Hey guys, I just felt like making this thread because I'm really annoyed with the game and I wanted to give some feedback to some of the opinions I have. I'm going to say this right off the bat, I HATE dragon decks. And I'm going to explain to you why I hate them and why I think the "holding a dragon" mechanic is a total failure.
Alright so I'm going to take you guys on a trip down memory lane where I'm going to give a brief history of dragons in hearthstone. So vanilla hearthstone and the first 2 expansions had a whopping 9 dragons. They had the "dragon" tag on them and many people wondered why and blizzard had said that they were eventually going to implement a new mechanic with them. The dragons they had minus Azure Drake and Faerie Dragon all had a theme together. They were super situational cards that sat in your hand and gathered dust until 1 turn in the game where you'd play them and they'd have an amazing effect on the board. They were super cool cards and were always fun to play. Malygos and Alexstraza were finisher cards that you had in your hand all game until the moment you had spell burst lethal. Ysera, and Onyxia were expensive cards that you held on to until you had the perfect turn where you could play them on a semi-empty board and then gain a huge lead. Nozdormu was, well nozdormu lol. Deathwing was this total badass that you'd keep in your hand all game and when there was a turn where you lost the board and you were going to die, you throw him down, blow up the board, go all in and if you lost, you were still WAY better off than before you played him. Twilight Drake whilst not that epic, was still a dead card that you held for a couple of turns to get high value. So basically, like I said, all of these dragons had the theme of being big cool cards that had a lot of power if you waited a bunch of turns and DIDN'T play them.
Back then though, these cards didn't see much play because the meta had been a little speedy and you just did better off not having dead cards. There were cards added that were always useful like Sludge Belcher. Eventually, Black Rock Mountain came out and finally introduced synergy with dragon cards. The idea was that they added more incentive for people to play these big dragons and made it less punishing to hold on to these big boys, hence the "holding a dragon" mechanic. They intelligently made all of these synergy cards NOT DRAGONS. They did however add a lot of new dragons. ALL of the new dragons they added fit the original theme of powerful cards that you hold onto. Drakonid Crusher was a card aggressive decks would hold in their hand most of the game and sometimes never play to get the +3 +3 in the situation when they're halfway done killing them. Hungry Dragon was a card you'd hold on to until the proper turn where you have board control and a 1 drop or a weapon that you'd use to kill the spawn. Volcanic Drake was a card you'd hold on to until you had a powerful swing turn with a board clear. Dragonkin Sorcerer was a card you'd hold in hand until a power turn where you'd play him with a buff. Nefarion and Chromaggus were just more big dudes that were dead in your hand until the late game. Once again, powerful cards designed to NOT BE PLAYED for the majority of the game, only now, you had synergy cards to make it less punishing to hold onto these dead cards and use the fact that they were in your hand doing nothing to your favor.
Unfortunately these decks weren't AMAZING and broken. They were fun BALANCED decks. The hearthstone community doesn't like mediocre and balanced decks though, so everyone QQed because they weren't in the top tier of competitive play. As a result, Blizzard upped the anty and released ridiculous cards like Wyrmrest Agent and Alexstraza's Champion that are just sooooo much better than anything else you can play for 2 mana. Both of these cards are very unfun to play against, especially the former because of how big the power creep is. But this wasn't enough for dragon decks. They still weren't competitive enough to be tier 1. When they got lucky, they had the dumbest curve ever and you'd win vs most decks without having to think, but they were still not consistent enough to be played in most tournaments. They also started making dragon synergy cards that were dragons like Twilight Guardian which was a TERRIBLE idea because it goes completely against the theme of "get rewarded for playing dead cards and holding on to them". At this point (TGT-WOG era) dragon decks still kinda fit the theme they were originally intended to and they did run some of the big dragons. Mainly 2 at this point, being Ysera and Chromaggus/Nefarian.
Then we fast forward to Karazhan (which was an abomination imo, but that'd a different story), and they start adding cards like Book Wyrm and the 2 mana discover one. This was the beginning of the end because people no longer ran the big or situational dragons which was the entire point of the holding a dragon mechanic to begin with... The synergy cards were supposed to give you beneficial effects for making the sacrifices in your deck building of putting "bad, situational" cards in. There are over 30 dragons to choose from now so I'd argue that it isn't even a disadvantage whatsoever to run dragons in your deck, so classes like priest will become dragon decks by default.
