As a free to play player, I am currently finding it quite difficult to keep up to date with the meta. I spend the majority of my gold on Un'Goro packs, and whilst I don't have every Classic card, I definitely have a substantial collection. Do any of you lovely players have any tips or tricks for maximising my gold and dust savings? It's really hard for me to compete in ranked against all these players who are pumping in the dollars/have loads of coins saved up from before Un'goro. Thanks in advance for your help!
As a free to play player, I am currently finding it quite difficult to keep up to date with the meta. I spend the majority of my gold on Un'Goro packs, and whilst I don't have every Classic card, I definitely have a substantial collection. Do any of you lovely players have any tips or tricks for maximising my gold and dust savings? It's really hard for me to compete in ranked against all these players who are pumping in the dollars/have loads of coins saved up from before Un'goro. Thanks in advance for your help!
Get good at arena, grind gold, buy packs. That's pretty much the only "fast" F2P pack farming method.
taunt warrior is relatively cheap to rank up to legend easily, midrange hunter is even cheaper! You dont really need money to hit legend easily. Even quest rogue needs only one new legendary to play..
This expansion may have many legendary cards and epics but the decks are cheap enough to make one or two and play competitively.
Focus on using dust for your cards in your favorite classes. You can't get all of the cards unless you play a lot of arena.
Re-roll your daily quests if they are less than 60 gold.
Make lots of in game friends so you can do the play a friend and spectator quests.
Make sure you take advantage of the "pity timer" when opening packs. For example, if you have opened 20 Ungoro packs without a legendary and then you open a classic pack from Tavern Brawl or something, your pity timer will reset.
Disenchant bad cards, especially golden copies.
You get 10 gold for every 3 wins in ranked. You can repeat this for up to 100 gold a day (in addition to also getting gold from quests or Arena). So if you have a free day, you can definitely make 200 or 300 gold if you are good.
Pity timer does not reset until you get a legendary. Opening a pack of classic does not reset the legendary pity timer for ungoro. Getting a legendary in an ungoro pack does not reset the pity timer for classic packs.
My advice for a f2p player right now is sacrifice anything and make Quest Rogue .
Trust me, you won't regret it . That deck is rather cheap except for the actual quest and patches (that is not 100% necessary ) and the power level it's insane .
You can get legend in a couple of days if you play a decent amount of time and don't make too many mistakes.
My tip is to study the status of meta. Try to have 2-3 cheaper Tier 1 or 2 decks available to you. Also, if you cannot afford to create top tier decks, you can at least target them with moderately costed decks. For example, Zoolock is quite effective against Quest rogue, Midrange hunter with Golakka Crawler kills Pirate warrior etc.
Also, when you are crafting cards (especially legendaries), try to evaluate their long-term potential for their whole Standard cycle (and maybe even for Wild). Many initially cool looking cards may not have any competitive value like many of the quests of Un'Goro set.
1. Avoid 40 gold quests like the plague and reroll them unless they're unavoidable (you either have a full quest log or a quest that would interrupt point 2 if you avoided it)
2. Win 12 games a day
3. disenchant all golden cards you have maximum copies of, yes, that golden rag is pretty but it's also a free legendary or flat out 4 epics if you already have rag.
4. don't bm, it's just wasting time that will eventually add-up.
Hearthstone is moving into direction where you cant compete as f2p player anymore in tournaments etc. Yes you can craft couple of decks for ladder but lets say for bo9 conquest format it is impossible for someone who has't spent a dime to participate. The removal of adventures and the "fixed prices" outside Muricas means that for someone who buys 120 packs from every expansion this year, the year 2017 will cost 55% more than the year 2016. Yes, FIFTY FIVE PERCENT MORE! This is scamming at its finest.
Back to the point, the only way you can earn money as f2p player is playing arenas. You need +7 win average per run for it to be time well spent/profitable.
Reroll your 40g daily quests, play your 30 wins a day, do every tavern brawl there is and trade your 80g play a friend quests. In the end the cruel fact is, you can never even dream about being even a semi HC tournament player if you're not willing to pay some real
He's right, for the most part. Time vs profit, arena is the only way to go. But you don't exactly NEED 7+ wins. 7 wins guarantees at least 150 gold, effectively making your run free. But if you can manage 4 or 5 wins regularly, you'll still get about 100 gold and a pack, which is still "technically" a 50 gold profit margin. Watch videos and read guides to help you with your draft and play style. It took me almost 9 months to get my first 12 win run, but now between 7 and 12 for me is pretty common. There will be a lot of 0-3's while you are learning, but getting good at arena is well worth the time. I am mostly an F2P player and currently have 15k dust and 11k gold stacked up. I only have arena to thank for that.
