There are going to have to be multiple nerfs to solve the problem.
Innervate seems obvious, as it's the only real overlap between Jade and Aggro. This certainly would hamper aggro, removing the hated turn 1 Flappy Bird or turn 3 Hydra. The problem, however, is that the usual proposed nerf (have it refresh crystals rather than grant new ones) hurts Jade much less, and certainly the deck would remain viable. So the net effect is to severely weaken the main check on Jade while changing Jade--the bigger problem of the two--at a barely decreased power level.
Spreading Plague is a possibility, too, but this is mainly anti-aggro Druid tech. Many builds run 1 or 0 copies, so it's hard to see how this fixes the current problem.
That leaves Ultimate Infestation. I think it's all but certain to get nerfed, especially in terms of the card advantage it provides.
It would not surprise me to see all three get adjusted. Depending on the exact adjustments chosen, IMO this may be an overreaction in the long run (RIP Keeper of the Grove), but I don't see how else you address the immediate problem.
stating the obvious here but my god, druid is OP right now. i've been avoiding the class (other than attempting to get a hadronox/nzoth deck working in the first week of the expansion), but i got a "play 50 druid cards" quest. i almost arbitrarily threw 30 decent druid cards in a deck, ramp, draw, buff. put medivh in for UI lols. i was obliterating control paladins, pirate warriors, everything. it did not feel remotely fair. the deck too no effort to construct and took no skill to pilot. there is no reason a class should be this powerful. i wanted to apologize after every match.
1. Hall of Fame Innervate. I like the card, but it doesn't belong in standard and shouldn't be changed for wild.
2. Ultimate Infestation - 4/4/4/4 or drop the armor or pick 2
3. Jade Idol - honestly needs an early Hall of Fame (yes I know it isn't classic), or make it cost 5 mana.
4. Druid Hero needs to be 9 or 10 mana. The class with ramp needs the most expensive hero. That 3 armor is a major problem, almost the 4 of the control warrior Justicar back in the day (before Jade druid ruined all control decks).
1. Hall of Fame Innervate. I like the card, but it doesn't belong in standard and shouldn't be changed for wild.
2. Ultimate Infestation - 4/4/4/4 or drop the armor or pick 2
3. Jade Idol - honestly needs an early Hall of Fame (yes I know it isn't classic), or make it cost 5 mana.
4. Druid Hero needs to be 9 or 10 mana. The class with ramp needs the most expensive hero. That 3 armor is a major problem, almost the 4 of the control warrior Justicar back in the day (before Jade druid ruined all control decks).
1. Hall of Fame Innervate. I like the card, but it doesn't belong in standard and shouldn't be changed for wild.
2. Ultimate Infestation - 4/4/4/4 or drop the armor or pick 2
3. Jade Idol - honestly needs an early Hall of Fame (yes I know it isn't classic), or make it cost 5 mana.
4. Druid Hero needs to be 9 or 10 mana. The class with ramp needs the most expensive hero. That 3 armor is a major problem, almost the 4 of the control warrior Justicar back in the day (before Jade druid ruined all control decks).
I like a lot of what you are saying.
Seconded, although I think #4 is overkill of 1-3 are implemented.
Yeah, as much as I kinda like the nerfs, they won't stop the classic; 1. Jade Idol/Coin+Wild Growth 2. Wild Growth/Hero Power 3. Jade Blossom 4. Jade Spirit/Innervate+Aya 5. Jade Behemoth
Opening play from Druid, soooo... looks like I'm giving Hearthstone a break for a few months.
Yeah, as much as I kinda like the nerfs, they won't stop the classic; 1. Jade Idol/Coin+Wild Growth 2. Wild Growth/Hero Power 3. Jade Blossom 4. Jade Spirit/Innervate+Aya 5. Jade Behemoth
Opening play from Druid, soooo... looks like I'm giving Hearthstone a break for a few months.
Yea, they will have that every game..... smh... Maybe you should give it a chance before you decide to quit haha
Yeah, as much as I kinda like the nerfs, they won't stop the classic; 1. Jade Idol/Coin+Wild Growth 2. Wild Growth/Hero Power 3. Jade Blossom 4. Jade Spirit/Innervate+Aya 5. Jade Behemoth
Opening play from Druid, soooo... looks like I'm giving Hearthstone a break for a few months.
Yea, they will have that every game..... smh... Maybe you should give it a chance before you decide to quit haha
Pretty much 50-75% of my matches against Druid start this way, so... I did give it a chance? Having duplicates means there's a 1 in 15 chance for each card to turn up in the first turn, which only increases with each card you could theoretically need on each turn. That's not exactly impossible odds. My complaint is not "oh no, card games have RNG", btw, it's that druid have become completely monotone and the nerfs won't address their standard opening plays, so I'm not really that excited.
Yeah, as much as I kinda like the nerfs, they won't stop the classic; 1. Jade Idol/Coin+Wild Growth 2. Wild Growth/Hero Power 3. Jade Blossom 4. Jade Spirit/Innervate+Aya 5. Jade Behemoth
Opening play from Druid, soooo... looks like I'm giving Hearthstone a break for a few months.
