Im allready tired of this expansion, not a lot of janky cards that are good, people are netdecking alot, the quest are boring (its basiclly get you quest done before your oppenent=win) and arena is basiclly drafting roulette. So im not gonna play alot the game until they makes some changes to arena, because arena is the only reson why i play hs and they mange to fuck it up even more.
Played a shitty midrage shaman (65 teirscore) and got 3-3 played aginst 2 preist with Ysera 2Dragonfire Potion and 2-3Kabal Talonpriest and guess who won those games. Then i got the best paladin deck that ive ever gotten (74 teirscore) and got 10 wins. Skillful game
I had really low expectations but managed to find a few decks that a really enjoy playing so I cant really agree. I've been playing quest Mage and I can usually beat quest rogue even when they complete the quest early so that deck doesn't bother me much. The handlock and silence priest decks are really fun for me as well.
Worst meta in the history of Hearthstone, people are still too drunk on "new cards" before they sober up and realize the game has basically turned into a "wait and see" for whether Quest Warrior, Quest Rogue or Quest Mage takes the cake for most uninteractive bull shit deck ever printed. It was really nice of them to delete every control class but Warrior from the game and make it so you have to craft a legendary to play any competitive deck other than face aggro. If this doesn't get Team 5 fired, nothing will.
They printed too many cheap aggro cards that have little punishment and made all the fun/tech cards too expensive. So unless you're $200 deep into this game, you're either going to run a cheap aggro face deck to win. Or pull out Hearthstone's most powerful card, The Credit Card and make a deck that's better.
I'm just having less fun because I enjoyed Adventures and there won't be any this year...
Worst meta in the history of Hearthstone, people are still too drunk on "new cards" before they sober up and realize the game has basically turned into a "wait and see" for whether Quest Warrior, Quest Rogue or Quest Mage takes the cake for most uninteractive bull shit deck ever printed. It was really nice of them to delete every control class but Warrior from the game and make it so you have to craft a legendary to play any competitive deck other than face aggro. If this doesn't get Team 5 fired, nothing will.
lol i play Hardcontrol Jade Shaman and i am just beaten by 2 or 3 rogues
I don't have any quest cards. The legendaries I got are Elise the Trailblazer, who is useful basically everywhere but too slow. By the time I get the pack, the game is out of control vs. Quest Warrior, it's usually over vs. Rogue before I even play Elise, much less get the pack, and I haven't found a deck that cycles fast enough to get the pack when it matters.
I got Pyros but elemental mage is kind of crappy. The synergies don't build towards board control the way Dragon Priest did.
I got Sunkeeper Tarim or whatever - I'm working on a SIlverhand deck for that card but haven't figured it out yet.
I got Tyrantus, who I've only ever actually gotten on the board once. I did win that game, but it was close. The deck is way too slow. Game is usually over by turn 5, or turn 8 at the latest. And then I got a second copy of Tyrantus. Two in a row! I also drew 38 epics out of 87 packs, of which half were 3rd copies. I ended up with over 3500 dust in duplicates. But Blizzard's RNG is definitely fine (sarcasm font).
So I have no quests. I'm not prepared to built one yet, I'm just making do with what I've got. Here's what's working for me:
(1) Egg Druid - I'm 4-3 with this deck including 2-0 vs. Quest Rogue. It needs some tweaking but might be viable in the short term. Cheap, too!
(2) Secret Mage - I'm 6-4 with this deck, which is fun but doesn't have a clear end-game. Lots of really interesting decisions to make, though. Really challenging deck.
(3) Purify Priest - This uses the Humongous Razorleaf plus Purify for draw & release, and then Inner Fire. I also threw in a bunch of of the new taunts like Tar Creeper, inner fire works great on them. Another fun combo: coin into Radiant Elemental + Power Word: Shield (reduced to 0) + Inner Fire (reduced to 0) = a 5/5 on turn 1. This deck suffers from crappy draw, though, and not enough of middle game. I can hold off defeat for a long time with enough taunts. Adding Ancient Watcher seems natural, as does card]Defender of Argus[/card], but you just slowly bleed out, again with no end game except the Humongous Razorleaf combo. That said, I've got a lot of games with this deck, mostly through people who conceed due to early leads. My best combo is turn 3 Humongous Razorleaf, then turn 4 Purifyfollowed by Crazed Alchemist, hit face. That's an auto-concede about 60% of the time. Most of my wins with this deck are early concedes due to early big minion threat. Not a sustainable deck. I am intrigued by Crazed Alchemist in this meta, though. It chops through totems, Public Defender, and when paired with small removal, helps to deal with some of the big body taunts in Un'Goro.
