I think Mage and Warrior will find a long-term place in the meta. Mage may turn out to be so meta-defining that everyone will run Dirty Rat just to try to stop it. Rogue is probably going to start getting countered, but it is this expansion's pirate warrior.
Shaman quest is very aggressive and probably beats rogue. Hunter quest should wind up being decent.
Pally and Druid are fun, but will struggle against the meta.
Priest is a lot better in wild.
Warlock isn't worth discarding 6 cards for. You can get your portal and still get rekt by rogue.
Hunter quest destroys rogue quest. Have around 10 games vs. quest rogue and 100% winrate. You just have to put every 1 mana beast minions including the one mana elemental to get another one, loot hoarder and novice engineer, animal companion and it's gonna be rip for rogue
Usefulness in the meta is what i'm basing the question off
Warrior quest undoubtedly is the most consistent with a good pilot due to Dirty Rat being very efficient against all the meta decks.Nzoth priest is the bane of it but it's seldom seen and the match can be easily maneuvered in the warriors favor(Elise also help outs if you have her in the list)
Rogue was nuts until everyone started playing curvestone again,now it barely makes the 50% mark.
exodia mage is pretty good but relies heavily on the rng(random spells you get,I got 4x ice block once)
Druid should be the worst by far. No consistent way to do it and the reward is absolutely horrible as you still need card draw to it.
Hunter Quest has ways to be done at least. I guess it's not just as straight forward as people think about going 20+ 1-drops in the deck to do it. Shaman quest is okay but... Well, it's shaman. He has 20 other different deck archetypes that are just better.
The problem is that Rogue quest is waaaaaaaaay too easy to complete and is warping the meta. Same with Warrior's. It's doing that to the point where some of the innovation we wanted to have right now is being pushed out as decks are either not fast enough to deal with Rogue or gets really blocked by Warrior. Quest Rogue is basically Jade Druid on Steroids on turn 5.
Top 3 Quests are by far Rogue, Warrior and Mage.
I predict the meta will be Pirate Warrior, Quest Warrior, Quest Rogue, Quest Mage and MAYBE miracle/flower Rogue.
Quest Mage being good because it reliably wins against any control deck and can luck his way out against Aggro. Quest Warrior relies on Draw/Bad RNG to win against Rogue Quest and Rogue quest just wins anything that doesn't rush it down.
Worse quest is Paladin because it's very hard to make buff decks run and Galvadon gets hard-countered by many things, it's too slow. Devolve comes to mind.
Priest quest is good, but needs the right meta to shine. It's still very decent tho.
Warlock quest is pretty good but... Meh, you're better off just going full aggro-discolock and forget about the quest. You win faster and more reliably that way even tho the reward is insane for the quest. I guess "winning more and faster" is better than any fun reward, right?
So right now my ranking would be:
1 - Rogue (meta defining)
2 - Mage (Very Powerful win condition that can't be stopped by opponent)
3 - Warrior (Powerful, but can be hard countered and is slow. If you play Control + Taunts this deck is better than just Curvestone. But your opponent can't curve well or you're done).
4 - Priest (Good quest, good deck, not OP)
5 - Hunter (needs a more refined deck, but is still strong fun and pretty interesting as is. A more control-ish hunter might be better using this as secondary win condition maybe?)
6 - Shaman (just okay quest. If you're playing murlocs, this is great, but that's just an alternative playstyle. So, whatever)
7 - Warlock (fun quest, if you wanna play midrange discard for something different it works, it's good and fun. Not as great as discolock, zoo or Handilock but...)
8 - Druid (bad quest, needs to play unreliable deck, depend a lot on draw and reward is slow and awkward.)
9 - Paladin (just... really hard to make it work and not just fall behind a lot. Even if you get Galvadon it's a single minion. Many things can just destroy it even while Stealthed and "elusive". MAYBE needs a better control-ish deck as Hunter's and use it as a secondary win condition)
First of all I play a lot of murloc regularly so I'm just really excited for that quest, especially because un'goro has lots of new murlocs. I think Paladin is probably the weakest card just because if you happen to be unlucky or just don't plan out your adapts well, and then someone has right cards in Hunter, Warlock, Priest, Rogue, or Warrior... then the whole point of that card could disappear before you even get to play it. Jungle Giants is honestly pretty dope. I've been playing a Mage deck with mostly 5+ mana minions (focuses around Naga Sea Witch) so it makes me excited to try it out as a druid, especially because my mage deck just turned wild.
So now that the xpac has been out for 5 days now(although it may be still too early to tell), where would you rank the Quest Cards from best to worst?
