the game has peaked there is no doubt about it. the casuals have moved on to newer games, mobile games etc, there are few truly new players joining and staying.
this is blizzard we are talking about so expect the same cycle to continue for another few years then finally they will add a 10th class in a mega anniversary event to renew the hype.
I think you misunderstand what I am saying, Every class would have 2 - 3 extra cards per expansion (no need for one of them to be a legendary), but these cards could be an extra Beast or an extra Token archetype related card etc. (just to provide more support for archetypes that always remain on the fringe). On the feel of a class you again misunderstand, sure Druid is supposed to be spell-heavy, but it also has elements of Beast Druid and Token Druid (pretty spell-heavy too, but still a bit different) and I am saying that they should cycle between the archetypes that belong to a class and not push the same archetypes every expansion (or introduce stuff like Jade Druid that plays the same as Malygos Druid). It is the same problem when you have neutral Pirate that are played in virtually every class with cheap weapons, because the synergy is high and you can afford to run them in the aggro decks of those classes (where is the diversity in that?). As far as F2P experience that is a completely different discussion, but I personally wouldn't mind if they had creative ways to give away more packs per set.
im really starting to wonder why sites like this exist.
last article by ben brode had to describe common things before he talked about them. that kind of says the majority of players have no clue of anything and probably dont even know what "netdecking" is.
it should be clear by now that we are such a minority that really our opinions dont matter.
I don't think the game has peaked. I don't think it's dead or dying. I think this was just a lack-luster expansion. Old Gods brought us several new cards that created new ways to play. Reno Jackson gave us highlander decks. Many of this set's most exciting cards just plug into existing decks. Kazakas is just more Reno. Drakanoid Operative is just more dragons. They tried to make pirates exciting, but it just led to some typical aggressive decks. Hand buffs was probably the most radical idea, but it just fell flat. Maybe it will see more play after Reno rotates out.
Over the life of the game, less-than-exciting expansions will be released. The game will ebb and flow. I'm going to remain optimistic that some exciting ideas will come along. In the meantime, I will agree, the game is a tad boring. Part of the problem is that powerful aggro decks can suck the joy out of the game. Aggro punishes decks that try to be unique and interesting, forcing players to give up on those decks and respond with counter decks such as Reno. To me, that's the problem we're stuck in right now.
As for more or less Neutrals or whatever, I couldn't really care less. My main problem with fewer neutrals would be that I'm a F2Per (yes, we still exist) and because a lot of the good Legendaries are Neutral, I only have to pick up 3-4 Legendaries per set to build whatever I want, and I've been playing long enough that I have enough gold/dust to get them. If I suddenly had to pick up 11-12 Legendaries per set because I needed 2 Legendaries per class because all the ones which used to be Neutral aren't anymore, the game would become prohibitively expensive for me.
That's why I would be in favor of fewer neutrals in Adventures, especially.
When you purchase the adventure, you are purchasing all the cards. If fewer of those cards you purchase are neutral, then the overall quality of the cards can be higher. More bang for your buck.
I don't think the game has peaked. I don't think it's dead or dying. I think this was just a lack-luster expansion. Old Gods brought us several new cards that created new ways to play. Reno Jackson gave us highlander decks. Many of this set's most exciting cards just plug into existing decks. Kazakas is just more Reno. Drakanoid Operative is just more dragons. They tried to make pirates exciting, but it just led to some typical aggressive decks. Hand buffs was probably the most radical idea, but it just fell flat. Maybe it will see more play after Reno rotates out.
Over the life of the game, less-than-exciting expansions will be released. The game will ebb and flow. I'm going to remain optimistic that some exciting ideas will come along. In the meantime, I will agree, the game is a tad boring. Part of the problem is that powerful aggro decks can suck the joy out of the game. Aggro punishes decks that try to be unique and interesting, forcing players to give up on those decks and respond with counter decks such as Reno. To me, that's the problem we're stuck in right now.
But I don't think HS is dead. Not yet, anyway.
