I know that most CCG games have an element of random chance when buying cards, but...seriously, the RNG in getting boosters can kiss my ass. I've pulled five preps in the last 3 months, 5 masters of stealth, 4 violet teachers...I DON'T EVEN HAVE ALL THE COMMONS YET! And today, I pulled a second Beast. You heard me, second, as in I already had the stupid legendary. Just like how a week after pulling Gruul, I got...Gruul. I AM MISSING 20 LEGENDARIES AND IT GIVES ME THE ONES I ALREADY HAVE?!
Seriously, Blizzard, you can do better. Make it so that the game recognizes the cards you have and the boosters give you ones you don't...and if you have all the commons, fine, get some doubles, I'm not asking you to drop a pack of 4 epics and a legendary every time, but...christ, this RNG is why I hate buying boosters. But you have to in order to get cards to be competitive most of the time...friggin hell, I only have one rare demon...no void terrors or void guards and certainly no pit lords.
But they won't...because this free to play game is not necessarily about OUR convenience. It's to make money. And nothing makes you want to drop cash more than a shitty shitty run of boosters on the free to play gold. Buy your way out of that misery. Hell...
I wish Blizzard would implement a better system for the booster packs...this one is god damned ridiculous.
It's just as bad in every CCG. Boosters are random, and the only thing that makes Magic feel less terrible is that you get 15 cards per pack instead of 5. You get a lot more terrible cards, and copies of unplayably bad cards than in Hearthstone, though. Besides, I know it feels bad to get copies of terrible legendaries, but at least you won't feel bad DEing them for good stuff.
because this free to play game is not necessarily about OUR convenience. It's to make money.
Hate to sound cynical, but welcome to the 21st century of agendas from gaming companies. If companies always appeal to people's conveniences, the companies would go bankrupt.
I would also say, this is no different from any other TCG/CCG game out there, you're always going to pull duplicates. If you couldn't pull duplicates in Hearthstone, then it would just be easier for everybody to complete their collection, by doing that, there would be less interest in opening packs, less source of revenue generated from those packs for the company, less revenue equal less funds to support the company, then support for Hearthstone would decline, and ultimately Hearthstone goes poof.
The RNG in this game is suboptimal. I'm more referring to how nearly every time I create a new deck and on the first play through I see lots of consecutive cards from the decklist and lots of chunking from the decklist. If the RNG was legit I would've never even noticed this in the first place, let alone see it 80% of the time since. It happens with arena decks too. And please, spare me with the links to wikipedia about confirmation bias and the like, this shit is just poorly coded.
Hate to sound cynical, but welcome to the 21st century of agendas from gaming companies.
It isn't really cynical, and it isn't exclusive to 21st century agendas. It's always been about cash. Oh, sure, most people start in the gaming industry because they want a job that they enjoy, but they also want a job that pays the bills.
As for the topic at hand - once I collected all the commons and at least 1 of every Rare, I stopped really looking at the cards I get from packs. If it isn't a purple or orange highlight, I'm not really looking at what I got. This leads to a few rare surprises when I go to dust my latest pack and don't get my normal 40 dust, because I happened to open one of the Rares I didn't have 2 of (at this point I have 3 Rares I'm missing completely and another 9 I only have 1 of). Since I don't know what my last 5 cards were, I can't be upset that I'm getting 3 Coldlight Seers in a row...
How do you poorly code RNG? It's the simplest thing to code....Ever play a hand of poker and be dealt a full house or a straight? Man, I guess God poorly coded randomness in real life.
Except you always get value from hearthstone packs. At minimum you get 40 dust which means you can calculate how many packs you need to make a certain deck. It also comes with the upside that you might open a golden legendary. So, stop thinking about it as "i must open x card" and think about the value you get in dust.
If you think this is bad I'm assuming you've never played mtg. I have a box in my closet with 20+ copies of the same damn card, even though there are A LOT more cards in magic than in hearth.
