I doubt it. Hearthstone will not die out anytime soon, the game still keeps a high record number of players than ever before, and Blizz has the experience to keep all the players and not let their games die. If anything bad, maybe in 5-10 years, not 2 years....
1. Playing one deck for months is not what CCG about. It's about deckbuilding, experimenting, playing various cards and strategies. And hearthstone has problems with it. First of all, deckbuilding is very limited by card effects. There are simply not enough good and interesting cards in the game, new sets consist mostly from arena trash. Second, even several viable decks is behind the paywall, besause Time/Money ratio for F2P players is ridiculously low. Third of all, balance issues. It's simply not fun to play when outcome of the game depends on 90% of match-up, 9% of RNG and 1% of skill. Yes, RNG is fourth issue. So Hearthstone in current state is morelike CCG surrogate, rather CCG itself.
Even in the current state, you can and should be playing more than one deck, and teching those decks to the meta you're playing in. This is part of the enjoyment outside of deck building. Also as long as HS is profitable, Blizzard likely doesn't give a shit about f2p players. To your third point, the game IS balanced, pretty well in fact.
2. The more older people become the more less they want to play the game with Hydrologist, Kara Kazham! and Tortollan Primalist, obviously appropriate more for 5-9 years old kids.
As I said earlier, it will survive, but not in the way we liked it in the past. It will more like mobile casual money-grabber, then real CCG.
What kind of garbage logic is this? If you're older you can't enjoy fun cards with cute art?
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Life before death. Strength before weakness. Journey before destination.
The game will still be alive but unless they embrace the idea of nerfs and buffs, I fear for it's state. Answer cards need to be more powerful, more flexible and less RNG dependent. They really need to get on top of the 1 mana OP card into 2 and 3 mana decent cards into GG (or inevitable GG) problem. Lastly, they really need to think about what win-more and super high variance cards do to the arena and the incredibly poor impact they have.
2. The more older people become the more less they want to play the game with Hydrologist, Kara Kazham! and Tortollan Primalist, obviously appropriate more for 5-9 years old kids.
As I said earlier, it will survive, but not in the way we liked it in the past. It will more like mobile casual money-grabber, then real CCG.
Ah yes, you see, as a 28 year old, Hydrologist is just fine, but when I hit 30 I'll be all grown up, and heaven forbid I play a game with art like that, what will all the big kids think!?
Seriously son, this is not sound logic. Plenty of adults play this game, and I'm rather sure that few of them care about the card art enough for it to be a deterrent to playing. Also, generally speaking, adults are the ones with wallets big enough to support the game in the first place. . .
1. Playing one deck for months is not what CCG about. It's about deckbuilding, experimenting, playing various cards and strategies. And hearthstone has problems with it. First of all, deckbuilding is very limited by card effects. There are simply not enough good and interesting cards in the game, new sets consist mostly from arena trash. Second, even several viable decks is behind the paywall, besause Time/Money ratio for F2P players is ridiculously low. Third of all, balance issues. It's simply not fun to play when outcome of the game depends on 90% of match-up, 9% of RNG and 1% of skill. Yes, RNG is fourth issue. So Hearthstone in current state is morelike CCG surrogate, rather CCG itself.
This game is not going anywhere - people who think otherwise are kidding themselves. It is constantly beating its own sales records with every expansion. That means not only is it gaining new players, but it's gaining new paying players. Not everyone is a F2P player.
Not sure why anyone complains about the F2P issue. Yes, if you don't have certain cards, you won't be able to play certain decks. Be happy that you can even play F2P at all. Try playing Magic - you have to buy everything, it's way way more expensive than Hearthstone, and it's not like you get dust back from your cards. Nope, you just have a box full of duplicates. I love Hearthstone, and I support it's further development by purchasing usually 2-3 60 pack bundles upon the release of each expansion.
Playing learning, and enjoying one deck for months can absolutely be what the game is about. You get to learn the deck, learn the intricacies of every matchup, and come up with creative new uses for existing options. I've always looked at deck archetypes in CCGs like fighters in fighting games. I've been playing Guile in Street Fighter in various games for 20 years and it's still fun!
Lastly, your point about the game being 90% matchup and 9% RNG is ridiculous. Yes, bad matchups happen, but if you know your deck well enough (you might need to play it for a while) you can almost always find a way to overcome it - that's half of the fun! I play this game for about an hour a day during my lunchbreaks at work, and I hit rank 5 every month. How am I doing that consistently if the game is only 1% skill?
