Is it true you ALWAYS get the quest in your starting hand?
I swear every rogue I play somehow manages to mulligan their quest into their hand. I read somewhere it's auto included?
If so, how on earth was C'thun not an auto include in your opening hands?
That's actually so broken lol. I'm not even mad, i'm a casual player who plays for fun who has most of the cards and golden heroes but i'm just flabbergasted at this lol. I mean this just kind of turns me off from the game until the next expansion...
They don't even need to mulligan to get it in their 1st hand : that's automatic Quest Cards always show in your 1st hand, unless you chose not to keep it
Quest deck wouldnt work without starting the game with it.
how is this broken?
It's broken because you are literally bending the fundamental rules of the card game by creating these quest cards. If you cannot create a fair card that can be used like all the others (in the sense that you have to draw it, play it where you have enough mana etc.) then don't make it at all.
It's literally one of the first things they told us when they announced legendary spells, also C'thun would be stupid, just buff until Turn 10 then unleash amounted dmg and summon jade golem with said stats (If it was a quest)
It is part of the quest mechanic yes, but quest rogue is easily countered. Also why play casual, casual is in my experience less fun than ranked. And I don't like playing the same deck game after game, I like playing weird decks against weird decks I have never seen. If you do want to play the same decks over and over against the same decks, then I guess casual is the place but that is weird to me.
Back to quests though, a card that requires you complete a challenge, even one as easy as rogue's, would be useless if it was not guaranteed to be in opener.
Have no idea how so many people were not aware of this but it was clearly stated in all the reveals.
Mid you want quest rogue advice just play a deck that can curve out, and has a few taunts. Like six early to mid game taunts in the your deck and the ability to play a card each turn is an auto win v rogue. It does nothing for 4 turns at least so just having stuff on board is a hard counter.
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Just fill your deck with one drops, that is creative deck design, right?
As a matter of fact, many times you can tell you're playing against a quest deck when you see that they only kept the left most card in their hand (especially useful if you go first and have diferent lines of play depending on wether they play quest or not)
This was well-publicized long before the expansion's release. It is common knowledge.
Still, I suppose some sort of in-game mention would make sense. I do understand that there are many players who don't follow the news.
It mentioned. When u mous over quest card it tells information about keywords in card text. Information about what is quest not less hidden than information about what is battlecry or deathrattle
Quest deck wouldnt work without starting the game with it.
how is this broken?
It's broken because you are literally bending the fundamental rules of the card game by creating these quest cards. If you cannot create a fair card that can be used like all the others (in the sense that you have to draw it, play it where you have enough mana etc.) then don't make it at all.
1.) it's not broken 2.) It's not "breaking fundamental rules." Every deck has an inherent quest, that it to win. This system just manifests that in card form. You still have to design a deck that allows you to complete this specific quest. If they weren't auto drawn they would be utterly useless unless their requirements functioned retroactively.
Quest deck wouldnt work without starting the game with it.
how is this broken?
It's broken because you are literally bending the fundamental rules of the card game by creating these quest cards. If you cannot create a fair card that can be used like all the others (in the sense that you have to draw it, play it where you have enough mana etc.) then don't make it at all.
Playing the quest doesn't draw you a card and it costs mana, so it's not broken. You are investing 1 card in hand and 1 mana for a chance at a powerful reward later in the game. Seems balanced imo, especially since every class has one. Also, as other have stated, if you couldn't reliably play the Quest itself before you start playing requirements for the Quest, that Quest would be UNPLAYABLE.
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Nature is the Day. Man is the Sun. Woman is the Moon. The Stone is the Sky. The Art is the Way.
Is it true you ALWAYS get the quest in your starting hand?
I swear every rogue I play somehow manages to mulligan their quest into their hand. I read somewhere it's auto included?
If so, how on earth was C'thun not an auto include in your opening hands?
That's actually so broken lol. I'm not even mad, i'm a casual player who plays for fun who has most of the cards and golden heroes but i'm just flabbergasted at this lol. I mean this just kind of turns me off from the game until the next expansion...
They don't even need to mulligan to get it in their 1st hand : that's automatic
Quest Cards always show in your 1st hand, unless you chose not to keep it
"What have you got there,
PinocchioMalygos?"Of course it's in their starting hand. That is how Quest cards work. Otherwise they would be absolutely unplayable.
All the quests would be total crap if they didn't start in your hand.
This was well-publicized long before the expansion's release. It is common knowledge.
Still, I suppose some sort of in-game mention would make sense. I do understand that there are many players who don't follow the news.
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
Yes, the quest's starts always in your mulligan hand and you can choose, to mulligan it away, because in some matchup's the quest is bad.
It's literally one of the first things they told us when they announced legendary spells, also C'thun would be stupid, just buff until Turn 10 then unleash amounted dmg and summon jade golem with said stats (If it was a quest)
Yes, every quest is auto-included in your opening hand.
But this is not bad, it makes the quests balanced and useful, except for the rogue quest which is indeed overpowered.
It is part of the quest mechanic yes, but quest rogue is easily countered. Also why play casual, casual is in my experience less fun than ranked. And I don't like playing the same deck game after game, I like playing weird decks against weird decks I have never seen. If you do want to play the same decks over and over against the same decks, then I guess casual is the place but that is weird to me.
Back to quests though, a card that requires you complete a challenge, even one as easy as rogue's, would be useless if it was not guaranteed to be in opener.
Have no idea how so many people were not aware of this but it was clearly stated in all the reveals.
Mid you want quest rogue advice just play a deck that can curve out, and has a few taunts. Like six early to mid game taunts in the your deck and the ability to play a card each turn is an auto win v rogue. It does nothing for 4 turns at least so just having stuff on board is a hard counter.
Just fill your deck with one drops, that is creative deck design, right?
As a matter of fact, many times you can tell you're playing against a quest deck when you see that they only kept the left most card in their hand (especially useful if you go first and have diferent lines of play depending on wether they play quest or not)
Nope, quests are shuffled into the deck like every other card. You must just be super lucky if you consistently get it in your opening hand.
(Kappa)
2.) It's not "breaking fundamental rules." Every deck has an inherent quest, that it to win. This system just manifests that in card form. You still have to design a deck that allows you to complete this specific quest. If they weren't auto drawn they would be utterly useless unless their requirements functioned retroactively.
Nature is the Day.
Man is the Sun.
Woman is the Moon.
The Stone is the Sky.
The Art is the Way.
Question has been answered: Yes, quests are always in your starting hand, unless you choose to mulligan them away.
Locked.