When the new daily quest designs starting popping up, I hated them. At that point, the main way to play Hearthstone was on ladder, and it was much easier to complete a "Win 2 Games as a Druid/Hunter" quest than it was to "Play 50 Priest Class Cards" or whatnot. It felt like everything just took longer, and it soured me on the game. To understand: at the time I logged on every couple of days to complete quests, but that was about it. I was content to climb to about rank 15 or so on the ladder each month. After that, the game just wasn't as fun. So I wanted to make my daily gold and get out.
I have always thought that Blizzard should make daily quests able to be completed against friends. It seems like the stupidest thing in the world to me that I introduce my friends (and children) to this game, and they need to get gold and buy packs to be able to enjoy it more, and so they have to go play against strangers to earn that, instead of playing against me where I can go easy on them or whatever.
Well, the last time they ran the 'Friendly Feud' event, I don't think we had as many of these 'new style' quests that don't rely on winning to earn gold. This time, though, I am seeing just how awesome the new quests can be in this environment. If I'm playing against my 10 year old daughter, and she has a "Play 50 Priest Cards" quest, I don't have to go easy on her when we play. And even though it may take her 8 games to complete the quest, it doesn't feel like a grind to her because she's playing against her dad. If she had to play 8 games on ladder to complete a quest, she would just turn off Hearthstone and go play Rodeo Stampede or something.
So good job, Blizzard! Please make 'Friendly Feud' a default part of the Hearthstone experience. And keep making quests that can be completed even without winning. If you would have done this earlier, you would have at least two dozen more players right now just from my group of friends alone. Strangers on ladder are not the best teachers of this game.
That's true but those people just log to complete quests fast and go, so is kind of the same but making t easier for them.
In the other hand many of us play a lot of fun decks vs our friends and being able to make your quests while you do those matchs is pretty nice, it is udnerstanded that sometimes you will concede to give the win to your friend but that changes nothing on the friendly match.
I would like friendly feud to continue as well, even for those days I have no time and want to do the quests it can be really nice.
Just make it so that Friendly Feud checks if the game is actually being played. There should be some easy ways to check that people aren't abusing the system.
E.g. the game doesn't count towards quest completion:
- If a player concedes before turn 5 - If a player takes no action except hitting "end turn" - If a player never attacked with his minions during the entire game. - etc.
Choose things that are easy to check and it should be a fairly simple code making sure people aren't abusing the system too hard. On the other hand, even if they would, what would it bother blizzard? I think if it's not too big of a portion of players (i.e. it would affect the queue timer), it wouldn't hurt anyone.
pretty sure everyone were complaining when we had only "win x games as y" quests. there's no middle ground with you people
I'm pretty sure I said that I like the design of the new quests as long as we can continue to complete them against friends. If you're the kind of person who wins most of your games on ladder, though, then the old quest design is better because it's faster. I'd gladly sacrifice speed of completion, however, if it would mean being able to having meaningful and lucrative games with friends and family.
I would concede before turn 5 against every Pirate Warrior just to make sure they didnt get credit
This is with regards to games between friends, why would you do that to your friend? You'd both be playing the game to complete some quests most likely, so what's the point?
When the new daily quest designs starting popping up, I hated them. At that point, the main way to play Hearthstone was on ladder, and it was much easier to complete a "Win 2 Games as a Druid/Hunter" quest than it was to "Play 50 Priest Class Cards" or whatnot. It felt like everything just took longer, and it soured me on the game. To understand: at the time I logged on every couple of days to complete quests, but that was about it. I was content to climb to about rank 15 or so on the ladder each month. After that, the game just wasn't as fun. So I wanted to make my daily gold and get out.
I have always thought that Blizzard should make daily quests able to be completed against friends. It seems like the stupidest thing in the world to me that I introduce my friends (and children) to this game, and they need to get gold and buy packs to be able to enjoy it more, and so they have to go play against strangers to earn that, instead of playing against me where I can go easy on them or whatever.
Well, the last time they ran the 'Friendly Feud' event, I don't think we had as many of these 'new style' quests that don't rely on winning to earn gold. This time, though, I am seeing just how awesome the new quests can be in this environment. If I'm playing against my 10 year old daughter, and she has a "Play 50 Priest Cards" quest, I don't have to go easy on her when we play. And even though it may take her 8 games to complete the quest, it doesn't feel like a grind to her because she's playing against her dad. If she had to play 8 games on ladder to complete a quest, she would just turn off Hearthstone and go play Rodeo Stampede or something.
So good job, Blizzard! Please make 'Friendly Feud' a default part of the Hearthstone experience. And keep making quests that can be completed even without winning. If you would have done this earlier, you would have at least two dozen more players right now just from my group of friends alone. Strangers on ladder are not the best teachers of this game.
That's true but those people just log to complete quests fast and go, so is kind of the same but making t easier for them.
In the other hand many of us play a lot of fun decks vs our friends and being able to make your quests while you do those matchs is pretty nice, it is udnerstanded that sometimes you will concede to give the win to your friend but that changes nothing on the friendly match.
I would like friendly feud to continue as well, even for those days I have no time and want to do the quests it can be really nice.
Just make it so that Friendly Feud checks if the game is actually being played. There should be some easy ways to check that people aren't abusing the system.
E.g. the game doesn't count towards quest completion:
- If a player concedes before turn 5
- If a player takes no action except hitting "end turn"
- If a player never attacked with his minions during the entire game.
- etc.
Choose things that are easy to check and it should be a fairly simple code making sure people aren't abusing the system too hard. On the other hand, even if they would, what would it bother blizzard? I think if it's not too big of a portion of players (i.e. it would affect the queue timer), it wouldn't hurt anyone.
Should you craft/disenchant (Golden) Sylvanas or Ragnaros?
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Should you craft/disenchant (Golden) Sylvanas or Ragnaros?
Find out in the: ULTIMATE dust guide for Hall of Fame cards