I don't know, dude. All I can say is that more and more of the long-time friends on my friend list are disappearing. Many of them have played the game from the beginning. I used to LOVE the game....I have little to no desire to play anymore. But the worst thing about it is Blizzard doing nothing to change the way things have been for some time now. Sorry....but the game is dead.
As for more or less Neutrals or whatever, I couldn't really care less. My main problem with fewer neutrals would be that I'm a F2Per (yes, we still exist) and because a lot of the good Legendaries are Neutral, I only have to pick up 3-4 Legendaries per set to build whatever I want, and I've been playing long enough that I have enough gold/dust to get them. If I suddenly had to pick up 11-12 Legendaries per set because I needed 2 Legendaries per class because all the ones which used to be Neutral aren't anymore, the game would become prohibitively expensive for me.
That's why I would be in favor of fewer neutrals in Adventures, especially.
When you purchase the adventure, you are purchasing all the cards. If fewer of those cards you purchase are neutral, then the overall quality of the cards can be higher. More bang for your buck.
It'd actually be a better thing for F2P'ers.
Adventures, yes, I agree that more class cards in adventures would be good. But for regular sets, I like that each class gets 1 Legendary and then there's a wide smattering of Neutral legendaries, so I have to get only a couple Legendaries per set.
that's just for standard, i jsut got roflsttomped by a WILD menagerie druid in wild today, wild will grow and yes it will have it's ridicolously powerful decks but it'll also have these crazy sinergy decks avaliable the more sets ar released
that's just for standard, i jsut got roflsttomped by a WILD menagerie druid in wild today, wild will grow and yes it will have it's ridicolously powerful decks but it'll also have these crazy sinergy decks avaliable the more sets ar released
I agree to an extent since Wild will always have more options to play around with (and I recently decided to try out the Wild ladder), but given that Blizzard seems less likely to balance stuff in Wild (when broken stuff is allowed in Standard for 2 - 4 months at least then you can imagine the waiting times in Wild) than Standard and the fact that new archetypes are more likely to succeed in Standard due to having fewer archetypes to compete with, I think it is important for new archetypes to be supported first in Standard. On top of that Standard should have been a guarantee that the game would be fresh and that simply isn't the case (at least for me). I just think that if new ways to play aren't pushed by Blizzard more and more players are going to leave the game (I already have a lot of friends who have stopped playing and will only come back occasionally and I can't blame them tbh).
I think most of us here play more than the average gamer and climb higher, so the redundancy is more obvious/annoying to us. I agree with the general thrust of the thread that Exp (140) adv (40-50) Exp (140) is not nearly enough cards for keeping it fresh.
Hearthstone isn't going anywhere. None of the other card games have come close and Blizzard has a fairly strong following. I took an 10-14 month break at one point and then came back and I've heard of others doing the same during this time maybe not as long of a break but a break nonetheless. I do feel like this is currently a time where there are a lot of people leaving hearthstone for other games; yet they could be back just like I came back (with 0 intention of it when I left- which was a few weeks int the naxx adventure- didn't have money to put into it and the time was scarce too so it was too much of a grind to unlock cards that were fairly necessary).
That being said- even if numbers dip a bit lower than previously have been in hearthstone, it still is a top 5 most played game (up there with league and CS) and people may come back to it. There currently isn't an obvious winner to leave hearthstone and go to (as some will tell you play up to 3-4 different CCG games which tell me their populations aren't very big either).
Especially once the new expansion and rotation come out, many people will come back to test the waters (not necessarily an extended stay but some people will definitely come back to check it out).
There are few that's that are 'killing' Hearthstone.
First thing that is killing the game is terrible balance. Brode said himself that Small-Time Buccaneer was nerfed just 2 days before the card got pushed into a patch. 2 days is nowhere near enough time to test a card and to make sure that it's not broken. Maybe they need a bigger balance team because the results that I have seen aren't very promising for the future. If we keep getting cards in almost every new set that are broken and need balancing sooner or later, then that's not a good work. I'm not saying that the balance team is doing a bad job but maybe they need either a bigger team or more time to test cards. I'd rather wait few weeks longer and get an expansion that is balanced than play in a meta full of unbalanced cards for 4-6 months.