Fast forward to MSG the current expansion, and they print the most absolutely stupid dragon cards like Drakonid Operative, which I'd argue is the best card in the game as far as power level. Such a dogshit, terrible card design. I spent an hour watching my friend play the current dragon priest and he won like 5 games in a row with almost no decision making at all. He literally just clicked the card that matched the number on the mana crystal every turn and made braindead easy trades and chose to kill 3 hp threat minions with his corrupters. These dragon decks have completely devolved into playing on curve and going face. The deck is so insanely powerful too that it's one of the very few decks that have a chance of beating everything in the current meta where most matches are like playing rock-paper-scizzors when you hit the queue button. It has extremely strong early game (being the only class that has a zombie chow currently) and having the ridiculous 2 4 taunt. A lot of decks are forced to flood the board and dump their whole hands early on as their only win condition because playing 1 minion at a time makes all of your stuff get deathed or corruptor-ed. Play a minion with 3 attack? Book Wyrm. It's hopeless and very little fun. All of this insane power coming from the deck that has the least amount of decision making in the game. They have such powerful early game that you're down to 14 hp most of the time anyway by the time you gain control of the board. Then when you have board control, dragonfire potion... Oh yeah and they can discover all of the huge dragons and play the MOST BROKEN CARD IN THE GAME to get the best card in your deck to use against you. If they have board control and play him, you lost. End of story.
Why is that card the most broken card ever printed you ask? It's got discover, which is extremely powerful and normally given to 2 drops with 1 1 stats. Not only does it have discover AND ABOVE AVERAGE stats for its mana cost, YOU CAN ONLY DISCOVER GOOD CARDS, because your opponent wouldn't run bad cards in their decks, so i'd argue that it's better than discover, when discover itself is supposed to be worth at least -1-2 in stats if you compare it to every other discover card in the game. It's got insane stats and kills every other 5 drop, plus.... It's a dragon!!! Yay!!! Once again, defeating the whole purpose of the original intent of dragon mechanics. Oh yeah and it's a CLASS dragon, which means that you have a 4x extra chance to discover it as priest, which has 1 other dragon.
The current dragon priest is very reminiscent of the old mech mage; Brainless to play, click minions on curve, build a big board with little comeback mechanics and go face. However, dragon priest now has comeback mechanics with their new super board clear and all of the value they can get. Not only that, but mech mage had to have a mech on board which made their plays take at least a little thought because you had to choose between which mech to play because they all had similar costs. Not only that, but they had to have a mech on board so you're opponent actually had the ability to play around possible mech buffs so there were ways to counter it. The "holding a dragon" mechanic is uncounterable. There's nothing I can do to make my opponent not get the buff. They get it automatically, and if they draw badly, I can come back. The game shouldn't be about hoping my opponent draws bricks 3 turns in a row for me to win. It's extremely un-interactive, and the deck itself is very unfair and never feels fun to play against.
There's my rant. I know it's long, but please no tl'dr-arino.
I don't think you've played much control if you think playing Dragonfire Potion is an automatic comeback. First of all, you can play around it (like Priests have had to do forever), and second of all, having your entire turn taken up by a board clear basically forfeits the tempo, unless you can manage to have only dragons on board going into your clear.
>There's nothing I can do to make my opponent not get the buff.
I heard Dirty Rat can help.
>They get it automatically
Sure, if you're running a 30x dragon deck. There are many games where I mulligan and only get Netherspite, Blackwing Tech, and Wyrmrest Agent.
>please no tl'dr-arino.
tl;dr OP is salty about losing to Priest, can't stand Priest having something viable other than control.
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Life before death. Strength before weakness. Journey before destination.
Dragon Priest has always been a curvedeck in its essence. Historian and Drakonid even more just sealed this status and made dragon synergies more reliable.
I can understand that it FEELS an autopilot deck. Although I never played Dragon decks (I have no goddammit BRM), so I must allow the benefit of doubt.
But above all, another objection must be made: this is a game, not a brain challenge. Autopilot or not is a meaningless concept and an excuse: you may enjoy strategy, but you can't really blame who does not and still wins.
Are you really complaining about dragon decks or dragon priest- which hasn't been anywhere near a high tier since lightbomb rotated out. Dragon Priest has finally been elevated to a top 5 deck; however, still tier 2 (it is #5 per meta-snapshot). It's not worth complaining about. Dragon has always had strong taunts so that it has a prayer of making it late game where the dragons come into play more.
