Yeah I mean if they make a priest quest for deathrattles and don't print good deathrattles cards for the class what are people going to do ? Play leper gnomes?
That is wrong bro they force archetypes but never complete it and that causes death of the class because those classes doesn't get playable cards without specific archetype.
C'thun and jade are not forced archetypes, they are what we call "parasitic" mechanics.
They, if good, warrant you to put every possible card of them together in the deck because they don't work stand-alone.
Problem with forced archetypes is that they don't also give possibility for innovation and different decks for us. They make an expansion with the meta already figured out by them.
We are spoon fed exactly what we play and how and so the game gets boring and predictable. Those cards don't stay here forever either so you either play them now or never/just wild. And since they focus on one mechanic or archetype, every rotation your favorite decks die and you can't play what you like anymore because no support. This makes it feel even more "forced"
You can't play Demon lock anymore, just discard lock. And so on
forced archetypes are not something like c'thun or jades, hence those cards were just pretty easy to get and build a deck around. the most forced archetypes from blizzard are taunt warrior, beast druid, discard warlock and secret mage, which ended up not being very valid with the exception of the discard zoo. Forced archetypes lead to a stale metagame because even if you got the new cards in your deck and try to make their archetype work, the older decks mostly seem to be stronger.
That is the problem with forcing archetypes for classes and not rotating out older archetypes first. Secrets got pushed quite heavily the past few adventures and expansions, but what did people play? tempo, freeze and for some time reno mage.
Dragon Priest? Jade druid? Discarding Lock? You're kidding me, now it's time to complain about this?
Those are not forced archetypes.. If you have want to complete murloc quest, you can try to make deck around it with just very few murlocs. Elemental aren't that powerful and there are only 25 new elementals, the rest of cards could be dinosaurs and remaining normal minions and spells..
Ever played any other TCG? They have one thing in common: new expansions bring new effects which create new or buff/alter already existing archetypes.
I think it's healthy, but one thing I would complain about are the "forced" playstyles between the classes. Why not create cards to make Control Hunter or Aggro Priest a thing?
Dragon Priest? Jade druid? Discarding Lock? You're kidding me, now it's time to complain about this?
Those are not forced archetypes.. If you have want to complete murloc quest, you can try to make deck around it with just very few murlocs. Elemental aren't that powerful and there are only 25 new elementals, the rest of cards could be dinosaurs and remaining normal minions and spells..
Ever played any other TCG? They have one thing in common: new expansions bring new effects which create new or buff/alter already existing archetypes.
I think it's healthy, but one thing I would complain about are the "forced" playstyles between the classes. Why not create cards to make Control Hunter or Aggro Priest a thing?
I would love to see Control Hunter.
I'd love to see Aggro Priest. Make Shadowform cost 1 and I think it's possible.
Rollback Post to RevisionRollBack
Forgive me, friend. I have failed.
To post a comment, please login or register a new account.
So many ppl complain about it in every thread. Its so stupid, every synergy card is suddenly a forced archetype.
Its way more fitting to call something like CThun or Jade forced archetypes, not every single synergy card.
How come so few complain about quests as its the biggest forced archetype ever?
I like it and Im not worried that much, quest will be fun imo :)
Yeah I mean if they make a priest quest for deathrattles and don't print good deathrattles cards for the class what are people going to do ? Play leper gnomes?
That is wrong bro they force archetypes but never complete it and that causes death of the class because those classes doesn't get playable cards without specific archetype.
C'thun and jade are not forced archetypes, they are what we call "parasitic" mechanics.
They, if good, warrant you to put every possible card of them together in the deck because they don't work stand-alone.
Problem with forced archetypes is that they don't also give possibility for innovation and different decks for us. They make an expansion with the meta already figured out by them.
We are spoon fed exactly what we play and how and so the game gets boring and predictable. Those cards don't stay here forever either so you either play them now or never/just wild. And since they focus on one mechanic or archetype, every rotation your favorite decks die and you can't play what you like anymore because no support. This makes it feel even more "forced"
You can't play Demon lock anymore, just discard lock. And so on
Class cards in general are forced archetypes so that's the stupidiest (?) complaint I heard lately.
forced archetypes are not something like c'thun or jades, hence those cards were just pretty easy to get and build a deck around.
the most forced archetypes from blizzard are taunt warrior, beast druid, discard warlock and secret mage, which ended up not being very valid with the exception of the discard zoo. Forced archetypes lead to a stale metagame because even if you got the new cards in your deck and try to make their archetype work, the older decks mostly seem to be stronger.
That is the problem with forcing archetypes for classes and not rotating out older archetypes first. Secrets got pushed quite heavily the past few adventures and expansions, but what did people play? tempo, freeze and for some time reno mage.
Sticks and Stones may break my bones, but words will send me spiralling into crippling depression.
Kind of yes and no, Blizzard is indeed is pushing in directions from time to time also it doesn't work every time.
But elemental could really become a thing Tol'vir Stoneshaper being a huge push in that direction again.
What forced archetype?
Dragon Priest? Jade druid? Discarding Lock?
You're kidding me, now it's time to complain about this?
Those are not forced archetypes..
If you have want to complete murloc quest, you can try to make deck around it with just very few murlocs.
Elemental aren't that powerful and there are only 25 new elementals, the rest of cards could be dinosaurs and remaining normal minions and spells..
I like elementals and totems.
As much as people complain about this, it's interesting how people leave out the other tribal decks that are/not as good/etc.
for instance, C'thun Rogue, priest, lock, never were mainstream. Dragon Paladin which they even kept supporting in Kara.
People like tribes and synergistic cards and new "gimmicks". There needs to be something actually new every xpac. Not just more classic cards.
Forgive me, friend. I have failed.