I do agree in the sense that there should be some limiting factors in the cards represented over a period of time (like other CCG having limits on the #s of each card in a booster, but no limit on which cards). The best way to purchase CCG ILR is to understand the boxes and then the printing methods, buying cards from the same box gives you a much higher likeliness to get more randomized selection, because that is how box stuffing works IRL. I never got massive repeats in my real life CCG pack purchases because I guarantee that the packs come from one or two different boxes.
The reality is that each pack has a set baseline for dust, so start looking at your packs that way. The dust is at worst 40, on average you should be getting around 50-70 dust per pack. If you are getting even a single Epic you are going over the average and have won your pack in a sense, so you should be content.
I also feel you OP, I have opened 2 prophet Velen and 2 Beasts early on and doubted the randomness, but it's just so random that my buddy dusted a Ysera just to open one in the next freaking pack. GLHF
You can also just ya know... Not spend money. Reroll quests each day to at least a 60. Play arena, don't buy packs. This game is free. If you want fair, then Arena is equal playing ground every game and it gives you cards and gold back.
The economy of the game would collapse. Far too many ways to abuse such a system.
Especially with an unlimited economy with people spending real money. Just no way to put a $$ value on dust without dust eventually going for 1000s per dollar. Inflation is real.
I can't believe you're complaining at the booster system... It just like every other card game. Get over it. At least HS has a crafting system, so you can disenchant multiples and build cards you don't have. Magic the Gathering doesn't have that. Quit crying and build a collection like the rest of us. We all had to do it.
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I know that most CCG games have an element of random chance when buying cards, but...seriously, the RNG in getting boosters can kiss my ass. I've pulled five preps in the last 3 months, 5 masters of stealth, 4 violet teachers...I DON'T EVEN HAVE ALL THE COMMONS YET! And today, I pulled a second Beast. You heard me, second, as in I already had the stupid legendary. Just like how a week after pulling Gruul, I got...Gruul. I AM MISSING 20 LEGENDARIES AND IT GIVES ME THE ONES I ALREADY HAVE?!
Seriously, Blizzard, you can do better. Make it so that the game recognizes the cards you have and the boosters give you ones you don't...and if you have all the commons, fine, get some doubles, I'm not asking you to drop a pack of 4 epics and a legendary every time, but...christ, this RNG is why I hate buying boosters. But you have to in order to get cards to be competitive most of the time...friggin hell, I only have one rare demon...no void terrors or void guards and certainly no pit lords.
But they won't...because this free to play game is not necessarily about OUR convenience. It's to make money. And nothing makes you want to drop cash more than a shitty shitty run of boosters on the free to play gold. Buy your way out of that misery. Hell...
I wish Blizzard would implement a better system for the booster packs...this one is god damned ridiculous.
If you're complaining about the booster pack system in Hearthstone, you should see Magic the Gathering Online.... It's much worse. :/
I like the Expert Packs in Hearthstone. I've never had such good luck in my life with opening packs :P
my live stream;
http://www.twitch.tv/fortheundercity
It's just as bad in every CCG. Boosters are random, and the only thing that makes Magic feel less terrible is that you get 15 cards per pack instead of 5. You get a lot more terrible cards, and copies of unplayably bad cards than in Hearthstone, though. Besides, I know it feels bad to get copies of terrible legendaries, but at least you won't feel bad DEing them for good stuff.
Hate to sound cynical, but welcome to the 21st century of agendas from gaming companies. If companies always appeal to people's conveniences, the companies would go bankrupt.
I would also say, this is no different from any other TCG/CCG game out there, you're always going to pull duplicates. If you couldn't pull duplicates in Hearthstone, then it would just be easier for everybody to complete their collection, by doing that, there would be less interest in opening packs, less source of revenue generated from those packs for the company, less revenue equal less funds to support the company, then support for Hearthstone would decline, and ultimately Hearthstone goes poof.
