So i've been thinking a bit about class levels and i thought whats the point of reaching level 60 other than getting all the golden class cards just for aesthetic reasons...what i think would be a great idea is to maybe make these cards disenchant-able and at the same time it lowers your class level based on how many cards ur disenchanting and then you can level up again to get these cards back where you can de them again... so its like farming dust but it takes a lot of time and skill to level up classes really and maybe make like the cards you get first from leveling up low level [from 1 to 15 for example] profit you with a small amount of dust and it scales up as you de cards that come from higher class levels [like the golden basic cards or flamestrike...] for it to be balanced.. let me know guys, what do you think, will people abuse this feature if it was in the game?
So i've been thinking a bit about class levels and i thought whats the point of reaching level 60 other than getting all the golden class cards just for aesthetic reasons...what i think would be a great idea is to maybe make these cards disenchant-able and at the same time it lowers your class level based on how many cards ur disenchanting and then you can level up again to get these cards back where you can de them again... so its like farming dust but it takes a lot of time and skill to level up classes really and maybe make like the cards you get first from leveling up low level [from 1 to 15 for example] profit you with a small amount of dust and it scales up as you de cards that come from higher class levels [like the golden basic cards or flamestrike...] for it to be balanced.. let me know guys, what do you think, will people abuse this feature if it was in the game?