IMO one of the best ways to deal with pirate warrior making the card unplayable in aggro but this just barely makes it weaker for control
I think it'd still be run in aggro decks, because it's just THAT good for early board control. I've played pirate warrior before, and very often I use up my axe clearing away early targets and buffing my Bloodsail Corsairs instead of just going face. Although it might be dropped to a 1-card status, since it doesn't offer any burst damage any more.
And regarding to Molten Giant should cost from 40 to 50 but the effect should work correctly and before it is drawn or cost 22 and change the card text to "Reduce the cost of this minion by the amount of lifepoint missing".
On the first change, it would be a Reno or a priest only card since you would have to take 40 damage for it to become playable
On the second one, just make it so the warlock (because other clases can't run molten except for mage, but she will probably have 1 healt and iceblock anyways) can survive a Kill Command+ Hero Power
Warrior (the entire class) - "Sorry, this class is not playable in Standard or Wild."
Fiery Bat - 1/1 stats
Alley Cat - summoned minion isn't a beast
Kill Command - can't target face
Every Priest minion - increase stats by +1/+1
Holy Nova - deal 3 damage and heal 2
Cabal Shadow Priest - cost 1 less, OR when the battlecry doesn't have a target it should get +1/+1 instead.
Shellraiser - 3/5 stats, not 2/6
Move Win Axe, Frothing, and Kor'Kron to HoF.
Caverns Below - Summon 7 minions (not 4) with the same name.
Sulfuras - Hero power goes back to the original form when Sulfuras runs out of charges, and is a 4/3 weapon.
Lol, and people say we has a bad dev team. Seeing shit like this makes me realize how much worse the game would be if the average community member had literally any say. "My favorite class isn't the best class, fix ur game blizz"