(4) Face Hunter - God I hate face hunter. Hate hate hate hate hate. Hate hate hate hate hate. But it's extremely good right now, I'm winning 60-70% with it and I don't even know how to really play it. Most of my games are effectively over by turn 4.
(5) Burgle Rogue - This deck is feast or famine. When it hits, I crush people. When it misses, I get crushed. I'm about 50/50 with this deck and it's super fun but super uneven. Best win so far: picked up Nourish withSwashburgler. On turn 2, Preparation to get the Nourish out, then coin into Edwin VanCleef for an 8/8 EVC on turn 3, plus ramp up to 5 mana. Instant concede.
(6) Totem Shaman - Another hard-to-play but fun deck, the loss of Thunderbluff Valient and Totem Golem hasn't really mattered to this deck, because it's based on Wicked Witchdoctor and Bloodlust. Primalfine Totem slots in just fine because it gets another minion on the board to hit with Bloodlust. My winrate was about 55-60% with this pre-Un'goro, it's dropped to 40-50% now, due mostly to Quest Warrior. This deck gets eaten alive by control, the minions are too easy to remove.
What's not working:
(1) Everything Else - I've got a basic archetype deck for every class and none of them work. At all. Not in the least.
Quest Rogue:
(1) This is the new pirate Warrior, except it's an even lower-skill deck that basically boils down to draw. It's an utterly brainless coin flip deck. Did you get the draw? Yes? You win. Did you not? I win, almost regardless of what I play against. That said, I don't find this deck THAT hard to beat. It starves out on cards a lot and requires super gimmicky low-value early plays to load the quest timer. I've only lost to it two times now I think? But I haven't seen it that much, either. Mostly seeing Quest Warrior. If the Crystal Core gets played, it's basically over. It just seems hard to get that to happen.
Quest Warrior:
(1) This is the new cancer. On Day 1 I literally played against this deck 5 times in a row and lost every single game. I then built an anti-control Warrior deck to spread out the board and it just didn't matter. Since launch, I am 2-14 against this deck. It's almost all I see. Everybody hates Quest Rogue so much but this is the deck I simply cannot figure out how to beat. Would welcome any tips.
Try playing no-quest decks. Elemental Shaman, Zoolock, Dragon Priest, Miracle Rogue, Tempo Mage, Egg Druid, N'Zoth Pally, etc. Not every viable deck is a quest deck.
The last time sets rotated out, when GVG and NAXX rotated out I had a BLAST playing Hearthstone. It was probably the funnest 3 weeks of Hearthstone I've ever had. I was so looking forward to that feeling again with this rotation. But, It just isn't there for me.
I'm not quite sure why. Maybe it's just that it's harder to experiment with new decks because of how prohibitively expensive it is in the Quest meta. I don't want to spend 1600 x 9 to try out all the decks. But, maybe that's a 'me' problem and not a Hearthstone problem. Maybe the cards just aren't as fun? Maybe I'm just having Hearthstone fatigue?
I don't know. I miss the rush of the last rotation though. Taht was great. This almost feels like I want to sit out (yet another) set and wait for the next one.
I'm guessing it's just a 'me' thing. Lots of folks seemed to be totally stoked by the MSoG meta, but, I just never got into it. I'm not even sure what I expect anymore. I can't really pinpoint why it was so fun last time, and just meh now. I'm just not excited about any of the decks. I'm not excited to build new and fresh ideas. Maybe it's that the last 2 sets (MSoG and UNG) have been so pigeonholed into the deck building, with little left for players to invent?
Anyway. I wanted to get some feedback from you fellas. ARe you having the same experience this rotation as you did last time?
I think people just need to try more fun stuff that the expansion pushed. Like deathrattle hunter or silver hand paladin. Elemental tempo mage is actually pretty fucking strong too, I've been laddering with it pretty successfully. Highlander priest with awaken the makers, raza and kazakus. Burgle rogue with obsidian shard. Murloc pally. Handbuff elemental paladin. Sherazin plant rogue is a blast for me rn. Just try something other than the quests because they can feel very one dimensional.