Second thing that is killing the game is not enough new and fun ways to play the game. Hearthstone needs new content that is not adventures and expansions. Last new content we got was tavern brawl and that was in 2015. Hearthstone either needs tournament mode or a new and unique game mode. Hearthstone doesn't really have 'endgame'. There's really nothing to do for a casual player who has reached legend and 12 wins. I feel like a good tournament mode might be the thing that actually ends up keeping the game alive for next 10+ year. But again at this point any new fun and original game mode would keep the game from sinking :P
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I didn't have a signature so Flux added one for me.
I think Heroic Tavern Brawl was a step in the right direction (Not counting the paywall of course). Even though it probably will never happen, I would love a 2v2 mode.
Well, with the Year of the Mammoth coming up and the stuff they told us I personally feel like this is a positive move from Blizzard, because the 3 expansions we will get per year will make it more likely for the game to remain fresh for longer periods throughout the year. For all those who are interested I have added a poll to get an idea of how the community feels about this since some F2P players have raised concerns on the game becoming too hostile for them. To be honest I think that the other stuff they mentioned such as daily rewards and full dust rewards without dusting the Classic cards moving to Wild should be a decent starting help for people. On top of that I think the longevity and freshness of the game should be priority number one. If that isn't the case then there is little incentive for people to play => less people play => eventually the game dies and I doubt that is smth F2P players want. I am also hoping that daily login rewards stick and that the F2P player experience be improved, but I can't see this as a bad move on Blizzard's part.
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the game has peaked there is no doubt about it. the casuals have moved on to newer games, mobile games etc, there are few truly new players joining and staying.
this is blizzard we are talking about so expect the same cycle to continue for another few years then finally they will add a 10th class in a mega anniversary event to renew the hype.
is someone injured?
@Ertai87
I think you misunderstand what I am saying, Every class would have 2 - 3 extra cards per expansion (no need for one of them to be a legendary), but these cards could be an extra Beast or an extra Token archetype related card etc. (just to provide more support for archetypes that always remain on the fringe). On the feel of a class you again misunderstand, sure Druid is supposed to be spell-heavy, but it also has elements of Beast Druid and Token Druid (pretty spell-heavy too, but still a bit different) and I am saying that they should cycle between the archetypes that belong to a class and not push the same archetypes every expansion (or introduce stuff like Jade Druid that plays the same as Malygos Druid). It is the same problem when you have neutral Pirate that are played in virtually every class with cheap weapons, because the synergy is high and you can afford to run them in the aggro decks of those classes (where is the diversity in that?). As far as F2P experience that is a completely different discussion, but I personally wouldn't mind if they had creative ways to give away more packs per set.
im really starting to wonder why sites like this exist.
last article by ben brode had to describe common things before he talked about them. that kind of says the majority of players have no clue of anything and probably dont even know what "netdecking" is.
it should be clear by now that we are such a minority that really our opinions dont matter.
I don't think the game has peaked. I don't think it's dead or dying. I think this was just a lack-luster expansion. Old Gods brought us several new cards that created new ways to play. Reno Jackson gave us highlander decks. Many of this set's most exciting cards just plug into existing decks. Kazakas is just more Reno. Drakanoid Operative is just more dragons. They tried to make pirates exciting, but it just led to some typical aggressive decks. Hand buffs was probably the most radical idea, but it just fell flat. Maybe it will see more play after Reno rotates out.
Over the life of the game, less-than-exciting expansions will be released. The game will ebb and flow. I'm going to remain optimistic that some exciting ideas will come along. In the meantime, I will agree, the game is a tad boring. Part of the problem is that powerful aggro decks can suck the joy out of the game. Aggro punishes decks that try to be unique and interesting, forcing players to give up on those decks and respond with counter decks such as Reno. To me, that's the problem we're stuck in right now.