1 - 9
Rogue - 1
Warrior - 2
Mage - 3
Shaman - 4
Hunter - 5
Warlock - 6
Druid - 7
Priest - 8
Paladin - 9
1) Mage
2) Warrior
3) Rogue
4) Shaman
5) Hunter
6) Paladin
7) Druid
8) Priest
9) Warlock
I think Mage and Warrior will find a long-term place in the meta. Mage may turn out to be so meta-defining that everyone will run Dirty Rat just to try to stop it. Rogue is probably going to start getting countered, but it is this expansion's pirate warrior.
Shaman quest is very aggressive and probably beats rogue. Hunter quest should wind up being decent.
Pally and Druid are fun, but will struggle against the meta.
Priest is a lot better in wild.
Warlock isn't worth discarding 6 cards for. You can get your portal and still get rekt by rogue.
What's the criteria?or is it just everything?
1.rogue
2.warrior
3.mage
4.shaman
5.druid
6.hunter
7.priest
8.warlock
9.paladin
Hunter quest destroys rogue quest. Have around 10 games vs. quest rogue and 100% winrate. You just have to put every 1 mana beast minions including the one mana elemental to get another one, loot hoarder and novice engineer, animal companion and it's gonna be rip for rogue
Just remember the good times!
Stupid question: why is the quest mage called exodia mage?????Or are they two different variants.
Druid should be the worst by far. No consistent way to do it and the reward is absolutely horrible as you still need card draw to it.
Hunter Quest has ways to be done at least. I guess it's not just as straight forward as people think about going 20+ 1-drops in the deck to do it. Shaman quest is okay but... Well, it's shaman. He has 20 other different deck archetypes that are just better.
The problem is that Rogue quest is waaaaaaaaay too easy to complete and is warping the meta. Same with Warrior's. It's doing that to the point where some of the innovation we wanted to have right now is being pushed out as decks are either not fast enough to deal with Rogue or gets really blocked by Warrior. Quest Rogue is basically Jade Druid on Steroids on turn 5.
Top 3 Quests are by far Rogue, Warrior and Mage.
I predict the meta will be Pirate Warrior, Quest Warrior, Quest Rogue, Quest Mage and MAYBE miracle/flower Rogue.
Quest Mage being good because it reliably wins against any control deck and can luck his way out against Aggro. Quest Warrior relies on Draw/Bad RNG to win against Rogue Quest and Rogue quest just wins anything that doesn't rush it down.
Worse quest is Paladin because it's very hard to make buff decks run and Galvadon gets hard-countered by many things, it's too slow. Devolve comes to mind.
Priest quest is good, but needs the right meta to shine. It's still very decent tho.
Warlock quest is pretty good but... Meh, you're better off just going full aggro-discolock and forget about the quest. You win faster and more reliably that way even tho the reward is insane for the quest. I guess "winning more and faster" is better than any fun reward, right?
So right now my ranking would be:
1 - Rogue (meta defining)
2 - Mage (Very Powerful win condition that can't be stopped by opponent)
3 - Warrior (Powerful, but can be hard countered and is slow. If you play Control + Taunts this deck is better than just Curvestone. But your opponent can't curve well or you're done).
4 - Priest (Good quest, good deck, not OP)
5 - Hunter (needs a more refined deck, but is still strong fun and pretty interesting as is. A more control-ish hunter might be better using this as secondary win condition maybe?)
6 - Shaman (just okay quest. If you're playing murlocs, this is great, but that's just an alternative playstyle. So, whatever)
7 - Warlock (fun quest, if you wanna play midrange discard for something different it works, it's good and fun. Not as great as discolock, zoo or Handilock but...)
8 - Druid (bad quest, needs to play unreliable deck, depend a lot on draw and reward is slow and awkward.)
9 - Paladin (just... really hard to make it work and not just fall behind a lot. Even if you get Galvadon it's a single minion. Many things can just destroy it even while Stealthed and "elusive". MAYBE needs a better control-ish deck as Hunter's and use it as a secondary win condition)
1. Rogue
2. Warrior
3. Shaman
4. Jungle Giants
5. Warlock
6. Priest
7. Mage
8. Hunter
9. Paladin
First of all I play a lot of murloc regularly so I'm just really excited for that quest, especially because un'goro has lots of new murlocs.
I think Paladin is probably the weakest card just because if you happen to be unlucky or just don't plan out your adapts well, and then someone has right cards in Hunter, Warlock, Priest, Rogue, or Warrior... then the whole point of that card could disappear before you even get to play it.
Jungle Giants is honestly pretty dope. I've been playing a Mage deck with mostly 5+ mana minions (focuses around Naga Sea Witch) so it makes me excited to try it out as a druid, especially because my mage deck just turned wild.
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http://www.hearthpwn.com/forums/hearthstone-general/card-discussion/190983-rank-the-class-quests