In hearthstone very few decks have finesse and involve thought process eg:freeze mage ,worgen otk warrior(nerfed),Reno lock,handlock etc, you need to be extremely cautious about mana efficiency and life total or you will get owned.These type of decks rely on card draw as a crucial element in the game.Dragon priest,mid shaman,pirate warrior rely on synergy and who gets tempo early wins mechanism and of course "Me go face me no trade mentality".Such decks make hearthstone well say play itself.Although dragon priest is not as scummy as aggro shaman ,well it's still the same but with the element of trading that's it.I have played a lot of priest myself but I play 1 deck viz inner fire otk using tiger and power word tentacles(max 44 damage),iam currently at rank 13 this season and I am happy with it.I play certain decks for a few games everyday for quest completion and such...
I don't think you've played much control if you think playing Dragonfire Potion is an automatic comeback. First of all, you can play around it (like Priests have had to do forever), and second of all, having your entire turn taken up by a board clear basically forfeits the tempo, unless you can manage to have only dragons on board going into your clear.
>There's nothing I can do to make my opponent not get the buff.
oh geeI heard Dirty Rat can help.
>They get it automatically
Sure, if you're running a 30x dragon deck. There are many games where I mulligan and only get Netherspite, Blackwing Tech, and Wyrmrest Agent.
>please no tl'dr-arino.
tl;dr OP is salty about losing to Priest, can't stand Priest having something viable other than control.
oh gee, a dude with the Drakonid Operative as their avatar photo. Definately doesn't have a biased opinion haha.
You CANNOT play around the dragonfire potion with most decks. Like I said before, because of the tempo plays and general power of dragon priest at all stages in the game is so extreme that the majority of non-net decks and minion based decks in general have to go all in because if you play 1 minion a turn, the dragon priest steamrolls them and it's EXTREMELY difficult to regain tempo after the dragon priest gets their 1 2 and 3 drop, which isn't that unlikely because they mulligan everything to get it and they run 4 1 drops. The game at all stages feels like you're playing arena and going vs someone with an insane deck and you have an average one. Naturally what you do in those arena matches is just give up, go all in and play every card in your hand, so that's what most decks are forced to do vs D priest.
The dirty rat comment made me face palm, because that's exactly the reason why the metagame is so bad right now. People think that things like D priest and other net decks are balanced solely because there are other net decks that have counters to them. That's why the game will never be fun for more than 2 weeks after an expansion. Blizzard sees people playing all of the different classes and thinks they did a good job with balance when in reality, people play 1 deck per class and you have like a 95% chance to go up against someone playing the most popular deck from the class you see them Q as with the EXACT same list even though there's almost 1500 cards in the game. You can't simply add cards like dirty rat to any deck, but you can as reno warlock because that's another insane deck. Dirty rat isn't even good there anyway lol. Getting rid of a free scout of my deck and a free card later on isn't worth giving you a 5 6 on turn 2...
I don't think you've played much control if you think playing Dragonfire Potion is an automatic comeback. First of all, you can play around it (like Priests have had to do forever), and second of all, having your entire turn taken up by a board clear basically forfeits the tempo, unless you can manage to have only dragons on board going into your clear.
>There's nothing I can do to make my opponent not get the buff.
I heard Dirty Rat can help.
>They get it automatically
Sure, if you're running a 30x dragon deck. There are many games where I mulligan and only get Netherspite, Blackwing Tech, and Wyrmrest Agent.
>please no tl'dr-arino.
tl;dr OP is salty about losing to Priest, can't stand Priest having something viable other than control.
I would like to take this time to thank you for summarizing the original poster's idiotic essay. Thank you very much I appreciate it.
