People are trying things, but if those don't work against druid in this meta, you can't use them. It's just druid or anti-duird since the expansion launch. Since I like to get legend every season I grind quite a bit and I hope you can at least understand that after almost 2 weeks of " X vs Malfurion" it starts to take some fun away.
Here's an idea. Instead of talking about Druid, let's talk abut the actual topic, which is the quality of the game. It's not only the fact that Druid is 40% of rank 5 - legend ladder. I'm considering the fact that some classes got nothing from this expansion, Hunter and Shaman for example got like 1 or 2 playable cards that are not even that relevant. I'm also pissed about the fact that there are too many bugs in this expansion that are actually relevant and they're slow in fixing them. Druid is only the icing on the cake, I played the Huntertaker meta, I'm used to broken overused stuffs (also because that's not the only card game that I play). The problem is that all those things combined are a bit frustrating and I think that it's because of the fact that now they have to release 3 expansions per year, so devs have a lot of work to do with little time to actually test what they're doing.
PS: I hope that people understand that I didn't started this topic to piss the community with another infinite Druid-hate-salt-thread or I could have just posted in one of the other millions topics that already exists.
The problem I think is they keep creating more powerful cards but the mechanics behind the game are still the same which were always very basic. All you have to do is have the mana for the minion to get battlecrys, deathrattles, and whatever other effects from cards.
The simple mechanics of the game worked well when the game was more basic but now it's just not fun anymore.
Hearthstone hasn't gotten worse a all. However it's been in a miserable state for a while and hasn't gotten any better which probably just makes it worse... if that makes any sense.
if the initial numbers are right, Druid is being played at >40%, which is a serious imbalance.
Easiest meta to counter EVER. If that stat is real, you should just be farming Druids with aggro. Easy climb to Legend. Personally, I'm not seeing THAT many Druids, but if I did I'd be thrilled because they have such an obvious counter.
If it was that easy to counter it wouldn't be so played. Jade druid shits on aggro thanks to Spreading Plague and all the armor gain they have. It's also hard to beat with control cause you have to draw your Skulking Geist before their jade golems are 15/15. The actual problem with jade druid/ramp druid in general is that they basically deleted druid's major weakness to wide boards. Thanks God they don't always have wild growth>jade blossom> nourish>innervate into ultimate infestation hand. And seriously I don't know at what rank are you playing, because in 20 game from rank 5 to rank 3 I played against 9 druids. I tested some shitty decks at rank 5 0 stars before using something serious to rank and guess what? Half of my opponent were druids. Easy legend for you here if you want. You can also just check some sites that keeps statistics and you'll see that's what the game is game now.
The reason it's so played is because of the amount of salt people have with it, not because it's unbeatable (55-60% win rate?). The more you complain about how broken it is the more people will play it thinking it's an easy climb. Tempostorm didn't help this with their obviously salty meta snapshot which put 3 tier 3 decks into tier S just because they were druid. I dunno if you've ever played jade druid but it is really dependent on your opening few turns. If you don't get stuff out quick you just lose really fast. It's so annoyingly inconsistent in that regard that I stopped playing it like day 2 of the expansion.
Here's an idea. Instead of pissing and moaning about this deck, try coming up with something new. People keep rehashing the same shit trying to beat druid because it's already out there and they aren't even trying something different to see if it works.
People are trying things, but if those don't work against druid in this meta, you can't use them. It's just druid or anti-duird since the expansion launch. Since I like to get legend every season I grind quite a bit and I hope you can at least understand that after almost 2 weeks of " X vs Malfurion" it starts to take some fun away.
Here's an idea. Instead of talking about Druid, let's talk abut the actual topic, which is the quality of the game. It's not only the fact that Druid is 40% of rank 5 - legend ladder. I'm considering the fact that some classes got nothing from this expansion, Hunter and Shaman for example got like 1 or 2 playable cards that are not even that relevant. I'm also pissed about the fact that there are too many bugs in this expansion that are actually relevant and they're slow in fixing them. Druid is only the icing on the cake, I played the Huntertaker meta, I'm used to broken overused stuffs (also because that's not the only card game that I play). The problem is that all those things combined are a bit frustrating and I think that it's because of the fact that now they have to release 3 expansions per year, so devs have a lot of work to do with little time to actually test what they're doing.
PS: I hope that people understand that I didn't started this topic to piss the community with another infinite Druid-hate-salt-thread or I could have just posted in one of the other millions topics that already exists.
I haven't personally run into any bugs so I can't comment on that. After looking at meta stats I'd say some of your assertions are a bit off. Druid, as of the last 4 days, is only 27% of the ladder.
Anyway back on topic. Your initial point is that 3 expansions a year is bad for the game dude to the following:
-bugs (haven't seen any, can't comment)
-class imbalance This is an inevitable outcome of every game. You can never get it completely right. It's also hard to foresee every outcome with a staff that's 1/100,000th the size of your player base. No amount of time or development will catch everything. This game can be especially fickle from metasnapshot to metasnapshot
-creativite quality The devs cannot be held accountable for whether or not players utilize new mechanics they introduce. The problem lies in the fact that this expansion was added to an already settled meta with already optimized classes. Druid made the fewest changes and has thus far come out on top. Players are inherently lazy and will just jump on whatever looks good, which is why tempostorm is so popular. They introduced a lot of cool new interactions that could, down the road, lead to some really trippy strategies With further support. I still doubt people are fully utilizing all that this expansion has to offer.
I'm interested to see what they do to change how the ladder works and whether or not that might inject more creativity in deck building
3 Expansions per year is not too much for developers, it is too much for any player that wants to have a complete collection.The meta is ok. There have been better but also there have been much worse metas.
