As I was browsing the Hearthpwn forums today, I came across a comment that I hadn't seen in a while that seems more relevant now than it has been in recent memory. "If a deck is fair, then it probably isn't very good" , "Most good decks do something inherently unfair." This got me to thinking; are there any decks now in the meta or that have been in the meta in the past that just skate by doing relatively fair things that still keep you in games against seemingly unfair plays by the opponent?
My first instinct to try to find these decks were to look into mid-range decks of the past. One deck that always stood out to me as having really powerful on curve plays, but little that could change a game on its own was the old mid pally deck. You almost always knew what you were going to see when going up against this deck and while all of the plays were incredibly powerful, nothing stood out as unfair. However, not everyone agrees with this. Muster for Battle, shielded mini-bot, and to some even Tirion Fordring were cause for some pause as they were generally considered some of the strongest plays at their respective mana costs and no other class had access to them like they did with chow, shredder, and belcher. On the coin, muster into Quartermaster could definitely be seen as an issue too.
Another deck with very little nonsense in my opinion is zoo. While there have been some iterations that do unfair things (demon and discard zoos), the deck generally keeps a straightforward approach of efficiently putting a lot of minions on board. Tapping, Sea Giant and things like power overwhelming are as close to unfair as zoo gets in it's most raw form and generally speaking, once you get ahead against a zoo, you win. But...Zoo is at it's best with demon support which still makes it fairly questionable.
I haven't spent all that much time thinking it through to be honest, so I'm sure there are other examples that I'm missing. If anyone down below would like to contribute or argue with the original post, feel free down below.
So you want a list with the most predictable decks? I guess the game was at it's most honourable when Chillwind Yeti was a card you would consider to run outside of arena and R25-20.
Back on topic, Handlock was strong and predictable.
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More or less decks that dont win with massive board swings, by cheating out cards, or with burst from nowhere. So decks like secret paladin have challenger that cheat out a bunch of value, n'zoth decks play to a huge board swing late, mech decks play to cheat out huge boards with mechwarper, etc. Fair/honorable decks being more similar to an arena deck with limited synergy.
Honorable might be a weird way to put it, but put simply, they are decks that simply aim to outvalue or out tempo you with basic interactions. This is not to say that these decks are more honorable to play or anything like that as mid pally was about as straightforward a deck as they come.
I think most reno-decks fall in that category actually. Every card on itself needs to be good and of course there is some synergy now with MSG (more cards who have the 'reno' effect) but every card needs to count and so it is always a nice deck in the first place to build, where you need to think about what to include and what not. Most of them see play, renolock ofcourse more than the others, but still.
I thought that this would be a Pavel meme as he calls the Face Decks for ''honorable'' My definition of a honorable deck is one that doesn't try to kill you on turn 6 or kill you with burn from their hand the ones that come to mind are: Midrange Paladin. HandLock. Ramp Druid. Control Warrior. Circle Priest (the old one)
Old school Handlock was extremely powerful, but imo it was pretty fair for its time. I suppose double Mountain Giant into Argus on turn 3/4 was pretty disgusting, but at that time BGH still cost 3 so there were ample tools to combat the deck (plus if they got you down that quick, they deserve to stare down 2x 8/8 taunts lol). Then there's the ever present shenanigans with Shadowflame, but none of that was really "unfair" in my eyes.
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Nature is the Day. Man is the Sun. Woman is the Moon. The Stone is the Sky. The Art is the Way.
I'll have to go with Handlock too. It was epic to see Handlock vs Control Warrior.
Ramp Druid is up there too.
Control Warrior before Justicar also seemed to be pretty fairer than what we have now, but I wasn't around that early.
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Start of Year: Provoke the failure of 3 expansions, force nerfs on otherwise balanced cards, bring deckbuilding to an all-time low and get rotated one year earlier for being such a threat to the game's health. - Genn and Baku's historical entry on the White Book of Shit Design, shortly before retiring unpunished
As I was browsing the Hearthpwn forums today, I came across a comment that I hadn't seen in a while that seems more relevant now than it has been in recent memory. "If a deck is fair, then it probably isn't very good" , "Most good decks do something inherently unfair." This got me to thinking; are there any decks now in the meta or that have been in the meta in the past that just skate by doing relatively fair things that still keep you in games against seemingly unfair plays by the opponent?