In other words, you're fine with other classes' cards/decks being borderline broken, but fuck priests amirite?
when did i ever say that lol..... In fact I said the exact opposite of that! I hate almost every net deck because they prevent any originality and 99% of the cards and possibilities that you can do in this game. This game is awesome on paper and has the potential to provide endless entertainment, but instead we have a community where 99% of the ladder net decks and play stupid decks like dragon priest that have such a gigantic power level that they destroy any non-tier 1 deck with very little effort and can afford to missplay numerous times. I see more dragon priests missplay vs me than any other deck in the game. I can't tell you how many times I've played games where im worried that im totally fucked because they played a big annoying minion on turn 3 or 4 and instead of keeping it alive and value trade, they go face and play another curve minion, and still win... And I've played at least a dozen games this week where the dragon priest decided to heal a minion that wasn't even in range of death to anything just to draw a card when they already had 5 cards in hand, but only had 10 or less hp, and they still won... Oh yeah and by the way, priest used to be my favorite class and I played the shit out of dragon priest back in BRM when it was actually a cool deck and wasn't braindead broken as it is now. I was like one of 3% of the ladder that even tried D priest back then because no one bothered to play it because it was tier 3 or something. I played a good 50 or more games of fatigue priest back in LoE lol and those games lasted a minimum of 15 mins. One of the reasons i hate D priest now is because it's a bastardization of a class that had the reputation of only being played by intelligent people and the games were hard because you only had 4 hard removals and a bunch of board clears and no pressure. You had to know what was in your opponent's hand and time out turns multiple in advanced to get the most value out of your hero power and board clears because there were no finishers.
without reading all of that drivel i'm going to assume this is about drakonid operative. lol. no thanks, it won't be nerfed. i hate it too, okay? but it's priest. even operative can't help them too much if they're behind (and if they don't get the curve going the way they should, they're way behind at 5). less qq more pew pew, guy.
I would have expected more salt to be leveled against Pirate Shaman not a priest deck. :(
pirate shaman is total cancer, don't get me wrong. It's still more fun to lose to pirate shaman then to play a game vs dragon priest and have a 2 4 taunt thrown in your face turn 2 that stays on board for 4 turns and prevents you from doing anything most of the game because their early cards value trade for every possible card you can play. Then when you finally get through their stupid wall and you say phew, now i can actually have fun; Then they just whipe your board and then play the operative and they get to see your whole deck so you can't do any sneaky strategies. Then they just use hard removal for every card you play. Play something with 3 or less attack? book wrym/pain. Play something with 5 or more attack? death. It's the most infuriating experience and is way less satisfying than just getting rushed down turn 5. Yeah they might end the game for you that early, but at least you get to play a game for 5 turns. Every turn vs dragon priest is unfun and feels like a chore, so you basically lose turn 0 instead of turn 5. Oh yeah and they typically kill you by turn 8 anyway. And the worst part is that people that play D priest actually think they're good at the game and that they're the shining force of justice on the metagame for playing a deck that "isn't cancer". I've also found that they BM more than any other deck.
Hey guys, I just felt like making this thread because I'm really annoyed with the game and I wanted to give some feedback to some of the opinions I have. I'm going to say this right off the bat, I HATE dragon decks. And I'm going to explain to you why I hate them and why I think the "holding a dragon" mechanic is a total failure.
Alright so I'm going to take you guys on a trip down memory lane where I'm going to give a brief history of dragons in hearthstone. So vanilla hearthstone and the first 2 expansions had a whopping 9 dragons. They had the "dragon" tag on them and many people wondered why and blizzard had said that they were eventually going to implement a new mechanic with them. The dragons they had minus Azure Drake and Faerie Dragon all had a theme together. They were super situational cards that sat in your hand and gathered dust until 1 turn in the game where you'd play them and they'd have an amazing effect on the board. They were super cool cards and were always fun to play. Malygos and Alexstraza were finisher cards that you had in your hand all game until the moment you had spell burst lethal. Ysera, and Onyxia were expensive cards that you held on to until you had the perfect turn where you could play them on a semi-empty board and then gain a huge lead. Nozdormu was, well nozdormu lol. Deathwing was this total badass that you'd keep in your hand all game and when there was a turn where you lost the board and you were going to die, you throw him down, blow up the board, go all in and if you lost, you were still WAY better off than before you played him. Twilight Drake whilst not that epic, was still a dead card that you held for a couple of turns to get high value. So basically, like I said, all of these dragons had the theme of being big cool cards that had a lot of power if you waited a bunch of turns and DIDN'T play them.
