Maybe it is time that we try to use Blizzards focus on winrate to our own advantage. If everyone who is playing against quest roque for example would just concede, the deck would have an insanely high winrate within days. This would accomplish two things in my oponion.
1: The winrate of the deck would catch Blizzards attention and they would start to look at it. If we would manage to boost the winrate beyond 60% over all matchups, Blizzard might be forced to consider a nerf a little faster.
2: The people who play the deck would not actually get to play the game. I am pretty sure that people would start to get frustrated if they dont get to play a single game with their deck.
Of course this kind of action would reward the players in terms of rank but I would consider this a short term investment on our side to achieve our goal fast. The other good thing about this strategy is that it is very democratic. If there are not enough people who think that a certain deck needs to go, it will never work.
Even if this results in an increase of rogue players because some people try to take advantage, this would only furhter aid our cause since it would shift the class distribution towards a certain direction, what would indicate an imbalance to Blizzard as well.
*Note that I am certain that we will never be able to pull this off but IF we could organize ourself I think it might work :)
EDIT: THIS THREAD IS NOT ABOUT THE WHETHER IT IS NECESSARY TO NERF QUEST ROGUE! I JUST CHOOSE IT AS A RECENT CONTROVERSIAL DECK!
Given the sheer volume of players involved it would take tens of thousands of people taking action to have any effect. Given that this will involve abandoning climbing the ladder for those involved, few if any would be willing to..
In the short term this would actively encourage quest rogue and make it more prevalent on ladder, and even if it did somehow end up making rogue's win more often, I think that Blizzard would be aware of what was actually making rogue win more.
There are lots of decks as good as quest rogue, and the deck has actively been nerfed, so imho there is no need for this.
I am afraid your idea is unrealistic.
It is, but its fun as well ;) BTW I only choose the Quest Rogue example because it is discussed recently and not specificly because I agree/disagree with the nerf.
Maybe it is time that we try to use Blizzards focus on winrate to our own advantage. If everyone who is playing against quest roque for example would just concede, the deck would have an insanely high winrate within days. This would accomplish two things in my oponion.
That's what i do since some weeks. If i see a Rogue playing Quest on Turn one = Concede.
Player 1: "I think Mage is annoying." Concedes. Player 2: "I think Pirate Warrior is annoying." Concedes. Player 3: "I think Aggro Druid is annoying." Concedes. Player 4: "I think Quest Rogue is annoying." Concedes. Player 5: "I think Priest is annoying." Concedes. Player 6: "I think Jade Druid is annoying." Concedes.
I'm seeing a problem here.
If I personally conceded to every deck I found annoying, I would probably only play out about 20% of my games.
The idea is pretty good. For this to work, an insane amount of players would have to do this. If Blizzard records that 10% of the matches against quest rogue are auto concede, they would be forced to deal with it. If a single card causes such huge problems, and ruins the fun, they know they need to deal with it, or players will leave for more appealing games.
They will nerf the card to 5 bounces quite soon. I don't agree with the nerf, I think making the crystal a minion like the warlocks portal would be better. Takes up a slot on the board, and can't be preped out. The problem isn't when you need to deal with a 1/2 on the board, it's when they can deliver a massive blow with chargers. Also the minions on the board should be silenceable. If the minions "are" 5/5 , then you should get the buff if one of their minons are returned to your hand, and replayed.
Player 1: "I think Mage is annoying." Concedes. Player 2: "I think Pirate Warrior is annoying." Concedes. Player 3: "I think Aggro Druid is annoying." Concedes. Player 4: "I think Quest Rogue is annoying." Concedes. Player 5: "I think Priest is annoying." Concedes. Player 6: "I think Jade Druid is annoying." Concedes.
I'm seeing a problem here.
If I personally conceded to every deck I found annoying, I would probably only play out about 20% of my games.
True, it only works if many people agree that a single deck is problematic. Currently, I am actually auto conceding against rogue when I play control but mainly to protect my sanity from being salty ;)
I think you need to CALM DOWN from hearthstone before you start posting things like this. A few days before another guy proposed blizzard to nerf paladin`s quest because " galvadon has always lethal next turn and you can't target him" !!!
As it seems every card that prevents us from winning needs a nerf.
I already do this. Personally, I can't stand the Priest stealing cards (Mind Vision, Thought Steal, Mind Games, Mind Control, Drakonic Operative, Cabal Shadow Priest, Shadow Madness, Potion of Madness, Curious Glimmeroot, the 1-1 Deathrattle steal a card, can remember it's name, and so on). I really dislike this mechanic in Hearthstone and I believe Blizzards should think of an actual different mechanic for the Priest class that involves something that isn't so annoying. Most of these cards work as a 3 for 1, it's just not fun at all to be on the recieving side of them.
So I simply concede against every single Priest I play against, no matter if it's Casual or Ranked. (Yeah I could be getting Free Wins with Freeze Mage, except those fuckers always Thought Steal/Drakonid Opperative Ice Blocks... It's almost like my deck only has 3 cards lefts and they always land on the card.)
