I think they should fix the hunter heropower. Hunter is already in general a very aggressive designed class and with the steady shot you always feel under pressure from the beginning.
Also no other class has the option to deal 2 damage with their heropower. Gaining 2 armor or health cant be compared to it.
How about deal 1 damage but can also target minions? It would also help clearing of some minions. Hunter also often struggles with 4 health minions or is short of 1 damage. I think the change would be great in general.
So you say, hunter and mage should have same hero power. That sounds stupid.
I agree with hunter hero power being too aggressive. That is the Main reason why control hunter never haven't been a thing. But changing that hero power to mage hero power, can't be answer.
The development team is aware that hunter's hero power is an aggressive one. It fit's the class.
The reason I can tell you they're aware of it is Justicar Trueheart. In all classes, the hero power effect (exception Shaman) is doubled after Justicar Trueheart comes into play. Hunter is the only class that doesn't have a 200% Hero power strength but only a 150% increase.
Changing the hero power to become the mage's hero power isn't what HS needs. Although the class is currently a joke, it's an oppressive hero power when the class has truly viable decks. If we assume the hero power should change, could you come up with something better than this?
So you say, hunter and mage should have same hero power. That sounds stupid.
I agree with hunter hero power being too aggressive. That is the Main reason why control hunter never haven't been a thing. But changing that hero power to mage hero power, can't be answer.
It just came to my mind. I didnt play hearthstone since pirate meta. I know hunter is dead right now..wsa just addresing his hp which is imo too strong.
Also instead of the rest of the people itt just crying you could add some constructive ideas or better post nothing, because dumbass etc. Doesnt help anyone.
And can anyone give me a good reason why it cant be possible for the hunter to have the same herop as mage? The game is already boring enough..same hp wouldnt change too much
The real problem with Hunter is that they run out of steam. Maybe it'd be better if they had a hero power that drew cards. But that's pretty strong, come to think of it. But, they could balance it with something else. Like, maybe, draw 1 card and lose 2 health.
The real problem with Hunter is that they run out of steam. Maybe it'd be better if they had a hero power that drew cards. But that's pretty strong, come to think of it. But, they could balance it with something else. Like, maybe, draw 1 card and lose 2 health.
That's an excellent idea.
But then I think I have an idea that nobody else would've thought of... Perhaps healing any character for 2 health? Or - make it a weapon class, and equip a 1/2 weapon! The possibilities are endless!
@maroon this game should be fun, not feeling pressured right from the beginning. Wrong approach imo
Fun is subjective. You don't find the hunter hero power fun, and others don't find playing against control decks fun. The game can't be fun in every situation for every person.
Keep in mind most people who play hearthstone want to have fun. Being dead by turn 6 because they just punch you in the face and spam hero power to finish you off is not fun. Hunter hero Power should be changed to deal 1 damage to the enemy hero if you control a beast deal 2 instead, because they can still be aggressive with about 50% of their cards being different ways to ignore your all your things. Hunters already have a virtually infinite durability weapon with 3 attack that makes fiery war axe look like a trash bag on a stick. On the other hand if they really want to push a control hunter they should just give him Hound Master Shaw's hero power from the Witchwood adventure.
I think they should fix the hunter heropower. Hunter is already in general a very aggressive designed class and with the steady shot you always feel under pressure from the beginning.
Also no other class has the option to deal 2 damage with their heropower. Gaining 2 armor or health cant be compared to it.
How about deal 1 damage but can also target minions? It would also help clearing of some minions. Hunter also often struggles with 4 health minions or is short of 1 damage. I think the change would be great in general.
Uh... so make Hunter's hero power Mage's hero power?
Did you think this through?
Why Rogue is my favourite class:
My submission for this week's card design competition.
Moronic.
Fireblast?
Dumbass
Complaining about hunter in 2017 ...
So you say, hunter and mage should have same hero power. That sounds stupid.
I agree with hunter hero power being too aggressive. That is the Main reason why control hunter never haven't been a thing. But changing that hero power to mage hero power, can't be answer.
I would make a minion for hunter with a weak statline like 1 mana 1 1 battlecry your hero power cam target minions this game .
The development team is aware that hunter's hero power is an aggressive one. It fit's the class.
The reason I can tell you they're aware of it is Justicar Trueheart. In all classes, the hero power effect (exception Shaman) is doubled after Justicar Trueheart comes into play. Hunter is the only class that doesn't have a 200% Hero power strength but only a 150% increase.
Steady Shot, Ballista Shot +150%
Dire Shapeshift +200%
Fireblast Rank 2 +200%
The Silver Hand +200%
Tank Up! +200%
etc.
Changing the hero power to become the mage's hero power isn't what HS needs. Although the class is currently a joke, it's an oppressive hero power when the class has truly viable decks. If we assume the hero power should change, could you come up with something better than this?
I mean yes, it's badly designed, but compared to shaman it's amazingly well designed so it doesn't matter much.
Fuck cubelock
The real problem with Hunter is that they run out of steam. Maybe it'd be better if they had a hero power that drew cards. But that's pretty strong, come to think of it. But, they could balance it with something else. Like, maybe, draw 1 card and lose 2 health.
Hunter is meant to be a very aggressive class, so I don't see the issue. You're suppose to feel the pressure of the hero power.
Fuck cubelock
> How about deal 1 damage but can also target minions?
Are you talking about Fireblast?... Hunter is too restricted right now. It simply needs more control options to be not so face-racing class I think.
@justice i would need to think about it
@maroon this game should be fun, not feeling pressured right from the beginning. Wrong approach imo
@mauki shaman plays in another league..
I am not a Site Moderator
Keep in mind most people who play hearthstone want to have fun. Being dead by turn 6 because they just punch you in the face and spam hero power to finish you off is not fun. Hunter hero Power should be changed to deal 1 damage to the enemy hero if you control a beast deal 2 instead, because they can still be aggressive with about 50% of their cards being different ways to ignore your all your things. Hunters already have a virtually infinite durability weapon with 3 attack that makes fiery war axe look like a trash bag on a stick. On the other hand if they really want to push a control hunter they should just give him Hound Master Shaw's hero power from the Witchwood adventure.