Blizzard spend a lot of ink to type super legendaries cards ( iam talking about DK''s , Lich king card etc). I'am un aggro deck lover but i start to believe that aggro will not make it in the upcoming expansion. I rare fall out of my prediction but hope this time to be wrong.
this is my new aggro druid list that i will try in the upcoming expansion
It wasn't but this time is different friend. Blizzard bring to life Dks and release expansion around and about them. Most of them are 7+ manna except shaman and hundead! Those shiny legendaries need to play the game. Will they leave aggro decks to ruin this??
It wasn't but this time is different friend. Blizzard bring to life Dks and release expansion around and about them. Most of them are 7+ manna except shaman and hundead! Those shiny legendaries need to play the game. Will they leave aggro decks to ruin this??
yeah, quests are useless too, so that thing alone doesent mean anything. :-p
Lol, it just amazes me to see how people think that a card game typically goes.. if there is no aggro, the point of playing control is lost. They complement each other..just like if everyone is playing midrange, the whole game will become stale pretty quickly. There will always be aggro because there will always be a competitor who wants to beat you down faster...touche!!
Why should aggro ever die? Less aggro -> less heal is necessary -> more aggro
Maybe hearthstone becomes more like other card games in the way of aggro < controll < midrange < aggro because of effects like life steal. (with combo being the oddball which counters some decks, depending on the combo deck)
Anyway, a whole archetype will never die even if there are tons of countercards of it. Especially not aggro since aggro is the most lucrative deckstyle for people who want to farm wins fast.
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Who can take your trash out? Stomp it down for you? Shake the plastic bag and do the twisty thingy, too?
Yes, but unless I am missing something, aggro didn't get much. I think a control curve paladin that is dropping lifesteal, taunt, divine shield minions every turn is going to be too much for aggro to ever be dominant though. They are kind of easily handled with the right answers if I am honest, they will only serve as to prevent control from being too greedy this expansion.
You can always silence taunt, DS, LS..can't you..we will possibly see some cards with silence or ass.(like vilespine slayer) become very relevant in this xpac
I totally agree with you. This relationship is like virus-antivirus but in order to do so and build a decend aggro deck to counter control you need the proper cards. I didn't see good aggro cards printed this expansion
Aggro is built into the entire overarching structure of how this game is designed from the bottom up. This is a topic in itself so there no sense in my reply including an article length piece. But basically, isn't this game, which I am a big fan of and almost never play aggro btw, designed to be played quickly and repeatedly over the course of a short season? They will never leave aggro out because it is the only deck archetype which actually matches the overarching design of the game. So, no matter what cards we think are good enough for an aggro meta or perhaps are good enough for an anti-aggro meta, the company needs aggro so aggro will always be 'viable".
Possibly because aggro already has too many implements in play...murloc warleader, savage roar, reaper, korkron, flame tongue totem, bloodlust, 4 mana 7/7, 5 mana 8/8 to name a few, 3 mana 3/3 that adapts hitting face ...
Of course it will. Aggro has pretty much always stormed Control, and I think it will continue to do so. It will only stall if it is faced with plenty of taunts and clears. I think Druid, Priest and Quest Warrior will do this well provided they survive long enough. But it always depends what people decide to play. If people really want to play Control, then Aggro could fade out, unless someone thinks about the meta and realises Aggro can still dominate depending on the matchup (As always).
When lots of control cards are printed and everyone rushes to enjoy a slower meta - that's when aggro is at its strongest. Aggro will be at it's absolute best when KFT first releases because it destroys most control decks. Now, as that happens, people will start to tech against aggro (Tar Creepers, new Druid cards, etc.) - as that happens aggro becomes less popular and because of that people slow their decks back down...
Rinse and repeat. Basically guarantees aggro will always be at least sometimes viable.
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Blizzard spend a lot of ink to type super legendaries cards ( iam talking about DK''s , Lich king card etc). I'am un aggro deck lover but i start to believe that aggro will not make it in the upcoming expansion. I rare fall out of my prediction but hope this time to be wrong.
this is my new aggro druid list that i will try in the upcoming expansion
http://www.hearthpwn.com/decks/888928-koft-rattling-cleric-aggro
Life is short. Play aggro!
http://www.hearthpwn.com/decks/1123826-legend-odd-paladin-insane-80-winratio
http://www.hearthpwn.com/decks/888928-koft-legend-top-130-aggro-druid
https://www.hearthpwn.com/decks/1360857-legend-token-druid-62-wr
I predict return of Eboladin.
