i really wanna discuss how you guys see the current meta. When i started playing after the release of Gadgetzan i felt a bit lost. None of the decks was really matching my playstyle. I am playing since september 2015 and i hit rank 5 easily every season to get my golden epic. I even hit rank 5 within the first 5 days some times. So this season is super different. Its already the 21. and i am still struggeling on rank 10. I've tried all common decks but havent found anything cool yet.
What experiences have you guys got so far? Is it better or worse for you with the new cards?
I normally end up around rank 6-7, but now I'm at rank 5 with this dragon priest deck. From rank 10-7 I played beast druid and reno lock (can't find link) tho. You should easily go to your normal rank with dragon priest. A solid deck which plays normally on curve.
Meta might feel harder cause there are a lot of new decks to learn / explore yourself, last month you knew exactly what you where up against the moment you saw the class.
I struggled a bit in the first week to find my twist and turn too, swapped back to reno lock and worked wonders for me.
I don't know what type of decks you enjoy to play as you don't rly state in your post but there are valid options for all styles nowadays so I'm sure you'll find yours soon enough!
To answer your final question I'm a fan of the diverse meta and all the new stuff around
Well as Firebat described it, this meta has introduced cards that are basically dependant on your early 1-2-3 draws. Like it never quite depended this much when you are essentially disadvantaged if you see a Small-time Buccaneer into a weapon. The meta basically revolves around Pirates with counter-decks against it and counter-decks around those (which ironically also uses Patches; Miracle Rogue for example). Basically you just feel there's nothing you can do aside from your early first 3 turns draws. If Reno doesn't draw decent early game it might just die before turn 6. If dragons doesn't have dragons in its opening hand it just loses so much tempo and control in mirror matches. If aggro doesn't draw pirates into a weapon, it's just so much weaker.
Rollback Post to RevisionRollBack
Regular NA Arena Leaderboard player. Reached #1 in NA arena leaderboard in May 2018 with a 9.07 average!
My experience probably doesn't count because I played pirate warrior early on and climbed easily to rank 7, when I got bored and switched to jade druid... I'd assume people are already geared to fight pirate warrior at rank 10 now, so I wouldn't know if I would have the patience to play long control games from 10 to 5.
Agreed with Toymachine, current meta is easiest of all I can remember. It's not only because Aggro decks domination, but also because powercreeps in MSG set made only limited count of decks viable, which gradually reduced diversity of Standard meta. Basically you can either play pirates, or Reno or Jade Shaman or Dragon Priest. Every other deck is dominated.
I disagree with the negativity people have about the state of the game. I feel like people are carrying on a bit of a myth that was started shortly after MSoG launched and has persisted ever since.
My experience was that in MSoG we saw refined decks faster than ever before. The three that come to mind are Pirate Warrior, Jade Druid, and Reno Warlock.
Pirate Warrior is the only real newcomer. Like most aggro decks it requires minimal learning to play effectively and short games to rapidly develop what works and what doesn't, making it reach its "peak" in short order. We may see refinements of it later on, but those will most likely be slowing it down (such as with Pirate-Dragon Warrior) rather than making the face version better.
Jade Druid is basically the same-old Druid repurposed with a new mechanic that Blizzard gift-wrapped for players. You can practically take the C'thun Druid list, replace the C'thun cards with Jade cards, and you're in business. It was developed rapidly because most of the work had already been done.
Reno Warlock is the same as Jade Druid: most of the work had been done on figuring out what cards were best and which were second best for a Reno list. When time came they only needed to look at which cards were the weakest in the previous version, substitute with the strongest new Reno cards, and they also had a functional deck. This took a little more refinement than Jade Druid, but ultimately rested on substantial previous efforts.
Now, the point of my prattling is that people have been saying over and over that midrange is dead, it's impossible to adapt decks to beat aggro and Reno/Jade, and that MSoG is devoid of any creativity. However, as I said I think this is simply a result of people being shocked by the relatively short honeymoon period of the expansion; it was hardly in the door before we had some of the best archetypes already present. Many decks require significantly more tooling and learning to make them work.
Take Reno Mage for example. Unlike Reno Warlock it was not a real thing in previous expansions. Now suddenly it is a fully supported deck with a large number of potential approaches. I've seen decks that run a healthy mixture of minions and spells, I've seen ones that run more cycle and have greater burst (a la Freeze Mage), I've seen ones that heap on the secrets, etc. Which one of these that ends up being right is anybody's guess, and even after that it will take longer to establish the best way to play the deck.
This also applies heavily to the much-maligned Hunter and Paladin classes. The Grimy Goon mechanic heavily favors midrange playstyles, but these are the very decks that have to carefully establish how to best threaten control opponents while fending off aggro. Getting that exact mixture takes time and a meta that has settled down a little. Maybe they will end up being trash in the end; there's no guarantee that things will all work out for them. But like Reno Mage, I am confident that declaring them dead is premature.
A meta can not be "harder" than the previous meta. It simply changes, shifts to a different enviroment in which other decks and archetypes are successful, this shift may lead to specific decks previously good becoming less well suited to ladder with and others which were mediocre or didn't even exist suddenly become good.
Nothing about this leads to a harder meta, it's just a different one and if you refuse to adapt to this different enviroment you will most likely fail to succeed not because of a rise in difficulty but because you did not follow the current trend in terms of viable decks.
It can when you choose a fixed set points to compare it to, such as home brew budget decks. Relatively to them, yes, each new meta is harder because of power creep.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Hey guys,
i really wanna discuss how you guys see the current meta.
