Hey guys! I was talking about Hearthstone with some friends and we began to discuss what, to me, is an inconsistency between Priest and some other classes, and I'd like to hear your ideas.
Priest has Lesser Heal, its text says: "Restore 2 Health". It can be used even if everyone is at full health, therefore, restoring nothing.
Shaman, as you know, has Totemic Call, that has the text: "Summon a random Totem". The text is absolutely misworded, since it does not say that the Totems that can be summoned are only the basic Totems. The word "random" is also confusing, since the hero power always summons a Totem the hero does not already have in play in the battlefield, so if you already have 3 basic Totems up, the one you'll summon next time is not Random at all. If you have 4 Totems up, then you cannot use your hero power.
Imagine this scenario: Priest versus Shaman, Shaman has the 4 basic Totems up and both Priest and Shaman have a Confessor Paletress on board, every hero and every minion at full health. Priest can use his Hero Power on any target even though it won't heal anything, and activate Confessor's Inspire. Shaman cannot use his Hero Power, even if he would summon nothing since he already has all 4 basic Totems up, and cannot activate the Inspire.
Why is Priest the only class in Hearthstone that can do nothing with his Hero Power and still activate the Inspires? Paladins cannot use Reinforce when there are 7 minions on board, Mages would not be able to ping if all possible targets are Immune (I can't recall if you can use Steady Shot if the opponent is immune), and the other classes don't have such restrictions.
I think the best way to deal with it would be if Priest could not use his Hero Power if every target is at full health. Or if Shaman could use his Hero Power even though he would not summon anything.
The inspires are going away and this probably doesn't even matter in 99,9% of the games, but imho it is clearly an inconsistence.
tl;dr: Why is Priest the only class that can use its Hero Power even if it does nothing, and still activate Inspires?
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marigolds are pretty much in love, but he doesn't mind
On the other hand, when all characters are with full health, the priest hero power is useless - it only can cause any impact on the game when combined with inspire mechanics.
I don't really see this as being of such importance that it warrants a fix.
The totem summoning of shaman is basic game knowledge and not everything has to be specifically written.
What you're disagreeing with is more that shaman cannot push their hero power to get nothing than the fact that priest can use theirs. Because the mage and paladin arguments are very thin.
Think of it this way, you can use your healing spells on minions even though they don't do anything but you cannot play a card if your board is full.
The real solution to this is writing 'summons a random basic totem and you can only have one of each' Which is fully realistic to assume that players just know.
We're supposed to feel for Shamans here? If a Shaman has all 4 totems out, he's clearly not in any danger. As pointed out, Priest's HP weakness is that it is the only one that does sweet FA when Hero and minions are all full health or an empty board. All other classes can at least do something.
Hey guys! I was talking about Hearthstone with some friends and we began to discuss what, to me, is an inconsistency between Priest and some other classes, and I'd like to hear your ideas.
Priest has Lesser Heal, its text says: "Restore 2 Health". It can be used even if everyone is at full health, therefore, restoring nothing.
Shaman, as you know, has Totemic Call, that has the text: "Summon a random Totem". The text is absolutely misworded, since it does not say that the Totems that can be summoned are only the basic Totems. The word "random" is also confusing, since the hero power always summons a Totem the hero does not already have in play in the battlefield, so if you already have 3 basic Totems up, the one you'll summon next time is not Random at all. If you have 4 Totems up, then you cannot use your hero power.
Imagine this scenario: Priest versus Shaman, Shaman has the 4 basic Totems up and both Priest and Shaman have a Confessor Paletress on board, every hero and every minion at full health. Priest can use his Hero Power on any target even though it won't heal anything, and activate Confessor's Inspire. Shaman cannot use his Hero Power, even if he would summon nothing since he already has all 4 basic Totems up, and cannot activate the Inspire.
Why is Priest the only class in Hearthstone that can do nothing with his Hero Power and still activate the Inspires? Paladins cannot use Reinforce when there are 7 minions on board, Mages would not be able to ping if all possible targets are Immune (I can't recall if you can use Steady Shot if the opponent is immune), and the other classes don't have such restrictions.
I think the best way to deal with it would be if Priest could not use his Hero Power if every target is at full health. Or if Shaman could use his Hero Power even though he would not summon anything.
The inspires are going away and this probably doesn't even matter in 99,9% of the games, but imho it is clearly an inconsistence.
tl;dr: Why is Priest the only class that can use its Hero Power even if it does nothing, and still activate Inspires?
Well Priest can be in shadowform or could deal damage thru Auchrenai Soulpriest, so he needs to have the ability to use his hero power. It seems logical that shamans can use hero power when 4 basic totems are on board, but would not care if he could use hero power when nothing is summoned.
