I agree with Nittany; the meta is still fresh and it's much better than just Pirate Warrior, Jade Druid and Renolock. I'm not sure if you do, but try not net-decking and build your own deck, one with fun tech cards. Maybe try something like Value-Priest or Casino-Mage. Have some fun with a bit of RNG
For the first time since 18 deck slots were implemented, I have all 18 used with decks I like playing. I can play a different, viable, enjoyable deck, 18 times in a row. So, I'm the opposite of bored. But you do you
If they want to fix the meta, they should honestly just change the quest text on Rogue's quest to: "For the rest of the game, the minions in your deck are 5/5s" or maybe "For the rest of the game, the minions in your hand and deck are 5/5s."(just so that we don't have to deal with Rogue being able to draft such trash and get insane amounts of value off it, plus all those stupidly spammable token minions wouldn't become 5/5s either), and possibly change Mage's quest text to "Cast 6 spells you didn't draft in your deck." Either that or just nerf Primordial Glyph.
The last meta had so few decks played that were good. Yes there is an issue with less cards overall, as we lost more than gained. The lack of balance in the quests is bothersome, half of them are worthless. The two cancers in Pirate Warrior, and Quest Rogue also make less decks viable. Can't say I'm bored, but bothered that it's mostly an aggro game now.
I agree with Nittany; the meta is still fresh and it's much better than just Pirate Warrior, Jade Druid and Renolock. I'm not sure if you do, but try not net-decking and build your own deck, one with fun tech cards. Maybe try something like Value-Priest or Casino-Mage. Have some fun with a bit of RNG
Yeah I also found Yogg to be boring. I guess we get different things out of the game.
I already built my own elemental Shaman deck, spent more dust on this expansion than any other to get the right legendaries.
It just loses to Pirate Warrior and Quest Rogue. All versions of it that I made. Including one with two Oozes and two Crawlers, about 6 AoEs, and Earth Elementals and TFB.
That's why I feel that only the solitaire decks are playable. They don't really care what their opponent does, making them much stronger.
This is the best meta since WOG. Lots of diversity of decks. Tons of new cards in the meta (unlike with MSG which was just Jades, patches and kazakus, then garbage). I'm very happy with this meta, but as KingSevault said, you do you.
this meta has a lot of viable stuff, you might find the quests uninteractive but most of them are like c'thun strong enough to win some games but not consistent enough tos ee a lot of competitive play, even with the srenght of the caverns below expect that deck to drop a couple of spots in the tier lists in the weeks to come, also Elemental shamman was doomed to fail, people forgot how backbreaking overload actuallyy is thanks to mr Op snowball 1 and 2 drops that gladly rotated out.
I'm quite enjoying Un'Goro. There's a great amount of variety in the meta, lots of routes for deckbuilders to explore, and the toppest tier decks seem less unstoppable than in previous times. It's been much more satisfying to build your own deck now than in previous years.
I do not understand. When Vs report has 8 classes with decks over 50% winrate, a lot of them using class cards instead of neutrals, how the meta can be stale?
Paladin has at least 3 viable decks, Rogue best deck is Miracle not Quest, Mage has a lot of good paths (Freeze, Control, Secret and Elemental), Shaman will have a Power spike when the Paladin decks gain popularity.
Stale Meta where the Karazhan post nerf (Mid Shaman), or Gadgetzan (Pirate, Jade Druid, Reno).
If OP are already bored, sorry but Hearthstone is not a game for you.
I have pretty polarizing play sessions, honestly. Either I go against strictly pirate warrior and quest rogue for ~10 games straight and lose about 8 of them, or go against all homebrew/interesting decks with much longer matches and a lot more thought into them.
Needless to say I can see where you'd be bored by the former because I get pretty down about it too but then the next time I launch the game to complete some quests the latter almost always happens.
Typing this out it l kind of realize that the former seems to happen near the next ladder "safe point", like 6 or 11, and the latter happens closer to the safe ranks. Disappointing but expected.
2 viable Warrior decks (tho one is cancer that everyone knows about), at least 2 good Mage decks, Rogue with a cancer deck, but also with interesting tempo ones, Priest still ok, Paladin got 2 nice decks, Hunter is good again, Druid has a decent aggro deck, Shaman has 2 decent decks.