Any tips for beating taunt warrior? I'd take pirate warrior back in a heartbeat. This shit is ridiculous.
Let me know if you come up with any, I haven't found one yet. The logical choice to me is to spread the board out so Die Insect is wasted on crappy small bodies, but warrior also has a bunch of small-body removal. So if I load up with Murlocs or Silverhands or something, they get wiped by Ravashing Ghoul or Whirlwind or Revenge or whatever. If I play bigger bodies, Brawl. Best case scenario, Brawl leaves me with 1 big body that Die Insect then immediately kills for 2 mana. Or it hits my face, leaving my body. I get one hit to face, which chips away at the 14 armor he's got built up, only here comes Public Defender.
I've started experimenting with Crazed Alchemist to deal with some of these big-health taunt minions, it at least makes them easier to remove with spells. Had some luck. It's of course great against Public Defender. Trying to find a deck where it also doubles to build up my own minions. Humongous Razorleaf is workable combo with it if you're running any silence.
Spam the board. Once Sulfuras comes out, start whittling their life down. Finja works wonders. If you're seeing a lot of them, and struggling, Onyxia hurts them a lot.
Spam the board. Once Sulfuras comes out, start whittling their life down. Finja works wonders. If you're seeing a lot of them, and struggling, Onyxia hurts them a lot.
That's what I try, but I can't get through their taunts and removals. I usually lose to that deck having never laid a finger on the hero.
I don't have any quest cards. The legendaries I got are Elise the Trailblazer, who is useful basically everywhere but too slow. By the time I get the pack, the game is out of control vs. Quest Warrior, it's usually over vs. Rogue before I even play Elise, much less get the pack, and I haven't found a deck that cycles fast enough to get the pack when it matters.
I got Pyros but elemental mage is kind of crappy. The synergies don't build towards board control the way Dragon Priest did.
I got Sunkeeper Tarim or whatever - I'm working on a SIlverhand deck for that card but haven't figured it out yet.
I got Tyrantus, who I've only ever actually gotten on the board once. I did win that game, but it was close. The deck is way too slow. Game is usually over by turn 5, or turn 8 at the latest. And then I got a second copy of Tyrantus. Two in a row! I also drew 38 epics out of 87 packs, of which half were 3rd copies. I ended up with over 3500 dust in duplicates. But Blizzard's RNG is definitely fine (sarcasm font).
So I have no quests. I'm not prepared to built one yet, I'm just making do with what I've got. Here's what's working for me:
(1) Egg Druid - I'm 4-3 with this deck including 2-0 vs. Quest Rogue. It needs some tweaking but might be viable in the short term. Cheap, too!
(2) Secret Mage - I'm 6-4 with this deck, which is fun but doesn't have a clear end-game. Lots of really interesting decisions to make, though. Really challenging deck.
(3) Purify Priest - This uses the Humongous Razorleaf plus Purify for draw & release, and then Inner Fire. I also threw in a bunch of of the new taunts like Tar Creeper, inner fire works great on them. Another fun combo: coin into Radiant Elemental + Power Word: Shield (reduced to 0) + Inner Fire (reduced to 0) = a 5/5 on turn 1. This deck suffers from crappy draw, though, and not enough of middle game. I can hold off defeat for a long time with enough taunts. Adding Ancient Watcher seems natural, as does card]Defender of Argus[/card], but you just slowly bleed out, again with no end game except the Humongous Razorleaf combo. That said, I've got a lot of games with this deck, mostly through people who conceed due to early leads. My best combo is turn 3 Humongous Razorleaf, then turn 4 Purifyfollowed by Crazed Alchemist, hit face. That's an auto-concede about 60% of the time. Most of my wins with this deck are early concedes due to early big minion threat. Not a sustainable deck. I am intrigued by Crazed Alchemist in this meta, though. It chops through totems, Public Defender, and when paired with small removal, helps to deal with some of the big body taunts in Un'Goro.
(4) Face Hunter - God I hate face hunter. Hate hate hate hate hate. Hate hate hate hate hate. But it's extremely good right now, I'm winning 60-70% with it and I don't even know how to really play it. Most of my games are effectively over by turn 4.
