If Kripp thinks he can do better, then he can make his own game (no I didn't watch the video, I don't give a damn what streamers think). So many sheep follow him he could make the money from Kickstarter in a few weeks. Let the down-ranking begin!
no I didn't watch the video ... So many sheep follow him ...
Your are a sheep to your own ignorance. God forbid we watch the video and allow our beliefs to be challenged.
I'm not saying Kripp (or any other streamer/poster/dev/etc for that matter) is 100% correct, but it's hard to argue with the points he and many others have been making lately on this topic.
This team is too lazy to do such a thing. You can see it just by how they always take the easy road down with everything, from balancing to card making to adjusting the game.
They're planning to move cards from the classic set into wild because they're "too good", BUT have no intention of moving staple creative cards from the expansions into the classic set to promote a richer card and deck pool. They nerf classic cards that are "too strong", BUT never buff any of those who see 0 play. They introduced rotations in the first place to "free design space" BUT failed to produce any real change other than aggro being stronger than ever and the meta either adjusting to fight it or die. They take months and months to nerf cards that are clearly OP from the start instead of weeks, often 1mana drops that they refuse to tone accordingly to their mana cost. And then cherry-pick the laziest, most aggressive critiques on the forums to respond to in order to make their answers sound like the mature and "right" ones.
Why is ranked play horrible? Ultimately because of the people who make the game.
If Kripp thinks he can do better, then he can make his own game (no I didn't watch the video, I don't give a damn what streamers think). So many sheep follow him he could make the money from Kickstarter in a few weeks. Let the down-ranking begin!
I think this "Think you can do better ?" rhetoric stops when cards like Patches, Small Time Bucaneer and Jade Idol are designed. Maybe I ( And I'm not even talking about professional players who right now must feel very bad, their career entangled with this game they have for some learned to hate with reasons ) wouldn't be able to make that game. Maybe. But then again, I could have foreseen how very many of Team 5's balance decisions were gonna fall flat on their faces.
It's also to me a very apparent fact that Hearthstone gained popularity for far more than just its balance ( In fact I would hazard, since Naxxramas, for everything BUT its balance ). Brand, making the game share its platform with some of the current biggest games, that can't be bought, and that's only on top of actually having 20 years of game-making behind you to know the right people.
Also, prophetizing that people are gonna say you're wrong doesn't prevent you from being wrong.
Ranked is shit because games are over by turn 4, this limits design space because Blizzard can't make interesting 4+ mana cards that see play. The main reasons are that there aren't enough balance changes and the 1-drops are way too powerful. Also Blizzard needs to focus on other game modes than Standard Ranked, not remove single player adventures when they rotate out, and stop considering new or returning players.
Salty whining. Even if they intervened every 3 weeks to quell the whiners, these crybaby idiots will immediately turn their attention to whatever "op" cards didn't get nerfed.
streamer opinions are irrelevant and based on a false reality where everyone has a full collection.
Salty whining. Even if they intervened every 3 weeks to quell the whiners, these crybaby idiots will immediately turn their attention to whatever "op" cards didn't get nerfed.
streamer opinions are irrelevant and based on a false reality where everyone has a full collection.
Exactly, having a bigger collection means you face more aggressive players because Blizzard's matchmaking algorithms are totally rigged.
Please remind me, how many Johnny cards did we get with MSG?
Best HS Video ever, I agree 100%. I have said it before, give us a small update before every new season. Adjust what got wrong, change things a bit to make the game interesting to explore. Try different ladder rules, other game modes.
Please remind me, how many Johnny cards did we get with MSG?
Each of the tri-class discovers, Kun, All Grimy Goon cards, all Secret-synergy cards for Mage, all Stealth synergy cards for Rogue (not enough of them tbh), Call in the Finishers, pretty much every neutral legendary and Red Mana Wyrm.
I agree with most of it. 1-drops are problematic mainly because your response to them (being played on turn one) is going to have literally nothing to do with skill, but if you were lucky enough to draw your own 1-drop or removal. over-stated 1 cost minions are just too hard to deal with, and blizzard just keeps making them.
If you look at basically any other Digital TCG out there, the design and balance teams work so much faster, and the community is happier as a result. I'll deal with nerfs to cards if they are problematic, and when the pirate package is being used in 50% of decks, it is MORE than clear it is.
Hearthstone's team is very conservative with changes, which is okay to an extent, but the limit it's okay to we have far surpassed. Kripp is right when he says after the first two, three weeks of an expansion, the meta DOESN'T change. It never has, and expecting it to meets Einsteins definition of insanity perfectly. Being careful with changing cards is good. But waiting to address such clearly problematic cards for months and months, is not.
Something I almost with they would do is if they figure out after those first few weeks if a card is problematic, then they could temporarily rotate the card into wild (if not just temporarily remove it entirely) while they decide what to do with it. It would show them what the meta looks like without that card, and they could evaluate if it's really a problem or not. And that way if people REALLY wanted to play the card still, they could. I don't feel the community would be too happy with this though. Any thoughts on this?
