I'ts not netdecking I mind so much, its just the repetitiveness of the decks you see on the ladder. Pirate warrior, jade shaman, jade druid, renolock, dragonpriest, reno mage and sometimes reno priest and zoo. Idc if you netdeck so much as people playing the exact same lists EVERY SINGLE GAME. Even original decks, if they're to be any good, have to use a lot of the core cards that make these other decks strong.
I play more wild now than standard because of lot of decks exist over there that don't currently in standard meta. I can play midrange paladin with an army of 2-3 drops, scale into my finja/belchers and have plenty of late game in boom, rag, tirion and a single anyfin can happen for surprise burst against control decks that have shut me down in the early/mid game. In standard things like that cant exist because paladin has no early game unless you're gonna try and buff a bunch of 2-3 drops while warrior just sm0rcs you and jade shaman has you down to 15 hp with an army of jades and a wrath of air + high roll lightning storm in their pocket to clear your board.
Standard will NEVER have a higher diversity than wild, because there are more cards in wild than in standard.
Not necessarily. If you get a few sufficiently broken cards or combos then the diversity will disappear pretty quickly. Just because there are more options doesn't mean they will be more used.
True, but wild decks are so powerful that nothing weird can work, yes you have wide diversity, but the wide diversity is all one subset of the wide range of the game. Standard is not much better there but you can do things that are not even archetypes with more success, currently less so but in general non-archetype decks have done better in standard than in wild, wild just has more viable archetypes, all fitting a reasonable mold. This is why I play lots of Faeria right now, because it has weird interesting archetypes all over the place, it has like three obvious ways to play any one of its four colors, then two obvious ways for any two, and then there is all this weird stuff with four colo decks control rush decks, just because it has two games in one, a well designed card game, and a complex turn based strategy board game. It has nothing I would call a combo deck but every deck benefits from combos, and good deck construction is harder because it has so much variety, that net decks have not been able to really take hold.
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Just fill your deck with one drops, that is creative deck design, right?