What's missing is good early game tools for control decks. Here's a tip, Team 5: 3/2 Taunt is garbage. 2/3 Taunt is garbage. 4 mana heal 12 is garbage. Dirty Rat as a 2-drop is garbage.
Ancient Watcher should have been given taunt.
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Life before death. Strength before weakness. Journey before destination.
What's missing is good early game tools for control decks. Here's a tip, Team 5: 3/2 Taunt is garbage. 2/3 Taunt is garbage. 4 mana heal 12 is garbage. Dirty Rat as a 2-drop is garbage.
Ancient Watcher should have been given taunt.
The worst thing is that those guys probably suck at the game so much, that they didn't even realize, that Dirty Rat is a highly aggressive minion. I know why it has 2 mana cost - 2/6 taunt with a DRAWBACK of pulling opponent's minion for free. I don't think that they knew, that it's main purpose will be pulling big cost minions in the late game to insta-remove them.
Yes, because they barely communicate with the playerbase, treat us like we are a bunch of mentally incapacitated mongoloids and because it takes them way too long to fix problematic stuff.
What's missing is good early game tools for control decks. Here's a tip, Team 5: 3/2 Taunt is garbage. 2/3 Taunt is garbage. 4 mana heal 12 is garbage. Dirty Rat as a 2-drop is garbage.
Ancient Watcher should have been given taunt.
Let me guess, you also think aggro is lacking good late game tools?
The biggest disappointment for me this meta is the only warrior u see is pirate warrior atm. In the past it has patron,controll,dragon etc. The same goes a little bit for warlock which has renolock. I kinda miss the old gods to. Yogg, n,zoth C ,thun are gone already in this meta.
The biggest disappointment for me this meta is the only warrior u see is pirate warrior atm. In the past it has patron,controll,dragon etc. The same goes a little bit for warlock which has renolock. I kinda miss the old gods to. Yogg, n,zoth C ,thun are gone already in this meta.
Control, dragon and patron are all viable on ladder. face warrior just ladders quickly so its a better deck for laddering.
What's missing is good early game tools for control decks. Here's a tip, Team 5: 3/2 Taunt is garbage. 2/3 Taunt is garbage. 4 mana heal 12 is garbage. Dirty Rat as a 2-drop is garbage.
Ancient Watcher should have been given taunt.
Let me guess, you also think aggro is lacking good late game tools?
Actually no. The current struggle of control vs aggro is "did I draw Reno by turn 6 or not?" It doesn't have much to do with skill. But this has really been a problem ever since Standard (and losing good control cards like Deathlord). Playing Control Priest was essentially "did I topdeck an answer" vs "every card they draw is aggressive and playable." Situational removal vs their entire deck. Not drawing well (instead of not playing well) loses you the game. Yes I realize every card game is subject to bad draw rng, but this is far more problematic in Hearthstone.
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Life before death. Strength before weakness. Journey before destination.
The biggest disappointment for me this meta is the only warrior u see is pirate warrior atm. In the past it has patron,controll,dragon etc. The same goes a little bit for warlock which has renolock. I kinda miss the old gods to. Yogg, n,zoth C ,thun are gone already in this meta.
Control, dragon and patron are all viable on ladder. face warrior just ladders quickly so its a better deck for laddering.
Yeah maybe. I have,nt played really high ranks this season. I,m between 7 and 9 now and i face piratewarrior a lot there
Yes, because they barely communicate with the playerbase, treat us like we are a bunch of mentally incapacitated mongoloids and because it takes them way too long to fix problematic stuff.
Well reddit and this site basically prove that most players are exactly that. I don't blame them for a second. Most people just want it to be something it wasn't designed to be and then take it personally when it isn't exactly that.
Is it in a bad position? Kinda... Biggest problem is that the team 5 is not communicating with their targeted audience: the players. If it weren't for us the game will stop to exist. If their is a problem which players pointed out and it takes them an eternity to fix it you know how much they care. They only appear on rarest occasions and that's before the new expansion/adventure is launched. If they cared about players and did something for them from time to time (without us needing to make fake US accounts to get a damn skin for example) they would buy more ingame stuff and that way they will continue to make profit. " Players want that Arena wins are counted in 500 wins for a new hero? Sure we will do that"... If they continue to act this way I believe there will be a decline in players and that way they will lose profit. People are already starting to depend on in game farmed gold for new expansion packs and deciding not to buy preorder packs with real money.
