I just want to know is there anythig besides jades, pirates and reno decks that can be played on competitive lader? Gadgestan expansion turned the game in to a freaking JOKE!
My personal advice: Tough it out until Un'Goro gets released. And once it does, take your time to mess around with some custom decks on the ladder alongside everyone else before someone finds the most OP deck in the game resulting from that expansion.
It's a competitive game, top decks are going to rise to the top of the meta. That's sort of how every competitive game works.
Tried Magic, Elder scrolls legends, shadwverse, no such problems there!
Then you don't pay attention. MtG falls in the same issues as Hearthstone. The other two games are new enough that no one really properly knows how to play the game or build archetypes. To be fair, I don't know how those other games work but it's impossible to make a (T)CG without running into these issues.
I just want to know is there anythig besides jades, pirates and reno decks that can be played on competitive lader? Gadgestan expansion turned the game in to a freaking JOKE!
IDK if you aim (high) legend but there are plenty of options for r5. Miracle rogue, dragon priest/warr, Aviana-Kun druid, Anyfin pal with Finja. Some guys still play tempo mage and zoo lock mostly at teen ranks tho. Kibler played handbuff pal to r6 I recall - check his list. Savjz (and 1 more famous streamer, can't recall which one) played menagerie druid and shaman with Finja and Curator around r5.
Just play Wild... at least you could see a variety of other decks like Secret Paladin, Token Druid, Zoolock, Deathrattle, Control decks joining aligned with Reno/Jade/Pirates deck. The power level between the top and other decks is not that huge.
Just play Wild... at least you could see a variety of other decks like Secret Paladin, Token Druid, Zoolock, Deathrattle, Control decks joining aligned with Reno/Jade/Pirates deck. The power level between the top and other decks is not that huge.
I definitely don't believe the part I put in bold. Refined/strong archetypes in Wild are going to murder anything that isn't built well, and it's even more true in that format than it is in the current Standard ladder. Wild is great (I love both formats for different reasons), but you're asking for a bad time if you want to pilot a janky deck to any rank where Secret Paladin or Ship's Cannon Pirate Warrior are popular.
On topic, as far as decks that are competitive (at least in the context of ladder) you could go a few different directions. Zoo is great because people are dumb and thing Jade Druid is something you should be spamming on ladder, and it's honestly just a solid deck. Menagerie Druid is something that's been floating around; it's a little inconsistent, but I think Menagerie decks are hilarious and you didn't say anything about Dragons. Dragon Priest/Warrior are great Midrange lists. Control Shaman is in a great spot right now, and there's non-Jade avenues like N'Zoth you can go with. Anyfin Paladin is still a thing people tend to disregard, but it's not the worst in the world.
HS isn't actually suffering in regards to diversity any more than any other card game, but I think the unifying themes can make it feel that way this expansion. Jade Druid and Jade Shaman are not the same deck or playstyle, but people just lump them together. Reno lists are all piloted and teched differently, but people just view them as a single strategy. Pirates and Dragons actually cover a couple of viable decks each that have their own strengths/weaknesses/playstyles, but people just view them as a single entity each. Part of that has the set design to blame, part of that is because people on forums like to over-exaggerate things immensely.
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Just play Wild... at least you could see a variety of other decks like Secret Paladin, Token Druid, Zoolock, Deathrattle, Control decks joining aligned with Reno/Jade/Pirates deck. The power level between the top and other decks is not that huge.
I definitely don't believe the part I put in bold. Refined/strong archetypes in Wild are going to murder anything that isn't built well, and it's even more true in that format than it is in the current Standard ladder. Wild is great (I love both formats for different reasons), but you're asking for a bad time if you want to pilot a janky deck to any rank where Secret Paladin or Ship's Cannon Pirate Warrior are popular.
I guess I wasn't clear in what I was implying. I meant to refer to the power level between Jade/Reno/Pirates deck and other already well-built decks like Secret Paladin, ZooLock, Token Druid, Tempo Mage, N'Zoth / Dragon Priest, Control Warrior, etc, not about the built-for-fun decks. Any deck that was used to be top-tier in the past but gone cut from Standard due to the rotation could still have a chance to compete with the current top Standard decks in Wild mode, and so you do see more variety of decks in Wild than in Standard.
Ah, that's fair enough. I do think there's more obvious diversity there with older lists still being relevant, so I will certainly agree with you on that point. Standard isn't actually that far behind though in my opinion.
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It's a competitive game, top decks are going to rise to the top of the meta. That's sort of how every competitive game works.
Tried Magic, Elder scrolls legends, shadwverse, no such problems there!
IF you only tried those games you most likely never saw the meta. Which means you never played against the most op high ranked players piloting the best decks. Every game has a meta.
Magic is actually suffering from the same problems as hearthstone as there are two dominant decks in standard and the playerbase is complaining about it https://www.youtube.com/watch?v=yT0THALsqBo . Also games like Shadowverse, elder scrolls legends and gwent are still relatively new games and kind of feel like how hearthstone did when hearthstone first came out, they are yet to stand the test of time like how hearthstone and magic has. In every meta there will be dominant decks that get constantly used all the time because they are the best and most reliable and after a while the players will get sick of it.