What I really want is a Diablo/Star Craft/Overwatch crossover. I know it would not fit in, because "Heroes of Warcraft", but I think it would be really good as it could bring in new mechanics.
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I am not a Mage player, just thought my avatar would go with my name.
'How many Blizzard employees do you need to fix a lamp? It does not matter, because they cannot balance the ladder.'
Couple of things that would fix a lot that is wrong with HS in my opinion:
1. They should stop releasing cards with bad RNG. Examples of those cards are all discover cards and cards with effects such as Babbling Book, Yogg-Saron, Swashburglar, Glyph, Shadow Visions, etc. This ruins fun, make people salty if they lose to it (more so than it makes them happy when they win with it based on experience of anyone I talked to) and what is much more important - it completely ruins competitive scene. When such card wins tournament, the tournament loses meaning. Even pro players made jokes before Yogg nerf: "It doesn't matter who is better, Yogg will decide". This completely kills competitive scene and punishes skill completely. RNG like Rangaros, Flamecannon, Sylvanas, etc. is somewhat acceptable and in low numbers even welcome, it requires some form of decision and preparation to maximize the chance in your favor and after all we don't want too linear (or what's the word?).
2. Stop releasing cards that compliment brainless decks. Example of this is Pirate Warrior that any random moron that never saw any card game before could use to Legend in a week or two. This is important for the game in general imo but especially for competitive scene. For example you can be much better player and still lose to a complete idiot that just clicked face without even considering what your deck is or what cards you played - so less non-interactive crap and less rewards for stupid decks. This would help to actually decide who is better player on tournaments and in game overall, so higher skill people are on high ranks, and lower skill people are on lower ranks - now it's all mixed up and it shouldn't be like that. Ranks shouldn't be just something to satisfy OCD of some people and their need to climb for no reason, but actually to separate players to play vs equals and therefore have space and reason for improvement, and ultimately more fun and more rewarding experience.
3. Make it slightly more F2P friendly which is lately getting out of control with no adventure and 3 expansions per year, discourages new players as well as existing players that are struggling to acquire enough cards. Ofc by no means should it be easy to be fully competitive as completely F2P or something, but they should at least make it slightly easier. Doesn't have to be as good model as say Gwent's (mentioned it cos I don't know about others), but at least something to make them stay in the game cos more people = more fun.
First two issues made me completely stop watching streams and especially tournaments, and made me stop playing HS "seriously" and instead barely doing quests once in 3 days (don't even know why I do that still)... hope they fix the game since it has potential to be really good, which isn't the case at the moment in my opinion. If they keep doing it like this I'm sure people will start to quit eventually...
1. We play HS BECAUSE we have RNG, if you dont like it, go play M:TG!
2. I agree
3. Fuck F2P... people should be thankfull that they can earn free stuff at all...
hope they fix the game since it has potential to be really good
It has no potential to be good anymore.
It has potential to be Candy Crash Saga/Clash Royale-kind of mobile moneygrabber.
It's CCG-surrogate for broad audience of casuals who skill-wise unable to play real CCGs, it gives them ability to be proud of reaching Rank 5 and interpret it like great achievement.
How, as a F2P player, are you keeping the game alive? You don't contribute to the bottom line. You don't pay any of Blizzard's bills. The technical term for you F2P crowd is "Overhead".
Will die cause Blizzard doesn't give a shit about the game it's been 2.5 months there's a HUGE bug that when you close the client the game crashes... does it seem any reasonable to anyone? every other game company will rush to fix such bug, or any really stupid card like vicious fledgling in arena or meteor which should by a looong time be banned from arena or lower occurrence by a lot..
They said they would keep an eye on arena after the latest ratio changes.. and yet not a single change for months.. arena is NOT ok with the same classes mage paladin and rogue being dominant since forever.
Blizzard does nothing in between expansions really the time when an expansion comes is when the game is the most fun, the next month ok.. but after that Blizzard should make something happen... anything.. and no giving everyone one of the most useless epics in the game (Fight Promoter) is dumb AF.. need some balance changes, something new..
There are tonnes of ideas or stuff Blizzard could do but they never do anything and let the game rot, they make a stupid move after another,
1.Purify(I know NOW it's good.. but then priest was in dire state..)
