What do you guys think the 8 DK other classes will be like?
I feel like Paladin's is going to be something like summon three 1/1s and his heropower destroy a friendly minion and get their stats as a spell, which would stack and get really big.
I like how the hunter hero power has absolutely nothing to do with his original hero power. We already had the 'stronger HP' in Justicar, so silly to go back to that.
Thus Hunter moved away from his bow and went towards his animals.. in a sick way.
So Warrior would probably be something about weapons instead of armor.. maybe kill a friendly minion and have its weapon/health as a weapon's attack/durability.
That sort of thing.
And SOMEONE is going to be about reviviing a random dead minion. Probably shaman (if not priest ;P)
Im not even going to predict and no one could possibly because of how weird AF rexxars is. Instead, im going to tell you what i want. what i really, really want!
First off, I think Paladin and Warlock are going to be the most fun so ill talk about those.
Warlock will hopefully be a 6 mana "deal 5 damage, gain 5 life" with a hero power that summons random demons. Please note that i am horribly and utterly bias towards demon-tribe.
Paladin would be great if it was 6 mana equip a frostmourne 5/2 lifesteal, your hero is immune while attacking. With a hero power of summoning 2/2 ghouls with life steal.
Maybe shaman's hero power becomes "Undead Totem Call" and then the healing totem is an 0/4 that heals for 2, the spell dmg is an 0/4 with spell dmg +2, the searing is a 3/3 and the taunt is a 1/3 taunt or something.
What do you guys think the 8 DK other classes will be like?
I feel like Paladin's is going to be something like summon three 1/1s and his heropower destroy a friendly minion and get their stats as a spell, which would stack and get really big.
I exist, I think.
In general, i expect control modes for all classes.
Except, possibly, Priest (who is naturally built around Control-ish).
DK will throw a barrel at a mustachioed Italian plumber when the hero power is used I expect.
I like how the hunter hero power has absolutely nothing to do with his original hero power. We already had the 'stronger HP' in Justicar, so silly to go back to that.
Thus Hunter moved away from his bow and went towards his animals.. in a sick way.
So Warrior would probably be something about weapons instead of armor.. maybe kill a friendly minion and have its weapon/health as a weapon's attack/durability.
That sort of thing.
And SOMEONE is going to be about reviviing a random dead minion. Probably shaman (if not priest ;P)
One does not simply walk into Mordor,
unless they want to be the best they can be.
Paladins Battlecry will be destroy all Deathrattle minions. Hero power will be something to do with Deathrattle or something will lifesteal.
Im not even going to predict and no one could possibly because of how weird AF rexxars is. Instead, im going to tell you what i want. what i really, really want!
First off, I think Paladin and Warlock are going to be the most fun so ill talk about those.
Warlock will hopefully be a 6 mana "deal 5 damage, gain 5 life" with a hero power that summons random demons. Please note that i am horribly and utterly bias towards demon-tribe.
Paladin would be great if it was 6 mana equip a frostmourne 5/2 lifesteal, your hero is immune while attacking. With a hero power of summoning 2/2 ghouls with life steal.
One can dream....
Maybe shaman's hero power becomes "Undead Totem Call" and then the healing totem is an 0/4 that heals for 2, the spell dmg is an 0/4 with spell dmg +2, the searing is a 3/3 and the taunt is a 1/3 taunt or something.
That's Incredible!
Quest Warlock needs a lot of help, and a hero card could be a great solution. Battlecry: Gain 5 armor. Hero Power: Add a discarded card to your hand.