At least it does stop that going first innervate Vicious Fledgling opener. And makes a turn 6 Infestation far less likely.
Blizzard is too arrogant to admit they made a mistake with the Jade Idol card. I don't think the Jade mechanic is inherently broken, but the Jade Idol definitely is. The combination of low mana cost, Jade ramping with other minons/spells, Fandral's interaction, and druid's ridiculous cycling ability (whether it be Gadgetzan Auctioneer or now UI) make this card busted. If the Jade mechanic itself was the problem, more people would be complaining about Jade Shamans and Rogues. The recent nerfs address some issues with mana acceleration/the amount of ramp druids have; however in my mind, it hurts aggressive and ramp druid decks more than Jade archetype.
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Two things need to be fixed:
1. The shuffle option on jade idol needs to be removed/replaced by a non-shuffle option. This is also an indirect nerf to UI.
2. Innervate needs to be nerfed.
And yes, druid is broken druid apologists.
Fuck cubelock
They won't change it fast. They never do.
I've given up on playing this game competitively. There is always something completely screwing up the meta in one way or another.
There are going to have to be multiple nerfs to solve the problem.
Innervate seems obvious, as it's the only real overlap between Jade and Aggro. This certainly would hamper aggro, removing the hated turn 1 Flappy Bird or turn 3 Hydra. The problem, however, is that the usual proposed nerf (have it refresh crystals rather than grant new ones) hurts Jade much less, and certainly the deck would remain viable. So the net effect is to severely weaken the main check on Jade while changing Jade--the bigger problem of the two--at a barely decreased power level.
Spreading Plague is a possibility, too, but this is mainly anti-aggro Druid tech. Many builds run 1 or 0 copies, so it's hard to see how this fixes the current problem.
That leaves Ultimate Infestation. I think it's all but certain to get nerfed, especially in terms of the card advantage it provides.
It would not surprise me to see all three get adjusted. Depending on the exact adjustments chosen, IMO this may be an overreaction in the long run (RIP Keeper of the Grove), but I don't see how else you address the immediate problem.
stating the obvious here but my god, druid is OP right now. i've been avoiding the class (other than attempting to get a hadronox/nzoth deck working in the first week of the expansion), but i got a "play 50 druid cards" quest. i almost arbitrarily threw 30 decent druid cards in a deck, ramp, draw, buff. put medivh in for UI lols. i was obliterating control paladins, pirate warriors, everything. it did not feel remotely fair. the deck too no effort to construct and took no skill to pilot. there is no reason a class should be this powerful. i wanted to apologize after every match.
Un nerf Molten Giant.
It's the only way to be sure.
1. Hall of Fame Innervate. I like the card, but it doesn't belong in standard and shouldn't be changed for wild.
2. Ultimate Infestation - 4/4/4/4 or drop the armor or pick 2
3. Jade Idol - honestly needs an early Hall of Fame (yes I know it isn't classic), or make it cost 5 mana.
4. Druid Hero needs to be 9 or 10 mana. The class with ramp needs the most expensive hero. That 3 armor is a major problem, almost the 4 of the control warrior Justicar back in the day (before Jade druid ruined all control decks).
Wow they did not delete jades from the game, let's riot guys.
Quasi-stellar radio source
They should've made jade idol unplayable.
Fuck cubelock
Yes Priest lost nothing,so it became stronger..... but still, those changes feel like a buff to Jadedruid since aggro decks got so hardnerfed.
Yeah, as much as I kinda like the nerfs, they won't stop the classic;
1. Jade Idol/Coin+Wild Growth
2. Wild Growth/Hero Power
3. Jade Blossom
4. Jade Spirit/Innervate+Aya
5. Jade Behemoth
Opening play from Druid, soooo... looks like I'm giving Hearthstone a break for a few months.
My complaint is not "oh no, card games have RNG", btw, it's that druid have become completely monotone and the nerfs won't address their standard opening plays, so I'm not really that excited.
Free to try and find a game, dealing cards for sorrow, cards for pain.
Wait. Are you of the opinion that Jade Idol isn't a problem?
Can't tell what your actual position is because ad hominem.
Yeah, as much as I kinda like the nerfs, they won't stop the classic;
1. Jade Idol/Coin+Wild Growth
2. Wild Growth/Hero Power
3. Jade Blossom
4. Jade Spirit/Innervate+Aya
5. Jade Behemoth
Opening play from Druid, soooo... looks like I'm giving Hearthstone a break for a few months.
just play a druid counter deck and be happy
Blizzard is too arrogant to admit they made a mistake with the Jade Idol card. I don't think the Jade mechanic is inherently broken, but the Jade Idol definitely is. The combination of low mana cost, Jade ramping with other minons/spells, Fandral's interaction, and druid's ridiculous cycling ability (whether it be Gadgetzan Auctioneer or now UI) make this card busted. If the Jade mechanic itself was the problem, more people would be complaining about Jade Shamans and Rogues. The recent nerfs address some issues with mana acceleration/the amount of ramp druids have; however in my mind, it hurts aggressive and ramp druid decks more than Jade archetype.