I hate jade druid because it prevent me from playing late game fun control decks which is what makes the game fun and challenge for me. I would not say jade druid is unbeatable since I have a pretty good winrate against it with murloc pala and exodia pala.
lol pirate warrior is nowhere close to the ludicrous consistency and power of jade druid
According to the newsest data reaper report pirate warrior is the deck with the higest winrate. So think again my friend.
According to pure logic - fast ramping into 15+mana value card before turn 10 is the turn with the highest value. So play this game a bit more my friend.
So today I decided to play a bit of HS seeing only druids made me just quit..
Can't stand them anymore just nerf innervate or rotate it when the druid doesn't play innervate the match is fair.
Druid have been always dominant except in MSG before STB nerf and then they were also auto win vs control.
If it was combo druid which was also oppressive, till WOTOG then druid got token druid (none aggro) and then in karazhan malydruid
Druid always had a tier 2 or 1 deck and when it didn't people just didn't discover it yet (WOTOG era)
Also most druid cards in KOTFT need re-tuning.. specially the 1/5 and then 1/6 taunts that further increase the strength of an already strong deck! like.. why?
My suggested nerfs (totally not biased against druid BTW ):
All 1/5 scarabs of the class should go to 1/4 or even 1/3. (nerf to spreading plague)
crypt lord should get his HP chopped down to 4 he shouldn't start so strong in the first place.
UI should get his card draw removed, add something else for it to do.
Innervate should add 2 mana crystals but no more than what you already have (no more cheating minions or UI out)
So today I decided to play a bit of HS seeing only druids made me just quit..
Can't stand them anymore just nerf innervate or rotate it when the druid doesn't play innervate the match is fair.
Druid have been always dominant except in MSG before STB nerf and then they were also auto win vs control.
If it was combo druid which was also oppressive, till WOTOG then druid got token druid (none aggro) and then in karazhan malydruid
Druid always had a tier 2 or 1 deck and when it didn't people just didn't discover it yet (WOTOG era)
Also most druid cards in KOTFT need re-tuning.. specially the 1/5 and then 1/6 taunts that further increase the strength of an already strong deck! like.. why?
My suggested nerfs (totally not biased against druid BTW ):
All 1/5 scarabs of the class should go to 1/4 or even 1/3. (nerf to spreading plague)
crypt lord should get his HP chopped down to 4 he shouldn't start so strong in the first place.
UI should get his card draw removed, add something else for it to do.
Innervate should add 2 mana crystals but no more than what you already have (no more cheating minions or UI out)
It looks like you are those aggro druid player who just wants to buff his class :D
lol pirate warrior is nowhere close to the ludicrous consistency and power of jade druid
According to the newsest data reaper report pirate warrior is the deck with the higest winrate. So think again my friend.
According to pure logic - fast ramping into 15+mana value card before turn 10 is the turn with the highest value. So play this game a bit more my friend.
Your subjective ''pure logic'' < actual factual data
lol pirate warrior is nowhere close to the ludicrous consistency and power of jade druid
According to the newsest data reaper report pirate warrior is the deck with the higest winrate. So think again my friend.
According to pure logic - fast ramping into 15+mana value card before turn 10 is the turn with the highest value. So play this game a bit more my friend.
Your subjective ''pure logic'' < actual factual data
Just because Pirate warrior currently has a higher win rate doesn't mean Druid is OK. Druid is such a power class at the moment that it skews and shapes the entire meta. Either people are playing it or they are trying to play counters to it. the same report shows that its the class that is used in about 1/3 games and still has around 55% win rate This means it simply IS the meta. Decks like pirate warrior get high win rates because they take advantage of the fact that Druids have pushed out the decks that actually give pirate warriors a hard time.
Don't just quote data blindly with out understating the deeper meaning.
What deck gives Pirate Warrior a hard time? Just curious.
For example, I only play anti-aggro priest with every aoe and weapon removal and I still lose 55% of games to Pirate and Shaman.
Priest isn't a very good class against aggro in standard.
Control warrior, murloc paladin, control mage... are good against pirate warrior. Neither CW nor control mage are any good in this meta though, since they get soulcrushed by jade.
lol pirate warrior is nowhere close to the ludicrous consistency and power of jade druid
According to the newsest data reaper report pirate warrior is the deck with the higest winrate. So think again my friend.
According to pure logic - fast ramping into 15+mana value card before turn 10 is the turn with the highest value. So play this game a bit more my friend.
Your subjective ''pure logic'' < actual factual data
Pirate warrior is good because it isn't horribly weak to jade and it crushes almost every deck that is decent (aka "not horrible") against jade.
Which is what the reaper reports you are quoting your stats from are actually saying, if you could be bothered use 30 seconds of your precious debating time to actually read them.
So please, don't throw the word "facts" around. You don't deserve it.
And what about the true cancer of this game. Pirate Warrior?
None are saying this should be nerfed down to the ground. It takes 0 skill and kills you turn 5.
lol pirate warrior is nowhere close to the ludicrous consistency and power of jade druid
The pioneers used to ride these babies for miles
Just a thought but what if UI worked similarly to the giants, where it cost 20 or something and then cost 1 less for each spell played?
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The overpower part of UI is the card draw, so how about: 10 mana, deal 7 damage, summon 7/7 minion, gain 7 armor.
--Alfi--
I hate jade druid because it prevent me from playing late game fun control decks which is what makes the game fun and challenge for me. I would not say jade druid is unbeatable since I have a pretty good winrate against it with murloc pala and exodia pala.
As a person trying to climb playing druid i find it too easily beatable :(
So today I decided to play a bit of HS seeing only druids made me just quit..
Can't stand them anymore just nerf innervate or rotate it when the druid doesn't play innervate the match is fair.
Druid have been always dominant except in MSG before STB nerf and then they were also auto win vs control.
If it was combo druid which was also oppressive, till WOTOG then druid got token druid (none aggro) and then in karazhan malydruid
Druid always had a tier 2 or 1 deck and when it didn't people just didn't discover it yet (WOTOG era)
Also most druid cards in KOTFT need re-tuning.. specially the 1/5 and then 1/6 taunts that further increase the strength of an already strong deck! like.. why?
My suggested nerfs (totally not biased against druid BTW ):
All 1/5 scarabs of the class should go to 1/4 or even 1/3. (nerf to spreading plague)
crypt lord should get his HP chopped down to 4 he shouldn't start so strong in the first place.
UI should get his card draw removed, add something else for it to do.
Innervate should add 2 mana crystals but no more than what you already have (no more cheating minions or UI out)
And we have to remember there is a lot of druid mirrors nowadays and that's the reason why druid's winratio is closer to 50% than it should be.
aggro pally eats pirates for lunch. And your priest for dessert.
Loses to druid though. no surprise. Spreading Plague for jade and mark of the lotus for token.
Question everything.
Jade IS broken and the meta is the worst ever.