People are losing their minds about Gnomish Vampire, and it's laughable. The general consensus seems to be that this card breaks the game because it removes combo pieces from decks.... and that is just rubbish. Having played Magic: the Gathering for years, I can tell you there was much stronger combo disruption than Gnomish Vampire and, while effective at times, did nothing to 'break the game.' Let me introduce you to Thoughtseize.
Thoughtseize: 1 Mana - You lose 2 life. Your opponent reveals their hand. Choose a card from it and they discard that card.
Or what about this one?
Traumatize - 5 mana - Your opponent puts the top half of their library (deck) into their graveyard.
While thoughtseize continues to see play today, traumatize is utter garbage. Milling cards is not a way to disrupt a combo. They may have never drawn those cards in the first place, and if having 1 card milled off the top of your deck has the potential to disrupt your entire plan - then you're playing a bad deck. Relax people. This is not the end. This card will never see play.
People who believe GV to be good are obviously the same people who thought fel reaver was a bad card.
Yes, when you make a freeze mage discard alex you will be happy. Now think about the 90% of the time when you will play it on turn 2 against aggro druid, pirate warrior, token shaman, taunt warrior,... or any deck that doesn't belong in the combo category. Then you will have successfully played a river crocolisk. Congrats.
And let's pretend for a moment all(or most) your games will be against FM or miracle rogue on any given meta, although that will never happen. Even in that scenario, dirty rat will just end up being the better card, as it has better stats, and gives you more control about what you destroy(you can, for example, notice that a mage is holding many cards, thereby making it likely that the only minion he has is yogg, tony or alex). Whereas if you just play GV, you will more often then not make the opponent discard something like a loot hoarder, arcane int or at best something like a fireball or frostbolt. And then you will successfully have played a river croc again.
tl;dr:go spend more time getting better at the game, as opposed to pretending you know anything about it on a forum. You know, such as saying a river crocolisk with a 1% upside is a good card.
I would agree except for one fringe case being Exodia Mage. I regularly cycle through my entire deck or close to my entire deck every game as Exodia Mage. There are five cards in your deck that you wouldn't want this to hit, giving around a 1/6 chance that you're going to be in trouble. However, in those other 5/6 times, you've been sped up toward your win condition. So even in probably the worst case, this card isn't even that bad.
I agree that this card is not so bad, but the comparison to Magic is a little unfair considering Magic was designed with discard mechanics in mind and has a graveyard and dozens of cards that can retrieve discarded cards.
I think gnomish vampire is a non-horrible card in a control deck to deal with curve decks, or occasionally stop a hard removal from ever being played, but it only affects the combo decks in the game now about 1 in 100 and they are not super common anyway. I actually like the card a lot as an addition to hearthstone because it has some cool risk/reward and mind-game potential in control v control if it sees play in a control warlock.
Rollback Post to RevisionRollBack
Just fill your deck with one drops, that is creative deck design, right?
I think the pendulum has swung the other way, with a vocal contingent seeing removing a card from your opponent's deck as a very weak effect in most circumstances.
As some have said, it possibly DOES counter the infinite fireball quest mage because they need to draw about five specific cards to get the infinite combo, which makes it far easier for ones opponent to destroy one of them. That's also a deck based on stalling which will likely cycle through nearly all of their cards to get the elusive win condition. Against even most other combo decks it's not really a winning strategy.
I actually think it's pathetic, we need far more cards in the game that screw with your opponent. People moan about a a lack of interactivity in hearthstone, but sometimes it seems to me what they really want is a single player game.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
People are losing their minds about Gnomish Vampire, and it's laughable. The general consensus seems to be that this card breaks the game because it removes combo pieces from decks.... and that is just rubbish. Having played Magic: the Gathering for years, I can tell you there was much stronger combo disruption than Gnomish Vampire and, while effective at times, did nothing to 'break the game.' Let me introduce you to Thoughtseize.
Thoughtseize: 1 Mana - You lose 2 life. Your opponent reveals their hand. Choose a card from it and they discard that card.
Or what about this one?
Traumatize - 5 mana - Your opponent puts the top half of their library (deck) into their graveyard.
While thoughtseize continues to see play today, traumatize is utter garbage. Milling cards is not a way to disrupt a combo. They may have never drawn those cards in the first place, and if having 1 card milled off the top of your deck has the potential to disrupt your entire plan - then you're playing a bad deck. Relax people. This is not the end. This card will never see play.
I agree. People tend to be VERY bad assesing card powerlevel and future metas. The vampire wont be seeing much play.
People who believe GV to be good are obviously the same people who thought fel reaver was a bad card.
Yes, when you make a freeze mage discard alex you will be happy. Now think about the 90% of the time when you will play it on turn 2 against aggro druid, pirate warrior, token shaman, taunt warrior,... or any deck that doesn't belong in the combo category. Then you will have successfully played a river crocolisk. Congrats.
And let's pretend for a moment all(or most) your games will be against FM or miracle rogue on any given meta, although that will never happen. Even in that scenario, dirty rat will just end up being the better card, as it has better stats, and gives you more control about what you destroy(you can, for example, notice that a mage is holding many cards, thereby making it likely that the only minion he has is yogg, tony or alex). Whereas if you just play GV, you will more often then not make the opponent discard something like a loot hoarder, arcane int or at best something like a fireball or frostbolt. And then you will successfully have played a river croc again.
tl;dr:go spend more time getting better at the game, as opposed to pretending you know anything about it on a forum. You know, such as saying a river crocolisk with a 1% upside is a good card.
I would agree except for one fringe case being Exodia Mage. I regularly cycle through my entire deck or close to my entire deck every game as Exodia Mage. There are five cards in your deck that you wouldn't want this to hit, giving around a 1/6 chance that you're going to be in trouble. However, in those other 5/6 times, you've been sped up toward your win condition. So even in probably the worst case, this card isn't even that bad.
I agree that this card is not so bad, but the comparison to Magic is a little unfair considering Magic was designed with discard mechanics in mind and has a graveyard and dozens of cards that can retrieve discarded cards.
I think gnomish vampire is a non-horrible card in a control deck to deal with curve decks, or occasionally stop a hard removal from ever being played, but it only affects the combo decks in the game now about 1 in 100 and they are not super common anyway. I actually like the card a lot as an addition to hearthstone because it has some cool risk/reward and mind-game potential in control v control if it sees play in a control warlock.
Just fill your deck with one drops, that is creative deck design, right?
I know it's a little bit off topic but a lot of people think it's called Gnomish Vampire. It is actually Gnomeferatu
I'm hoping warlock gets more card destruction. Discover from opponent's hand and destroy would be cool.
No, I don't play warlock much... but we have so many decks that relies on cheese these days that it would be nice if they were yanked around a little.
I think the pendulum has swung the other way, with a vocal contingent seeing removing a card from your opponent's deck as a very weak effect in most circumstances.
As some have said, it possibly DOES counter the infinite fireball quest mage because they need to draw about five specific cards to get the infinite combo, which makes it far easier for ones opponent to destroy one of them. That's also a deck based on stalling which will likely cycle through nearly all of their cards to get the elusive win condition. Against even most other combo decks it's not really a winning strategy.
I actually think it's pathetic, we need far more cards in the game that screw with your opponent. People moan about a a lack of interactivity in hearthstone, but sometimes it seems to me what they really want is a single player game.