In the latest expansions neutral legendaries were always a open space for cool mechanics (Elise, Hemet, Voraxx in Un'goro; Finja, Noggenfogger, Goya, Beardo in MSoG) which really make me think why they use this space for these really unoriginal cards with such a high cost for a mediocre effect, plus some of them being really class-dependant cause some classes really needs 2, 3 or 4 cost cards.
So my question is... Do you think that the legendaries that were not revealed yet have some kind of sinergy with the Princes? Something Exodia-alike, so you really accept to pay the price of limitating your deck in such way for a bigger bonus? Maybe a card which effect depends on the Princes that you have played.
From this point of view, it is really sad that they used all of the legendary spaces for a unique mechanic, since it could have been something like one common, one rare, one epic and one legendary for the effect. And... If this is not the case, it's a shame that they printed such shitty cards that are neither competitive, nor fun, nor cool.
Its actually a unique mechanic (modification of reno mechanic). I dont expect you are supposed to play three of them on same deck. The +1/+1 buff is more suitable to midrange, while copy from deck is suitable to deck like jade or ysharj
In WoW, the Blood Prince Council was the boss before Blood-Queen Lana'thel. It would have been fitting if the queen had some sort of "have all princes in your deck" to activate a considerable effect, turns out she is just as mediocre as her successors.
Keleseth might have a place in a zoo deck (but not necessary). The others...ugh. In general I am looking forward to KFT, but I am dreading pulling these fellows from my packs.
Keleseth might have a place in a zoo deck (but not necessary). The others...ugh. In general I am looking forward to KFT, but I am dreading pulling these fellows from my packs.
That's my biggest fear. Every expansion have a shitty/useless legendary that can't really fit anywhere, but here we have THREE cards that forces you to create a specific (and no competitive) deck around them. It is gonna be a real pain in the ass to open these from a pack.
Taladram (Great Effect - but 3 cost cards tend to be amonst the most valuable cards played by alot of classes to early game play if it was no 3 cost minions or no 3 cost spells maybe just maybe but most classes have at least a few key class specific cards from this bracket that are just run all the time. Druid(Jade Blossum, Savage Roar), Hunter (Unleash, Huntress, Kill Command), Mage (Arcane Intellect, Secrets, Volcanic Potion), Paladin (Rallying Blade, Aldor Peacekeeper), Priest (Shadowword Death, Kabal Talon Priest), Rogue and Shaman (Half your Deck), Warlock (Silverware, Shadowbolt, Kabal Courrier, Darkshire, Demonfire), Warrior (Shield Block, Ravanging Ghoul, Frothing Berzerker, Blood Sail Cultist). Basically there are just 2 many played 3 drops).
Keleseth (While you so wanna play him in aggro most aggro decks use 1 and 2 drops which 2 drops are about 30-40% + of your deck. And most control decks run 2 drops forgoing 1 drops even in paladin and druid control you have alot of key 2 drops - Making him just not fit in any deck).
If you can make these 3 work in a deck i take my hat off too you. The only thing i can see running these guys for are a body and hopes you can take advantage late game. Of the 3 I feel Taladram has the most potential to see play in a control deck and most likely it would be warlock, druid or paladin, holding onto him for a late game big effect minion clone and there are just better ways to do it i think in most cases.
So my question is... Do you think that the legendaries that were not revealed yet have some kind of sinergy with the Princes? Something Exodia-alike, so you really accept to pay the price of limitating your deck in such way for a bigger bonus? Maybe a card which effect depends on the Princes that you have played.
yeah, i think so too, maybe there will be legendary with super good effect when you have all other princes, let say that card is "BossPrince"
but, when you have this "BossPrince" card, you must have the three princes to make this card viable, which is really pricey since you need at least 4 legendary card in your deck, thats mean if you have "BossPrince" but not other 3 princes, your "BossPrince" become dead card in your collection.
So i think to make this "BossPrince" and other 3 princes viable is make the "BossPrince" effect : --If you didnt have 2, 3 and 4 cost non-legendary card in your deck, [INSERT SUPER POWERFUL EFFECT HERE]--
with this, even without princes, "BossPrince" will still be viable, but if you have all the princes, your decks will become more powerful
So i think to make this "BossPrince" and other 3 princes viable is make the "BossPrince" effect : --If you didnt have 2, 3 and 4 cost non-legendary card in your deck, [INSERT SUPER POWERFUL EFFECT HERE]--
with this, even without princes, "BossPrince" will still be viable, but if you have all the princes, your decks will become more powerful
That's a really cool idea, but maybe too complicated for Blizzard standards of design. The effect should be really amazing and somehow activated from the start of the game so you have a chance to win, because if you're playing without 2, 3 and 4 cost cards everybody will wreck you by turn 6.