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Sometimes I pretend to be normal, but it gets boring so I go back to being myself.
I just think there must be a culture of fear in the HS development wing at Blizzard. Maybe they are worried they will "break" the game if they expand too much. There are TONs of new mechanics (They have 20 years of MTG to draw from) that they could incorporate, but they don't. Why do legendaries have to be minions? Where aren't there legendary spells or weapons? Why are they afraid to incorporate an attack discard mechanic? etc. etc. The reality is, if they want a dynamic and versatile meta, they need to provide a WIDE range of competitive options for players. The game is still young, but I think there is enough of a base of cards that they can start to splash the releases with more variation.
Ive been playing for free since the beginning, and have a great collection (there are no legendaries that I want and don't have), but now the game is a grind to me and I ask myself everyday why I keep playing. The daily quests are the only thing that keeps me coming back. The reason I have a great collection is because I haven't let a daily quest go uncompleted for 2 years. Yikes...maybe I have a problem.
They still refuse to balance the damn game. That was what the digital CCG had going for it, easy boosts/nerfs of cards as and when they needed to keep the game at it's best and keep the meta fresh. You look at Overwatch, or hell even Heroes of the Storm, the balance patches flow continually all with explanation.
Standard is not and never was the answer. They are incapable of predicting what new cards might do to the meta as they lack foresight, this keeps them boring and generally safe. Their dev's know they work without the safety net of nerfs/boosts. So what do we get...more and more high powered 1 and 2 drops - predictably OP, all players will want/need but no risk to Blizzard of stuff like the old UTH buzzard or Patron combos. It's shit and they need to reassess their vision for where this game is going.
Yes, because they barely communicate with the playerbase, treat us like we are a bunch of mentally incapacitated mongoloids and because it takes them way too long to fix problematic stuff.
Well reddit and this site basically prove that most players are exactly that. I don't blame them for a second. Most people just want it to be something it wasn't designed to be and then take it personally when it isn't exactly that.
I think Hearthstone was made more for the lust of money rather than passion. So it makes sense that they engage and relate with the community. To be silent and move in a direction which the majority dislikes is nothing short of a bad marketing tactic. But then again, this silence is pretty common with companies who consistently have loyal consumers. They don't need to create a game that everyone likes. They need to create a game which makes money and isn't strictly hated or bad. Try comparing CD Projekt Red to Blizzard. On one hand you have a hard worker striving to be 'the man' and has to do so by creating better content. On the other you have a successful man whose only interest is in maintaining wealth and income, because people buy the crap anyways.
Blizzard could probably shit on everyones aunts and we'd still play.
I don't think you understand the free to play model. It's supposed to be minimum development in order to maximize the profits on something a lot of people won't spend money on. It's also supposed to be very addictive and not incredibly deep.
Also, you cannot say a majority dislike the game. That is pure confirmation bias based on what you see here and on reddit. It has no value or proof behind it. If it really was bad they wouldn't do what they do. They have way more data than you do on the subject and the fact of the matter is that they do the 90% better than everyone else. However, everyone has the expectation that they should do all 100% better than everyone else. It's not about greed, it's about expectations.
The biggest disappointment for me this meta is the only warrior u see is pirate warrior atm. In the past it has patron,controll,dragon etc. The same goes a little bit for warlock which has renolock. I kinda miss the old gods to. Yogg, n,zoth C ,thun are gone already in this meta.
Control, dragon and patron are all viable on ladder. face warrior just ladders quickly so its a better deck for laddering.
Yeah maybe. I have,nt played really high ranks this season. I,m between 7 and 9 now and i face piratewarrior a lot there
I rarely see control, but Ive heard it's pretty good at the moment. Dragon is mostly just a less burst centric pirate warrior at the moment. It's more of a tournament deck that can beat some of pirate warriors counters. Patron is just really good against aggro, so if you see a lot of pirate warrior, it's a solid choice. The armor you gain from some armorsmith turns gets ridiculous.
I don't like the current meta... Cheap decks that requires less skill/decision making shouldn't be as dominatiing. It sucks because it really makes the game unfun. I generally favor slower decks because card interactions is what makes the game fun form me. Cheap Aggro decks like pirates shouldnt be as dominating or they should at least give ctrl tools like better early-mid taunt minions.
