Why does everybody who is crapping on Priest here saying how broken the Thoughtsteal effect is in control matchups forget about SYNERGY within the decks? If You're playing against a Freeze Mage 2/3 cards in theit deck are worthless to you. If you play against a Control Warrior then Execute, Shield Slam, and all of the anti-aggro tools such as Ravaging Ghoul are meaningless. Sometimes you land on something big, but most of the time you don't. Drakonid OP is a different story, but with BRM gone from standard the opportunity cost is very high. Same goes for Priest removal. SWD and SWP are cards that balance rach other out in a way. You put both of them in Your deck, and in an aggressive matchup SWP is very good and SWD is bad, in a control matchup the other way around. With Silence and Lyra Combo Priest the class is varied, and very well executed in my opinion.
[Edit:] The real offender is Druid, opressive to control decks, and single-handedly murdering fatigue decks. But in a year and a half Jade Idol will be gone, and thus I think it's fine.
I dislike Paladin and Mage for their neutrality, but I guess they're fine. The cards are okay, the classes are varied, they are flavourless for me but that's allright. Hunter lacks playstyle diversity, agreed, but I still would remove no class under any circumstances. Pre-Ungoro I played Control Hunter with quite some success actually, but still, it was not a good ladder climbing deck by no means, my winrate was close to 48%, which I still call decent, and the games were EXTREMELY fun. I loved it. I felt like the deck lacked no more than 3 cards to support it to work really well. Hope we get it this time, judging by the DK hunter.
Shaman. It is basically rng, the class. Hero power is rng, board clears are rng. It has no identity. It basically just runs small shit for the sake of pulling off bloodlust. Its not uncommon to see them running pirates, murlocs, elementals etc. With no semblance of identity other than its just a bunch of small board flood shit. Get wrecked shaman.
I think paladin has the least flavor, it just does a little of everything and has Tirion, which may be the strongest card in the game. I wouldn't miss it.
How about none. If blizzard wanted a death knight class than they would simply add it. Besides it would make no sense whatsoever and would literally mean throwing years of designing cards for a class down the toilet and nothing but a big waste of time.
If one had to go I would remove mage, but I'd much rather just make it so fireball can't target heroes (especially with all the nonsense spell generation they have now).
Well hunter is fundamentally poorly designed. It can't get card draw or good taunts because it'll make the aggro too out of control. That hero power pretty much forces it into an aggressive playing style. Because of these things the class has no where to go. More cheap minions aggravates the problem, control cards are useless. But at least it throws minions on the board.
Priest ... is awesome. Control priests suck to play, not that that's different from any other class. The midrangish and meme decks (of which there are a ton) are the epitome of the kind of 'each game is unique and fun' that I think hearthstone is going for.
Mage .... .... screw mage. Two playstyles. A snowballing early game that can win against bad draws (ie opponent isn't playing anything) or freezing into face damage from the hand (ie opponent isn't playing anything). This is the worst deck archetype out there, absolute shame that blizzard is probably going to be buffing this stuff.
Today in my free brawl pack I got Barongeddon, then I had a cup of fresh green tea. As a result of that, I think Priest is OP because my keyboard is not a mechanical one. I hope Blizzard will address this issue.
There's no reason why nine classes is better than ten. Can anyone provide a substantive argument why nine classes is "perfect"?
Well its one of the core mechanics of the game. In development table they chose roll like this Max deck size and health 30 , start with 1 mana ,second player got the coin and 9 heroes etc etc if you change that then you have a different game.
Mage, without a doubt, is the most non-interactive class currently. Weather you win or lose, they just aren't fun to play against (and indeed, playing as one). I wouldn't mind seeing them replaced with a class that actually wants to be in the game.
In standard it's Freeze Mages who stall and stall and stall until they have a completely unpreventable OTK combo.
In wild it's Reno Mages who stall and stall and stall until either player loses to fatigue.