Back then though, these cards didn't see much play because the meta had been a little speedy and you just did better off not having dead cards. There were cards added that were always useful like Sludge Belcher. Eventually, Black Rock Mountain came out and finally introduced synergy with dragon cards. The idea was that they added more incentive for people to play these big dragons and made it less punishing to hold on to these big boys, hence the "holding a dragon" mechanic. They intelligently made all of these synergy cards NOT DRAGONS. They did however add a lot of new dragons. ALL of the new dragons they added fit the original theme of powerful cards that you hold onto. Drakonid Crusher was a card aggressive decks would hold in their hand most of the game and sometimes never play to get the +3 +3 in the situation when they're halfway done killing them. Hungry Dragon was a card you'd hold on to until the proper turn where you have board control and a 1 drop or a weapon that you'd use to kill the spawn. Volcanic Drake was a card you'd hold on to until you had a powerful swing turn with a board clear. Dragonkin Sorcerer was a card you'd hold in hand until a power turn where you'd play him with a buff. Nefarion and Chromaggus were just more big dudes that were dead in your hand until the late game. Once again, powerful cards designed to NOT BE PLAYED for the majority of the game, only now, you had synergy cards to make it less punishing to hold onto these dead cards and use the fact that they were in your hand doing nothing to your favor.
Unfortunately these decks weren't AMAZING and broken. They were fun BALANCED decks. The hearthstone community doesn't like mediocre and balanced decks though, so everyone QQed because they weren't in the top tier of competitive play. As a result, Blizzard upped the anty and released ridiculous cards like Wyrmrest Agent and Alexstraza's Champion that are just sooooo much better than anything else you can play for 2 mana. Both of these cards are very unfun to play against, especially the former because of how big the power creep is. But this wasn't enough for dragon decks. They still weren't competitive enough to be tier 1. When they got lucky, they had the dumbest curve ever and you'd win vs most decks without having to think, but they were still not consistent enough to be played in most tournaments. They also started making dragon synergy cards that were dragons like Twilight Guardian which was a TERRIBLE idea because it goes completely against the theme of "get rewarded for playing dead cards and holding on to them". At this point (TGT-WOG era) dragon decks still kinda fit the theme they were originally intended to and they did run some of the big dragons. Mainly 2 at this point, being Ysera and Chromaggus/Nefarian.
Then we fast forward to Karazhan (which was an abomination imo, but that'd a different story), and they start adding cards like Book Wyrm and the 2 mana discover one. This was the beginning of the end because people no longer ran the big or situational dragons which was the entire point of the holding a dragon mechanic to begin with... The synergy cards were supposed to give you beneficial effects for making the sacrifices in your deck building of putting "bad, situational" cards in. There are over 30 dragons to choose from now so I'd argue that it isn't even a disadvantage whatsoever to run dragons in your deck, so classes like priest will become dragon decks by default.
Fast forward to MSG the current expansion, and they print the most absolutely stupid dragon cards like Drakonid Operative, which I'd argue is the best card in the game as far as power level. Such a dogshit, terrible card design. I spent an hour watching my friend play the current dragon priest and he won like 5 games in a row with almost no decision making at all. He literally just clicked the card that matched the number on the mana crystal every turn and made braindead easy trades and chose to kill 3 hp threat minions with his corrupters. These dragon decks have completely devolved into playing on curve and going face. The deck is so insanely powerful too that it's one of the very few decks that have a chance of beating everything in the current meta where most matches are like playing rock-paper-scizzors when you hit the queue button. It has extremely strong early game (being the only class that has a zombie chow currently) and having the ridiculous 2 4 taunt. A lot of decks are forced to flood the board and dump their whole hands early on as their only win condition because playing 1 minion at a time makes all of your stuff get deathed or corruptor-ed. Play a minion with 3 attack? Book Wyrm. It's hopeless and very little fun. All of this insane power coming from the deck that has the least amount of decision making in the game. They have such powerful early game that you're down to 14 hp most of the time anyway by the time you gain control of the board. Then when you have board control, dragonfire potion... Oh yeah and they can discover all of the huge dragons and play the MOST BROKEN CARD IN THE GAME to get the best card in your deck to use against you. If they have board control and play him, you lost. End of story.
Why is that card the most broken card ever printed you ask? It's got discover, which is extremely powerful and normally given to 2 drops with 1 1 stats. Not only does it have discover AND ABOVE AVERAGE stats for its mana cost, YOU CAN ONLY DISCOVER GOOD CARDS, because your opponent wouldn't run bad cards in their decks, so i'd argue that it's better than discover, when discover itself is supposed to be worth at least -1-2 in stats if you compare it to every other discover card in the game. It's got insane stats and kills every other 5 drop, plus.... It's a dragon!!! Yay!!! Once again, defeating the whole purpose of the original intent of dragon mechanics. Oh yeah and it's a CLASS dragon, which means that you have a 4x extra chance to discover it as priest, which has 1 other dragon.