It is a fact that Quest Rogue is popular, but it isn't as unbeatable as people picture it to be. I do get some Quest Rogues in batches, but apart from that it's a very nice meta, much better than MSoG with alternating Aggro Shamans and Pirate Warriors, so I don't get it, tbh.
I agree with Nittany; the meta is still fresh and it's much better than just Pirate Warrior, Jade Druid and Renolock. I'm not sure if you do, but try not net-decking and build your own deck, one with fun tech cards. Maybe try something like Value-Priest or Casino-Mage. Have some fun with a bit of RNG
Yeah I also found Yogg to be boring. I guess we get different things out of the game.
I already built my own elemental Shaman deck, spent more dust on this expansion than any other to get the right legendaries.
It just loses to Pirate Warrior and Quest Rogue. All versions of it that I made. Including one with two Oozes and two Crawlers, about 6 AoEs, and Earth Elementals and TFB.
That's why I feel that only the solitaire decks are playable. They don't really care what their opponent does, making them much stronger.
I´m having a lot of success with Control Elemental Shaman. With 2 Dirty Rat, 2 Volcano, 1 Devolve. I also use 2 Flamewreathed Faceless for early pressure, wich help a lot against Quest Rogue. Never lost to it with this deck actually.
For me it´s one of the best metas I have seen in Hearthstone, and im here since closed Beta. So much variety, so many cool decks. I´m having a blast.
I'm having a great time. I HATED Gadgetzan - the designs introduced were uninteresting, and viable decks were oppressive and polarizing. Now every class has viable archetypes and most decks just don't do what they shouldn't: aggro decks don't out-value control, control decks don't get to clear the board while summoning multiple minions to just win against anything midrange, and there isn't ridiculous Jade stat-spamming. It's pretty tempo-focused, but in a healthy way. How you play the game matters much more than it did with Gadgetzan. Only gripes are: if you have a new expansion and set rotation, the top deck shouldn't be the same, much less 29 cards the same, much less after introducing several direct counter cards. The the Rogue quest is Jade Druid all over again: very beatable but very stupid and un-fun design.
The enjoyment and overall experience of Hearthstone always comes down to what deck you are playing with. Every deck has its poor matchups and great matchups. Generally what I hear a lot about when people complain about the meta is that the decks they're playing against are uninteresting or the decks they're playing are uninteresting. The answer is simple, choose an interesting deck you like. The great thing about this meta is there are lots of viable choices. If you don't have the dust or outlay to make one of these decks, I guess that's a different problem, but there are many choices out there and several are pilotable to legend rank.
Lately I've been toying around with making a Garden Rogue with N'Zoth and while I haven't made a viable version of it yet, it's been a lot of fun trying to. In the mean time I'm enjoying success on the ladder with Midrange Hunter which has been fun to play because I like midrange the best.
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For weeks, I was feeling the hype, confident that HS would be revitalized through cards like Tar Creeper and Golakka Crawler.
Now, a week after release, I am already bored of the set.
Many streamers are too.
Games just aren't interactive.
Quests were horribly implemented.
HS now = solitaire.
There is no fun involved.
This meta has yet to be fully developed, so far this expansion has brought much more diversity than Patches and Kazakus. I would hold off judgement
I agree with Nittany; the meta is still fresh and it's much better than just Pirate Warrior, Jade Druid and Renolock. I'm not sure if you do, but try not net-decking and build your own deck, one with fun tech cards. Maybe try something like Value-Priest or Casino-Mage. Have some fun with a bit of RNG
For the first time since 18 deck slots were implemented, I have all 18 used with decks I like playing. I can play a different, viable, enjoyable deck, 18 times in a row. So, I'm the opposite of bored. But you do you
If they want to fix the meta, they should honestly just change the quest text on Rogue's quest to: "For the rest of the game, the minions in your deck are 5/5s" or maybe "For the rest of the game, the minions in your hand and deck are 5/5s."(just so that we don't have to deal with Rogue being able to draft such trash and get insane amounts of value off it, plus all those stupidly spammable token minions wouldn't become 5/5s either), and possibly change Mage's quest text to "Cast 6 spells you didn't draft in your deck." Either that or just nerf Primordial Glyph.
The last meta had so few decks played that were good. Yes there is an issue with less cards overall, as we lost more than gained. The lack of balance in the quests is bothersome, half of them are worthless. The two cancers in Pirate Warrior, and Quest Rogue also make less decks viable. Can't say I'm bored, but bothered that it's mostly an aggro game now.
