This is a list of things I think Blizzard could do to make the experience more rewarding for loyal players and perhaps improve the overall attitude of the community ATM. These are all based off ideas I've either witnessed in other games or seen expressed throughout the HS community.
1) Add a good game button at the end a game and reward players for pressing it. This is something currently being done in the Gwent beta that I am a big fan of it as it at least helps give the appearance of a positive community experience. The reward could be small like say 5 dust for every 3 times you've pressed with a daily cap of 100 dust which will be helpful to new, F2P, and budget players.
2) Bring back daily login rewards. Obviously these shouldn't be as generous as the rewards leading up to Un'goro but I think they should return nevertheless. A way they could set it up is on a seven day rotation where the rewards get slightly larger as the week progresses to reward players who are consistently logging in everyday. I think a good payout structure would be by the end of the week you'll have 100 dust, 50 gold, and either a classic pack or a pack from an older set that's still in standard like WoToG.
3) Offer a small welcome back gift for players who haven't logged in for more than two weeks. I think a small gift of say 20 gold would be a decent show of good will for players who have perhaps taken a break or been unable to play for a while. As if to say "welcome back, we've missed you".
4) Increase the reward for some of the daily quests. This suggestion mostly refers to the 40 gold quests that don't include winning 2 games with X or X class, some of them take a little too long to complete and aren't worth the effort.
5) Lower the pity timer for legendaries from 40 to either 35 or 30. Since the highest amount of packs you can buy in the store is 60 packs for about 70$, and I feel that if you're going to be spending that much you should at least be guaranteed 2 legendaries for your money.
6) More Bundles. Basically take the welcome bundle, apply it to each set and release it say a month after the expansions release.
I wouldn't want all of these ideas ideas to be implemented together into the game but, if someone at blizzard draws inspiration from at least a couple of them I'd be satisfied. I believe Blizzard should have a vested interest in the happiness in their player base as that will keep them coming back and spreading positive word of mouth which could lead to new players.
Let me know what you think of these ideas as well as any tweaks that could be made or criticisms you have of them.
Other games do this because they're that desperate for players, and they also made the odd choice of making the minimum deck size 20000000 cards instead of something reasonable. Hearthstone has none of these issues.
Here's the thing, the simple fact that you log in and play every day is not providing any value to blizzard. There are no ads for you to watch, so you're simply not contributing to the bottom line.
These are all nice ideas. I certainly wouldn't mind getting more "free" stuff in game; but you're being naive if you expect better rewards for players who create no revenue.
What might actually happen and would be a really good idea would be more of the "welcome bundle" of whatever they called that pack promotion around the ONiK release. People who don't otherwise put money into the game actually ponied up for that.
Other games do this because they're that desperate for players, and they also made the odd choice of making the minimum deck size 20000000 cards instead of something reasonable. Hearthstone has none of these issues.
Desperate for players or not, some of these policies are good at generating good will and loyalty within their communities. And even if Hearthstone doesn't have the same issues that smaller card games have doesn't mean Blizzard shouldn't have a vested interest in keeping its player base happy. Or would you rather Blizzard treat us all like idiots?
Desperate for players or not, some of these policies are good at generating good will and loyalty within their communities. And even if Hearthstone doesn't have the same issues that smaller card games have doesn't mean Blizzard shouldn't have a vested interest in keeping its player base happy. Or would you rather Blizzard treat us all like idiots?
We are all idiots. Blizzard's known this ever since they found out that people would willingly pay to play the skinner box known as World of Warcraft.
Honestly the amount of shit that Heroes of the Storm gets compared to Hearthstone is disgusting. Hearthstone definitely has a higher ROI than HotS, which is played very little. I think it was last year that Hearthstone had 5 times as many players as HotS (30 million to barely 5 million).
Here's the thing, the simple fact that you log in and play every day is not providing any value to blizzard. There are no ads for you to watch, so you're simply not contributing to the bottom line.
These are all nice ideas. I certainly wouldn't mind getting more "free" stuff in game; but you're being naive if you expect better rewards for players who create no revenue.