I can't tar them all under the same brush, every once in a while you will meet a Mage with some worth. But they are a slim minority.
i believe that priest is the hardesr class and the most skillful class in hearthstone cuz his hero power is the best control hero power in the game and he is the best class who do trades .. + not fun cuz not alot RNG thats why people hate him
Well, unfortunately Priest is not. Rogue is the hardest and most skill intensive class in the game. You may argue that Quest Rogue eliminated quite a lot of that, and it's true, but since the start of the game Rogue has always been the hardest to play on a technical level.
Priest steals RANDOM stuff, its the identity of Priest...a lot of the time the cards arent useful. I surely dont have an understanding of why YOU play Priest because you clearly dont understand its core. I have over 5000 games played on Priest so I would think that I know the ins and outs. Youre just another whiner.peace
Priests steal random suff FROM THE OPPONENT DECK. If you played 5000 games of Priest, then how the fuck do you not understand that? The Stealing Mechanic doesn't steal cards that aren't useful. It's all about what you are playing against. If you play against Aggro or Midrange, most shit that you steal is useless. If you play against Control, nearly everything you get is REALLY useful. THAT IS WHY PRIEST IS GREAT AGAINST CONTROL and not that great against the rest. It is why your first response didn't make sense. Priest is a class that struggles against Aggro and Midrange while it has EXTREME advantage against Control. You played 5000 games with the class and didn't even understand that? The best cards in Priest are all that way. Clearly you don't know the ins and outs, if you can't even recognize the strengths and weaknesses of the class. As for personal insults, just grow the fuck up, I'm not here to discuss with 10 year olds that need to start insulting people the moment they can't logically argue.
Literally no class identity, a pile of 90 broken cards doesn't make a class.
It has a very defined class identity. It is heavily focused on excellent spells and spell synergy. It focuses over mastery of Fire and Ice Magic. Obviously, it's a Mage, the most important part are the spells. Most of the Minions are all about spell Synergy. It's a pretty clear identity. It tries to excel having spells for most possible occasions imaginable...
@ DiamondDM13 and other who say Priest is stealing.
Priest does not steal crads, it COPIES cards from the opponent, either totally random or semirandom (i.e. Drakonid Operative). If it would be stealing, then you wouldn't have card in your deck anymore. ...and somethimes they are useful and sometimes utter carbage.
Also this game requires different kind of classes in order to have it fun. Some people enjoy Priest, some don't, but still class variety is good for the game.
a lot of people hate priest because they steal your shit. it feels extra bad when you lose to your own high cost mana legendaries. entomb was one of the most obnoxious cards ever released. Because not only did you have to deal with your own legendaries but also the high cost legendaries the priest put in his deck which is just not fun to play against. Priest is actually really easy ever since wild pyromancer got cut, not a lot of people play priest because priest doesn't have a aggro archetype.
What are you babbling about?? Wild Pyromancer got cut? It is still in standard and stats remain unchanged, at least last when I checked.
And Priest is not easy...
And also lot of people play with Priest because they don't want to play mindless face aggro.
If it were a matter of removing a class to bring Death Knight to the game, it'd be Paladin that'd be best to leave. Keep it real and kill a Paladin to bring about the chill of cold death.
If one had to go I would remove mage, but I'd much rather just make it so fireball can't target heroes (especially with all the nonsense spell generation they have now).
You would change one of Mage's ONLY burst tools so it can't target heroes? Ice Lance is out. Mage doesn't have strong minions. Antonidas is as revered a Mage minion because it produces one of Mage's most important cards. That's just insulting and pathetic that'd you make an entire class suffer just because of your personal gripes with the card's ability. It's like taking Preparation from Rogue. You just don't do that.
I would remove all threads that still dream about adding or subtracting classes.
It is never going to happen, and fomenting hate against existing classes serves no useful purpose.
It serves plenty of purpose, as a matter of fact. Conceal rotated out because people have had issue with Rogue concealing important minions. The entire Stealth mechanic changed almost entirely with some cards. That's how impactful people having an issue with a class can be. You'd be surprised what the masses can achieve, my friend.
