It seems obvious at that point that quest promoting "alternative" game objectives or playstyles, which in turn some of them blizzard tried to support/push in previous expansions:
Priest: deathrattles - museum curator, shifting shade, to a lesser degree volazj and resurrect with onyx bishop. The most strong priest deck is going to lose a lot due to rotation, perhaps this is why their quest one of the stronger.
Hunter: dunno, maybe some alternative to usual secret/midrange variants.
Paladin: they always wanted paladin to kind of ultimate "buff" class, but even though they released various buffs like every expansion it just didnt see any play so they give us some incentive.
Rogue: oh man, i'm crying here... they just dont know what to do with rogue outside of miracle. Burgle? sure. Stealth? yes. Jade? ofcourse. And now some kind of "bounce" shenaningans (ferryman D:) which is mostlikely be trash.
Warlock: tried to push discardlock for a long time and finally succeeded some time ago.
Shaman: shamans received some murloc synergy in the past, but it would be much more sensible for paladin to have murloc-related quest imo.
Which leaves us at warrior mage and druid:
Druid: they tried to push beast druid for a loooong time but it only seen any play just when menagerie warden was released. With new dino beasts they may try to make it work yet again through quest. Something like: summon/play 6 beasts probably.
Mage: i'm quite sure its going to be secret related quest. Just look at the amount of secret synergy released in past few expansions.. but it didn't quite work, so they might give cool incentive to play that kind of deck.
Warrior: Taunts. With the rise of these pirate decks warriors desperately need another kind of deck. Control warrior is kinda forgotten, and they tried to push taunt warrior synergy for few expansions, this might be their chance to give warrior different edge.
I'm personally most excited about warrior. Its about time to forsake that disgusting pirate identity for some brave new archetype.
Based off of the other revealed cards so far it seems more likely that Druid has to do with adapt and mage has to do with playing elementals (looking at you, Pyros)
But one can never know prematurely when it comes to Blizzard card reveals I suppose
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They said mage would not be secret based. Druid will probably hard push beast decks and make their quest adapt beasts (not even just minions).
Warrior was speculated to be more armor than your health or equip x amount of weapons.
The more armor than your health people though an idea would be to make your hero power shield bash for the remainder of the game
the equip weapons people speculated you could get a 1 attack/1 health weapon that basically had poison and made your hero immune when attacking minions and never broke unless you went face with it which you just wouldn't do anyways. (this would counter jade decks to some extent)
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It seems obvious at that point that quest promoting "alternative" game objectives or playstyles, which in turn some of them blizzard tried to support/push in previous expansions:
Priest: deathrattles - museum curator, shifting shade, to a lesser degree volazj and resurrect with onyx bishop. The most strong priest deck is going to lose a lot due to rotation, perhaps this is why their quest one of the stronger.
Hunter: dunno, maybe some alternative to usual secret/midrange variants.
Paladin: they always wanted paladin to kind of ultimate "buff" class, but even though they released various buffs like every expansion it just didnt see any play so they give us some incentive.
Rogue: oh man, i'm crying here... they just dont know what to do with rogue outside of miracle. Burgle? sure. Stealth? yes. Jade? ofcourse. And now some kind of "bounce" shenaningans (ferryman D:) which is mostlikely be trash.
Warlock: tried to push discardlock for a long time and finally succeeded some time ago.
Shaman: shamans received some murloc synergy in the past, but it would be much more sensible for paladin to have murloc-related quest imo.
Which leaves us at warrior mage and druid:
Druid: they tried to push beast druid for a loooong time but it only seen any play just when menagerie warden was released. With new dino beasts they may try to make it work yet again through quest. Something like: summon/play 6 beasts probably.
Mage: i'm quite sure its going to be secret related quest. Just look at the amount of secret synergy released in past few expansions.. but it didn't quite work, so they might give cool incentive to play that kind of deck.
Warrior: Taunts. With the rise of these pirate decks warriors desperately need another kind of deck. Control warrior is kinda forgotten, and they tried to push taunt warrior synergy for few expansions, this might be their chance to give warrior different edge.
I'm personally most excited about warrior. Its about time to forsake that disgusting pirate identity for some brave new archetype.
Based off of the other revealed cards so far it seems more likely that Druid has to do with adapt and mage has to do with playing elementals (looking at you, Pyros)
But one can never know prematurely when it comes to Blizzard card reveals I suppose
"Hello. Would you like to destroy some evil today?"
you didn't figure anything out, you're just guessing.
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They said mage would not be secret based. Druid will probably hard push beast decks and make their quest adapt beasts (not even just minions).
Warrior was speculated to be more armor than your health or equip x amount of weapons.
The more armor than your health people though an idea would be to make your hero power shield bash for the remainder of the game
the equip weapons people speculated you could get a 1 attack/1 health weapon that basically had poison and made your hero immune when attacking minions and never broke unless you went face with it which you just wouldn't do anyways. (this would counter jade decks to some extent)