No. Aggro always gets stronger, there is no "death of aggro"
Each new tool that aggro has access gets incorporated and does its job consistently if the card makes the cut. Every control card that gets printed, no matter how good, will always only occasionally be played and maybe then give value.
The nature of aggro and its speed and linearity makes it always grow and evolve. Aggro just gets stronger/faster
Cancer is a voracious killer of people. Not a deck Archetype in a digital CCG.
please tell me you're joking
No. I'm an End Of Life Nurse and 90% of my patients are dying from some form of Cancer. I just get a bit pissed off at the endless, pointless, use of the word to describe something that a bunch of nerds (me included) don't like.
Screw it. Maybe I'm being too sensitive, but when the majority of your day is taken up talking to grieving relatives, coming to a forum to talk about your hobby, only to be confronted by people throwing a word like that around....
Sorry.....
Just because your career deals with a specific definition of a word doesn't mean its the only definition.
"a practice or phenomenon perceived to be evil or destructive and hard to contain or eradicate."
Hate to piss on your chips fella, but the word Cancer has been used to describe the Disease since 400BC.
Hippocrates used the word to describe Carcinoma, or ulcer forming and non ulcer forming tumors. All other definitions came way after that.
In any case, maybe you are right. But I'd love to see people stop using 'Cancer' to describe a deck and maybe try looking at a Thesaurus to find another word that fits thier needs...
I literally copy/pasted the definition. Please stop
Cancer is a voracious killer of people. Not a deck Archetype in a digital CCG.
please tell me you're joking
No. I'm an End Of Life Nurse and 90% of my patients are dying from some form of Cancer. I just get a bit pissed off at the endless, pointless, use of the word to describe something that a bunch of nerds (me included) don't like.
Screw it. Maybe I'm being too sensitive, but when the majority of your day is taken up talking to grieving relatives, coming to a forum to talk about your hobby, only to be confronted by people throwing a word like that around....
Sorry.....
Just because your career deals with a specific definition of a word doesn't mean its the only definition.
"a practice or phenomenon perceived to be evil or destructive and hard to contain or eradicate."
Hate to piss on your chips fella, but the word Cancer has been used to describe the Disease since 400BC.
Hippocrates used the word to describe Carcinoma, or ulcer forming and non ulcer forming tumors. All other definitions came way after that.
In any case, maybe you are right. But I'd love to see people stop using 'Cancer' to describe a deck and maybe try looking at a Thesaurus to find another word that fits thier needs...
I literally copy/pasted the definition. Please stop
from wikipedia, i take it :-) internet, never lets u down right?
Holy shit dude, the denial is fierce. Good ol' "fake news" argument
Aggro will always be strong because of the game mechanics in hearthstone. The way the game functions is more favorable to aggro than midrange or control
Aggro will always crush, Pirate Warrior is permanently top tier, Warrior in general is guaranteed to have at least 2 top tier decks, Priests are always given trash, and overpriced bad cards are what Team 5 thinks are "good control cards."
So no, aggro isn't going anywhere. It will be the same story until Hearthstone inevitably dies.
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Life before death. Strength before weakness. Journey before destination.
I do think that with the Lifelink mechanic we're potentially going to see a lot slower of a game (keep in mind, we have seen metas slow down considerably after a set release if you look at Old Gods and Kara), though it's important to realize this doesn't mean Aggro is dead or has to die. Odds are the most that will happen is that Aggro becomes either slower, like Zoo, or survives on the fringe like Pirate Warrior has done in the past.
Right now it's pretty much impossible to tell because other than the Priest spell there's not a lot of indicators of what anti-Aggro tools we're getting.
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Blizzard hasn't printed good healing for classes that aren't premiere healing/armor classes (Paladin, Priest, Shaman, Warrior, Druid). Obviously this isn't the only factor, but notice how all but Priest are strong choices competitively right now. Priest's healing typically doesn't come bundled with anything else and doesn't multi-task properly with the class like it does with the other classes. That changes with Spirit Lash; it makes a significant impact on the board while providing healing.
Look at the sorry state the other four classes are in. Rogue's been propped up by Auctioneer for years, and the Quest was the only thing keeping it relevant because it had the potential to come out so fast and strong that healing was irrelevant. Mage is similarly propped up by Ice Block; everything else that's supposed to help it stall doesn't do enough most of the time. Hunter's only claim to fame (Aggro) doesn't hold a candle to anything faster and has nothing else to fall back on. And Warlock is a joke right now. Its class is predicated on using health as a resource, and yet in its entire Hearthstone tenure has only seen four healing cards ever printed for the class: Drain Life, Sacrificial Pact, Siphon Soul, and Mistress of Pain. Slower Warlock decks only succeeded thanks to Refreshment Vendor, Antique Healbot and Reno Jackson.