(5) Burgle Rogue - This deck is feast or famine. When it hits, I crush people. When it misses, I get crushed. I'm about 50/50 with this deck and it's super fun but super uneven. Best win so far: picked up Nourish withSwashburgler. On turn 2, Preparation to get the Nourish out, then coin into Edwin VanCleef for an 8/8 EVC on turn 3, plus ramp up to 5 mana. Instant concede.
(6) Totem Shaman - Another hard-to-play but fun deck, the loss of Thunderbluff Valient and Totem Golem hasn't really mattered to this deck, because it's based on Wicked Witchdoctor and Bloodlust. Primalfine Totem slots in just fine because it gets another minion on the board to hit with Bloodlust. My winrate was about 55-60% with this pre-Un'goro, it's dropped to 40-50% now, due mostly to Quest Warrior. This deck gets eaten alive by control, the minions are too easy to remove.
What's not working:
(1) Everything Else - I've got a basic archetype deck for every class and none of them work. At all. Not in the least.
Quest Rogue:
(1) This is the new pirate Warrior, except it's an even lower-skill deck that basically boils down to draw. It's an utterly brainless coin flip deck. Did you get the draw? Yes? You win. Did you not? I win, almost regardless of what I play against. That said, I don't find this deck THAT hard to beat. It starves out on cards a lot and requires super gimmicky low-value early plays to load the quest timer. I've only lost to it two times now I think? But I haven't seen it that much, either. Mostly seeing Quest Warrior. If the Crystal Core gets played, it's basically over. It just seems hard to get that to happen.
Quest Warrior:
(1) This is the new cancer. On Day 1 I literally played against this deck 5 times in a row and lost every single game. I then built an anti-control Warrior deck to spread out the board and it just didn't matter. Since launch, I am 2-14 against this deck. It's almost all I see. Everybody hates Quest Rogue so much but this is the deck I simply cannot figure out how to beat. Would welcome any tips.
Another snowflake who thinks his deck takes more thought power than everything else.
Any tips for beating taunt warrior? I'd take pirate warrior back in a heartbeat. This shit is ridiculous.
I haven't played all that much yet in un'goro, but quest rogue has to be favoured in that matchup. I haven't lost a game yet in that matchup. Any kind of miracle rogue I think is favoured, at least it has felt that way when I've been trying lists out.
Quest mage feels favoured as well, you just have to make an effort to play around Dirty Rat. If they don't even run it, it's basically an auto-win.
I'm sure there are more decks that are favoured against it, but I haven't played that much. I would be surprised if elemental shaman wasn't favoured for instance.
I only left pirates warrior when rotation hit. 10 playable deck become 1 playable deck. Old standard deck all really weak vs new expansion. Stupid meta ever.
tips is go aggro or get crush by pay to win player( gimmick quest deck, ultra greedy deck etc)
I just doing quest everyday. No point playing because only aggro deck works. Other deck just decide by who is more greedy & RNG etc. Left 5 hp can turn around by RNG feast. No point playing 20-30 min games end up loses because RNG feast.
I also found the that player now feel very salt. Aggro & control player roping each other when see bad match up just to trolling opponent. Easy decision take 80s or play all card wait rope.
I don't have any quest cards. The legendaries I got are Elise the Trailblazer, who is useful basically everywhere but too slow. By the time I get the pack, the game is out of control vs. Quest Warrior, it's usually over vs. Rogue before I even play Elise, much less get the pack, and I haven't found a deck that cycles fast enough to get the pack when it matters.
I got Pyros but elemental mage is kind of crappy. The synergies don't build towards board control the way Dragon Priest did.
I got Sunkeeper Tarim or whatever - I'm working on a SIlverhand deck for that card but haven't figured it out yet.
I got Tyrantus, who I've only ever actually gotten on the board once. I did win that game, but it was close. The deck is way too slow. Game is usually over by turn 5, or turn 8 at the latest. And then I got a second copy of Tyrantus. Two in a row! I also drew 38 epics out of 87 packs, of which half were 3rd copies. I ended up with over 3500 dust in duplicates. But Blizzard's RNG is definitely fine (sarcasm font).
So I have no quests. I'm not prepared to built one yet, I'm just making do with what I've got. Here's what's working for me:
(1) Egg Druid - I'm 4-3 with this deck including 2-0 vs. Quest Rogue. It needs some tweaking but might be viable in the short term. Cheap, too!
(2) Secret Mage - I'm 6-4 with this deck, which is fun but doesn't have a clear end-game. Lots of really interesting decisions to make, though. Really challenging deck.