Hearthstone is moving into direction where you cant compete as f2p player anymore in tournaments etc. Yes you can craft couple of decks for ladder but lets say for bo9 conquest format it is impossible for someone who has't spent a dime to participate. The removal of adventures and the "fixed prices" outside Muricas means that for someone who buys 120 packs from every expansion this year, the year 2017 will cost 55% more than the year 2016. Yes, FIFTY FIVE PERCENT MORE! This is scamming at its finest.
Back to the point, the only way you can earn money as f2p player is playing arenas. You need +7 win average per run for it to be time well spent/profitable.
Reroll your 40g daily quests, play your 30 wins a day, do every tavern brawl there is and trade your 80g play a friend quests. In the end the cruel fact is, you can never even dream about being even a semi HC tournament player if you're not willing to pay some real money.
As opposed to any other E-sport or sport? If you want to be pro at anything investing money is a must. Then you "make it" and recoup your costs.
(1) Log in and complete your daily quest every day, but ONLY if it's 50+ gold quests.
If you draw a 40 gold quest, mulligan it. If it's still 40 gold, don't do it. Save it for tomorrow and draw a new quest and mulligan the old 40 gold quest. If you get another 40 gold tomorrow, mulligan one of them. Statistically, you have 2/3 chance of moving up to a 50, 60, 80, or 100 gold quest. If you REALLY want to min/max you should mulligan 50's, too, but that takes a lot of quest juggling and most people don't have the patience for it.
If you complete your daily quest every day (even if it's for 40 gold), you will pick up enough gold to randomly draw 10 Legendary cards per year (about once every 4-6 weeks). The quests are designed so you average 50 gold per quest if you just take whatever they give you. This is enough for 1 free pack every 2 days. The Legendary drop rate is tuned so that over the course of a year, you'll average about 10 Legendaries. That's not an accident, either. Blizzard designed it this way. F2P = 10 random Legendaries per year.
You can game the system a little by mulliganing 40g quests and only finishing 50 gold or more quests. Through careful min/maxing, you can bring your average gold per day on quests up to around 63-65. It winds up meaning about an extra 25-35 packs per year, which means around 1-2 extra random Legendaries.
Additionally, once you have most of the cards, you're going to get a lot of dust. Assuming you only ever get the minimum of 40 dust per pack, that means you accumulate enough dust for 1 legendary for every 40 packs. If you're F2P, that takes 80 days, which means you'll have enough dust for about another 4-5 Legendaries per year (365 days / 80 days = 4.56 Legendaries, but, you'll average more than 40 dust per pack).
Tavern Brawl is also good for 52 packs per year, which should yield about another 3 Legendaries during the year.
So there's basically 18-20 free Legendaries per year. That's enough to make at least 5 viable decks. It also doesn't take into account any extra gold or dust you earn from Blizzard giveaways or Arena.
(2) Classic is your foundation; don't chase expansions until your Classic card set is built up
You're going to suck early on. For one, you don't know how to play. For two, you don't know how the cards work/interact. For three, you don't know the deck archetypes. For four, you don't have enough cards to tech around them. For five, you don't have many cards to work with. And I could list a thousand other reasons. You are mostly not going to have the resources to chase the meta, so don't bother.
Focus on building your skills, learning the game, and mastering the classic set. This is because those cards are always going to be in the meta, and you need to know them inside and out. If you're just chasing the latest expansion, you're going to have a bunch of cards that don't work well because you're missing the classic cards you need to really get the most out of them, and that expansion is going to be replaced by another one within 3-5 months. By the time you get a deck put together, a new meta might obliterate it, and those expansion cards are just going to rotate out.
With some exceptions, most decks remain heavily focused on classic cards. For one, it's the biggest set, but moreover, the classic cards are, individually, generally more powerful than the expansion cards and they establish the basic playstyles of each class. Un'goro did chagne this a bit - I think the modern meta is more expansion-heavy that prior metas, but it's still around 50% classic cards in most decks.
So focus on getting classic cards at first. I spent my first sixth months buying almost exclusively classic cards, and just building individual expansion cards that I wanted. Stick with classic until you've at least got at least 1 copy of most of the rares.
3. Know Thyself
Do you have the patience to wait it out and slog through frustrating games? Yes? Then F2P is for you. With time and patience, you will build up a competitive card set and learn the game and be able to go toe-to-toe with the guy with 20 golden Legendaries and 9 golden heroes.
If not, then do yourself a favor and go pick up a few extra shifts so you can slap down the clams to buy some cards. If you're too impatient to play the long game, you'll just drive yourself nuts and feel like you're always behind, and you'll resent people who pay for packs, and you'll feel like it's completely unfair, and you won't enjoy yourself at all, even if you've got a 60% win rate. Because you won't remember the games you won because you put in teh time to learn the game and with your mediocre deck, you outplayed a guy who dropped $200 on an expansion but doesn't know what he's doing. That won't stick in your craw. What will is when you lose a game because a guy who dropped $200 has better than you and misplayed them all but still won.