The fact that Mistress of Mixtures is the strongest healing some of these classes have is absurd in a game where aggressive strategies are inherently at an advantage. The good news is, just because a keyword is sparse doesn't mean it's not powerful. Lifesteal as a mechanic is proactive healing by its nature, as Spirit Lash shows us. I'm hoping beyond hope that this is the tipping point that returns balance to the archetypes.
yes well my point is simple ... it´s a new definition, definately not around since 400bc ... seing as how u "copy/pasted" it the fact remains it comes from an internet source ... nowadays ANYTHING and EVERYTHING is defined on the internet, though much of it is childish, missinformed BS.
even though it´s a real definition it´s a childish one, formed, accepted and used by such people ... and i still look into books for definitions, even though i´m only 29yo ... call me old fashioned
edit: typo
dude it's a fucking definition, how dense are you? it hasn't been around since 400 bc?? wtf are you talking about? does the definition of a word have to be around since 400 bc to be a legitimate definition?? of course not. the word moron hasn't been around that long either but it defines you perfectly
I know it's premature given we've only seen a few cards. But with life steal coming alone that's a pretty big blow to an aggro deck. If other heroes have similar battle cries to the hunter one I don't see how aggro can stay alive. I'm not even sure jade druid can help enough for that. What are your thoughts? I'm personally looking forward to some more interesting control play. Control mage is the most fun control deck I've every played.
I have no clue. I don't mind aggro disappearing but I doubt it will happen. If there's too many control decks, people will invent midrange decks to destroy them. If that happens, aggro is reborn because aggro is the answer to midrange. I think HS will always be a vicious circle of the 3 kinds of decks with periods of one dominating over the other two, but as long as people craft decks that beat a certain kind of type, we'll have all three types, as the metagame is right now.
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I stopped playing cuz of the same aggro cards being played 🤢
Yeah Old school control will rise
CONTROL CURSOR AND DRAG YOUR MINION TO OPPONENT HERO
No. Aggro always gets stronger, there is no "death of aggro"
Each new tool that aggro has access gets incorporated and does its job consistently if the card makes the cut. Every control card that gets printed, no matter how good, will always only occasionally be played and maybe then give value.
The nature of aggro and its speed and linearity makes it always grow and evolve. Aggro just gets stronger/faster
will aggro die...
do pigs fly? ( ರ Ĺ̯ ರೃ )
i think not ༼⌐■ل͟■༽
Kobolds are almost as bad as goblins, they gotta die (⌐■_■)–︻╦╤─
Hopefully there will be less aggro. This probably won't happen, but as Mr.Hell scream says (when attacking) "Rexxar go DIE!"
Could I become president of the world? SURE!
Why should I spend money on this game if all blizz does is cater to the casual f2p crowd?
When has aggro ever been culled from the meta?
Aggro will always be strong because of the game mechanics in hearthstone. The way the game functions is more favorable to aggro than midrange or control
Honestly, I would rather die to Pirate Warrior as a control deck than Jade Druid. Funny how many oppressive decks came in Gadgetzan
Oh yeah?!!
What if no minion released next expansion costs less than 3 mana AND every spell costs 1-3 mana, and is purely for minion removal or AOE.
Now how will aggro find a way?
nope.
Aggro will always crush, Pirate Warrior is permanently top tier, Warrior in general is guaranteed to have at least 2 top tier decks, Priests are always given trash, and overpriced bad cards are what Team 5 thinks are "good control cards."
So no, aggro isn't going anywhere. It will be the same story until Hearthstone inevitably dies.
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I do think that with the Lifelink mechanic we're potentially going to see a lot slower of a game (keep in mind, we have seen metas slow down considerably after a set release if you look at Old Gods and Kara), though it's important to realize this doesn't mean Aggro is dead or has to die. Odds are the most that will happen is that Aggro becomes either slower, like Zoo, or survives on the fringe like Pirate Warrior has done in the past.
Right now it's pretty much impossible to tell because other than the Priest spell there's not a lot of indicators of what anti-Aggro tools we're getting.
Articles I suggest every player reads to improve at the game;
MTG/Hearthstone biases to avoid
Reframing negative Hearthstone experiences to improve at the game
Who's the Beatdown?
Blizzard hasn't printed good healing for classes that aren't premiere healing/armor classes (Paladin, Priest, Shaman, Warrior, Druid). Obviously this isn't the only factor, but notice how all but Priest are strong choices competitively right now. Priest's healing typically doesn't come bundled with anything else and doesn't multi-task properly with the class like it does with the other classes. That changes with Spirit Lash; it makes a significant impact on the board while providing healing.
Look at the sorry state the other four classes are in. Rogue's been propped up by Auctioneer for years, and the Quest was the only thing keeping it relevant because it had the potential to come out so fast and strong that healing was irrelevant. Mage is similarly propped up by Ice Block; everything else that's supposed to help it stall doesn't do enough most of the time. Hunter's only claim to fame (Aggro) doesn't hold a candle to anything faster and has nothing else to fall back on. And Warlock is a joke right now. Its class is predicated on using health as a resource, and yet in its entire Hearthstone tenure has only seen four healing cards ever printed for the class: Drain Life, Sacrificial Pact, Siphon Soul, and Mistress of Pain. Slower Warlock decks only succeeded thanks to Refreshment Vendor, Antique Healbot and Reno Jackson.
The fact that Mistress of Mixtures is the strongest healing some of these classes have is absurd in a game where aggressive strategies are inherently at an advantage. The good news is, just because a keyword is sparse doesn't mean it's not powerful. Lifesteal as a mechanic is proactive healing by its nature, as Spirit Lash shows us. I'm hoping beyond hope that this is the tipping point that returns balance to the archetypes.