This is only an idea but i believe that if you took all 40 gold quests out of the game and replaced them with more creative, fun, and rewarding quests Hearthstone would improve as game.
First Proposal: Have quests that award cards of fluctuating rarities. Ex: You would have instead of the quest "win 3 games with any class,"you would have the same quest except the reward would be different. The new change would be adding the reward, "a random rare-epic card."
Second Proposal: Daily challenges that award featured cards or golden cards of lower rarity, would be a great addition. These daily challenges wouldn't be incredibly hard to complete, and would increase daily login rates. An example of a daily challenge could be win 5 games in ranked mode or play 50 minions (something not too hard but requiring a fair bit of time).
Last Proposal: This last proposal will be a new way to change up the system. The current system has you cap at lvl 60, but in this new one you would be able to lvl up past that and earn the right to have more challenging and rewarding quests for the specific class you're high ranked in. For example Win 3 mage games would be changed to win 5 or level up as a mage once. This system would erase the lvl cap and also renew the prestige of being a master in a certain class. Another interesting idea lies in level up rewards. Level up rewards can be very underwhelming most of the time so why not make it so that every five levels you get three random packs or something rewarding after lvl 60 that is. Leveling up past 60 is much harder so a bit of a reward would be very appreciated. Milestone achievements go along the same lines as quests but are more overarching tasks that reward you just by playing the game.
With considering all the times you've re-rolled a 60 coin quest into a 40 coin quest wouldn't you want a system that has none of that nonsense, and instead a more comprehensive, rewarding experience?
You would reroll a 60 if it were for a class you dont play or one thats just very annoying. Being selective is fine, but would you like to see more variety in quests instead of having to dodge a 40 gold one everytime it shows it's face?
There are exceptions to every rule, I understand that, but I and many others have ideas about how to make the system better for all people. It's very good that you do that, it shows that you really like the game. You of all people would know how it feels to have nothing to do in a game where quests are limited, and ranked can be stagnant for you. If you read the last part of my proposal, you would see i also talk about something other than quests. I feel that you and i alike want to play more and have even more fun than we are already having. So, why not make a change for the better?
Daily quests are fine by me, but I'd like to see some more reward from level up a class past 60 or some more quests that give a free pack instead of only gold.
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For what profit is it to a man, if he gains the world and loses his own soul?
Complete 60g quests in classes you don't like in wild or casual, easy gold, easy life.
Thats an easy way to do it for sure but my post has more to do with the variety of quests and the nature of the game after lvl 60. The title is only addressed in the first two points then I ask what you think about some of these changes.
I stick with 40g if it's easy, cuz no time for the 60g quest
but hey!, the 40/60 g quests are not the actualy problem!
look at the new lame quests >_> they force you to create and play somedeck that you don't even like
Yes, definitely the new quests are so restricting and less rewarding. Do you see those as fun? I'm saying "why not spice it up?" I have no problem with 60 gold quests, only the quests that are less varied, like play cards for gold. Making more variety would allow me to reroll into something better and possibly more interesting (as far as rewards go).
I like the idea for leveling up after 60 is great. I like the idea and having rewards after that. I think you should get a classic pack for every level you achieve after that because it is very difficult to level up at that point. It takes a lot of time, and that amount of time in the game should be rewarded. I would like to see more variety in daily quests, but getting rid of all of the 40 gold quests doesn't make sense to me.
I like the idea for leveling up after 60 is great. I like the idea and having rewards after that. I think you should get a classic pack for every level you achieve after that because it is very difficult to level up at that point. It takes a lot of time, and that amount of time in the game should be rewarded. I would like to see more variety in daily quests, but getting rid of all of the 40 gold quests doesn't make sense to me.
For me 40 gold quests are 2/5ths of a pack or 4/15ths of an arena ticket. Thats only how i see it, but gold is gold after all. My opinion is that it takes up room for more challenging, and rewarding quests.
Considering Gwent having an equal currency system and giving 100 gold for the first 3 wins of the day, the 40g quests are seriously understated.
Gwent is in the earlier stages of its life and is desperate to get new players on board in an already saturated market. Understandably, it's trying hard to get people on board whereas hearthstone is an established brand.
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This is only an idea but i believe that if you took all 40 gold quests out of the game and replaced them with more creative, fun, and rewarding quests Hearthstone would improve as game.
First Proposal: Have quests that award cards of fluctuating rarities. Ex: You would have instead of the quest "win 3 games with any class,"you would have the same quest except the reward would be different. The new change would be adding the reward, "a random rare-epic card."
Second Proposal: Daily challenges that award featured cards or golden cards of lower rarity, would be a great addition. These daily challenges wouldn't be incredibly hard to complete, and would increase daily login rates. An example of a daily challenge could be win 5 games in ranked mode or play 50 minions (something not too hard but requiring a fair bit of time).
Last Proposal: This last proposal will be a new way to change up the system. The current system has you cap at lvl 60, but in this new one you would be able to lvl up past that and earn the right to have more challenging and rewarding quests for the specific class you're high ranked in. For example Win 3 mage games would be changed to win 5 or level up as a mage once. This system would erase the lvl cap and also renew the prestige of being a master in a certain class. Another interesting idea lies in level up rewards. Level up rewards can be very underwhelming most of the time so why not make it so that every five levels you get three random packs or something rewarding after lvl 60 that is. Leveling up past 60 is much harder so a bit of a reward would be very appreciated. Milestone achievements go along the same lines as quests but are more overarching tasks that reward you just by playing the game.
With considering all the times you've re-rolled a 60 coin quest into a 40 coin quest wouldn't you want a system that has none of that nonsense, and instead a more comprehensive, rewarding experience?
In the last 3 weeks, I've only completed a 40g quest 2 or 3 times. It's pretty easy to be selective.
Why the F would you reroll a 60?
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You would reroll a 60 if it were for a class you dont play or one thats just very annoying. Being selective is fine, but would you like to see more variety in quests instead of having to dodge a 40 gold one everytime it shows it's face?
I don't always dodge a 40 (if it's the "win 3 games any class" I usually suck it up and do it, because how can you just not play HS that day?).
I pretty much never rereroll a 60. I'll find someway to grind it out.
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Complete 60g quests in classes you don't like in wild or casual, easy gold, easy life.
There are exceptions to every rule, I understand that, but I and many others have ideas about how to make the system better for all people. It's very good that you do that, it shows that you really like the game. You of all people would know how it feels to have nothing to do in a game where quests are limited, and ranked can be stagnant for you. If you read the last part of my proposal, you would see i also talk about something other than quests. I feel that you and i alike want to play more and have even more fun than we are already having. So, why not make a change for the better?
I stick with 40g if it's easy, cuz no time for the 60g quest
but hey!, the 40/60 g quests are not the actualy problem!
look at the new lame quests >_> they force you to create and play somedeck that you don't even like
Daily quests are fine by me, but I'd like to see some more reward from level up a class past 60 or some more quests that give a free pack instead of only gold.
For what profit is it to a man, if he gains the world and loses his own soul?
I like the idea for leveling up after 60 is great. I like the idea and having rewards after that. I think you should get a classic pack for every level you achieve after that because it is very difficult to level up at that point. It takes a lot of time, and that amount of time in the game should be rewarded. I would like to see more variety in daily quests, but getting rid of all of the 40 gold quests doesn't make sense to me.
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