(3) Purify Priest - This uses the Humongous Razorleaf plus Purify for draw & release, and then Inner Fire. I also threw in a bunch of of the new taunts like Tar Creeper, inner fire works great on them. Another fun combo: coin into Radiant Elemental + Power Word: Shield (reduced to 0) + Inner Fire (reduced to 0) = a 5/5 on turn 1. This deck suffers from crappy draw, though, and not enough of middle game. I can hold off defeat for a long time with enough taunts. Adding Ancient Watcher seems natural, as does card]Defender of Argus[/card], but you just slowly bleed out, again with no end game except the Humongous Razorleaf combo. That said, I've got a lot of games with this deck, mostly through people who conceed due to early leads. My best combo is turn 3 Humongous Razorleaf, then turn 4 Purifyfollowed by Crazed Alchemist, hit face. That's an auto-concede about 60% of the time. Most of my wins with this deck are early concedes due to early big minion threat. Not a sustainable deck. I am intrigued by Crazed Alchemist in this meta, though. It chops through totems, Public Defender, and when paired with small removal, helps to deal with some of the big body taunts in Un'Goro.
(4) Face Hunter - God I hate face hunter. Hate hate hate hate hate. Hate hate hate hate hate. But it's extremely good right now, I'm winning 60-70% with it and I don't even know how to really play it. Most of my games are effectively over by turn 4.
(5) Burgle Rogue - This deck is feast or famine. When it hits, I crush people. When it misses, I get crushed. I'm about 50/50 with this deck and it's super fun but super uneven. Best win so far: picked up Nourish withSwashburgler. On turn 2, Preparation to get the Nourish out, then coin into Edwin VanCleef for an 8/8 EVC on turn 3, plus ramp up to 5 mana. Instant concede.
(6) Totem Shaman - Another hard-to-play but fun deck, the loss of Thunderbluff Valient and Totem Golem hasn't really mattered to this deck, because it's based on Wicked Witchdoctor and Bloodlust. Primalfine Totem slots in just fine because it gets another minion on the board to hit with Bloodlust. My winrate was about 55-60% with this pre-Un'goro, it's dropped to 40-50% now, due mostly to Quest Warrior. This deck gets eaten alive by control, the minions are too easy to remove.
What's not working:
(1) Everything Else - I've got a basic archetype deck for every class and none of them work. At all. Not in the least.
Quest Rogue:
(1) This is the new pirate Warrior, except it's an even lower-skill deck that basically boils down to draw. It's an utterly brainless coin flip deck. Did you get the draw? Yes? You win. Did you not? I win, almost regardless of what I play against. That said, I don't find this deck THAT hard to beat. It starves out on cards a lot and requires super gimmicky low-value early plays to load the quest timer. I've only lost to it two times now I think? But I haven't seen it that much, either. Mostly seeing Quest Warrior. If the Crystal Core gets played, it's basically over. It just seems hard to get that to happen.
Quest Warrior:
(1) This is the new cancer. On Day 1 I literally played against this deck 5 times in a row and lost every single game. I then built an anti-control Warrior deck to spread out the board and it just didn't matter. Since launch, I am 2-14 against this deck. It's almost all I see. Everybody hates Quest Rogue so much but this is the deck I simply cannot figure out how to beat. Would welcome any tips.
Another snowflake who thinks his deck takes more thought power than everything else.
A "snowflake"? What's that? Freeze mage?
And, to the contrary, I design my decks to be easy. I'm not a particularly good player, and don't have a huge card set, and I don't have the time to get all the cards or get better. I will never, ever, sniff anywhere near Legendary. But, that doesn't mean I can't spot easy decks. If I can win regularly with them, they're easy.
I find most aggro decks are actually relatively high skill. The various Shaman decks have all required some skill to play consistently. The old Face Hunter decks were much trickier than people gave them credit for. You have to know when to stop clearing and start going face, and that's something you can really only learn by really knowing the meta, knowing what you're up against, and having a good feel for the game.
I don't have any of that, so I have sucked at those decks. Except one: pirate warrior. You can literally write a computer program to hit Legend with that deck. In fact, it's been done.