2.increase pack prices
3.making cards without testing them (small time bucaneer(changed 3 days before an expansion), caverns below(not tested, too easy to complete for a quest uninteractive gameplay they have been against since forever), lakkari sacrifice(damn TOO weak), vicious fledgling(O.o))
4.the abundance of OVERUSED and clearly underpriced discover mechanic
5.then also ban a streamer cause he finds an exploit without warning(they would probably not find it if it weren't for him and yet they suspend him...)
6. repeat the same tavern brawl 7 times while others have been 2-3 times.
7. making some pointless amateur-like videos and really crappy commercials to embarrace HS players.
8. no new disscussion from devs or anything they were doing it post gadgetzan it suddenly dissapeared...
It has potential to be Candy Crash Saga/Clash Royale-kind of mobile moneygrabber.
It's CCG-surrogate for broad audience of casuals who skill-wise unable to play real CCGs, it gives them ability to be proud of reaching Rank 5 and interpret it like great achievement.
I agree completely that this is the the current state and that as it looks now it is going it that direction, but imo one good patch could fix it all if they wanted.
I guess more stupid people in the world that they make money on going in the current direction as you described tho... it's a shame
I was hoping for a good patches back in days too. All I got is nerf to all my favorite decks, adding heavy RNG-cards, power creeping and simplyfying game to level 'just go face/do stupid quest and win'. They do it, because they want it. And arguably it's only possible business direction for them, because underlying game mechanic is not deep enough to compete with new CCGs on market, which offer more complex gameplay and strategies. They don't care about core audience anymore, what I want to say.
Right now I just came into this game once per week to check if they made may be some creative brawl... they even fail to do so for a couple of months. Just more RNG fiesta, as always.
We all knew blizzard screwed WOW and made players feels like quiting . What do u think blizzard should do to keep the New/Old players happy ?
This is what i felt
The current state of the game is boring . All the developer focus on money making Expansion after expansion , Bravo to the developer that designed Brawl and releasing on June 17, 2015 . Now after 2 years we haven't seen any new non-payment interesting concept like Brawl .
What made me feel as an paying customer is that Once Blizzard game is successful or stable enough to make money they will cut staff and focus on new blizzard product in development
ppl bitch about wow al the time, but there are plenty of ppl enjoying it, I'm a BC guy and I stillr eally enjoy it, ppl that don't mostly just grew up and would have fallen out of wow pretty much no matter what
legion isn't my fav exp. (thats wotlk) but it's great, every exp had fkin major issues, BC and wotlk included, and ppl bitched back then as well, i think most xpansion srsly didnt deserve the negativity they got (except the majority of wod)
Shadow verse is everyone else's darling, but I hate it for reasons I can't really justify, it just is not fun to me. Faeria is super bland competitively but it has more stuff I have not tried than hearthstone does so I play it still. I still need to try elder scrolls legends but I just don't feel motivated to. But hearthstone, while it suffers from stupid developer choices, has kept me consistently hooked for 2 years, and playing every now and then for a year before that.
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Just fill your deck with one drops, that is creative deck design, right?
How, as a F2P player, are you keeping the game alive? You don't contribute to the bottom line. You don't pay any of Blizzard's bills. The technical term for you F2P crowd is "Overhead".
Have fun waiting 15 minutes for a single match,when all the f2p leave the game.No matter how much money your parents sink in hs for you,you won't find a game sooner.
We all knew blizzard screwed WOW and made players feels like quiting . What do u think blizzard should do to keep the New/Old players happy ?
Just something to note, except MAYBE some of the strongest earning mobile games, pretty much any company would die happy if they could 'screw up' their game the way WOW ended up. I'm seeing estimates ranging from 1-3 million active paying subscribers on a 13 year old game.
HS is probably going down a similar path with people declaring it dead every year for the next 5-10 years.
How, as a F2P player, are you keeping the game alive? You don't contribute to the bottom line. You don't pay any of Blizzard's bills. The technical term for you F2P crowd is "Overhead".
Have fun waiting 15 minutes for a single match,when all the f2p leave the game.No matter how much money your parents sink in hs for you,you won't find a game sooner.
Probably not, but I have a feeling that a lot of long-time players will be moving on to other things. The ladder match-up system is still pretty much how it was after the game was released, there's barely any competitive player options for tournaments, and they've started to increase the cost of card collection with the removal of single player adventures.
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I doubt it. Hearthstone will not die out anytime soon, the game still keeps a high record number of players than ever before, and Blizz has the experience to keep all the players and not let their games die. If anything bad, maybe in 5-10 years, not 2 years....