The current dragon priest is very reminiscent of the old mech mage; Brainless to play, click minions on curve, build a big board with little comeback mechanics and go face. However, dragon priest now has comeback mechanics with their new super board clear and all of the value they can get. Not only that, but mech mage had to have a mech on board which made their plays take at least a little thought because you had to choose between which mech to play because they all had similar costs. Not only that, but they had to have a mech on board so you're opponent actually had the ability to play around possible mech buffs so there were ways to counter it. The "holding a dragon" mechanic is uncounterable. There's nothing I can do to make my opponent not get the buff. They get it automatically, and if they draw badly, I can come back. The game shouldn't be about hoping my opponent draws bricks 3 turns in a row for me to win. It's extremely un-interactive, and the deck itself is very unfair and never feels fun to play against.
There's my rant. I know it's long, but please no tl'dr-arino.
>Brainless to play
No, definitely not.
> new super board clear
I don't think you've played much control if you think playing Dragonfire Potion is an automatic comeback. First of all, you can play around it (like Priests have had to do forever), and second of all, having your entire turn taken up by a board clear basically forfeits the tempo, unless you can manage to have only dragons on board going into your clear.
>There's nothing I can do to make my opponent not get the buff.
I heard Dirty Rat can help.
>They get it automatically
Sure, if you're running a 30x dragon deck. There are many games where I mulligan and only get Netherspite, Blackwing Tech, and Wyrmrest Agent.
>please no tl'dr-arino.
tl;dr OP is salty about losing to Priest, can't stand Priest having something viable other than control.
Kaladin's RoS Set Review
Join me at Out of Cards!
Dragon Priest has always been a curvedeck in its essence. Historian and Drakonid even more just sealed this status and made dragon synergies more reliable.
I can understand that it FEELS an autopilot deck. Although I never played Dragon decks (I have no goddammit BRM), so I must allow the benefit of doubt.
But above all, another objection must be made: this is a game, not a brain challenge.
Autopilot or not is a meaningless concept and an excuse: you may enjoy strategy, but you can't really blame who does not and still wins.
Are you really complaining about dragon decks or dragon priest- which hasn't been anywhere near a high tier since lightbomb rotated out. Dragon Priest has finally been elevated to a top 5 deck; however, still tier 2 (it is #5 per meta-snapshot). It's not worth complaining about. Dragon has always had strong taunts so that it has a prayer of making it late game where the dragons come into play more.
In hearthstone very few decks have finesse and involve thought process eg:freeze mage ,worgen otk warrior(nerfed),Reno lock,handlock etc, you need to be extremely cautious about mana efficiency and life total or you will get owned.These type of decks rely on card draw as a crucial element in the game.Dragon priest,mid shaman,pirate warrior rely on synergy and who gets tempo early wins mechanism and of course "Me go face me no trade mentality".Such decks make hearthstone well say play itself.Although dragon priest is not as scummy as aggro shaman ,well it's still the same but with the element of trading that's it.I have played a lot of priest myself but I play 1 deck viz inner fire otk using tiger and power word tentacles(max 44 damage),iam currently at rank 13 this season and I am happy with it.I play certain decks for a few games everyday for quest completion and such...
In other words, you're fine with other classes' cards/decks being borderline broken, but fuck priests amirite?
Kaladin's RoS Set Review
Join me at Out of Cards!
If you get wrecked by dragon priest play a reno deck.
Though if it makes you feel better dragon's are losing a lot of support after the rotation.
I would have expected more salt to be leveled against Pirate Shaman not a priest deck. :(
without reading all of that drivel i'm going to assume this is about drakonid operative. lol. no thanks, it won't be nerfed. i hate it too, okay? but it's priest. even operative can't help them too much if they're behind (and if they don't get the curve going the way they should, they're way behind at 5). less qq more pew pew, guy.
if Drakonid Operative was a legendary and 5/5, people would still play it
hope this answer
That's way too much effort to put towards something you are annoyed with that you have complete control over ignoring.
I'm going to offer you some life advice, even though you 1) didn't ask for it and 2) won't listen to it.
Grow a pair, man up and move on. Or just play and stfu.