When i started playing after the release of Gadgetzan i felt a bit lost. None of the decks was really matching my playstyle.
I am playing since september 2015 and i hit rank 5 easily every season to get my golden epic. I even hit rank 5 within the first 5 days some times. So this season is super different. Its already the 21. and i am still struggeling on rank 10.
I've tried all common decks but havent found anything cool yet.
What experiences have you guys got so far?
Is it better or worse for you with the new cards?
Let me know!
I normally end up around rank 6-7, but now I'm at rank 5 with this dragon priest deck. From rank 10-7 I played beast druid and reno lock (can't find link) tho. You should easily go to your normal rank with dragon priest. A solid deck which plays normally on curve.
Meta might feel harder cause there are a lot of new decks to learn / explore yourself, last month you knew exactly what you where up against the moment you saw the class.
I struggled a bit in the first week to find my twist and turn too, swapped back to reno lock and worked wonders for me.
I don't know what type of decks you enjoy to play as you don't rly state in your post but there are valid options for all styles nowadays so I'm sure you'll find yours soon enough!
To answer your final question I'm a fan of the diverse meta and all the new stuff around
I wouldn't say it got harder. All that really happened was that old decks needed to be tweaked.
high diversity.every games decide by starting hand and top deck. When vs aggro
vs control just decide by who have greedy deck list.
you cannot balance the deck. You can have 90% win rate again aggro but will 90% loses vs control.
Well as Firebat described it, this meta has introduced cards that are basically dependant on your early 1-2-3 draws. Like it never quite depended this much when you are essentially disadvantaged if you see a Small-time Buccaneer into a weapon. The meta basically revolves around Pirates with counter-decks against it and counter-decks around those (which ironically also uses Patches; Miracle Rogue for example). Basically you just feel there's nothing you can do aside from your early first 3 turns draws. If Reno doesn't draw decent early game it might just die before turn 6. If dragons doesn't have dragons in its opening hand it just loses so much tempo and control in mirror matches. If aggro doesn't draw pirates into a weapon, it's just so much weaker.
Regular NA Arena Leaderboard player.
Reached #1 in NA arena leaderboard in May 2018 with a 9.07 average!
It's harder as in more games are just auto loses and there is so much randomness there are just senarios you can'taccount or plan for.
My experience probably doesn't count because I played pirate warrior early on and climbed easily to rank 7, when I got bored and switched to jade druid... I'd assume people are already geared to fight pirate warrior at rank 10 now, so I wouldn't know if I would have the patience to play long control games from 10 to 5.
Agreed with Toymachine, current meta is easiest of all I can remember. It's not only because Aggro decks domination, but also because powercreeps in MSG set made only limited count of decks viable, which gradually reduced diversity of Standard meta. Basically you can either play pirates, or Reno or Jade Shaman or Dragon Priest. Every other deck is dominated.
Hall of Fame (ignore list): aleathas, Baylith, cendol, DiamondDM13, Dominieq, doomr, glitterprincess, hamtarofr, Heck, Jwigg33, Kaladin, Krewger, Legend_Entomber, libertyprime, Maukiepaukie, PandarenHero, randjob, s2mikey, SchruteBucks, The_Giratina, TheWamts, ticandtac, tictactucroc, tsudecimo, WaffleMonstr
I disagree with the negativity people have about the state of the game. I feel like people are carrying on a bit of a myth that was started shortly after MSoG launched and has persisted ever since.
My experience was that in MSoG we saw refined decks faster than ever before. The three that come to mind are Pirate Warrior, Jade Druid, and Reno Warlock.
Now, the point of my prattling is that people have been saying over and over that midrange is dead, it's impossible to adapt decks to beat aggro and Reno/Jade, and that MSoG is devoid of any creativity. However, as I said I think this is simply a result of people being shocked by the relatively short honeymoon period of the expansion; it was hardly in the door before we had some of the best archetypes already present. Many decks require significantly more tooling and learning to make them work.
Take Reno Mage for example. Unlike Reno Warlock it was not a real thing in previous expansions. Now suddenly it is a fully supported deck with a large number of potential approaches. I've seen decks that run a healthy mixture of minions and spells, I've seen ones that run more cycle and have greater burst (a la Freeze Mage), I've seen ones that heap on the secrets, etc. Which one of these that ends up being right is anybody's guess, and even after that it will take longer to establish the best way to play the deck.
This also applies heavily to the much-maligned Hunter and Paladin classes. The Grimy Goon mechanic heavily favors midrange playstyles, but these are the very decks that have to carefully establish how to best threaten control opponents while fending off aggro. Getting that exact mixture takes time and a meta that has settled down a little. Maybe they will end up being trash in the end; there's no guarantee that things will all work out for them. But like Reno Mage, I am confident that declaring them dead is premature.
Those who say meta is easy, I know you guys play Pirate warrior because you don't have to think shit and gain easy win.
For those who actually play deck that require skill, I feel sorry for you because Hearthstone is not like what it use to be anymore.
What have Hearthstone become? Oh god. I quit.
before this , shaman stone 60-40 vs most of the deck.
aggro, finish opponent before draw reno. face is the place. 50-50 match up
when play other deck=rock paper scissors match up 70-30 ,50-50 ,30-70 match up
TLDR , no need to worry, mid range shaman will rises again to tier 1 soon. good vs aggro and jade hard counter counter. easy climb shamanstone