Concerning hearthstone, having the new expansion come is literally a shot in the arm for the game because while I would say that the tier 0 midrange shaman we had in karazhan was worse than the current meta, I have not seen player morale be this low since the undertaker hunter meta. Hopefully we should get some new decks to explore, and if pirates and jades still dominate even after the new expansion is released than hopefully blizzard will act a lot quicker and do something about it.
Blizzard's absolute inaction, or, at best, terribly slow action regarding balance is going to be the death of this game in the long run. They allow cards to exist in broken states for long periods of time, and then when they do step in to nerf them, they effectively remove the cards from the game (see: Warsong Commander, Starving Buzzard, Blade Flurry).
League of Legends gets minor balance tweaks every two weeks. Two weeks! And they're not changes like "We think Lee Sin is too strong, so we are changing his starting HP from 400 to 4." They're small changes meant to find the correct balance where something is playable but not broken.
Blizzard doesn't give a fig about that. It's broken? Who cares? Oh, it's so broken people have been rioting for 3 months straight now? Fine, remove it from the game. I think their approach to balance is negligent at the very best and disastrous to long-term game health and player confidence at worst.
Blizzard's absolute inaction, or, at best, terribly slow action regarding balance is going to be the death of this game in the long run. They allow cards to exist in broken states for long periods of time, and then when they do step in to nerf them, they effectively remove the cards from the game (see: Warsong Commander, Starving Buzzard, Blade Flurry).
League of Legends gets minor balance tweaks every two weeks. Two weeks! And they're not changes like "We think Lee Sin is too strong, so we are changing his starting HP from 400 to 4." They're small changes meant to find the correct balance where something is playable but not broken.
Blizzard doesn't give a fig about that. It's broken? Who cares? Oh, it's so broken people have been rioting for 3 months straight now? Fine, remove it from the game. I think their approach to balance is negligent at the very best and disastrous to long-term game health and player confidence at worst.
Blizzard has the same idiotic approach with games like Starcraft 2 as well. It was only last year where they started actually listening to the community about problems with the game, but the game is pretty much already dead.
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I just want to know is there anythig besides jades, pirates and reno decks that can be played on competitive lader? Gadgestan expansion turned the game in to a freaking JOKE!
you new to Hearthstone? that's how it is every expansion.
Take a look at my card creations here in vojza's mini expansion topic.
It's a competitive game, top decks are going to rise to the top of the meta. That's sort of how every competitive game works.
Purify Priest
Nature is the Day.
Man is the Sun.
Woman is the Moon.
The Stone is the Sky.
The Art is the Way.
My personal advice: Tough it out until Un'Goro gets released. And once it does, take your time to mess around with some custom decks on the ladder alongside everyone else before someone finds the most OP deck in the game resulting from that expansion.
Dragons and Murlocs. Or if you're Dane, Deathrattle Druid.
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Just play Wild... at least you could see a variety of other decks like Secret Paladin, Token Druid, Zoolock, Deathrattle, Control decks joining aligned with Reno/Jade/Pirates deck. The power level between the top and other decks is not that huge.
Articles I suggest every player reads to improve at the game;
MTG/Hearthstone biases to avoid
Reframing negative Hearthstone experiences to improve at the game
Who's the Beatdown?
Ah, that's fair enough. I do think there's more obvious diversity there with older lists still being relevant, so I will certainly agree with you on that point. Standard isn't actually that far behind though in my opinion.
Articles I suggest every player reads to improve at the game;
MTG/Hearthstone biases to avoid
Reframing negative Hearthstone experiences to improve at the game
Who's the Beatdown?
Magic is actually suffering from the same problems as hearthstone as there are two dominant decks in standard and the playerbase is complaining about it https://www.youtube.com/watch?v=yT0THALsqBo . Also games like Shadowverse, elder scrolls legends and gwent are still relatively new games and kind of feel like how hearthstone did when hearthstone first came out, they are yet to stand the test of time like how hearthstone and magic has. In every meta there will be dominant decks that get constantly used all the time because they are the best and most reliable and after a while the players will get sick of it.
Concerning hearthstone, having the new expansion come is literally a shot in the arm for the game because while I would say that the tier 0 midrange shaman we had in karazhan was worse than the current meta, I have not seen player morale be this low since the undertaker hunter meta. Hopefully we should get some new decks to explore, and if pirates and jades still dominate even after the new expansion is released than hopefully blizzard will act a lot quicker and do something about it.
Blizzard's absolute inaction, or, at best, terribly slow action regarding balance is going to be the death of this game in the long run. They allow cards to exist in broken states for long periods of time, and then when they do step in to nerf them, they effectively remove the cards from the game (see: Warsong Commander, Starving Buzzard, Blade Flurry).
League of Legends gets minor balance tweaks every two weeks. Two weeks! And they're not changes like "We think Lee Sin is too strong, so we are changing his starting HP from 400 to 4." They're small changes meant to find the correct balance where something is playable but not broken.
Blizzard doesn't give a fig about that. It's broken? Who cares? Oh, it's so broken people have been rioting for 3 months straight now? Fine, remove it from the game. I think their approach to balance is negligent at the very best and disastrous to long-term game health and player confidence at worst.
Dragon Priest is really good right now, and control shaman has been working okay for me as well.