So I notice a lot of Hearthstone players (non-competitive, non-tournament players) just do each daily quest as it comes in. Maybe mulligan a crappy one, but mostly just do whatever they get each day. Or, if the quests build up, mulligan the crappy one and do the rest.
Obviously this isn't the most efficient way to do quests. You are better off saving up and strategically mulliganing each day. If you play the odds right, the lowest gold quest you should ever complete is 60 gold (maybe 50 once in a great while if your luck is bad).
So I wrote a little program to simulate a year's worth of quests and calculated how much gold you make per quest normally, and then also simulating the use of a very simple min/max mulliganing strategy. The difference works out to almost exactly 40 extra packs over the course of a year, just from using smart mulliganing strategies. With additional tweaking, it could go higher.
So, here's my question. If I put together a really basic web site where you just pick which quests you have and it tells you what to do (Mulligan #1, Complete #2, Avoid #3), would you use it? What if it also kept track of how much extra gold you made? So far I've netted an extra 420 gold since Un'goro was officially announced. Any other features that would be cool?
Obviously, the mulliganing strategy isn't mathematically complicated and you could easily just do it on your own, but so many people don't, and when I try to tell to people how to do it and how easy it is, they just shrug and say it doesn't give you any extra gold and it's not worth the hassle. However, 40 extra packs is a lot and those are exactly the kinds of players who could use them. Obviously this is mostly directed at casual, F2P players. The thing is, I'm not sure how many of them would bother with something like this.
Yep would use it, i usually just mulligan 40's and 50's i dont like, avoid 40's if its not on a class that im about to play, do the rest. With mulligan being planned for me, i would act accordingly.
Ok well that's better than I expected. I've run a million simulations and while I don't have all variables accounted for, it's producing anywhere from 25 to 57 extra packs per year, with 42.5 being average. It also depends on whether you're willing to exchange play-a-friends to turn the 80 into 160. If not, the average drops to around 35 extra packs.
I'll see if I can't get a basic web site functional.
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So I notice a lot of Hearthstone players (non-competitive, non-tournament players) just do each daily quest as it comes in. Maybe mulligan a crappy one, but mostly just do whatever they get each day. Or, if the quests build up, mulligan the crappy one and do the rest.
Obviously this isn't the most efficient way to do quests. You are better off saving up and strategically mulliganing each day. If you play the odds right, the lowest gold quest you should ever complete is 60 gold (maybe 50 once in a great while if your luck is bad).
So I wrote a little program to simulate a year's worth of quests and calculated how much gold you make per quest normally, and then also simulating the use of a very simple min/max mulliganing strategy. The difference works out to almost exactly 40 extra packs over the course of a year, just from using smart mulliganing strategies. With additional tweaking, it could go higher.
So, here's my question. If I put together a really basic web site where you just pick which quests you have and it tells you what to do (Mulligan #1, Complete #2, Avoid #3), would you use it? What if it also kept track of how much extra gold you made? So far I've netted an extra 420 gold since Un'goro was officially announced. Any other features that would be cool?
Obviously, the mulliganing strategy isn't mathematically complicated and you could easily just do it on your own, but so many people don't, and when I try to tell to people how to do it and how easy it is, they just shrug and say it doesn't give you any extra gold and it's not worth the hassle. However, 40 extra packs is a lot and those are exactly the kinds of players who could use them. Obviously this is mostly directed at casual, F2P players. The thing is, I'm not sure how many of them would bother with something like this.
Anyway... vote and share your thoughts below.
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My answer is that i would use it. Also another interesting statistic you could add is how many of each quest you have completed and mulligan'd.
Please let us know when this website is available!
Yep would use it, i usually just mulligan 40's and 50's i dont like, avoid 40's if its not on a class that im about to play, do the rest. With mulligan being planned for me, i would act accordingly.
Easy N'zoth Quest Priest
Ok well that's better than I expected. I've run a million simulations and while I don't have all variables accounted for, it's producing anywhere from 25 to 57 extra packs per year, with 42.5 being average. It also depends on whether you're willing to exchange play-a-friends to turn the 80 into 160. If not, the average drops to around 35 extra packs.
I'll see if I can't get a basic web site functional.
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