When it comes to Quest Rogue, generally if I'm playing a control deck that I know I can't beat them with, I concede when they play the Quest. If I can beat them, I will do it though. The biggest issue is there is no real 100% effective Tech Card people can use in Control decks to help the matchup. You can't Eater of Secrets their secrets, Dirty Rat never lands on the proper target because their hand is full of minions, so there is no card that helps the matchup, which is something that needs to be adressed.
Well, there's always the good old turn 1Kabal Lackey+Counterspell trick to insta win against quest rogue.
Maybe it is time that we try to use Blizzards focus on winrate to our own advantage. If everyone who is playing against quest roque for example would just concede, the deck would have an insanely high winrate within days. This would accomplish two things in my oponion.
1: The winrate of the deck would catch Blizzards attention and they would start to look at it. If we would manage to boost the winrate beyond 60% over all matchups, Blizzard might be forced to consider a nerf a little faster.
2: The people who play the deck would actually get to play the game. I am pretty sure that people would start to get frustrated if they dont get actually get to play a single game with their deck.
Of course this kind of action would reward the players in terms of rank but I would consider this a short term investment on our side to achieve our goal fast. The other good thing about this strategy is that it is very democratic. If there are not enough people who think that a certain deck needs to go, it will never work.
Even if this results in an increase of rogue players because some people try to take advantage, this would only furhter aid our cause since it would shift the class distribution towards a certain direction, what would indicate an imbalance to Blizzard as well.
*Note that I am certain that we will never be able to pull this off but IF we could organize ourself I think it might work :)
EDIT: THIS THREAD IS NOT ABOUT THE WHETHER IT IS NECESSARY TO NERF QUEST ROGUE! I JUST CHOOSE IT AS A RECENT CONTROVERSIAL DECK!
It is hard to refrain from insults after reading this... abomination. It is sad, that logic cannot be transfused as easy as blood.
Rollback Post to RevisionRollBack
All cards are balanced, but some cards are more balanced than others.
If you want to play ranked - there's no avoiding annoying decks. If you just concede - you degrade as player, you don't search for a way to win, you don't try. Cause when people do that - they discover decks, that counter "annoying" decks. That's how meta evolves. Even if you know you're dead for sure - still, when you play you uncover weak spots of your list.
Maybe it is time that we try to use Blizzards focus on winrate to our own advantage. If everyone who is playing against quest roque for example would just concede, the deck would have an insanely high winrate within days. This would accomplish two things in my oponion.
1: The winrate of the deck would catch Blizzards attention and they would start to look at it. If we would manage to boost the winrate beyond 60% over all matchups, Blizzard might be forced to consider a nerf a little faster.
2: The people who play the deck would actually get to play the game. I am pretty sure that people would start to get frustrated if they dont get actually get to play a single game with their deck.
Of course this kind of action would reward the players in terms of rank but I would consider this a short term investment on our side to achieve our goal fast. The other good thing about this strategy is that it is very democratic. If there are not enough people who think that a certain deck needs to go, it will never work.
Even if this results in an increase of rogue players because some people try to take advantage, this would only furhter aid our cause since it would shift the class distribution towards a certain direction, what would indicate an imbalance to Blizzard as well.
*Note that I am certain that we will never be able to pull this off but IF we could organize ourself I think it might work :)
EDIT: THIS THREAD IS NOT ABOUT THE WHETHER IT IS NECESSARY TO NERF QUEST ROGUE! I JUST CHOOSE IT AS A RECENT CONTROVERSIAL DECK!
It is hard to refrain from insults after reading this... abomination. It is sad, that logic cannot be transfused as easy as blood.
Well it is clear that you did not try too hard then :) (funny thing though, how people constantly confuse their own perception/reasoning with logic)
This is... actually pretty brilliant. Of course, the amount of organization required would be insane, but I think it might work. If there's ever a more concerted effort to do this, let me know because I'd be more than happy to jump on board. Especially if I'm grinding for that next golden hero...
Today in my free brawl pack I got Barongeddon, then I had a cup of fresh green tea. As a result of that, I think Priest is OP because my keyboard is not a mechanical one. I hope Blizzard will address this issue.
"The winrate of the deck would catch Blizzards attention"... Now seriously. Do you think Blizzard is so blind to not know which decks are controversial / overpowered? Do you think they sit in a throne doing nothing but watch a screen that tells the winrates? Oh look, a deck that has 60% WR. LET'S PRESS THE RED BUTTON! Ok, who's next.
No, they are testing every day of the expansion and they know perfectly. They have a huge database, they understand perfectly all decks, they know what counters every deck and how to balance them. Also, of course, they have the same access to Hearthpwn, Tempostorm, Reddit as every person in the world, so don't see them as a despotic dictator who lives in a remote overprotected fortress. They know perfectly what bothers the community and what could be made about it.