This is the best meta since WOG. Lots of diversity of decks. Tons of new cards in the meta (unlike with MSG which was just Jades, patches and kazakus, then garbage). I'm very happy with this meta, but as KingSevault said, you do you.
(And by best meta since WOG, I mean that I don't think it is as good as the meta right after WOG.)
Try wild. You will never be bored.
Death to all who oppose the Horde!
this meta has a lot of viable stuff, you might find the quests uninteractive but most of them are like c'thun strong enough to win some games but not consistent enough tos ee a lot of competitive play, even with the srenght of the caverns below expect that deck to drop a couple of spots in the tier lists in the weeks to come, also Elemental shamman was doomed to fail, people forgot how backbreaking overload actuallyy is thanks to mr Op snowball 1 and 2 drops that gladly rotated out.
I'm quite enjoying Un'Goro. There's a great amount of variety in the meta, lots of routes for deckbuilders to explore, and the toppest tier decks seem less unstoppable than in previous times. It's been much more satisfying to build your own deck now than in previous years.
Worst meta. Very boring...
https://www.twitch.tv/hsteeltv
I do not understand. When Vs report has 8 classes with decks over 50% winrate, a lot of them using class cards instead of neutrals, how the meta can be stale?
Paladin has at least 3 viable decks, Rogue best deck is Miracle not Quest, Mage has a lot of good paths (Freeze, Control, Secret and Elemental), Shaman will have a Power spike when the Paladin decks gain popularity.
Stale Meta where the Karazhan post nerf (Mid Shaman), or Gadgetzan (Pirate, Jade Druid, Reno).
If OP are already bored, sorry but Hearthstone is not a game for you.
I have pretty polarizing play sessions, honestly. Either I go against strictly pirate warrior and quest rogue for ~10 games straight and lose about 8 of them, or go against all homebrew/interesting decks with much longer matches and a lot more thought into them.
Needless to say I can see where you'd be bored by the former because I get pretty down about it too but then the next time I launch the game to complete some quests the latter almost always happens.
Typing this out it l kind of realize that the former seems to happen near the next ladder "safe point", like 6 or 11, and the latter happens closer to the safe ranks. Disappointing but expected.
2 viable Warrior decks (tho one is cancer that everyone knows about), at least 2 good Mage decks, Rogue with a cancer deck, but also with interesting tempo ones, Priest still ok, Paladin got 2 nice decks, Hunter is good again, Druid has a decent aggro deck, Shaman has 2 decent decks.
It is a fact that Quest Rogue is popular, but it isn't as unbeatable as people picture it to be. I do get some Quest Rogues in batches, but apart from that it's a very nice meta, much better than MSoG with alternating Aggro Shamans and Pirate Warriors, so I don't get it, tbh.
I've no clue what I'm doing...
That because we couldn't get rid of aggro meta in one month pirate warriors will invade meta once again
I'm having a great time. I HATED Gadgetzan - the designs introduced were uninteresting, and viable decks were oppressive and polarizing. Now every class has viable archetypes and most decks just don't do what they shouldn't: aggro decks don't out-value control, control decks don't get to clear the board while summoning multiple minions to just win against anything midrange, and there isn't ridiculous Jade stat-spamming. It's pretty tempo-focused, but in a healthy way. How you play the game matters much more than it did with Gadgetzan. Only gripes are: if you have a new expansion and set rotation, the top deck shouldn't be the same, much less 29 cards the same, much less after introducing several direct counter cards. The the Rogue quest is Jade Druid all over again: very beatable but very stupid and un-fun design.
CCGing since '98.
The enjoyment and overall experience of Hearthstone always comes down to what deck you are playing with. Every deck has its poor matchups and great matchups. Generally what I hear a lot about when people complain about the meta is that the decks they're playing against are uninteresting or the decks they're playing are uninteresting. The answer is simple, choose an interesting deck you like. The great thing about this meta is there are lots of viable choices. If you don't have the dust or outlay to make one of these decks, I guess that's a different problem, but there are many choices out there and several are pilotable to legend rank.
Lately I've been toying around with making a Garden Rogue with N'Zoth and while I haven't made a viable version of it yet, it's been a lot of fun trying to. In the mean time I'm enjoying success on the ladder with Midrange Hunter which has been fun to play because I like midrange the best.