I don't mind about competetive gaming just lemme goddamn try out a variety of decks instead of 1 deck for 4 months >< This is the most stupid thing here that blizzard forces us to pay in order to have fun
And it's even more frustrating that Blizzard doesn't talk about this AT ALL
All games are same unfortunately.All addictions are same .I was having fun when i started playing hs,now this game is in a better state i think but i am having less fun.Its just normal.
Im allready tired of this expansion, not a lot of janky cards that are good, people are netdecking alot, the quest are boring (its basiclly get you quest done before your oppenent=win) and arena is basiclly drafting roulette. So im not gonna play alot the game until they makes some changes to arena, because arena is the only reson why i play hs and they mange to fuck it up even more.
Played a shitty midrage shaman (65 teirscore) and got 3-3 played aginst 2 preist with Ysera 2Dragonfire Potion and 2-3Kabal Talonpriest and guess who won those games. Then i got the best paladin deck that ive ever gotten (74 teirscore) and got 10 wins. Skillful game
I had really low expectations but managed to find a few decks that a really enjoy playing so I cant really agree. I've been playing quest Mage and I can usually beat quest rogue even when they complete the quest early so that deck doesn't bother me much. The handlock and silence priest decks are really fun for me as well.
Worst meta in the history of Hearthstone, people are still too drunk on "new cards" before they sober up and realize the game has basically turned into a "wait and see" for whether Quest Warrior, Quest Rogue or Quest Mage takes the cake for most uninteractive bull shit deck ever printed. It was really nice of them to delete every control class but Warrior from the game and make it so you have to craft a legendary to play any competitive deck other than face aggro. If this doesn't get Team 5 fired, nothing will.
They printed too many cheap aggro cards that have little punishment and made all the fun/tech cards too expensive. So unless you're $200 deep into this game, you're either going to run a cheap aggro face deck to win. Or pull out Hearthstone's most powerful card, The Credit Card and make a deck that's better.
I'm just having less fun because I enjoyed Adventures and there won't be any this year...
I don't have any quest cards. The legendaries I got are Elise the Trailblazer, who is useful basically everywhere but too slow. By the time I get the pack, the game is out of control vs. Quest Warrior, it's usually over vs. Rogue before I even play Elise, much less get the pack, and I haven't found a deck that cycles fast enough to get the pack when it matters.
I got Pyros but elemental mage is kind of crappy. The synergies don't build towards board control the way Dragon Priest did.
I got Sunkeeper Tarim or whatever - I'm working on a SIlverhand deck for that card but haven't figured it out yet.
I got Tyrantus, who I've only ever actually gotten on the board once. I did win that game, but it was close. The deck is way too slow. Game is usually over by turn 5, or turn 8 at the latest. And then I got a second copy of Tyrantus. Two in a row! I also drew 38 epics out of 87 packs, of which half were 3rd copies. I ended up with over 3500 dust in duplicates. But Blizzard's RNG is definitely fine (sarcasm font).
So I have no quests. I'm not prepared to built one yet, I'm just making do with what I've got. Here's what's working for me:
(1) Egg Druid - I'm 4-3 with this deck including 2-0 vs. Quest Rogue. It needs some tweaking but might be viable in the short term. Cheap, too!
(2) Secret Mage - I'm 6-4 with this deck, which is fun but doesn't have a clear end-game. Lots of really interesting decisions to make, though. Really challenging deck.
(3) Purify Priest - This uses the Humongous Razorleaf plus Purify for draw & release, and then Inner Fire. I also threw in a bunch of of the new taunts like Tar Creeper, inner fire works great on them. Another fun combo: coin into Radiant Elemental + Power Word: Shield (reduced to 0) + Inner Fire (reduced to 0) = a 5/5 on turn 1. This deck suffers from crappy draw, though, and not enough of middle game. I can hold off defeat for a long time with enough taunts. Adding Ancient Watcher seems natural, as does card]Defender of Argus[/card], but you just slowly bleed out, again with no end game except the Humongous Razorleaf combo. That said, I've got a lot of games with this deck, mostly through people who conceed due to early leads. My best combo is turn 3 Humongous Razorleaf, then turn 4 Purifyfollowed by Crazed Alchemist, hit face. That's an auto-concede about 60% of the time. Most of my wins with this deck are early concedes due to early big minion threat. Not a sustainable deck. I am intrigued by Crazed Alchemist in this meta, though. It chops through totems, Public Defender, and when paired with small removal, helps to deal with some of the big body taunts in Un'Goro.
