You mean that every single classes have atleast one playable deck that keep each other in check? You can't just play Shaman, Warrior or Mage and win against everything? A sign of two well thought-out expansions?
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You mean that every single classes have atleast one playable deck that keep each other in check? You can't just play Shaman, Warrior or Mage and win against everything? A sign of two well thought-out expansions?
You mean you can't read and understand a simple post consisting of a couple of sentences?
I get what you are saying OP. Maybe I can help you find the words because i have given a lot of thought to this problem...
The problem is the match maker... Hearthstone designed the game to place a skilled player against a not skilled player around the same rank, and then bliz butchers the better players deck order "more frequently" to make it "fair"
The result is a frustrating meta where skill is constantly struggling against luck... the problem is when you elevate lucky players the same tier as good players, the good players get frustrated and the noobs continually flock to the game, cuz, "look at the impossible play i did, i try again..."
The worst part is, is that bliz is proud of this fact, and continues to say "this game is for the noobs" but noone seems to understand... They have said from the beginning that this game is "deceptively simple"
So yeah this game once had incredible potential, but the owners of the game are strictly interested in earning the most money possible, skill be damned lol
What the heck are you saying? Meta is the best ever.. Diversity is at its best.Last two expansions were awesome. KoFT is the best thing Blizzard has ever done! Rng has been significally downgraded.. only jades are out of hand!
> Isn't this what Heathstone is supposed to be? A meta full of different decks? I don't get what are you complaining about...
Yes, Hearthstone is supposed to be a meta full of different decks. I'm not complaining about deck diversity. I'm complaining about lack of predictability among those decks. When you see a couple of first cards that your opponent has, you should be able to make some predictions about his/her future moves. Decks have 30 cards after all, so they can't have "everything" in them, right? Well... except that they can now. With so many discover, "add a random card", steal, ressurect etc. effects you no longer play against a pool of 30 cards - you play against a pool of hundreds of cards.
Oh, now I see...
I agree with you on that... Sometimes the RNG just wrecks you in no imaginable way. Feelsbadman
I get what you are saying OP. Maybe I can help you find the words because i have given a lot of thought to this problem...
The problem is the match maker... Hearthstone designed the game to place a skilled player against a not skilled player around the same rank, and then bliz butchers the better players deck order "more frequently" to make it "fair"
The result is a frustrating meta where skill is constantly struggling against luck... the problem is when you elevate lucky players the same tier as good players, the good players get frustrated and the noobs continually flock to the game, cuz, "look at the impossible play i did, i try again..."
The worst part is, is that bliz is proud of this fact, and continues to say "this game is for the noobs" but noone seems to understand... They have said from the beginning that this game is "deceptively simple"
So yeah this game once had incredible potential, but the owners of the game are strictly interested in earning the most money possible, skill be damned lol
yes, you have so many discover cards, but the meta is stabilizing, and the Frozen trhone cards you can control what and when you play those cards, with some exceptions of course
I think the ultimate problem is the Rock, Paper and Scissors aspect of Hearthstone, any competitive deck in the meta stats only ever eke out maybe an extra 5% win rate no matter what the tech cards they use, no matter the innovation and creativity.
Basing that the game only has very few deck archetypes that are consistently capable of pulling off that extra 5% over a coin flip, it sucks that most of the rewards have to grinded out by playing those 5% odds. It's even worse when some games can last literally 2mins whilst others last 30...
Lol if a deck became consistently powerful over every other deck that is the definition of OP, and I'm sure there will be 1000s of threads on here whining about said deck. ~50% win rate is by design
I get what you are saying OP. Maybe I can help you find the words because i have given a lot of thought to this problem...
The problem is the match maker... Hearthstone designed the game to place a skilled player against a not skilled player around the same rank, and then bliz butchers the better players deck order "more frequently" to make it "fair"
The result is a frustrating meta where skill is constantly struggling against luck... the problem is when you elevate lucky players the same tier as good players, the good players get frustrated and the noobs continually flock to the game, cuz, "look at the impossible play i did, i try again..."
The worst part is, is that bliz is proud of this fact, and continues to say "this game is for the noobs" but noone seems to understand... They have said from the beginning that this game is "deceptively simple"
So yeah this game once had incredible potential, but the owners of the game are strictly interested in earning the most money possible, skill be damned lol
You...You're joking right?
Im dead serious, the evidence was gathered during the implication of tavern trawl and lengthy discussions were had on this site and many others... Matchmaker is rigged to force 50%.
Skill is the capacity to adapt to different situations. If you consider you an skilled player and can deal with the "luck" factor maybe you are no as skilled as you think.