So don't drive yourself nuts. If you like the game and aren't the patient type, just buy in.
4. Try not to craft commons and rares as eventually you will open them in packs.
5. Dust rares to craft epics, epics to craft legendaries.
6. Craft full decks not just cards.
7. Wait for vS report see the cheapest tier 1 deck you can build and go for it.
I like number 6 a lot, now I am not totally F2P, but I don't spend that much. I found that focusing on crafting the decks you wanna play make it so you have staple cards. Most good decks share some common neutral cards and it's good to have those.
This is what has helped me. Start a spreadsheet and put a column for each expansion, and then a column for gold. Keep track of how many packs you've opened for each expansion since your last Legendary. After you get a Legendary, switch to next newest expansion, using Tavern Brawl to provide your Classic packs.
In the gold column, you need to track gold your saving for the NEXT expansion. Start putting away at least a 100g/week right for the Frozen Winds of Northrend (or whatever the next expac is called). Ramp that up as the expansion gets closer. You want to have at least 4k gold when the expansion drops.
As a free to play player, I am currently finding it quite difficult to keep up to date with the meta. I spend the majority of my gold on Un'Goro packs, and whilst I don't have every Classic card, I definitely have a substantial collection. Do any of you lovely players have any tips or tricks for maximising my gold and dust savings? It's really hard for me to compete in ranked against all these players who are pumping in the dollars/have loads of coins saved up from before Un'goro. Thanks in advance for your help!
What is your rank goal?
PW-> start farming casual.
PW in ranked->Concede back to Rank 20 and farm noobs.
Make the screen smaller and farm whilst watching smth else, or read a book while playing.
The 1st step towards a better game is firing Mike Donais! We had enough of his "skillful" balances!
#FireMikeDonais
If you got the coin, the Mercenaries get going. Vote for The Mercenary for CCC #3.
Farm tavern brawl as usually you don't need cards.
I am not a Mage player, just thought my avatar would go with my name.
'How many Blizzard employees do you need to fix a lamp? It does not matter, because they cannot balance the ladder.'
Check out my homebrewn Paladin deck.
taunt warrior is relatively cheap to rank up to legend easily, midrange hunter is even cheaper! You dont really need money to hit legend easily. Even quest rogue needs only one new legendary to play..
This expansion may have many legendary cards and epics but the decks are cheap enough to make one or two and play competitively.
1. Never dust cards you don't have duplicates of.
2. Always roll your 40,50 gold quests.
3. Try to complete only 60 gold or higher quests.
4. Try not to craft commons and rares as eventually you will open them in packs.
5. Dust rares to craft epics, epics to craft legendaries.
6. Craft full decks not just cards.
7. Wait for vS report see the cheapest tier 1 deck you can build and go for it.
Check out my fun and innovative decks here:
Beat your opponent to a pulp with Revenant Warrior or outlast them with Demon Reno Warlock.
Pity timer does not reset until you get a legendary. Opening a pack of classic does not reset the legendary pity timer for ungoro. Getting a legendary in an ungoro pack does not reset the pity timer for classic packs.
My advice for a f2p player right now is sacrifice anything and make Quest Rogue .
Trust me, you won't regret it . That deck is rather cheap except for the actual quest and patches (that is not 100% necessary ) and the power level it's insane .
You can get legend in a couple of days if you play a decent amount of time and don't make too many mistakes.
Choose 2-3 classes you prefer over the others and specialise in those.
Choose 2-3 classes you dislike over the others and scavenge them when necessary (leave only the rares necessary to have a playable deck for Dailies).
My tip is to study the status of meta. Try to have 2-3 cheaper Tier 1 or 2 decks available to you. Also, if you cannot afford to create top tier decks, you can at least target them with moderately costed decks. For example, Zoolock is quite effective against Quest rogue, Midrange hunter with Golakka Crawler kills Pirate warrior etc.
Also, when you are crafting cards (especially legendaries), try to evaluate their long-term potential for their whole Standard cycle (and maybe even for Wild). Many initially cool looking cards may not have any competitive value like many of the quests of Un'Goro set.
1. Avoid 40 gold quests like the plague and reroll them unless they're unavoidable (you either have a full quest log or a quest that would interrupt point 2 if you avoided it)
2. Win 12 games a day
3. disenchant all golden cards you have maximum copies of, yes, that golden rag is pretty but it's also a free legendary or flat out 4 epics if you already have rag.
4. don't bm, it's just wasting time that will eventually add-up.
Just curious. What's "bm"?