(4) Face Hunter - God I hate face hunter. Hate hate hate hate hate. Hate hate hate hate hate. But it's extremely good right now, I'm winning 60-70% with it and I don't even know how to really play it. Most of my games are effectively over by turn 4.
(5) Burgle Rogue - This deck is feast or famine. When it hits, I crush people. When it misses, I get crushed. I'm about 50/50 with this deck and it's super fun but super uneven. Best win so far: picked up Nourish withSwashburgler. On turn 2, Preparation to get the Nourish out, then coin into Edwin VanCleef for an 8/8 EVC on turn 3, plus ramp up to 5 mana. Instant concede.
(6) Totem Shaman - Another hard-to-play but fun deck, the loss of Thunderbluff Valient and Totem Golem hasn't really mattered to this deck, because it's based on Wicked Witchdoctor and Bloodlust. Primalfine Totem slots in just fine because it gets another minion on the board to hit with Bloodlust. My winrate was about 55-60% with this pre-Un'goro, it's dropped to 40-50% now, due mostly to Quest Warrior. This deck gets eaten alive by control, the minions are too easy to remove.
What's not working:
(1) Everything Else - I've got a basic archetype deck for every class and none of them work. At all. Not in the least.
Quest Rogue:
(1) This is the new pirate Warrior, except it's an even lower-skill deck that basically boils down to draw. It's an utterly brainless coin flip deck. Did you get the draw? Yes? You win. Did you not? I win, almost regardless of what I play against. That said, I don't find this deck THAT hard to beat. It starves out on cards a lot and requires super gimmicky low-value early plays to load the quest timer. I've only lost to it two times now I think? But I haven't seen it that much, either. Mostly seeing Quest Warrior. If the Crystal Core gets played, it's basically over. It just seems hard to get that to happen.
Quest Warrior:
(1) This is the new cancer. On Day 1 I literally played against this deck 5 times in a row and lost every single game. I then built an anti-control Warrior deck to spread out the board and it just didn't matter. Since launch, I am 2-14 against this deck. It's almost all I see. Everybody hates Quest Rogue so much but this is the deck I simply cannot figure out how to beat. Would welcome any tips.
μολὼν λαβέ
Try playing no-quest decks. Elemental Shaman, Zoolock, Dragon Priest, Miracle Rogue, Tempo Mage, Egg Druid, N'Zoth Pally, etc. Not every viable deck is a quest deck.
I stream dumb things! http://www.hearthpwn.com/forums/hearthstone-general/streams-and-videos/186621-yet-another-new-stream
Also, check out the BalanceStone project at https://discord.gg/yNexH9A
Any tips for beating taunt warrior? I'd take pirate warrior back in a heartbeat. This shit is ridiculous.
Forgive me, friend. I have failed.
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Spam the board. Once Sulfuras comes out, start whittling their life down. Finja works wonders. If you're seeing a lot of them, and struggling, Onyxia hurts them a lot.
I stream dumb things! http://www.hearthpwn.com/forums/hearthstone-general/streams-and-videos/186621-yet-another-new-stream
Also, check out the BalanceStone project at https://discord.gg/yNexH9A
came back after 4-5 months, made few decks, played for 1 day just uninstalled
its just.. game is simply not good anymore, everything is dumbed down
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I only left pirates warrior when rotation hit. 10 playable deck become 1 playable deck. Old standard deck all really weak vs new expansion. Stupid meta ever.
tips is go aggro or get crush by pay to win player( gimmick quest deck, ultra greedy deck etc)
I just doing quest everyday. No point playing because only aggro deck works. Other deck just decide by who is more greedy & RNG etc. Left 5 hp can turn around by RNG feast. No point playing 20-30 min games end up loses because RNG feast.
I also found the that player now feel very salt. Aggro & control player roping each other when see bad match up just to trolling opponent. Easy decision take 80s or play all card wait rope.
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I don't mind about competetive gaming just lemme goddamn try out a variety of decks instead of 1 deck for 4 months >< This is the most stupid thing here that blizzard forces us to pay in order to have fun
And it's even more frustrating that Blizzard doesn't talk about this AT ALL
Just remember the good times!
All games are same unfortunately.All addictions are same .I was having fun when i started playing hs,now this game is in a better state i think but i am having less fun.Its just normal.
I was expecting utter shit, so no, I'm having a lot more fun than expected.