I don't even care anymore about hearthstone. Even if they manage to balance this game correctly (not only ingame balance but also the fun aspect) I won't return back. I was like playing to rank 5 usually (got also multiple times legend), then got more and more bored and stopped at rank 5, 10, 15 and now even 20 because I don't want to play this game anymore without any fun and as it is too predictable. The only thing I can say to blizz is that I won't ever support this game anymore. I'm fed up with waiting and hoping. Now they can start waiting and hoping for any revenue out of this game from my part and I even hope that many more people will stop playing this game, even after patches and new content, until they take their customers serious and do what WE want and not what THEY want
What's my point? 3-4 weeks is roughly a month isn't it? So should Team 5 have nerfed Varian Wrynn at a whim because of folks playing the card...?
Although you make some decent points, I'm not so sure this is a very fair comparison. Varian Wrynn WAS a very strong win condition for that variant of CW at that time, but it costs 10 mana, which already places it in an entirely different ballpark than cards like STB. putting such a high-cost card into your deck comes with risk, being that you might not even get to play it, and if you draw it, it'll be a dead card in your hand until turn 10. If you put STB in a deck, there's no such risk. Games don't even last until turn ten anymore more often than not. Varian Wrynn is a card that will be good or bad depending on the pace of the current meta. If it's slow, it is obviously a very good card. If its fast, It's literally not even a consideration.
The difference comes when you consider that in terms of a card like STB. You can't really even ask the same questions because this isn't a card that will come in and out of viability based on meta speed nearly as much. Instead it's a card that changes the pace of the meta itself: Varian Wrynn Doesn't, and can't ever do that. No card that costs more than 8 mana can, because they depend on you getting to a turn where you can play it. Varian Wrynn's viability depends on the meta. STB's is a card that dictates the pace of the meta itself. Not to mention that I saw nowhere near as much of an outcry for Varian Wrynn being nerfed as compared to STB. To be honest I'm not sure I remember ANY outcry for a nerf of Varian Wrynn, besides probably some obscure threads by people who got destroyed by his draw RNG.
Your example of the molten giant nerf also doesn't seem to help your case. how was molten giant's nerf a "quick short term balance change?" It was in the game YEARS before this nerf was made, and their decision still killed it, showing us that even when they DO have a lot of time when deciding to nerf cards they still can screw it up. So by that logic your almost arguing that they shouldn't ever make nerfs, which is of course not a good thing at all.
As a final point you say "Now in the case of certain cards or decks being far too strong and thus' taking over the entire game... that's when a change is needed." But this has been the case since less than a month after the release, has it not? Even in the first few weeks after Gadgetzan was released, I faced chains of pirate warriors and shamans. And that hasn't really changed even after months of Blizzard "waiting and observing" the meta while praying that it will change. The most recent statistic came out from Brode himself saying that the pirate package is in 50% of decks. And you can bet your ass the other 50 has to build their decks the specifically counter that.And if that isn't the definition of "certain cards...being far too strong and thus' taking over the entire game," Then nothing is.
Do people honestly believe that more frequent patches would do anything other than exacerbate the situation? They can't balance it when they have months to do it, but having mere weeks will go better? Really? Players seek imbalance like water seeks a crack to rush into. PvE games use a test server to identify exploits before release. This can't work on HS because there is a concept of a meta - the available cards drive what decks are played. A test server would not be representative of anything. With no improvement in the ability to predict the meta, frequent patches would just be an invitation for more broken crap, more frequently. There is simply no correlation between the quality of the game and the frequency of complaints about its quality.
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What do you think?
Sure, why not, but only if they buff cards as well and we all know that Blizzard will never do that.
TL:DW?
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If Kripp thinks he can do better, then he can make his own game (no I didn't watch the video, I don't give a damn what streamers think). So many sheep follow him he could make the money from Kickstarter in a few weeks. Let the down-ranking begin!
Dude i spend money on this game. I hate to see the treasures i bought get nerfed.
"Nerf Paper," said Rock.
This team is too lazy to do such a thing. You can see it just by how they always take the easy road down with everything, from balancing to card making to adjusting the game.
They're planning to move cards from the classic set into wild because they're "too good", BUT have no intention of moving staple creative cards from the expansions into the classic set to promote a richer card and deck pool.
They nerf classic cards that are "too strong", BUT never buff any of those who see 0 play.
They introduced rotations in the first place to "free design space" BUT failed to produce any real change other than aggro being stronger than ever and the meta either adjusting to fight it or die.
They take months and months to nerf cards that are clearly OP from the start instead of weeks, often 1mana drops that they refuse to tone accordingly to their mana cost.
And then cherry-pick the laziest, most aggressive critiques on the forums to respond to in order to make their answers sound like the mature and "right" ones.
Why is ranked play horrible? Ultimately because of the people who make the game.
I'm fucking done with team 5.400 million and they all they do is over nerf cards every two years.fucking ridiculous.