The RNG in this game is suboptimal. I'm more referring to how nearly every time I create a new deck and on the first play through I see lots of consecutive cards from the decklist and lots of chunking from the decklist. If the RNG was legit I would've never even noticed this in the first place, let alone see it 80% of the time since. It happens with arena decks too. And please, spare me with the links to wikipedia about confirmation bias and the like, this shit is just poorly coded.
It isn't really cynical, and it isn't exclusive to 21st century agendas. It's always been about cash. Oh, sure, most people start in the gaming industry because they want a job that they enjoy, but they also want a job that pays the bills.
As for the topic at hand - once I collected all the commons and at least 1 of every Rare, I stopped really looking at the cards I get from packs. If it isn't a purple or orange highlight, I'm not really looking at what I got. This leads to a few rare surprises when I go to dust my latest pack and don't get my normal 40 dust, because I happened to open one of the Rares I didn't have 2 of (at this point I have 3 Rares I'm missing completely and another 9 I only have 1 of). Since I don't know what my last 5 cards were, I can't be upset that I'm getting 3 Coldlight Seers in a row...
How do you poorly code RNG? It's the simplest thing to code....Ever play a hand of poker and be dealt a full house or a straight? Man, I guess God poorly coded randomness in real life.
I bet OP has never opened five One With Nothing in MtG.
wow so many ccg noobs on this forum.. you're really complaining about packs not giving you all new cards all the time...? really? who are you?
Except you always get value from hearthstone packs. At minimum you get 40 dust which means you can calculate how many packs you need to make a certain deck. It also comes with the upside that you might open a golden legendary. So, stop thinking about it as "i must open x card" and think about the value you get in dust.
If you think this is bad I'm assuming you've never played mtg. I have a box in my closet with 20+ copies of the same damn card, even though there are A LOT more cards in magic than in hearth.
Caution: Steep Incline (Ramp Druid)
I'm going to beat this into the ground, but yeah, it's a CCG, do you really expect everything to be handed to you?
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At least you can DE commons. In paper TCGs, you throw them away, draw on them, sell them by the thousand. 320 extra commons will get you a legendary!
I do agree in the sense that there should be some limiting factors in the cards represented over a period of time (like other CCG having limits on the #s of each card in a booster, but no limit on which cards). The best way to purchase CCG ILR is to understand the boxes and then the printing methods, buying cards from the same box gives you a much higher likeliness to get more randomized selection, because that is how box stuffing works IRL. I never got massive repeats in my real life CCG pack purchases because I guarantee that the packs come from one or two different boxes.
The reality is that each pack has a set baseline for dust, so start looking at your packs that way. The dust is at worst 40, on average you should be getting around 50-70 dust per pack. If you are getting even a single Epic you are going over the average and have won your pack in a sense, so you should be content.
I also feel you OP, I have opened 2 prophet Velen and 2 Beasts early on and doubted the randomness, but it's just so random that my buddy dusted a Ysera just to open one in the next freaking pack. GLHF
You look at it like, I pulled 4 crappy legendarys... I look at it as you got to choose any one legendary that you wanted.
You can also just ya know... Not spend money. Reroll quests each day to at least a 60. Play arena, don't buy packs. This game is free. If you want fair, then Arena is equal playing ground every game and it gives you cards and gold back.
I really want Pirates to be a playable theme.
one thing with magic though... you can trade the cards or sell them for tickets.....
if they implemented arena tickets and a trade system shit would be great....
The economy of the game would collapse. Far too many ways to abuse such a system.
Especially with an unlimited economy with people spending real money. Just no way to put a $$ value on dust without dust eventually going for 1000s per dollar. Inflation is real.
I can't believe you're complaining at the booster system... It just like every other card game. Get over it. At least HS has a crafting system, so you can disenchant multiples and build cards you don't have. Magic the Gathering doesn't have that. Quit crying and build a collection like the rest of us. We all had to do it.