So my question is... Do you think that the legendaries that were not revealed yet have some kind of sinergy with the Princes? Something Exodia-alike, so you really accept to pay the price of limitating your deck in such way for a bigger bonus? Maybe a card which effect depends on the Princes that you have played.
yeah, i think so too, maybe there will be legendary with super good effect when you have all other princes, let say that card is "BossPrince"
but, when you have this "BossPrince" card, you must have the three princes to make this card viable, which is really pricey since you need at least 4 legendary card in your deck, thats mean if you have "BossPrince" but not other 3 princes, your "BossPrince" become dead card in your collection.
So i think to make this "BossPrince" and other 3 princes viable is make the "BossPrince" effect : --If you didnt have 2, 3 and 4 cost non-legendary card in your deck, [INSERT SUPER POWERFUL EFFECT HERE]--
with this, even without princes, "BossPrince" will still be viable, but if you have all the princes, your decks will become more powerful
Thats what everyone is assuming. If there isnt then i wont be playing them.
Taladram (Great Effect - but 3 cost cards tend to be amonst the most valuable cards played by alot of classes to early game play if it was no 3 cost minions or no 3 cost spells maybe just maybe but most classes have at least a few key class specific cards from this bracket that are just run all the time. Druid(Jade Blossum, Savage Roar), Hunter (Unleash, Huntress, Kill Command), Mage (Arcane Intellect, Secrets, Volcanic Potion), Paladin (Rallying Blade, Aldor Peacekeeper), Priest (Shadowword Death, Kabal Talon Priest), Rogue and Shaman (Half your Deck), Warlock (Silverware, Shadowbolt, Kabal Courrier, Darkshire, Demonfire), Warrior (Shield Block, Ravanging Ghoul, Frothing Berzerker, Blood Sail Cultist). Basically there are just 2 many played 3 drops).
You're cutting an important part of your deck for a 3 mana faceless manipulator with stats restriction. If you want it in the early game you can copy your 1 or 2 drop, or the ones from your opponent, being really inconsistent. And if you want it for the late game you're getting a 3/3, I'd prefer running Faceless Manipulator, and no one uses him.
All 3 of them aren't worth to make a deck around, so that's why I REALLY want to believe that there's something more around these guys
First off I think the prince cards are cool. Nothing too flashy but a mini build around me mechanic like Reno. Sure the effects aren't as powerful but they are fun little puzzles to play around deck building with. Even if they turn out bad I'll still try them if I open them. I'm the guy "bad" legends are designed for. I play with boogie monster, Gruul, Nat the darkfisher.
Second I don't think any other cards will directly call out the prince cards. They are a stand alone cycle this expansion. Just a strange deck building puzzle card set that also weakens malchezzar, sindragosa, ect.
Third and most importantly the power level of neutral legendaries doesn't need to be so high (see Ragnaros). Neutrals that slot into most decks get dangerous. I don't mind a few powerful ones, like Elise, but when they are just blatantly strong and or a finisher decks feel too similar since they all run them ( Dr boom). Keeping them more niche or weaker is a good thing for class diversity.
That all said i do still have hope for a flashy neutral to be released. While in like the prince cards sometimes just fun to cthun or nzoth or yogg.
Prince Valanar has been considered in standard Miracle Rogue, as it doesn't run any 4-drops besides Sherazin, which was always optional. Prince 4 could provide a nice tool against aggro, Miracle's nemesis... Looks interesting to test actually, if I didn't play Wild only...
valar is actually the only decent one some decks don't currently use 4 drops at all he might fit in there, but in the other hand not surecyou even want him in those decks..
zoo might like the 2 mana card but I think he is weak and would rather have 2 drops..
the 3 mana one just strikes me as dumb AF.
I really hope no card mentioned them you won't use them on the same deck or you will auto lose against everyone.
Hey guys, there are gonna be 5 neutral legendaries in this expansion, 3 of them were already revealed: Prince Keleseth, Prince Taldaram and Prince Valanar.
In the latest expansions neutral legendaries were always a open space for cool mechanics (Elise, Hemet, Voraxx in Un'goro; Finja, Noggenfogger, Goya, Beardo in MSoG) which really make me think why they use this space for these really unoriginal cards with such a high cost for a mediocre effect, plus some of them being really class-dependant cause some classes really needs 2, 3 or 4 cost cards.