They simply don't care. They're passive about all this matters and they are super confident that the "market" will balance itself by fluctuations. Sometimes they talk about nerfs or balance something here or there once in 3 months to prove they're alive and they're listening, but that's it.
That is certainly what it feels like a lot of times. It would be interesting though to see how high a winrate needs to be in order to cause immediate action (not even artifically like i suggested but due to a serious imbalance).
70.000.000 hearthstone players. Don't know how many users this forum has, but I do not think your influence will spread that far. XD.
Don't worry about quest rogue. I already noticed a decrease in the amount of people playing it. After the nerf the deck will be played even less.
And the announcement of the next expansion is near! Wooot!!!
You really think that Hearthstone has 70 million hearthstone players? I am saying that Hearthstone doesn't even have 10 million players. I call around 6-7 million but alright just trust on your 70 million lol
Maybe it is time that we try to use Blizzards focus on winrate to our own advantage. If everyone who is playing against quest roque for example would just concede, the deck would have an insanely high winrate within days. This would accomplish two things in my oponion.
1: The winrate of the deck would catch Blizzards attention and they would start to look at it. If we would manage to boost the winrate beyond 60% over all matchups, Blizzard might be forced to consider a nerf a little faster.
2: The people who play the deck would not actually get to play the game. I am pretty sure that people would start to get frustrated if they dont get to play a single game with their deck.
Of course this kind of action would reward the players in terms of rank but I would consider this a short term investment on our side to achieve our goal fast. The other good thing about this strategy is that it is very democratic. If there are not enough people who think that a certain deck needs to go, it will never work.
Even if this results in an increase of rogue players because some people try to take advantage, this would only furhter aid our cause since it would shift the class distribution towards a certain direction, what would indicate an imbalance to Blizzard as well.
*Note that I am certain that we will never be able to pull this off but IF we could organize ourself I think it might work :)
EDIT: THIS THREAD IS NOT ABOUT THE WHETHER IT IS NECESSARY TO NERF QUEST ROGUE! I JUST CHOOSE IT AS A RECENT CONTROVERSIAL DECK!
_____________________________________________________________________________________________________________________________________________
#JeSuisFieryWarAxe!
_____________________________________________________________________________________________________________________________________________
#JeSuisFieryWarAxe!
Player 1: "I think Mage is annoying." Concedes.
Player 2: "I think Pirate Warrior is annoying." Concedes.
Player 3: "I think Aggro Druid is annoying." Concedes.
Player 4: "I think Quest Rogue is annoying." Concedes.
Player 5: "I think Priest is annoying." Concedes.
Player 6: "I think Jade Druid is annoying." Concedes.
I'm seeing a problem here.
If I personally conceded to every deck I found annoying, I would probably only play out about 20% of my games.
The idea is pretty good. For this to work, an insane amount of players would have to do this. If Blizzard records that 10% of the matches against quest rogue are auto concede, they would be forced to deal with it. If a single card causes such huge problems, and ruins the fun, they know they need to deal with it, or players will leave for more appealing games.
They will nerf the card to 5 bounces quite soon. I don't agree with the nerf, I think making the crystal a minion like the warlocks portal would be better. Takes up a slot on the board, and can't be preped out. The problem isn't when you need to deal with a 1/2 on the board, it's when they can deliver a massive blow with chargers. Also the minions on the board should be silenceable. If the minions "are" 5/5 , then you should get the buff if one of their minons are returned to your hand, and replayed.
_____________________________________________________________________________________________________________________________________________
#JeSuisFieryWarAxe!
_____________________________________________________________________________________________________________________________________________
#JeSuisFieryWarAxe!
I think you need to CALM DOWN from hearthstone before you start posting things like this. A few days before another guy proposed blizzard to nerf paladin`s quest because " galvadon has always lethal next turn and you can't target him" !!!
As it seems every card that prevents us from winning needs a nerf.
Are you still drunk from 4th of July?
Quest Rogue is FAR from the most annoying deck out there. I think the Priest decks win that, hands down, followed by Pirate Warrior.
All cards are balanced, but some cards are more balanced than others.
If you want to play ranked - there's no avoiding annoying decks. If you just concede - you degrade as player, you don't search for a way to win, you don't try. Cause when people do that - they discover decks, that counter "annoying" decks. That's how meta evolves. Even if you know you're dead for sure - still, when you play you uncover weak spots of your list.
_____________________________________________________________________________________________________________________________________________
#JeSuisFieryWarAxe!
This is... actually pretty brilliant. Of course, the amount of organization required would be insane, but I think it might work. If there's ever a more concerted effort to do this, let me know because I'd be more than happy to jump on board. Especially if I'm grinding for that next golden hero...
#gNOmeferatu
_____________________________________________________________________________________________________________________________________________
#JeSuisFieryWarAxe!
doubblepost... mistake
Just remember the good times!
I feel as if OP is in fact a quest rogue player and creating an arguement to get players to simply concede when matched against them...
The whole post is a fallacy.
Let me point you to the "*Kappa" right in the bottom of my comment
*Kappa