I could only see that if it was an x/2 +1spell dmg weapon that said "remove one durability each time a spell is cast
Honestly you could put any stipulation on a weapon and it could be viable.......for instance: Priest weapon that decreases damage dealt by X to minions and has "Remove one durability each time a minion is attacked"
I totally agree that more race synergy would be awesome. I don't expect this in the next expansion, but a second set of class legendaries would be cool. I'm sure the players would appreciate some of their card ideas being implemented. I also feel that having secrets in other classes would be conceivable.
In addition to what I said earlier, I think some focus on paladin would be nice.
Agreed. I just mention that because having a normal weapon and just giving it spell DMG means they could sit on it and benefit from the +1 DMG over and over
I assume some discussion has been had about this already, but if Blizzard WERE to include a death knight class, any ideas about what the hero ability could be?
Most of the fan made ones have been "Summon a 1/1 skeleton with charge that dies at the end of the turn."
I assume some discussion has been had about this already, but if Blizzard WERE to include a death knight class, any ideas about what the hero ability could be?
Most of the fan made ones have been "Summon a 1/1 skeleton with charge that dies at the end of the turn."
The jotto one was deal one damage to any character gain 1 life. Vampy much
New battlefields #1...a new set of four thrown into the mix would freshen it up a bit without changing the balance of it all
Be cool to see mounts in the game...maybe they could be neutral and act like a weapon when you equip? No attack power, just a buff like card draw every turn, or +SP. Maybe "You have twice the amount of time to take your turn". Wouldn't that be diabolical haha...
Im def on board with a neutral secret removal. Seems broken just letting one hero have this ability...not to mention he is Mr. Secret Man himself.
I assume some discussion has been had about this already, but if Blizzard WERE to include a death knight class, any ideas about what the hero ability could be?
Most of the fan made ones have been "Summon a 1/1 skeleton with charge that dies at the end of the turn."
The jotto one was deal one damage to any character gain 1 life. Vampy much
Just silly to suggest a hero power that is functionally a superset of Mage's power. That would never happen.
Also more mirrored version of both Hero's and minions. Why would orc hating Jania (now) want a Frostwolf Commanader in her army, instead of a Stormpike one. Or a Liadrin or Dezco Hero for pally, etc etc etc
i hope they release a card like yugioh's card called "prohibition" and make it either a priest,rogue or paladin class card, if they are not planning in nerfing hunter and zoo by changing cards nor introducing the "your opponent discards" mechanic then they should introduce something to stop them. it also would be a chance of making the first legendary spell because 2 of that card in a deck would be way too much.
Edit: also if mad scientist exists with the excuse that he's "good only if you run secrets making it a conditional deckbuilding choice" why not creating a 2 drop 2/2 that allows you to play shadowform from your deck?. that'd be so fun and give love to a currently unviable card.
Creatures that you give to your opponent that deals damage to the opponents hero or creatures (e.g. either a death rattle effect or they go straight there).
Dragon tribal abilities
Caster class weapons with cool buffs (they can be zero attack if neccessary)
Priest
Decent mass removal spell for priest that doesn't require the soul priest - circle of healing combo (i want to be able to free up 4 deck slots to try other things)
Cards that allow a shadow priest build to be viable (e.g. maybe a creature that heals your hero each time you deal damage with your hero ability)
Some kind of decent finishing combo for priest that doesn't require a billion cards
a decent all rounder/ multipurpose single creature removal spell
Ability to be able to heal your hero to more than 30 health
Honestly you could put any stipulation on a weapon and it could be viable.......for instance: Priest weapon that decreases damage dealt by X to minions and has "Remove one durability each time a minion is attacked"
They have a baseline in Sword of Justice
When life gives you lemons, trade'em for limes and get some Coronas!
In addition to what I said earlier, I think some focus on paladin would be nice.
Agreed. I just mention that because having a normal weapon and just giving it spell DMG means they could sit on it and benefit from the +1 DMG over and over
Most of the fan made ones have been "Summon a 1/1 skeleton with charge that dies at the end of the turn."
The jotto one was deal one damage to any character gain 1 life. Vampy much
New battlefields #1...a new set of four thrown into the mix would freshen it up a bit without changing the balance of it all
Be cool to see mounts in the game...maybe they could be neutral and act like a weapon when you equip? No attack power, just a buff like card draw every turn, or +SP. Maybe "You have twice the amount of time to take your turn". Wouldn't that be diabolical haha...
Im def on board with a neutral secret removal. Seems broken just letting one hero have this ability...not to mention he is Mr. Secret Man himself.