Gorge you hatred, embrace your rage.
It wasn't but this time is different friend. Blizzard bring to life Dks and release expansion around and about them. Most of them are 7+ manna except shaman and hundead! Those shiny legendaries need to play the game. Will they leave aggro decks to ruin this??
Life is short. Play aggro!
http://www.hearthpwn.com/decks/1123826-legend-odd-paladin-insane-80-winratio
http://www.hearthpwn.com/decks/888928-koft-legend-top-130-aggro-druid
https://www.hearthpwn.com/decks/1360857-legend-token-druid-62-wr
As long as there are control Decks, there will be aggro Decks to counter them.
Lol, it just amazes me to see how people think that a card game typically goes.. if there is no aggro, the point of playing control is lost. They complement each other..just like if everyone is playing midrange, the whole game will become stale pretty quickly. There will always be aggro because there will always be a competitor who wants to beat you down faster...touche!!
agro will ALWAYS find a way.
Aggro will always be here ;)
Why should aggro ever die? Less aggro -> less heal is necessary -> more aggro
Maybe hearthstone becomes more like other card games in the way of aggro < controll < midrange < aggro because of effects like life steal. (with combo being the oddball which counters some decks, depending on the combo deck)
Anyway, a whole archetype will never die even if there are tons of countercards of it. Especially not aggro since aggro is the most lucrative deckstyle for people who want to farm wins fast.
Who can take your trash out?
Stomp it down for you?
Shake the plastic bag
and do the twisty thingy, too?
Aggro is the only consistent strategy against the infinite value Deathknights, so it's pressence in the next expac is a given.
Yes, but unless I am missing something, aggro didn't get much. I think a control curve paladin that is dropping lifesteal, taunt, divine shield minions every turn is going to be too much for aggro to ever be dominant though. They are kind of easily handled with the right answers if I am honest, they will only serve as to prevent control from being too greedy this expansion.
You can always silence taunt, DS, LS..can't you..we will possibly see some cards with silence or ass.(like vilespine slayer) become very relevant in this xpac
I totally agree with you. This relationship is like virus-antivirus but in order to do so and build a decend aggro deck to counter control you need the proper cards. I didn't see good aggro cards printed this expansion
Life is short. Play aggro!
http://www.hearthpwn.com/decks/1123826-legend-odd-paladin-insane-80-winratio
http://www.hearthpwn.com/decks/888928-koft-legend-top-130-aggro-druid
https://www.hearthpwn.com/decks/1360857-legend-token-druid-62-wr
Aggro is built into the entire overarching structure of how this game is designed from the bottom up. This is a topic in itself so there no sense in my reply including an article length piece. But basically, isn't this game, which I am a big fan of and almost never play aggro btw, designed to be played quickly and repeatedly over the course of a short season? They will never leave aggro out because it is the only deck archetype which actually matches the overarching design of the game. So, no matter what cards we think are good enough for an aggro meta or perhaps are good enough for an anti-aggro meta, the company needs aggro so aggro will always be 'viable".
AGGRO will rise against you for this question!
Possibly because aggro already has too many implements in play...murloc warleader, savage roar, reaper, korkron, flame tongue totem, bloodlust, 4 mana 7/7, 5 mana 8/8 to name a few, 3 mana 3/3 that adapts hitting face ...
Yes, there must always be an aggro deck
Of course it will. Aggro has pretty much always stormed Control, and I think it will continue to do so. It will only stall if it is faced with plenty of taunts and clears. I think Druid, Priest and Quest Warrior will do this well provided they survive long enough. But it always depends what people decide to play. If people really want to play Control, then Aggro could fade out, unless someone thinks about the meta and realises Aggro can still dominate depending on the matchup (As always).
When lots of control cards are printed and everyone rushes to enjoy a slower meta - that's when aggro is at its strongest. Aggro will be at it's absolute best when KFT first releases because it destroys most control decks. Now, as that happens, people will start to tech against aggro (Tar Creepers, new Druid cards, etc.) - as that happens aggro becomes less popular and because of that people slow their decks back down...
Rinse and repeat. Basically guarantees aggro will always be at least sometimes viable.