And also lot of people play with Priest because they don't want to play mindless face aggro.
You can play almost every class in the game and not be playing mindless aggro. I almost never play Priest yet somehow I never play Aggro. This must be a w
And also lot of people play with Priest because they don't want to play mindless face aggro.
You can play almost every class in the game and not be playing mindless aggro. I almost never play Priest yet somehow I never play Aggro. This must be a big paradox for you...
Sry, earler double quote, ipad was doing some tricks...
You took my comment out of the context. Person who I was quoting/replying mentioned aggro and "as priest does not have aggro deck people don't play Priest".
...btw Priest is the most played class for last 14 days according to these pages.
Was between Warlock (bad now, often carried by the lame peasant Zoo decks), Rogue (they don't know how to design for it anyway), and Mage (RNG + uninteractive). I think I'm going Mage, even though they've evolved to more tolerable freeze than play everything with random effects these days.
The poll really should have a "none" option, because I'd argue the removal of any of the existing classes will cause more harm to the game than the benefits of adding in a new one.
Obviously no class will and should be removed, this is a "what if" topic
I guess? But a lot of people aren't really using it like a "what if" and are just using it as an opportunity to hate on a class they dislike rather that actually thinking about implementing a Death Knight class. So rather than ask "what class would you cut for death knight?" I'd challenge people to answer:
1) Why is adding the Death Knight class better than keeping the existing classes?
2) If a class was removed, what role(s) did it serve that the Death Knight class can satisfy?
3) How could/should the Death Knight class be implemented into the game?
Right now for 1), a lot of the answers are essentially "Cut class x because I personally don't like it." Which is a reason, sure, but it's not really considering the health of the game as a whole or the concerns of players aside from themselves. Using 2) is a way of framing it to actually think about what a Death Knight could do positively for the game. Though exactly what a Death Knight class would look like is highly debatable (i.e. look at all the awesome custom Death Knight classes people in the community have made), we can assume it'll have at least 4 themes in it: Death (i.e. deathrattle, summoning minions that died this game, etc.), Freeze, Weapons, and Unholy.
If you wanted to build on the Freeze, the obvious choice is Mage (with the wild card pick of Shaman since it has Frost Shock).
For Weapons, it would have to be one of the weapon classes (i.e. Paladin, Warrior, Shaman, Rogue, or Hunter).
Lastly for Unholy, it would have to be Paladin or Priest (I'd personally argue for Paladin since Arthas is a fallen Paladin and how much the classes mirror each other, but either could work).
As for 3), I guess the assumption is it has to be a forced 1-for-1 sub. But there are other options, such as the Hero Cards that Blizzard is adding, adding it as a 10th class, adding it as an alternate class to an existing classs (i.e. they share the majority of their class cards with an existing class, and have a different but similar hero power. You pick which you'd want during deck building or at the start of an arena run), etc. Digging into this question really starts to explore the "what if" space of what the Death Knight could be in Hearthstone.
There's no reason why nine classes is better than ten. Can anyone provide a substantive argument why nine classes is "perfect"?
This thread shows me how salty people actually are
Why does everybody who is crapping on Priest here saying how broken the Thoughtsteal effect is in control matchups forget about SYNERGY within the decks? If You're playing against a Freeze Mage 2/3 cards in theit deck are worthless to you. If you play against a Control Warrior then Execute, Shield Slam, and all of the anti-aggro tools such as Ravaging Ghoul are meaningless. Sometimes you land on something big, but most of the time you don't. Drakonid OP is a different story, but with BRM gone from standard the opportunity cost is very high. Same goes for Priest removal. SWD and SWP are cards that balance rach other out in a way. You put both of them in Your deck, and in an aggressive matchup SWP is very good and SWD is bad, in a control matchup the other way around. With Silence and Lyra Combo Priest the class is varied, and very well executed in my opinion.
[Edit:] The real offender is Druid, opressive to control decks, and single-handedly murdering fatigue decks. But in a year and a half Jade Idol will be gone, and thus I think it's fine.