I would like more class synergy. Take rogue for example, bleed cards (subtlety), poison (assassination), weapons (combat), or something like that.
Second class legendary would be cool.
Cards to make Shadow Priest viable.
Cards that counter Deathrattle specifically.
A buff card for Hunter that isn't an inferior version of an existing basic card.
Paladin minion that gives +1/+1 to the hero power tokens.
More minions with effects that can activate during an opponent's turn.
A mage weapon with 0 attack and 4 durability that reads "Spell Damage: +1; Whenever you play a spell, this loses 1 durability."
Secrets for Warlock and Shaman.
At least one more Priest card is not heavily situational or RNG based.
Another Rogue weapon plus more minions/high cost spells.
More Pirates, Dragons, and possibly a new minion type.
Just silly to suggest a hero power that is functionally a superset of Mage's power. That would never happen.
Kara themed. Medivh taunts you throughout. Final boss is Malc.
Main entrance wing: Moreso, Attutmen the Hutsmen, Random Opera event( 1 of the 3 bosses from there in the wing)..
Masters Terrace: wing: Aran, Etheral Prince boss, Illhoof w/ Kil'rek summon card.
Celestial Watch wing: Chess Event (either Warchief w/ Horde minions or King w/Alliance minions) Netherspite, Nightbane.
Netherspace: Prince Malchezaar - since Gorehowl and Lights Justice are already in game, a non weapon Atiesh minion card or something, not sure.
Maiden of Virtue reward card, Curator reward card, Nightmare reward card. Hyakiss the Lurker card. Rokad the Ravager card. Shadikith the Glider card.
Kael'thas card, Grunty Marine card, Tauren Marine card, Blood Beast minion card. Saurfang/Genn/Crowley/Vol'jin/Aurgal/Ivar/ cards.
Possibly a Shadowfang Keep sub theme. Silverlaine/Wheldon/Fenrus/Godfrey. etc.
Heroes could hold shields, staves, tomes and other stuff instead of just weapons. Also, those could have activated abilities, instead of attack power.
I wish there were more race cards that could allow some interesting deck building: dragons, giants, elementals, etc.
Second hero portrait for each class (from the other faction), but keeping the HP (or second class legendary):
Warr: Varian Wrynn / Muradin Bronzebeard
Pala: Sunwalker Dezco
Hunter: Vereesa Windrunner / Shandris Feathermoon
Mage: Kael'Thas Sunstrider
Rogue: Maiev Shadowsong / Garona
Priest: Lady Liadrinn
Shaman: Farseer Nobundo
Druid: Hamuul Runetotem
Warlock: couldn't find a famous alliance lock...
Also more mirrored version of both Hero's and minions. Why would orc hating Jania (now) want a Frostwolf Commanader in her army, instead of a Stormpike one. Or a Liadrin or Dezco Hero for pally, etc etc etc
Pirates!
A generic heal for Priest.
My idea for a pirate ship:
http://achievementgen.com/hearthstone/display.php?image=peMRvrdT&p=1
Or: When a pirate dies, summom a zombie pirate with charge.
Or: Battlecry: Resummon all pirates which have died.
Editor of the Heartpwn Legendary Crafting Guide:
https://www.hearthpwn.com/forums/hearthstone-general/card-discussion/205920-legendary-tier-list-crafting-guide
i hope they release a card like yugioh's card called "prohibition" and make it either a priest,rogue or paladin class card, if they are not planning in nerfing hunter and zoo by changing cards nor introducing the "your opponent discards" mechanic then they should introduce something to stop them. it also would be a chance of making the first legendary spell because 2 of that card in a deck would be way too much.
Edit: also if mad scientist exists with the excuse that he's "good only if you run secrets making it a conditional deckbuilding choice" why not creating a 2 drop 2/2 that allows you to play shadowform from your deck?. that'd be so fun and give love to a currently unviable card.
Better draw mechanics and hero healing option for Shaman.
General
Creatures that you give to your opponent that deals damage to the opponents hero or creatures (e.g. either a death rattle effect or they go straight there).
Dragon tribal abilities
Caster class weapons with cool buffs (they can be zero attack if neccessary)
Priest
Decent mass removal spell for priest that doesn't require the soul priest - circle of healing combo (i want to be able to free up 4 deck slots to try other things)
Cards that allow a shadow priest build to be viable (e.g. maybe a creature that heals your hero each time you deal damage with your hero ability)
Some kind of decent finishing combo for priest that doesn't require a billion cards
a decent all rounder/ multipurpose single creature removal spell
Ability to be able to heal your hero to more than 30 health
Warlock
More demons!!
warrior weapon that remains active for the opponent's turn mwahahahaha