Kaladin's RoS Set Review
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The game will still be alive but unless they embrace the idea of nerfs and buffs, I fear for it's state. Answer cards need to be more powerful, more flexible and less RNG dependent. They really need to get on top of the 1 mana OP card into 2 and 3 mana decent cards into GG (or inevitable GG) problem. Lastly, they really need to think about what win-more and super high variance cards do to the arena and the incredibly poor impact they have.
What I really want is a Diablo/Star Craft/Overwatch crossover. I know it would not fit in, because "Heroes of Warcraft", but I think it would be really good as it could bring in new mechanics.
I am not a Mage player, just thought my avatar would go with my name.
'How many Blizzard employees do you need to fix a lamp? It does not matter, because they cannot balance the ladder.'
Check out my homebrewn Paladin deck.
Hall of Fame (ignore list): aleathas, Baylith, cendol, DiamondDM13, Dominieq, doomr, glitterprincess, hamtarofr, Heck, Jwigg33, Kaladin, Krewger, Legend_Entomber, libertyprime, Maukiepaukie, PandarenHero, randjob, s2mikey, SchruteBucks, The_Giratina, TheWamts, ticandtac, tictactucroc, tsudecimo, WaffleMonstr
How, as a F2P player, are you keeping the game alive? You don't contribute to the bottom line. You don't pay any of Blizzard's bills. The technical term for you F2P crowd is "Overhead".
Will die cause Blizzard doesn't give a shit about the game it's been 2.5 months there's a HUGE bug that when you close the client the game crashes... does it seem any reasonable to anyone? every other game company will rush to fix such bug, or any really stupid card like vicious fledgling in arena or meteor which should by a looong time be banned from arena or lower occurrence by a lot..
They said they would keep an eye on arena after the latest ratio changes.. and yet not a single change for months.. arena is NOT ok with the same classes mage paladin and rogue being dominant since forever.
Blizzard does nothing in between expansions really the time when an expansion comes is when the game is the most fun, the next month ok.. but after that Blizzard should make something happen... anything.. and no giving everyone one of the most useless epics in the game (Fight Promoter) is dumb AF.. need some balance changes, something new..
There are tonnes of ideas or stuff Blizzard could do but they never do anything and let the game rot, they make a stupid move after another,
1.Purify(I know NOW it's good.. but then priest was in dire state..)
2.increase pack prices
3.making cards without testing them (small time bucaneer(changed 3 days before an expansion), caverns below(not tested, too easy to complete for a quest uninteractive gameplay they have been against since forever), lakkari sacrifice(damn TOO weak), vicious fledgling(O.o))
4.the abundance of OVERUSED and clearly underpriced discover mechanic
5.then also ban a streamer cause he finds an exploit without warning(they would probably not find it if it weren't for him and yet they suspend him...)
6. repeat the same tavern brawl 7 times while others have been 2-3 times.
7. making some pointless amateur-like videos and really crappy commercials to embarrace HS players.
8. no new disscussion from devs or anything they were doing it post gadgetzan it suddenly dissapeared...
Will not completely die. It will get treatment of Diablo 3 and Starcraft 2, no one will care about it.
Hall of Fame (ignore list): aleathas, Baylith, cendol, DiamondDM13, Dominieq, doomr, glitterprincess, hamtarofr, Heck, Jwigg33, Kaladin, Krewger, Legend_Entomber, libertyprime, Maukiepaukie, PandarenHero, randjob, s2mikey, SchruteBucks, The_Giratina, TheWamts, ticandtac, tictactucroc, tsudecimo, WaffleMonstr
nope.
Shadow verse is everyone else's darling, but I hate it for reasons I can't really justify, it just is not fun to me. Faeria is super bland competitively but it has more stuff I have not tried than hearthstone does so I play it still. I still need to try elder scrolls legends but I just don't feel motivated to. But hearthstone, while it suffers from stupid developer choices, has kept me consistently hooked for 2 years, and playing every now and then for a year before that.
Just fill your deck with one drops, that is creative deck design, right?
One does not simply walk into Mordor,
unless they want to be the best they can be.
Probably not, but I have a feeling that a lot of long-time players will be moving on to other things. The ladder match-up system is still pretty much how it was after the game was released, there's barely any competitive player options for tournaments, and they've started to increase the cost of card collection with the removal of single player adventures.