How to F2P. You only need 3 tips.
(1) Log in and complete your daily quest every day, but ONLY if it's 50+ gold quests.
If you draw a 40 gold quest, mulligan it. If it's still 40 gold, don't do it. Save it for tomorrow and draw a new quest and mulligan the old 40 gold quest. If you get another 40 gold tomorrow, mulligan one of them. Statistically, you have 2/3 chance of moving up to a 50, 60, 80, or 100 gold quest. If you REALLY want to min/max you should mulligan 50's, too, but that takes a lot of quest juggling and most people don't have the patience for it.
If you complete your daily quest every day (even if it's for 40 gold), you will pick up enough gold to randomly draw 10 Legendary cards per year (about once every 4-6 weeks). The quests are designed so you average 50 gold per quest if you just take whatever they give you. This is enough for 1 free pack every 2 days. The Legendary drop rate is tuned so that over the course of a year, you'll average about 10 Legendaries. That's not an accident, either. Blizzard designed it this way. F2P = 10 random Legendaries per year.
You can game the system a little by mulliganing 40g quests and only finishing 50 gold or more quests. Through careful min/maxing, you can bring your average gold per day on quests up to around 63-65. It winds up meaning about an extra 25-35 packs per year, which means around 1-2 extra random Legendaries.
Additionally, once you have most of the cards, you're going to get a lot of dust. Assuming you only ever get the minimum of 40 dust per pack, that means you accumulate enough dust for 1 legendary for every 40 packs. If you're F2P, that takes 80 days, which means you'll have enough dust for about another 4-5 Legendaries per year (365 days / 80 days = 4.56 Legendaries, but, you'll average more than 40 dust per pack).
Tavern Brawl is also good for 52 packs per year, which should yield about another 3 Legendaries during the year.
So there's basically 18-20 free Legendaries per year. That's enough to make at least 5 viable decks. It also doesn't take into account any extra gold or dust you earn from Blizzard giveaways or Arena.
(2) Classic is your foundation; don't chase expansions until your Classic card set is built up
You're going to suck early on. For one, you don't know how to play. For two, you don't know how the cards work/interact. For three, you don't know the deck archetypes. For four, you don't have enough cards to tech around them. For five, you don't have many cards to work with. And I could list a thousand other reasons. You are mostly not going to have the resources to chase the meta, so don't bother.
Focus on building your skills, learning the game, and mastering the classic set. This is because those cards are always going to be in the meta, and you need to know them inside and out. If you're just chasing the latest expansion, you're going to have a bunch of cards that don't work well because you're missing the classic cards you need to really get the most out of them, and that expansion is going to be replaced by another one within 3-5 months. By the time you get a deck put together, a new meta might obliterate it, and those expansion cards are just going to rotate out.
With some exceptions, most decks remain heavily focused on classic cards. For one, it's the biggest set, but moreover, the classic cards are, individually, generally more powerful than the expansion cards and they establish the basic playstyles of each class. Un'goro did chagne this a bit - I think the modern meta is more expansion-heavy that prior metas, but it's still around 50% classic cards in most decks.
So focus on getting classic cards at first. I spent my first sixth months buying almost exclusively classic cards, and just building individual expansion cards that I wanted. Stick with classic until you've at least got at least 1 copy of most of the rares.
3. Know Thyself
Do you have the patience to wait it out and slog through frustrating games? Yes? Then F2P is for you. With time and patience, you will build up a competitive card set and learn the game and be able to go toe-to-toe with the guy with 20 golden Legendaries and 9 golden heroes.
If not, then do yourself a favor and go pick up a few extra shifts so you can slap down the clams to buy some cards. If you're too impatient to play the long game, you'll just drive yourself nuts and feel like you're always behind, and you'll resent people who pay for packs, and you'll feel like it's completely unfair, and you won't enjoy yourself at all, even if you've got a 60% win rate. Because you won't remember the games you won because you put in teh time to learn the game and with your mediocre deck, you outplayed a guy who dropped $200 on an expansion but doesn't know what he's doing. That won't stick in your craw. What will is when you lose a game because a guy who dropped $200 has better than you and misplayed them all but still won.
So don't drive yourself nuts. If you like the game and aren't the patient type, just buy in.
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This is what has helped me. Start a spreadsheet and put a column for each expansion, and then a column for gold. Keep track of how many packs you've opened for each expansion since your last Legendary. After you get a Legendary, switch to next newest expansion, using Tavern Brawl to provide your Classic packs.
In the gold column, you need to track gold your saving for the NEXT expansion. Start putting away at least a 100g/week right for the Frozen Winds of Northrend (or whatever the next expac is called). Ramp that up as the expansion gets closer. You want to have at least 4k gold when the expansion drops.
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