But I don't think HS is dead. Not yet, anyway.
that's just for standard, i jsut got roflsttomped by a WILD menagerie druid in wild today, wild will grow and yes it will have it's ridicolously powerful decks but it'll also have these crazy sinergy decks avaliable the more sets ar released
Wild will get much more popular when people realise how much of a scam Standard is.
I really don't like playing against the same decks over and over and over again.
They might add newer elements to the game such as
ignore taunt,
make opponent discard a card,
switch your cards with your opponents cards,
As HS is a bizzare game it needs to stay that way. But jade and pirate decks are way to serious in my opinion.
Just the concept of not letting people use all their cards, nothing to do with meta.
I think most of us here play more than the average gamer and climb higher, so the redundancy is more obvious/annoying to us. I agree with the general thrust of the thread that Exp (140) adv (40-50) Exp (140) is not nearly enough cards for keeping it fresh.
Hearthstone isn't going anywhere. None of the other card games have come close and Blizzard has a fairly strong following. I took an 10-14 month break at one point and then came back and I've heard of others doing the same during this time maybe not as long of a break but a break nonetheless. I do feel like this is currently a time where there are a lot of people leaving hearthstone for other games; yet they could be back just like I came back (with 0 intention of it when I left- which was a few weeks int the naxx adventure- didn't have money to put into it and the time was scarce too so it was too much of a grind to unlock cards that were fairly necessary).
That being said- even if numbers dip a bit lower than previously have been in hearthstone, it still is a top 5 most played game (up there with league and CS) and people may come back to it. There currently isn't an obvious winner to leave hearthstone and go to (as some will tell you play up to 3-4 different CCG games which tell me their populations aren't very big either).
Especially once the new expansion and rotation come out, many people will come back to test the waters (not necessarily an extended stay but some people will definitely come back to check it out).
There are few that's that are 'killing' Hearthstone.
First thing that is killing the game is terrible balance. Brode said himself that Small-Time Buccaneer was nerfed just 2 days before the card got pushed into a patch. 2 days is nowhere near enough time to test a card and to make sure that it's not broken. Maybe they need a bigger balance team because the results that I have seen aren't very promising for the future. If we keep getting cards in almost every new set that are broken and need balancing sooner or later, then that's not a good work. I'm not saying that the balance team is doing a bad job but maybe they need either a bigger team or more time to test cards. I'd rather wait few weeks longer and get an expansion that is balanced than play in a meta full of unbalanced cards for 4-6 months.
Second thing that is killing the game is not enough new and fun ways to play the game. Hearthstone needs new content that is not adventures and expansions. Last new content we got was tavern brawl and that was in 2015. Hearthstone either needs tournament mode or a new and unique game mode. Hearthstone doesn't really have 'endgame'. There's really nothing to do for a casual player who has reached legend and 12 wins. I feel like a good tournament mode might be the thing that actually ends up keeping the game alive for next 10+ year. But again at this point any new fun and original game mode would keep the game from sinking :P
I didn't have a signature so Flux added one for me.
I'm struggling to think of a game Blizzard made that hasn't sustained the test of time so far. Please help
Stay thirsty my friends
I think Heroic Tavern Brawl was a step in the right direction (Not counting the paywall of course). Even though it probably will never happen, I would love a 2v2 mode.
Well, with the Year of the Mammoth coming up and the stuff they told us I personally feel like this is a positive move from Blizzard, because the 3 expansions we will get per year will make it more likely for the game to remain fresh for longer periods throughout the year. For all those who are interested I have added a poll to get an idea of how the community feels about this since some F2P players have raised concerns on the game becoming too hostile for them. To be honest I think that the other stuff they mentioned such as daily rewards and full dust rewards without dusting the Classic cards moving to Wild should be a decent starting help for people. On top of that I think the longevity and freshness of the game should be priority number one. If that isn't the case then there is little incentive for people to play => less people play => eventually the game dies and I doubt that is smth F2P players want. I am also hoping that daily login rewards stick and that the F2P player experience be improved, but I can't see this as a bad move on Blizzard's part.