So my question is... Do you think that the legendaries that were not revealed yet have some kind of sinergy with the Princes? Something Exodia-alike, so you really accept to pay the price of limitating your deck in such way for a bigger bonus? Maybe a card which effect depends on the Princes that you have played.
From this point of view, it is really sad that they used all of the legendary spaces for a unique mechanic, since it could have been something like one common, one rare, one epic and one legendary for the effect.
And... If this is not the case, it's a shame that they printed such shitty cards that are neither competitive, nor fun, nor cool.
What do you think?
Its actually a unique mechanic (modification of reno mechanic). I dont expect you are supposed to play three of them on same deck. The +1/+1 buff is more suitable to midrange, while copy from deck is suitable to deck like jade or ysharj
In WoW, the Blood Prince Council was the boss before Blood-Queen Lana'thel. It would have been fitting if the queen had some sort of "have all princes in your deck" to activate a considerable effect, turns out she is just as mediocre as her successors.
Keleseth might have a place in a zoo deck (but not necessary). The others...ugh. In general I am looking forward to KFT, but I am dreading pulling these fellows from my packs.
Valanar (The Effect Just isnt Good Enough)
Taladram (Great Effect - but 3 cost cards tend to be amonst the most valuable cards played by alot of classes to early game play if it was no 3 cost minions or no 3 cost spells maybe just maybe but most classes have at least a few key class specific cards from this bracket that are just run all the time. Druid(Jade Blossum, Savage Roar), Hunter (Unleash, Huntress, Kill Command), Mage (Arcane Intellect, Secrets, Volcanic Potion), Paladin (Rallying Blade, Aldor Peacekeeper), Priest (Shadowword Death, Kabal Talon Priest), Rogue and Shaman (Half your Deck), Warlock (Silverware, Shadowbolt, Kabal Courrier, Darkshire, Demonfire), Warrior (Shield Block, Ravanging Ghoul, Frothing Berzerker, Blood Sail Cultist). Basically there are just 2 many played 3 drops).
Keleseth (While you so wanna play him in aggro most aggro decks use 1 and 2 drops which 2 drops are about 30-40% + of your deck. And most control decks run 2 drops forgoing 1 drops even in paladin and druid control you have alot of key 2 drops - Making him just not fit in any deck).
If you can make these 3 work in a deck i take my hat off too you. The only thing i can see running these guys for are a body and hopes you can take advantage late game. Of the 3 I feel Taladram has the most potential to see play in a control deck and most likely it would be warlock, druid or paladin, holding onto him for a late game big effect minion clone and there are just better ways to do it i think in most cases.
So i think to make this "BossPrince" and other 3 princes viable is make the "BossPrince" effect :
--If you didnt have 2, 3 and 4 cost non-legendary card in your deck, [INSERT SUPER POWERFUL EFFECT HERE]--
First off I think the prince cards are cool. Nothing too flashy but a mini build around me mechanic like Reno. Sure the effects aren't as powerful but they are fun little puzzles to play around deck building with. Even if they turn out bad I'll still try them if I open them. I'm the guy "bad" legends are designed for. I play with boogie monster, Gruul, Nat the darkfisher.
Second I don't think any other cards will directly call out the prince cards. They are a stand alone cycle this expansion. Just a strange deck building puzzle card set that also weakens malchezzar, sindragosa, ect.
Third and most importantly the power level of neutral legendaries doesn't need to be so high (see Ragnaros). Neutrals that slot into most decks get dangerous. I don't mind a few powerful ones, like Elise, but when they are just blatantly strong and or a finisher decks feel too similar since they all run them ( Dr boom). Keeping them more niche or weaker is a good thing for class diversity.
That all said i do still have hope for a flashy neutral to be released. While in like the prince cards sometimes just fun to cthun or nzoth or yogg.
Prince Valanar has been considered in standard Miracle Rogue, as it doesn't run any 4-drops besides Sherazin, which was always optional. Prince 4 could provide a nice tool against aggro, Miracle's nemesis... Looks interesting to test actually, if I didn't play Wild only...
valar is actually the only decent one some decks don't currently use 4 drops at all he might fit in there, but in the other hand not surecyou even want him in those decks..
zoo might like the 2 mana card but I think he is weak and would rather have 2 drops..
the 3 mana one just strikes me as dumb AF.
I really hope no card mentioned them you won't use them on the same deck or you will auto lose against everyone.