In the end, this is just another "Oh druid OP" salty crying thread. There will always be one strongest class and Blizzard already said they're looking into druid. But apart from druid obviously being the strongest class, right now meta has been super fun and there a lot of different classes and archetypes played! So HS, albeit there still needs to be done a lot, is going in the right directly in my opinion.
In the end, this is just another "Oh druid OP" salty crying thread. There will always be one strongest class and Blizzard already said they're looking into druid. But apart from druid obviously being the strongest class, right now meta has been super fun and there a lot of different classes and archetypes played! So HS, albeit there still needs to be done a lot, is going in the right directly in my opinion.
It's not another "druid op salty thread". If you want my opinion on the meta I can easily say that MSoG meta was a lot worse, but at least bugs weren't annoying me so much. I just lost for another bug some minutes ago.
My opponent plays a card and everything freeze. I couldn't interact with anything. The only thing I could do is close the game. And I restarted it just in time to see my face explode. Those things are annoying me more than anything else: game freezes randomly, the chat is bugged, cards are always marked as "new", some cards works in a way they shouldn't (like some interaction of Malfurion the Pestilent and Scourgelord Garrosh with other cards). All those things mixed with the "oh look another druid" reaction that I have when playing standard and the fact that some classes got nothing from this expansion make me think that the game is getting worse. That's the point of this thread.
I don't think it's getting worse, as many of the problems that exist have been there for a long time. There were client freezes when the discover mechanic was first introduced. Problems with cards being marked as "new" over and over again have been there for a very long time. Minions swapping places on the board was an old bug that resurfaced recently (not sure if it's the same bug, but at least the same symptom).
However, I think that now that Hearthstone is no longer an experimental side project but big business, it becomes harder to tolerate bugs that look like they should have been caught before release. It was especially embarrassing to see the commentators on some of the Global Games matches struggling to describe the problem with minions not being where the client showed them in the most neutral way possible, as it was too visible to ignore but at the same time they didn't want to bad-mouth the company that hired them.
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No, the quality of the game is fairly consistent. It is hard to avoid criticism when a segment of the player base clings stubbornly to the notion that not winning every match, or even a plurality of them, represents some failure in the design or execution of the product.
Free to try and find a game, dealing cards for sorrow, cards for pain.
They should probably allow themself to more nerf and balance changing a way more often, even one every two weeks with the goal of balance the meta and keep it fresh
KFT is in fact a decent and even fun expansion compared to Gadgetzan and Un'Goro that together pretty much ruined the game.
Here's an idea. Instead of pissing and moaning about this deck, try coming up with something new. People keep rehashing the same shit trying to beat druid because it's already out there and they aren't even trying something different to see if it works.
The problem I think is they keep creating more powerful cards but the mechanics behind the game are still the same which were always very basic. All you have to do is have the mana for the minion to get battlecrys, deathrattles, and whatever other effects from cards.
The simple mechanics of the game worked well when the game was more basic but now it's just not fun anymore.
3 Expansions a year is awesome. I play dota 2 a lot and we are lucky to have 1 expansion a year.
Hearthstone hasn't gotten worse a all. However it's been in a miserable state for a while and hasn't gotten any better which probably just makes it worse... if that makes any sense.
Anyway back on topic. Your initial point is that 3 expansions a year is bad for the game dude to the following:
-bugs (haven't seen any, can't comment)
This is an inevitable outcome of every game. You can never get it completely right. It's also hard to foresee every outcome with a staff that's 1/100,000th the size of your player base. No amount of time or development will catch everything. This game can be especially fickle from metasnapshot to metasnapshot
-creativite quality
The devs cannot be held accountable for whether or not players utilize new mechanics they introduce. The problem lies in the fact that this expansion was added to an already settled meta with already optimized classes. Druid made the fewest changes and has thus far come out on top. Players are inherently lazy and will just jump on whatever looks good, which is why tempostorm is so popular. They introduced a lot of cool new interactions that could, down the road, lead to some really trippy strategies With further support. I still doubt people are fully utilizing all that this expansion has to offer.
3 Expansions per year is not too much for developers, it is too much for any player that wants to have a complete collection.The meta is ok. There have been better but also there have been much worse metas.
In the end, this is just another "Oh druid OP" salty crying thread. There will always be one strongest class and Blizzard already said they're looking into druid. But apart from druid obviously being the strongest class, right now meta has been super fun and there a lot of different classes and archetypes played! So HS, albeit there still needs to be done a lot, is going in the right directly in my opinion.
Seductive Nerd
My opponent plays a card and everything freeze. I couldn't interact with anything. The only thing I could do is close the game. And I restarted it just in time to see my face explode. Those things are annoying me more than anything else: game freezes randomly, the chat is bugged, cards are always marked as "new", some cards works in a way they shouldn't (like some interaction of Malfurion the Pestilent and Scourgelord Garrosh with other cards). All those things mixed with the "oh look another druid" reaction that I have when playing standard and the fact that some classes got nothing from this expansion make me think that the game is getting worse. That's the point of this thread.
I don't think it's getting worse, as many of the problems that exist have been there for a long time. There were client freezes when the discover mechanic was first introduced. Problems with cards being marked as "new" over and over again have been there for a very long time. Minions swapping places on the board was an old bug that resurfaced recently (not sure if it's the same bug, but at least the same symptom).
However, I think that now that Hearthstone is no longer an experimental side project but big business, it becomes harder to tolerate bugs that look like they should have been caught before release. It was especially embarrassing to see the commentators on some of the Global Games matches struggling to describe the problem with minions not being where the client showed them in the most neutral way possible, as it was too visible to ignore but at the same time they didn't want to bad-mouth the company that hired them.