Also "luck" is, as skill, a important factor in evolution. as Napoleon said:
You either win before turn 4 or games last for 50 turns with infinite card draw/generating/steal/discover/ressurect/what have you. You can't play around or predict anything, because your opponent can have literally everything, including cards from your own deck. You can't add tech cards, because tech cards are complete shit when not used against what they're teched for. It's worse than pirate warrior/spellpower shaman meta and I don't get what people are so happy about.
that's why with ungoro, i said thats enought cards to "add" "and "discover" sh*t!!! Blizzards justa abuse of that mechanic!!!
The shortest game I had since the expansion dropped was turn 8 and that was against a pirate warrior who was about to die but topdecked Archanite reaper -.-
Even against aggro I'm able to drag the game out a bit and either win or just barely lose.
I get what you are saying OP. Maybe I can help you find the words because i have given a lot of thought to this problem...
The problem is the match maker... Hearthstone designed the game to place a skilled player against a not skilled player around the same rank, and then bliz butchers the better players deck order "more frequently" to make it "fair"
The result is a frustrating meta where skill is constantly struggling against luck... the problem is when you elevate lucky players the same tier as good players, the good players get frustrated and the noobs continually flock to the game, cuz, "look at the impossible play i did, i try again..."
The worst part is, is that bliz is proud of this fact, and continues to say "this game is for the noobs" but noone seems to understand... They have said from the beginning that this game is "deceptively simple"
So yeah this game once had incredible potential, but the owners of the game are strictly interested in earning the most money possible, skill be damned lol
You...You're joking right?
Im dead serious, the evidence was gathered during the implication of tavern trawl and lengthy discussions were had on this site and many others... Matchmaker is rigged to force 50%.
I swear sometimes this feels true. If I go on a win streak all of a sudden my low cost cards are buried and my mulligans are always crap and my opponents get perfect curve play with zero card draw. It's really freaking maddening.
Well, there is kind of feeling that some matchups are unwinnable. When playing board-centric aggro, druid with Spreading Plague just wins everytime. I tried playing reactive control priest, but it just auto losses vs any druid and quest mages. Not complaining though, it just seems that you need to choose the deck based on meta often.
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lol this meta is sooo fun no more trollers everyone is trolling
You mean that every single classes have atleast one playable deck that keep each other in check? You can't just play Shaman, Warrior or Mage and win against everything? A sign of two well thought-out expansions?
Click here to visit my Timestream Tracking Finalist Year of the Dragon in collaboration with Demonxz95
Class Creation Finalist: The Astromancer
Best cards vote by community:
I can't face much more jade druid, i know that much, It's driving me crazy.
Great Expansion great game blizzard did a great job this expansion.
I enjoy it so much TY Blizzard.
I get what you are saying OP. Maybe I can help you find the words because i have given a lot of thought to this problem...
The problem is the match maker... Hearthstone designed the game to place a skilled player against a not skilled player around the same rank, and then bliz butchers the better players deck order "more frequently" to make it "fair"
The result is a frustrating meta where skill is constantly struggling against luck... the problem is when you elevate lucky players the same tier as good players, the good players get frustrated and the noobs continually flock to the game, cuz, "look at the impossible play i did, i try again..."
The worst part is, is that bliz is proud of this fact, and continues to say "this game is for the noobs" but noone seems to understand... They have said from the beginning that this game is "deceptively simple"
So yeah this game once had incredible potential, but the owners of the game are strictly interested in earning the most money possible, skill be damned lol
If you can't beat them, join them
What the heck are you saying? Meta is the best ever.. Diversity is at its best.Last two expansions were awesome. KoFT is the best thing Blizzard has ever done! Rng has been significally downgraded.. only jades are out of hand!
I actually accept everything except stupid face going and jade druid. I'm fine with greedy priest and greedy warlock
Just remember the good times!
i disagree.
yes, you have so many discover cards, but the meta is stabilizing, and the Frozen trhone cards you can control what and when you play those cards, with some exceptions of course
If you can't beat them, join them
Skill is the capacity to adapt to different situations. If you consider you an skilled player and can deal with the "luck" factor maybe you are no as skilled as you think.
Also "luck" is, as skill, a important factor in evolution. as Napoleon said:
“I know he's a good general, but is he lucky?”
The shortest game I had since the expansion dropped was turn 8 and that was against a pirate warrior who was about to die but topdecked Archanite reaper -.-
Even against aggro I'm able to drag the game out a bit and either win or just barely lose.
Well, there is kind of feeling that some matchups are unwinnable. When playing board-centric aggro, druid with Spreading Plague just wins everytime. I tried playing reactive control priest, but it just auto losses vs any druid and quest mages. Not complaining though, it just seems that you need to choose the deck based on meta often.