I think this thread is closed via many well-articulated answers above. But this comment made me laugh, not because it's wrong or anything, but because I realized that I have never seen a Shaman play Justicar. Not a single time. I also had no idea you could stack spell power totems or whatever, seems like that could actually work in a fringe controlly build.
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Standard Legend - July '16 (Rank 56), June '17, Dec. '18, Apr. '19
Wild Legend - Mar. '18 (Rank 30), Apr. '18, Aug. '19
Twelve Arena Wins - Shaman, Warlock, Mage x2, Rogue, Priest (12-0), Druid, Hallow's End x2, Hunter, Taverns of Time x3 (Pa,D,WL), Paladin
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Hey guys! I was talking about Hearthstone with some friends and we began to discuss what, to me, is an inconsistency between Priest and some other classes, and I'd like to hear your ideas.
Priest has Lesser Heal, its text says: "Restore 2 Health". It can be used even if everyone is at full health, therefore, restoring nothing.
Shaman, as you know, has Totemic Call, that has the text: "Summon a random Totem". The text is absolutely misworded, since it does not say that the Totems that can be summoned are only the basic Totems. The word "random" is also confusing, since the hero power always summons a Totem the hero does not already have in play in the battlefield, so if you already have 3 basic Totems up, the one you'll summon next time is not Random at all. If you have 4 Totems up, then you cannot use your hero power.
Imagine this scenario: Priest versus Shaman, Shaman has the 4 basic Totems up and both Priest and Shaman have a Confessor Paletress on board, every hero and every minion at full health.
Priest can use his Hero Power on any target even though it won't heal anything, and activate Confessor's Inspire.
Shaman cannot use his Hero Power, even if he would summon nothing since he already has all 4 basic Totems up, and cannot activate the Inspire.
Why is Priest the only class in Hearthstone that can do nothing with his Hero Power and still activate the Inspires? Paladins cannot use Reinforce when there are 7 minions on board, Mages would not be able to ping if all possible targets are Immune (I can't recall if you can use Steady Shot if the opponent is immune), and the other classes don't have such restrictions.
I think the best way to deal with it would be if Priest could not use his Hero Power if every target is at full health. Or if Shaman could use his Hero Power even though he would not summon anything.
The inspires are going away and this probably doesn't even matter in 99,9% of the games, but imho it is clearly an inconsistence.
tl;dr: Why is Priest the only class that can use its Hero Power even if it does nothing, and still activate Inspires?
marigolds are pretty much in love, but he doesn't mind
Who really cares
On the other hand, when all characters are with full health, the priest hero power is useless - it only can cause any impact on the game when combined with inspire mechanics.
I don't really see this as being of such importance that it warrants a fix.
The totem summoning of shaman is basic game knowledge and not everything has to be specifically written.
What you're disagreeing with is more that shaman cannot push their hero power to get nothing than the fact that priest can use theirs.
Because the mage and paladin arguments are very thin.
Think of it this way, you can use your healing spells on minions even though they don't do anything but you cannot play a card if your board is full.
The real solution to this is writing 'summons a random basic totem and you can only have one of each' Which is fully realistic to assume that players just know.
I do believe that everything has to be specifically written, I think wording is of major importance in card games.
But I also agree with that writing the Shaman Hero Power correctly would be a nice solution for it!
marigolds are pretty much in love, but he doesn't mind
I kinda think priest hero should add 1 health if minion at full health.
We're supposed to feel for Shamans here? If a Shaman has all 4 totems out, he's clearly not in any danger. As pointed out, Priest's HP weakness is that it is the only one that does sweet FA when Hero and minions are all full health or an empty board. All other classes can at least do something.
WAT?
All cards are balanced, but some cards are more balanced than others.
Where shall I start...
@OP, put Justicar Trueheart into your deck. This allows you to use whatever totem you choose, no matter if another copy is already on the field.
Need to always roll Spell Power to make use of your spells and Spirit Claws? No sweat, Justicar Trueheart is your girl.
Opponent played Deathwing and you already used your Hex on their 1-drop? No sweat, heal for 12 every turn with a custom-made Stone Claw Totem.
I think this thread is closed via many well-articulated answers above. But this comment made me laugh, not because it's wrong or anything, but because I realized that I have never seen a Shaman play Justicar. Not a single time. I also had no idea you could stack spell power totems or whatever, seems like that could actually work in a fringe controlly build.
Standard Legend - July '16 (Rank 56), June '17, Dec. '18, Apr. '19
Wild Legend - Mar. '18 (Rank 30), Apr. '18, Aug. '19
Twelve Arena Wins - Shaman, Warlock, Mage x2, Rogue, Priest (12-0), Druid, Hallow's End x2, Hunter, Taverns of Time x3 (Pa,D,WL), Paladin