What might actually happen and would be a really good idea would be more of the "welcome bundle" of whatever they called that pack promotion around the ONiK release. People who don't otherwise put money into the game actually ponied up for that.
But they are kind of contributing, by providing incentives for people to be logged in more increases the odds that they'll buy a couple of pack as opposed to if they weren't. Say for example if every time you walked into a Gamestop they gave you 50 power point (let's assume here that power points are actually worth something), you'd want to visit Gamestop more often as a result and the longer you spend in the store increases the odds you'll make an impulse buy which then generates revenue for the store.
Another I would add is an Achievement System. Not only would this be a blast for new and old players alike, it would be a straightforward way to funnel cards, packs, dust, and gold to new players.
This is a list of things I think Blizzard could do to make the experience more rewarding for loyal players and perhaps improve the overall attitude of the community ATM. These are all based off ideas I've either witnessed in other games or seen expressed throughout the HS community.
1) Add a good game button at the end a game and reward players for pressing it.
This is something currently being done in the Gwent beta that I am a big fan of it as it at least helps give the appearance of a positive community experience. The reward could be small like say 5 dust for every 3 times you've pressed with a daily cap of 100 dust which will be helpful to new, F2P, and budget players.
2) Bring back daily login rewards.
Obviously these shouldn't be as generous as the rewards leading up to Un'goro but I think they should return nevertheless. A way they could set it up is on a seven day rotation where the rewards get slightly larger as the week progresses to reward players who are consistently logging in everyday. I think a good payout structure would be by the end of the week you'll have 100 dust, 50 gold, and either a classic pack or a pack from an older set that's still in standard like WoToG.
3) Offer a small welcome back gift for players who haven't logged in for more than two weeks.
I think a small gift of say 20 gold would be a decent show of good will for players who have perhaps taken a break or been unable to play for a while. As if to say "welcome back, we've missed you".
4) Increase the reward for some of the daily quests.
This suggestion mostly refers to the 40 gold quests that don't include winning 2 games with X or X class, some of them take a little too long to complete and aren't worth the effort.
5) Lower the pity timer for legendaries from 40 to either 35 or 30.
Since the highest amount of packs you can buy in the store is 60 packs for about 70$, and I feel that if you're going to be spending that much you should at least be guaranteed 2 legendaries for your money.
6) More Bundles.
Basically take the welcome bundle, apply it to each set and release it say a month after the expansions release.
I wouldn't want all of these ideas ideas to be implemented together into the game but, if someone at blizzard draws inspiration from at least a couple of them I'd be satisfied. I believe Blizzard should have a vested interest in the happiness in their player base as that will keep them coming back and spreading positive word of mouth which could lead to new players.
Let me know what you think of these ideas as well as any tweaks that could be made or criticisms you have of them.
Other games do this because they're that desperate for players, and they also made the odd choice of making the minimum deck size 20000000 cards instead of something reasonable. Hearthstone has none of these issues.
Make the Card: The biggest thread on the site!
My mandibles which are capable of pressing down and tearing, my talons which are known to intercept and hold.
Here's the thing, the simple fact that you log in and play every day is not providing any value to blizzard. There are no ads for you to watch, so you're simply not contributing to the bottom line.
These are all nice ideas. I certainly wouldn't mind getting more "free" stuff in game; but you're being naive if you expect better rewards for players who create no revenue.
What might actually happen and would be a really good idea would be more of the "welcome bundle" of whatever they called that pack promotion around the ONiK release. People who don't otherwise put money into the game actually ponied up for that.
Make the Card: The biggest thread on the site!
My mandibles which are capable of pressing down and tearing, my talons which are known to intercept and hold.
Honestly the amount of shit that Heroes of the Storm gets compared to Hearthstone is disgusting. Hearthstone definitely has a higher ROI than HotS, which is played very little. I think it was last year that Hearthstone had 5 times as many players as HotS (30 million to barely 5 million).
Another I would add is an Achievement System. Not only would this be a blast for new and old players alike, it would be a straightforward way to funnel cards, packs, dust, and gold to new players.
Players who don't pay want more shit for free. In other news...rapper busted for pot.
Free to try and find a game, dealing cards for sorrow, cards for pain.