Not so much any deck in particular as much as when RNG just bites you in the butt. Nothing like having a Shaman pull 3 or 4 taunt totems in a row, when all you need is ANYTHING but a taunt minion to win. Or conversely, when you have 18 cards in your deck, 14 of which would create a win condition, and 4 turns in a row you get the only 4 cards in the deck that don't win the game
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I wanna glide down, over Mulholland I wanna write her, name in the sky I wanna free fall, out into nothin' Gonna leave this, world for awhile
Stupid thread and brainless poll. Should have saved everyone time and just called it 'I play control so I think I'm smart' and the hearthpwn control clique could just kiss each other's behinds. Here's to pirate warrior and token shaman spoiling the new meta!
I voted for midrange paladin. You can tech against agro. You see Jade Druid or Burn Mage, you're like, okay, gotta get through all that before they get me (finger crossed).
You see mid-range paladin, and you think, well, I've got a chance, when multiple Tarims mean of course you don't.
If one of these beats you, it's usually because it's an unfavorable matchup. If you hate one of these decks so much, you should just play a deck that beats it. Then you can be happy all the time ... until you realize that every deck has its weak points and you can't play the game without losing sometimes.
(To grab the example of the previous post, you should play Pirate Warrior, Token Druid or Burn Mage to defeat Midrange Paladin.)
Jade druid and control priest. Just too much value in both. It's just frustrating, I think the value archetypes should be a bit closer in value to at least have some excitement for those 20 minute matches instead of watching paint dry while you're waiting to be grinded out.
How is Pirate warrior beating out Murloc paladin? Pirate warrior runs next to no tech cards so if you last to turn 7 you've got a decent chance of winning. Murloc paladin runs 2 of the most busted legendaries in the game with the very likely option of discovering additional copies. I was playing a murloc paladin the other day as a control mage and the damn game when like 14 turns and I lost because he discovered freaking eye for an eye which goes through ice block -.- literally 1 turn from lethal after killing 2 Tarims and a Tirion I lose to a damn top decked 2 mana murloc that discovered a secret...
Sorry, Freeze Mage is not for noobs. Pirate Warrior makes the game look retarded. Any new player with a bit brain can reach Rank 5 with it. The other listed decks are not different.
Pirate warrior is the only deck that can piss me off, and it's often after seeing about 5-6 times in a row I start to get mad. Pirate warrior made me quit standard, but wild kept it fun anyway, so I'd say there really isn't a deck that makes me want to quit
If one of these beats you, it's usually because it's an unfavorable matchup. If you hate one of these decks so much, you should just play a deck that beats it. Then you can be happy all the time ... until you realize that every deck has its weak points and you can't play the game without losing sometimes.
(To grab the example of the previous post, you should play Pirate Warrior, Token Druid or Burn Mage to defeat Midrange Paladin.)
You dont get it
No, I do. I really, really do.
When Patron Warrior utterly dominated the meta for months and months, and Blizzard didn't seem like they were going to do anything about it, I nearly quit.
When Undertaker aggro was a tier-0 deck being played by literally a third of the player base, I did quit.
When you've lived through those truly bad metas, complaints about any deck in this, the healthiest meta Hearthstone has ever seen, seem pretty silly.
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"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
Any OTK/TTK/combo deck. Though devs pointed out several times that the lack of interaction is not fun gor the community, they always keep giving new toys for these type of decks.
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12 wins in ArenA with: Mage and Paladin, first time legend with Rogue
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"Bring out your dead."
Not so much any deck in particular as much as when RNG just bites you in the butt. Nothing like having a Shaman pull 3 or 4 taunt totems in a row, when all you need is ANYTHING but a taunt minion to win. Or conversely, when you have 18 cards in your deck, 14 of which would create a win condition, and 4 turns in a row you get the only 4 cards in the deck that don't win the game
I wanna glide down, over Mulholland
I wanna write her, name in the sky
I wanna free fall, out into nothin'
Gonna leave this, world for awhile
Stupid thread and brainless poll. Should have saved everyone time and just called it 'I play control so I think I'm smart' and the hearthpwn control clique could just kiss each other's behinds. Here's to pirate warrior and token shaman spoiling the new meta!
Free to try and find a game, dealing cards for sorrow, cards for pain.
I voted for midrange paladin. You can tech against agro. You see Jade Druid or Burn Mage, you're like, okay, gotta get through all that before they get me (finger crossed).
You see mid-range paladin, and you think, well, I've got a chance, when multiple Tarims mean of course you don't.
Why would any of these make you want to quit?
If one of these beats you, it's usually because it's an unfavorable matchup. If you hate one of these decks so much, you should just play a deck that beats it. Then you can be happy all the time ... until you realize that every deck has its weak points and you can't play the game without losing sometimes.
(To grab the example of the previous post, you should play Pirate Warrior, Token Druid or Burn Mage to defeat Midrange Paladin.)
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
Where is mage in the poll? The entire class makes me want to quit...
why the heck i can only vote for one?
need take time to make new pic and signature using the new cards.
thief priest, dragon priest, priest priest, jade druid, pirate warrior, freeze mage, mill rogue/druid.
stupid dragon priest that can play 4 draconid op's...
need take time to make new pic and signature using the new cards.
Honestly it's burn mage. if mage wasn't around Handlock would be pretty viable.
burn/secret mage are both depressing as hell.
Freeze mage not on the list??
That deck has annoyed the crap out of me since beta... >.<
Jade druid and control priest. Just too much value in both. It's just frustrating, I think the value archetypes should be a bit closer in value to at least have some excitement for those 20 minute matches instead of watching paint dry while you're waiting to be grinded out.
How is Pirate warrior beating out Murloc paladin? Pirate warrior runs next to no tech cards so if you last to turn 7 you've got a decent chance of winning. Murloc paladin runs 2 of the most busted legendaries in the game with the very likely option of discovering additional copies. I was playing a murloc paladin the other day as a control mage and the damn game when like 14 turns and I lost because he discovered freaking eye for an eye which goes through ice block -.- literally 1 turn from lethal after killing 2 Tarims and a Tirion I lose to a damn top decked 2 mana murloc that discovered a secret...
Sorry, Freeze Mage is not for noobs. Pirate Warrior makes the game look retarded. Any new player with a bit brain can reach Rank 5 with it. The other listed decks are not different.
Pirate warrior is the only deck that can piss me off, and it's often after seeing about 5-6 times in a row I start to get mad. Pirate warrior made me quit standard, but wild kept it fun anyway, so I'd say there really isn't a deck that makes me want to quit
Any deck that plays 2 iceblocks then gets 2 more off of glyphs.
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
Never though of quieting. this is the game.
It can be improve but hey just play and enjoy.
It's not about decks, it's when RNG smashes you for a while.
I will crush you!
Any OTK/TTK/combo deck. Though devs pointed out several times that the lack of interaction is not fun gor the community, they always keep giving new toys for these type of decks.
12 wins in ArenA with: Mage and Paladin, first time legend with Rogue