My first instinct to try to find these decks were to look into mid-range decks of the past. One deck that always stood out to me as having really powerful on curve plays, but little that could change a game on its own was the old mid pally deck. You almost always knew what you were going to see when going up against this deck and while all of the plays were incredibly powerful, nothing stood out as unfair. However, not everyone agrees with this. Muster for Battle, shielded mini-bot, and to some even Tirion Fordring were cause for some pause as they were generally considered some of the strongest plays at their respective mana costs and no other class had access to them like they did with chow, shredder, and belcher. On the coin, muster into Quartermaster could definitely be seen as an issue too.
Another deck with very little nonsense in my opinion is zoo. While there have been some iterations that do unfair things (demon and discard zoos), the deck generally keeps a straightforward approach of efficiently putting a lot of minions on board. Tapping, Sea Giant and things like power overwhelming are as close to unfair as zoo gets in it's most raw form and generally speaking, once you get ahead against a zoo, you win. But...Zoo is at it's best with demon support which still makes it fairly questionable.
I haven't spent all that much time thinking it through to be honest, so I'm sure there are other examples that I'm missing. If anyone down below would like to contribute or argue with the original post, feel free down below.
So you want a list with the most predictable decks? I guess the game was at it's most honourable when Chillwind Yeti was a card you would consider to run outside of arena and R25-20.
Back on topic, Handlock was strong and predictable.
The 1st step towards a better game is firing Mike Donais! We had enough of his "skillful" balances!
#FireMikeDonais
Honorable decks! There are honorable decks now?
What is this, I don't even
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* Don't mind/care if they rant crew
* Find it funny that they rant crew
* Google translate non english rant crew
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Join my crew guys
Curator druid is fair and fun in my opinion, i never feel guilty playing it.
Question everything.
No deck will be honourable in the eyes of the masses.
Shaku, the Collector gave me the Plague
I think most reno-decks fall in that category actually. Every card on itself needs to be good and of course there is some synergy now with MSG (more cards who have the 'reno' effect) but every card needs to count and so it is always a nice deck in the first place to build, where you need to think about what to include and what not. Most of them see play, renolock ofcourse more than the others, but still.
I thought that this would be a Pavel meme as he calls the Face Decks for ''honorable''
My definition of a honorable deck is one that doesn't try to kill you on turn 6 or kill you with burn from their hand the ones that come to mind are:
Midrange Paladin.
HandLock.
Ramp Druid.
Control Warrior.
Circle Priest (the old one)
Old school Handlock was extremely powerful, but imo it was pretty fair for its time. I suppose double Mountain Giant into Argus on turn 3/4 was pretty disgusting, but at that time BGH still cost 3 so there were ample tools to combat the deck (plus if they got you down that quick, they deserve to stare down 2x 8/8 taunts lol). Then there's the ever present shenanigans with Shadowflame, but none of that was really "unfair" in my eyes.
Nature is the Day.
Man is the Sun.
Woman is the Moon.
The Stone is the Sky.
The Art is the Way.
Any control paladin.
You can't stop the signal.
I'll have to go with Handlock too. It was epic to see Handlock vs Control Warrior.
Ramp Druid is up there too.
Control Warrior before Justicar also seemed to be pretty fairer than what we have now, but I wasn't around that early.
Start of Year: Provoke the failure of 3 expansions, force nerfs on otherwise balanced cards, bring deckbuilding to an all-time low and get rotated one year earlier for being such a threat to the game's health.
- Genn and Baku's historical entry on the White Book of Shit Design, shortly before retiring unpunished
Pirate warrior or shaman, obviously... Oh, this thread isn't about the Pavel meme? Kappa
Labeling decks "dishonorable" is what salty people do. If a deck doesn't have the potential to do something busted, it's not competitive
Legend with : S65 Freeze Mage, S57 Maly Gonk Druid, S57 "Okay" Shaman, S53 Boom-zooka Hunter, S53 Maly Tog Druid, S52 Wild Tog Druid ft.Blingtron, S50 Quest Rogue, S49 Dead Man's Warrior, S41 Wild Clown Fiesta Druid, S41 Hadronox Jade Druid, S40 Wild OTK Dragon Druid, S35 SMOrc Shaman, S33 Jade Druid, S22 Control Priest, S19 Control Priest
Miracle Warrior
Face hunter