I don't like the current meta... Cheap decks that requires less skill/decision making shouldn't be as dominatiing. It sucks because it really makes the game unfun. I generally favor slower decks because card interactions is what makes the game fun form me. Cheap Aggro decks like pirates shouldnt be as dominating or they should at least give ctrl tools like better early-mid taunt minions.
Whats wrong with reno mage and warlock? Heck, tempostorm likes control warrior and reno/control priest are fine too.
From r/hearthstone's page. It is a "We know best" post, written by someone who misses pre-nerf Blade Flurry.
Making shit talk is easy, I don't think the game is in terrible position.
"Sit and come relax, riddle off the mac. It's the patch."
What's missing is good early game tools for control decks. Here's a tip, Team 5: 3/2 Taunt is garbage. 2/3 Taunt is garbage. 4 mana heal 12 is garbage. Dirty Rat as a 2-drop is garbage.
Ancient Watcher should have been given taunt.
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To original question: NO.
Where shall I start...
I've no clue what I'm doing...
Yes, because they barely communicate with the playerbase, treat us like we are a bunch of mentally incapacitated mongoloids and because it takes them way too long to fix problematic stuff.
new meta is rock, paper, scissor meta. Every games just depend on match up and luck.
The biggest disappointment for me this meta is the only warrior u see is pirate warrior atm. In the past it has patron,controll,dragon etc. The same goes a little bit for warlock which has renolock. I kinda miss the old gods to. Yogg, n,zoth C ,thun are gone already in this meta.
Kaladin's RoS Set Review
Join me at Out of Cards!
Is it in a bad position? Kinda... Biggest problem is that the team 5 is not communicating with their targeted audience: the players. If it weren't for us the game will stop to exist. If their is a problem which players pointed out and it takes them an eternity to fix it you know how much they care. They only appear on rarest occasions and that's before the new expansion/adventure is launched. If they cared about players and did something for them from time to time (without us needing to make fake US accounts to get a damn skin for example) they would buy more ingame stuff and that way they will continue to make profit. " Players want that Arena wins are counted in 500 wins for a new hero? Sure we will do that"... If they continue to act this way I believe there will be a decline in players and that way they will lose profit. People are already starting to depend on in game farmed gold for new expansion packs and deciding not to buy preorder packs with real money.
I just think there must be a culture of fear in the HS development wing at Blizzard. Maybe they are worried they will "break" the game if they expand too much. There are TONs of new mechanics (They have 20 years of MTG to draw from) that they could incorporate, but they don't. Why do legendaries have to be minions? Where aren't there legendary spells or weapons? Why are they afraid to incorporate an attack discard mechanic? etc. etc. The reality is, if they want a dynamic and versatile meta, they need to provide a WIDE range of competitive options for players. The game is still young, but I think there is enough of a base of cards that they can start to splash the releases with more variation.
Ive been playing for free since the beginning, and have a great collection (there are no legendaries that I want and don't have), but now the game is a grind to me and I ask myself everyday why I keep playing. The daily quests are the only thing that keeps me coming back. The reason I have a great collection is because I haven't let a daily quest go uncompleted for 2 years. Yikes...maybe I have a problem.
They still refuse to balance the damn game. That was what the digital CCG had going for it, easy boosts/nerfs of cards as and when they needed to keep the game at it's best and keep the meta fresh. You look at Overwatch, or hell even Heroes of the Storm, the balance patches flow continually all with explanation.
Standard is not and never was the answer. They are incapable of predicting what new cards might do to the meta as they lack foresight, this keeps them boring and generally safe. Their dev's know they work without the safety net of nerfs/boosts. So what do we get...more and more high powered 1 and 2 drops - predictably OP, all players will want/need but no risk to Blizzard of stuff like the old UTH buzzard or Patron combos. It's shit and they need to reassess their vision for where this game is going.
I don't like the current meta... Cheap decks that requires less skill/decision making shouldn't be as dominatiing. It sucks because it really makes the game unfun. I generally favor slower decks because card interactions is what makes the game fun form me. Cheap Aggro decks like pirates shouldnt be as dominating or they should at least give ctrl tools like better early-mid taunt minions.
The game is good, the devs are morons.
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