Salty whining. Even if they intervened every 3 weeks to quell the whiners, these crybaby idiots will immediately turn their attention to whatever "op" cards didn't get nerfed.
streamer opinions are irrelevant and based on a false reality where everyone has a full collection.
I never really liked the idea of nerfing cards to the ground, I think a rotative banning system would be a better aproach.
Best HS Video ever, I agree 100%. I have said it before, give us a small update before every new season. Adjust what got wrong, change things a bit to make the game interesting to explore. Try different ladder rules, other game modes.
yes make it more pay to play, just an example:
i want a legendary that at the moment just is viable in 1 specific deck
i get 3 packs in ca. 4 days with maybe 60 dust in average (optimistic guess), that means for the legendary 35 days maybe
Then some other card gets changed, the deck isnt viable anymore and I get no dust refund.
Make the Card: The biggest thread on the site!
My mandibles which are capable of pressing down and tearing, my talons which are known to intercept and hold.
I agree with most of it. 1-drops are problematic mainly because your response to them (being played on turn one) is going to have literally nothing to do with skill, but if you were lucky enough to draw your own 1-drop or removal. over-stated 1 cost minions are just too hard to deal with, and blizzard just keeps making them.
If you look at basically any other Digital TCG out there, the design and balance teams work so much faster, and the community is happier as a result. I'll deal with nerfs to cards if they are problematic, and when the pirate package is being used in 50% of decks, it is MORE than clear it is.
Hearthstone's team is very conservative with changes, which is okay to an extent, but the limit it's okay to we have far surpassed. Kripp is right when he says after the first two, three weeks of an expansion, the meta DOESN'T change. It never has, and expecting it to meets Einsteins definition of insanity perfectly. Being careful with changing cards is good. But waiting to address such clearly problematic cards for months and months, is not.
Something I almost with they would do is if they figure out after those first few weeks if a card is problematic, then they could temporarily rotate the card into wild (if not just temporarily remove it entirely) while they decide what to do with it. It would show them what the meta looks like without that card, and they could evaluate if it's really a problem or not. And that way if people REALLY wanted to play the card still, they could. I don't feel the community would be too happy with this though. Any thoughts on this?
Why does Vicious Fledgling exist
I don't even care anymore about hearthstone. Even if they manage to balance this game correctly (not only ingame balance but also the fun aspect) I won't return back. I was like playing to rank 5 usually (got also multiple times legend), then got more and more bored and stopped at rank 5, 10, 15 and now even 20 because I don't want to play this game anymore without any fun and as it is too predictable. The only thing I can say to blizz is that I won't ever support this game anymore. I'm fed up with waiting and hoping. Now they can start waiting and hoping for any revenue out of this game from my part and I even hope that many more people will stop playing this game, even after patches and new content, until they take their customers serious and do what WE want and not what THEY want
Just remember the good times!
The difference comes when you consider that in terms of a card like STB. You can't really even ask the same questions because this isn't a card that will come in and out of viability based on meta speed nearly as much. Instead it's a card that changes the pace of the meta itself: Varian Wrynn Doesn't, and can't ever do that. No card that costs more than 8 mana can, because they depend on you getting to a turn where you can play it. Varian Wrynn's viability depends on the meta. STB's is a card that dictates the pace of the meta itself. Not to mention that I saw nowhere near as much of an outcry for Varian Wrynn being nerfed as compared to STB. To be honest I'm not sure I remember ANY outcry for a nerf of Varian Wrynn, besides probably some obscure threads by people who got destroyed by his draw RNG.
Your example of the molten giant nerf also doesn't seem to help your case. how was molten giant's nerf a "quick short term balance change?" It was in the game YEARS before this nerf was made, and their decision still killed it, showing us that even when they DO have a lot of time when deciding to nerf cards they still can screw it up. So by that logic your almost arguing that they shouldn't ever make nerfs, which is of course not a good thing at all.
As a final point you say "Now in the case of certain cards or decks being far too strong and thus' taking over the entire game... that's when a change is needed." But this has been the case since less than a month after the release, has it not? Even in the first few weeks after Gadgetzan was released, I faced chains of pirate warriors and shamans. And that hasn't really changed even after months of Blizzard "waiting and observing" the meta while praying that it will change. The most recent statistic came out from Brode himself saying that the pirate package is in 50% of decks. And you can bet your ass the other 50 has to build their decks the specifically counter that. And if that isn't the definition of "certain cards...being far too strong and thus' taking over the entire game," Then nothing is.
Why does Vicious Fledgling exist
Do people honestly believe that more frequent patches would do anything other than exacerbate the situation? They can't balance it when they have months to do it, but having mere weeks will go better? Really? Players seek imbalance like water seeks a crack to rush into. PvE games use a test server to identify exploits before release. This can't work on HS because there is a concept of a meta - the available cards drive what decks are played. A test server would not be representative of anything. With no improvement in the ability to predict the meta, frequent patches would just be an invitation for more broken crap, more frequently. There is simply no correlation between the quality of the game and the frequency of complaints about its quality.
Free to try and find a game, dealing cards for sorrow, cards for pain.