I dislike Paladin and Mage for their neutrality, but I guess they're fine. The cards are okay, the classes are varied, they are flavourless for me but that's allright. Hunter lacks playstyle diversity, agreed, but I still would remove no class under any circumstances. Pre-Ungoro I played Control Hunter with quite some success actually, but still, it was not a good ladder climbing deck by no means, my winrate was close to 48%, which I still call decent, and the games were EXTREMELY fun. I loved it. I felt like the deck lacked no more than 3 cards to support it to work really well. Hope we get it this time, judging by the DK hunter.
Shaman. It is basically rng, the class. Hero power is rng, board clears are rng. It has no identity. It basically just runs small shit for the sake of pulling off bloodlust. Its not uncommon to see them running pirates, murlocs, elementals etc. With no semblance of identity other than its just a bunch of small board flood shit. Get wrecked shaman.
I think paladin has the least flavor, it just does a little of everything and has Tirion, which may be the strongest card in the game. I wouldn't miss it.
How about none. If blizzard wanted a death knight class than they would simply add it. Besides it would make no sense whatsoever and would literally mean throwing years of designing cards for a class down the toilet and nothing but a big waste of time.
If one had to go I would remove mage, but I'd much rather just make it so fireball can't target heroes (especially with all the nonsense spell generation they have now).
Well hunter is fundamentally poorly designed. It can't get card draw or good taunts because it'll make the aggro too out of control. That hero power pretty much forces it into an aggressive playing style. Because of these things the class has no where to go. More cheap minions aggravates the problem, control cards are useless. But at least it throws minions on the board.
Priest ... is awesome. Control priests suck to play, not that that's different from any other class. The midrangish and meme decks (of which there are a ton) are the epitome of the kind of 'each game is unique and fun' that I think hearthstone is going for.
Mage .... .... screw mage. Two playstyles. A snowballing early game that can win against bad draws (ie opponent isn't playing anything) or freezing into face damage from the hand (ie opponent isn't playing anything). This is the worst deck archetype out there, absolute shame that blizzard is probably going to be buffing this stuff.
Happy to see that Paladin is well-loved! Or, rather, generally not considered to be poorly-designed.
#gNOmeferatu
Mage, without a doubt, is the most non-interactive class currently. Weather you win or lose, they just aren't fun to play against (and indeed, playing as one). I wouldn't mind seeing them replaced with a class that actually wants to be in the game.
In standard it's Freeze Mages who stall and stall and stall until they have a completely unpreventable OTK combo.
In wild it's Reno Mages who stall and stall and stall until either player loses to fatigue.
I can't tar them all under the same brush, every once in a while you will meet a Mage with some worth. But they are a slim minority.
If it were a matter of removing a class to bring Death Knight to the game, it'd be Paladin that'd be best to leave. Keep it real and kill a Paladin to bring about the chill of cold death.
Come visit my Card Emporium. Strange things, you will find inside...
Come take the test, if you're daring. Feel free to show me your results in a message.
Come visit my Card Emporium. Strange things, you will find inside...
Come take the test, if you're daring. Feel free to show me your results in a message.
Come visit my Card Emporium. Strange things, you will find inside...
Come take the test, if you're daring. Feel free to show me your results in a message.
Hunter
Retarded class for retards, away You go
Was between Warlock (bad now, often carried by the lame peasant Zoo decks), Rogue (they don't know how to design for it anyway), and Mage (RNG + uninteractive). I think I'm going Mage, even though they've evolved to more tolerable freeze than play everything with random effects these days.
CCGing since '98.
As for 3), I guess the assumption is it has to be a forced 1-for-1 sub. But there are other options, such as the Hero Cards that Blizzard is adding, adding it as a 10th class, adding it as an alternate class to an existing classs (i.e. they share the majority of their class cards with an existing class, and have a different but similar hero power. You pick which you'd want during deck building or at the start of an arena run), etc. Digging into this question really starts to explore the "what if" space of what the Death Knight could be in Hearthstone.