The last couple of expansions have each brought a lot of new deck archetypes. C'Thun decks and N'zoth decks in Old Gods, the different multiclass gang archetypes in Gadgetzan and quests in Un'Goro.
New archetypes either blow out the old ones, requiring us to collect the new cards and build new decks to be competitive, or they don't, and they never see play. We have seen this pitfall with Gadgetzan, where Grimy Goons were never really competitive and the removal of Reno from Standard broke the Cabal Warlock and Priest decks. We really saw it in Un'Goro, where a couple of quest decks were extremely dominant, while others were too weak to use in a remotely competitive setting.
Archetype decks also feel a lot less flexible, because they have to incorporate the centerpiece card, and then a range of cards that support the centerpiece. It sometimes feels like the developers are building our decks for us.
People are looking at the new set and are disappointed that they don't see individual cards that do a powerful thing that is the goal of a deck built around that card, like the quests or the gangs, but what I see when I look at the set are a lot of new options that create a broader set of competitive variations of existing decks, and are likely to bring back non archetypal decks like Ramp Druid, Control Warrior or Control Priest. I like that, rather than building a death knight deck for each class, most of the death knights are strong all-around plays that will fit into most midrange or control variants of that class.
For the first time in several expansions, we're also getting a new all-purpose neutral legendary in the Lich King, filling a slot that was vacated in Standard when Ragnaros was cycled out. I don't think we've had one like this since Doctor Boom.
I'm just disappointed at the lack of Dragons. Un'Goro brought 1 good drake; Primordial Drake. This expansion brought 2 dragons at least, but they're just slightly above average.
I'm just disappointed at the lack of Dragons. Un'Goro brought 1 good drake; Primordial Drake. This expansion brought 2 dragons at least, but they're just slightly above average.
Well, personally I don't want dragon priest to become good again, so I'm actually glad that didn't happen.
The last couple of expansions have each brought a lot of new deck archetypes. C'Thun decks and N'zoth decks in Old Gods, the different multiclass gang archetypes in Gadgetzan and quests in Un'Goro.
New archetypes either blow out the old ones, requiring us to collect the new cards and build new decks to be competitive, or they don't, and they never see play. We have seen this pitfall with Gadgetzan, where Grimy Goons were never really competitive and the removal of Reno from Standard broke the Cabal Warlock and Priest decks. We really saw it in Un'Goro, where a couple of quest decks were extremely dominant, while others were too weak to use in a remotely competitive setting.
Archetype decks also feel a lot less flexible, because they have to incorporate the centerpiece card, and then a range of cards that support the centerpiece. It sometimes feels like the developers are building our decks for us.
People are looking at the new set and are disappointed that they don't see individual cards that do a powerful thing that is the goal of a deck built around that card, like the quests or the gangs, but what I see when I look at the set are a lot of new options that create a broader set of competitive variations of existing decks, and are likely to bring back non archetypal decks like Ramp Druid, Control Warrior or Control Priest. I like that, rather than building a death knight deck for each class, most of the death knights are strong all-around plays that will fit into most midrange or control variants of that class.
For the first time in several expansions, we're also getting a new all-purpose neutral legendary in the Lich King, filling a slot that was vacated in Standard when Ragnaros was cycled out. I don't think we've had one like this since Doctor Boom.
Lich King hype. I can't wait for my mage to to have a sword lol
I'm just disappointed at the lack of Dragons. Un'Goro brought 1 good drake; Primordial Drake. This expansion brought 2 dragons at least, but they're just slightly above average.
Fuck cubelock
Time to start running double weapon removal